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'''Recommended fleet:''' 2CL/CT, 3-4DE, 0-1DD. This fleet takes the shortest route to the boss. (Start Point #2->G->F->I)
 
'''Recommended fleet:''' 2CL/CT, 3-4DE, 0-1DD. This fleet takes the shortest route to the boss. (Start Point #2->G->F->I)
 
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It is also possible to use a 5-ship fleet (see routing restrictions above) to clear the map via the shortest route, although having one less ship in the fleet will probably affect your chances of success. A fleet of 3-6DE, 0-3DD could hypothetically also reach the boss via the same route, but the primary consideration in recommending the 2CL/CT configuration is survivability, as nodes G & F are surface combat nodes.
 
It is also possible to use a 5-ship fleet (see routing restrictions above) to clear the map via the shortest route, although having one less ship in the fleet will probably affect your chances of success. A fleet of 3-6DE, 0-3DD could hypothetically also reach the boss via the same route, but the primary consideration in recommending the 2CL/CT configuration is survivability, as nodes G & F are surface combat nodes.
 
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Vanguard Formation and node support is recommended to help your fleet reach the boss node. Line abreast is recommended for the boss node. During Last Dance, boss support (ASW) may also be useful to help deal with the other submarines in the boss fleet before your own fleet engages, especially when faced with disadvantageous engagement modifiers.
 
Vanguard Formation and node support is recommended to help your fleet reach the boss node. Line abreast is recommended for the boss node. During Last Dance, boss support (ASW) may also be useful to help deal with the other submarines in the boss fleet before your own fleet engages, especially when faced with disadvantageous engagement modifiers.
 
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janitor, prechecked
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