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'''Recommended Composition:'''<br/>
 
'''Recommended Composition:'''<br/>
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'''[[Abyssal Crane Princess]] CTF composition'''<br/>
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'''[[Abyssal Crane Princess]] Fast CTF composition'''<br/>
Main Fleet: 4 CV(B) / 2 (F)BB
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'''Main Fleet: 4 CV(B) / 2 (F)BB'''
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Escort Fleet: 1 CL / 2 DD / 0-1 CLT / 1-2 CA / 0-1 CVL
   
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'''Escort Fleet: 1 CL / 2 DD / 0-1 CLT / 1-2 CA / 0-1 CVL'''
 
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Depending on the difficulty, the final phase of the event will either require extensive effort or can be simple. The way you'll need to tackle the boss will be similar but can consist of some differences.
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* During this Phase your escort fleet will generally be in the most dangerous especially in '''Node W'''.
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* As like in the other phases an ASW capable ship can still helpful especially one that can pre-emptive ASW like in higher difficulties to take out the [[Submarine So-Class]]
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* In route Support is recommended in higher difficulties to make tougher nodes like '''Nodes D and W''' passable.
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Once you made it to the boss node, depending on the difficulty, the following things should be considered:
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'''[[Abyssal Crane Princess]] on Medium and Hard Mode'''
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With the debuff method complete on Medium and Hard mode, the [[Abyssal Crane Princess]] will become significantly weaker against historical ships. However, in order to make the win far more successful, you will need to not only bring the proper kanmusu for the job but also efficiently rig the '''Friend Fleets''' to get some of the best possible benefits.
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Below here are a few important points regarding ships to consider for Medium and Hard Mode Difficulty:
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*[[Shoukaku]], [[Zuikaku]], [[Zuihou]], and [[Musashi]] are very vital when the debuff is triggered as they can do far more damage compared to anyone else in the entire fleet.
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* [[Kaga]] while not a historical ship still has an important role due to her large plane capacity which allows her to carry a large fighter power. She will be doing a fighter mule role in this event segment to help your fleet get closer to gaining air superiority.
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* Due to their historical buff [[Shoukaku]] and [[Zuikaku]] should be armed to perform CV cut-ins.
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* [[Taihou]] can be a small time damage dealer on this map as she's the only CVB that doesn't interfere with certain Friend Fleet arrangements.
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* Torpedo Cut in ships such as [[Yukikaze]] and [[Shigure]] are good here not just for their historical damage, but to also prevent certain unnecessary Friend Fleets from appearing.
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* If you have a luck modded [[Choukai]] or [[Maya]] you can use them to help torpedo cut-in along with the other ships in a night battle.
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* [[Zuihou]]'s Kai 2 B will have a vital role in helping deliver the kill against the boss if you have the night battle planes and gear to set her up to launch an attack against the boss at night.
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** If you are lacking in night planes, you will likely be depending more on Torpedo Cut-Ins to help win the battle.
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* Avoid bringing in [[Yamato]], [[Nagato]], [[Myoukou]], [[Haguro]], [[Naganami]] and [[Hatsushimo]] in your fleet as they are needed to trigger the Kurita main Friend Fleet which is vital to scoring a victory in the fight during the night battle.
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* Yamato's Kurita Friend Fleet will also be given the historical bonus allows them to also efficiently damage or even kill tougher targets such as Hime types.
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** This becomes more apparent in Hard mode as the final kill will pit you against the main fleet consisting of nothing but [[Aircraft Carrier Princess]] and [[Battleship Princess]].
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* The International Friend Fleet can also be used but is less effective overall against the [[Abyssal Crane Princess]]'s Fleet due to the random nature of coming with 3-7 ships and having not as effective equipment setups.
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** It is possible to lock them out by using ships like [[Iowa]] and [[Saratoga]] in your fleet, but in return, you will also be crippling your main fleet's power by bringing in additional non-historical ships.
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* Oilers like [[Hayasui]] and [[Kamoi]] will be helpful on the final kill on Hard mode by bringing [[Maritime Resupply]] to help your fleet reach it's best to combat potential.
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**When your fleet reaches the boss node, they will have only '''35% fuel and ammo'''
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**Using 2 [[Maritime Resupply]] should remove the penalties from your fuel and ammo all together allowing your fleet to fight and dodge more efficient.
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* If you have a strong enough [[LBAS]] set up to help easily secure air superiority along with your fleet's air power. It may become possible to bring in a [[Saiun]] to prevent T-Disadvantage to make killing the boss fleet more possible.
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* Boss Support Fleet is Highly recommended
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'''[[Abyssal Crane Princess]] on Casual and Easy Mode'''
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On this difficulty, you will be lacking the full-scale debuff effect as there is no way to trigger this feature on casual and easy mode. Expect to be putting more effort into your fleet's own strength however even without the debuff, historical ships are still important.
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* Most of the Key points from Medium and Hard mode apply to here as well. Even though [[Shoukaku]], [[Zuikaku]], [[Zuihou]], and [[Musashi]] will not have the big historical bonus, they will still be your big hitters in this battle.
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* [[Kitakami]] and [[Ooi]] have a more important role in this difficulty as the boss should be weaker and having them equipped with double attacks to do consistant cap damage can help weaken the boss for your torpedo cut-in members to score an easier kill.
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* Easy mode may be somewhat difficulty to complete even with a proper set up so if possible avoid going down to this difficulty and if you are playing on this difficulty and are still having trouble, consider dropping to Casual.
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'''Preffered [[LBAS]]
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'''Node X'''<br>
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'''3 LBAS'''<br>
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* '''LBAS 1: 3 Fighters (Range 6), 1 [[Type 2 Flying Boat]]'''
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* '''LBAS 2 (Pre-Last Kill): ''' 2 Fighters (Range 6), 1 Land Base Bomber, 1 [[Type 2 Flying Boat]]'''
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* '''LBAS 2-3 (Pre/Last Kill):  ''' 1 Fighters (Range 6), 2 Land Base Bomber, 1 [[Type 2 Flying Boat]]'''
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To bring any fighters to help lower the air power at the boss node, you're going to need a fighter plane with a range of 6 or greater. Hayabusa and Type 52 Fighters should be able to reach this with the assistance of a [[Type 2 Flying Boat]].
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Since the boss contains a lot of air power, you want your first set of LBAS planes to clean out as many of the fighters as you can while having the remaining bunch bring additional air power and also wipe out what ships they can.
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During the Final Kill, the air power becomes weaker so you can bring in fewer fighters and learn more into bombing the boss node.
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Once the boss is successfully defeated, the event is considered complete.
    
'''What to do if you don't have a [[Type 2 Flying Boat]]?'''
 
'''What to do if you don't have a [[Type 2 Flying Boat]]?'''
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Without a [[Type 2 Flying Boat]] you fleet will have a very difficult time securing the win at the boss node. Since the boss has a huge amount of air power. If you are challening a harder difficulty you will find score the win quite difficult. If possible seek out [[Akitsushima]] from E-2 if you can and train her to get her Flying Boat. Otherwise the main options are to either lower the difficulty or try to use your LBAS in different methods:
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'''Node D'''<br>
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'''1 LBAS'''<br>
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* '''LBAS: 3-4 Bombers/ Land Base Bombers. 0-1 ASW Bomber(Range 3 Needed)'''
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Since this node can feature a surface fleet in Vanguard formation at times along with a So-class submarine, you may need additional a land base to help clean out some of the mess here. Using a Land Base for this node can help with that.
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'''Node I'''<br>
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'''1 LBAS'''<br>
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* '''LBAS : 4 Fighters (Range 5 Needed)'''
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Air power here is quite strong, so bringing fighters to help lower the air power can improve your chances of survival.
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'''Node W'''<br>
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'''1 LBAS'''<br>
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* '''LBAS : 4 Land Based Bombers (Range 7 Needed)'''
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This node features a surface fleet that can often present trouble to the escort fleet since they can occasionally appear in Line ahead or Vangaurd Formation. Using and LBAS to clear some if not most of the enemy ships out can help here.
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'''Node X'''<br>
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'''1 LBAS'''<br>
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* '''LBAS : 4 Land Based Bombers (Range 9 Needed)'''
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Unlike the other LBAS method used on the boss, this method is more of a Last Resort measure to try wiping out some of the enemies in the boss node. Since if you're lacking in a flying boat, this will be the only way you can bring anything to the boss and killing some ship may be possible, but it will also likely result in your losing a large amount of planes and possiblly lose your Land Base Bomber's rank in the process. Only consider this option if you have no other means of bringing fighters to the boss node.
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