Changes

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Phase 3: 2DDs mandatory, fast fleet mandatory
 
Phase 3: 2DDs mandatory, fast fleet mandatory
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'''Phase 1 - AV Hime'''
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'''Phase 1 - [[Seaplane Tender Princess]]'''
    
2DD Mandatory, Fast mandatory.
 
2DD Mandatory, Fast mandatory.
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'''Node O'''
 
'''Node O'''
 
*'''1 LBAS'''  
 
*'''1 LBAS'''  
*'''2 Fighter/ 2 Bombers - Distance 4 needed'''  
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*'''2 Fighter, 2 Torpedo / Land Based Bombers - Distance 4 needed'''  
    
Node O often present the greatest challenge on this map due to the strong air power the '''[[Light Carrier Nu-Class|Light Carrier Nu-Class/Kai]]''' carry. If needed, you can use an [[LBAS]] to help neutralize and make the fight there simpler, otherwise, use an SS to help bypass most of the trouble this node to save your LBAS for more important uses.
 
Node O often present the greatest challenge on this map due to the strong air power the '''[[Light Carrier Nu-Class|Light Carrier Nu-Class/Kai]]''' carry. If needed, you can use an [[LBAS]] to help neutralize and make the fight there simpler, otherwise, use an SS to help bypass most of the trouble this node to save your LBAS for more important uses.
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'''Node U'''
 
'''Node U'''
 
*'''2-3 LBAS'''
 
*'''2-3 LBAS'''
*'''LBAS 1: 2 Fighter/ 2 Bombers - Distance 6 needed'''
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*'''LBAS 1: 2 Fighter, 2 Torpedo / Land Based Bombers - Distance 6 needed'''
*'''LBAS 2-3: 2 Fighter/ 2 Bombers - Distance 6 needed'''  
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*'''LBAS 2-3: 1 Fighter, 3 Torpedo / Land Based Bombers - Distance 6 needed'''  
    
Since the boss node is simple, bringing this set up with 3 [[LBAS]] should be more than enough to take out most of the enemy units leaving only the '''[[Seaplane Tender Princess]]''', and possibly a few basic enemy units left making for an easy victory on this node.
 
Since the boss node is simple, bringing this set up with 3 [[LBAS]] should be more than enough to take out most of the enemy units leaving only the '''[[Seaplane Tender Princess]]''', and possibly a few basic enemy units left making for an easy victory on this node.
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'''Phase 2 - BB Hime Kai'''
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'''Unlocking the Path to the [[Battleship Princess Kai]]'''
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BB Hime requires the use of the Kurita fleet (Green), this phase is arguably the hardest of the three due to the extreme durability of the boss. One CAV should be used to provide AP/AS (3-4 Seaplane fighters) at the boss.
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'''Preffered Composition''''
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'''Node V - BB Hime Kai'''
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* '''<font color="Green">Kurita Tagged Fleet</font> - 2FBB 3CA,1CAV,1DD'''
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BB Hime Kai represents most of the challenge in clearing E6; this is largely due to two factors, her extreme durability, and the lack of a friend fleet.
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Once you have sunk the '''[[Seaplane Tender Princess]]''' you will need to complete the following conditions to unlock the next path:
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* Reach '''Node I''' ('''Easy''')
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* A-rank '''Node I''' and reach '''Node K''' ('''Med''')
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* A-Rank '''Nodes I and K''' ('''Hard''')
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In order to reach these nodes you will need to bring '''less than 2 DD''' to fail the pathing requirements to reach these nodes.
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*Node I consist of mainly Destroyers, Light Cruisers and Transports, completing this node should be simple
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*Node K, will consist of a [[Aircraft Carrier Princess]], some Battleships, Light Cruisers and Destroyers
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*Use the Same LBAS you used on phase 1 to help make short work of the enemy fleets to meet the requirements.
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Once conditions are met, the path to the boss will be unlocked.
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'''Phase 2 - [[Battleship Princess Kai]]'''
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As like the previous segment, 2DD are mandatory to reach the boss node
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'''Preffered Composition''''
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* '''<font color="Green">Kurita Tagged Fleet</font> - 2-3 FBB,1 CLT,1-2CA,1CAV,2DD'''
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BB Hime requires the use of the <font color="Green">Kurita Fleet</font>, this phase is arguably the hardest of the three due to the extreme durability of the boss. One CAV should be used to provide AP/AS (3-4 Seaplane fighters) at the boss.
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'''Key Notes:'''
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*If you need to bring additional members into the <font color="Green">Kurita Fleet</font> to help with this map, send them to '''E-2 or E-4 first''' so they can be tagged for the Kurita Fleet path.
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* All nodes you'll face along the path will consist of Destroyers, Light Cruisers and Heavy Cruisers
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* Node L and Q features fleets that will choose between '''Line Ahead, Double Line, or Vanguard Formation'''. The preferred method to passing through these nodes is to use '''Vangaurd Formation''' since it'll minimize damage taken.
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'''Node V - [[Battleship Princess Kai]]'''
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'''[[Battleship Princess Kai]]''' represents most of the challenge in clearing E6; this is largely due to two factors, her '''extreme durability''', and the '''lack of a Friend Fleet'''.
    
* This is a prime area for using TCIs
 
* This is a prime area for using TCIs
** Do not neglect the flagship cut-in rate bonus. On ships without luck modifications (e.g. Naganami K2), the use of skilled lookouts is worth consideration/
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** Do not neglect the flagship cut-in rate bonus. On ships without luck modifications (e.g. '''[[Naganami|Naganami K2]]'''), the use of [[Skilled lookouts]] is worth consideration.
 
** Ideally, the CA used should be TCI capable, Myoukou in particular comes with a high base luck good night battle power. Luckmodded Choukai or Maya would be ideal for this map.
 
** Ideally, the CA used should be TCI capable, Myoukou in particular comes with a high base luck good night battle power. Luckmodded Choukai or Maya would be ideal for this map.
 
** TCIs on a CLT, however, is still not recommended, they may, however, be moved further up the shelling order, ahead of a capped TCI ship
 
** TCIs on a CLT, however, is still not recommended, they may, however, be moved further up the shelling order, ahead of a capped TCI ship
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'''Suggested [[LBAS]]'''
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'''Node V'''
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*'''3 LBAS'''
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*'''LBAS 1-3: 4 Torpedo / Land Based Bombers'''
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**Due to the lack of Air Power the [[Battleship Princess Kai]] has, bringing a full set of [[LBAS]] bombers is recommended as it should clear up the majority of the Boss fleet so your fleet can focus more on the '''[[Battleship Princess Kai]]'''
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'''Opening the Path to the [[Aircraft Carrier Water Demon]] (Medium and Hard Only)'''
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Opening a path to the [[Aircraft Carrier Water Demon]] requires you to complete the following conditions while defending your Air Base
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* Obtain AS against an '''LBAS raid''' ('''1 on Med, 3 on Hard''')
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'''Preffered Composition''''
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* '''<font color="Purple">Shima Tagged Fleet</font> - 1SS'''
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'''Suggested [[LBAS]]'''
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*'''2- 3 LBAS (Air Defense)'''
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*'''LBAS 2-3: 4 Interceptor / Fighters'''
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* Submarine should go through 1-2 nodes before the Air Raid triggers, both fights should be not pose a threat to the sub.
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* Once AS has been successfully obtained, rinse and repeat if nessary until the path is open.
    
'''Phase 3 - CV Water Demon'''
 
'''Phase 3 - CV Water Demon'''
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Key Pointers
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Just like Phase 1's segment, 2DD and a Fast Fleet are mandatory.
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'''Key Notes'''
    
* As with Phase 1, the FCF should only be used at (or prior to) node O if your fleet would have at least 2DDs after withdrawing one
 
* As with Phase 1, the FCF should only be used at (or prior to) node O if your fleet would have at least 2DDs after withdrawing one
    
===E-7===
 
===E-7===
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