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| * While the Wo-Kai at node I is a strong enemy, it is the much weaker base Wo-Kai, and not the Wo-Kai Type IV often seen in events. (12 less accuracy, less FP, weaker airstrike, etc.) | | * While the Wo-Kai at node I is a strong enemy, it is the much weaker base Wo-Kai, and not the Wo-Kai Type IV often seen in events. (12 less accuracy, less FP, weaker airstrike, etc.) |
− | ** If doing the Myoukou fleet monthly (BM1) or any similar quest where guaranteed routing to H is impossible, it might be worth it to simply bring CVs and accept that you will be routed to I | + | ** If doing the Myoukou fleet monthly (BM1) or any similar quest where guaranteed routing to H is impossible, it might be worth it to simply bring CVs and accept the inferior routing to I in exchange for bringing a stronger force. |
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− | Using these
| + | The standard guaranteed routing for this map involves 2 DDs, 2 CVLs, and 2 CAs '''or''' 2 CAVs ('''not''' 1 CA 1 CAV). Aside from routing, this setup also ensures a powerful opening strike (only 70 FP is needed for AS+); the only realistic chance of a retreat here will be posed by the Ru-flag at E node. |
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| * The night battle Node D has the possibility of a Ri-Kai at HQ 90+ | | * The night battle Node D has the possibility of a Ri-Kai at HQ 90+ |
| ** At lower HQ levels, Node D is somewhat easier. Nonetheless, although only the Ri-classes are capable of performing special night attacks, a single attack from a He-flag (48+80) is a significant threat to a DD. | | ** At lower HQ levels, Node D is somewhat easier. Nonetheless, although only the Ri-classes are capable of performing special night attacks, a single attack from a He-flag (48+80) is a significant threat to a DD. |
| + | ** It is not necessary to bring specialised night equipment for this node, a star shell may offer limited value, but a searchlight may be outright detrimental. |
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− | * Lastly comes the boss node L, with at least 3 BBs. If you have opted for a DD-heavy fleet, a night battle is almost certainly required | + | * Lastly comes the boss node L, with at least 3 BBs. If you have opted for a DD-heavy fleet, a night battle is almost certainly required here |
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− | '''Recommended fleet compositions''': 2CA/CAV 2DD 2CVL; 2CA/CAV 2DD 1CLT 1CVL; 1CL 2DD 3CVL
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− | *** No BB(V) or CV allowed
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− | *** 2 CA/CAV and 2DD give guaranteed branching for this route, however, alternatives such as 4CA2CVL or 3CA3CVL exist (but those fleets can offroute to F)
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− | *** 2 CAs or 2 CAVs are required, one of each can cause offrouting to I
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− | ** Pros:
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− | *** Fairly cheap
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− | *** Low AS requirement allows for a large opening airstrike
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− | *** Guaranteed boss routing
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− | ** Cons:
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− | *** 2 DDs needed for guaranteed branching
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− | ** Three battles before the boss node
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− | ** '''Recommended fleet compositions''': 4FBB 2CV; 1(F)BB(V) 3CA(V) 2CV
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− | *** Heavy fleets can offroute to the dead-end node F
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− | ** Pros:
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− | *** Strong chance of successfully killing the boss
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− | *** Low chance of being forced to retreat
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− | ** Cons:
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− | *** Chance of getting sent off course
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− | *** Extremely expensive
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− | ** Only two battles before the boss node. The second node is a night battle node
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− | ** '''Recommended fleet composition''': 2CAV 3CA(V) 1CLT; 4DD, 1CL, 1CA with a destroyer as flagship for Monthly [[Quests#Bm7|Bm7]].
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− | *** No BB(V)s or CV(L)s are allowed.
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− | *** If not using 4DD or 3DD+1CL, two ships need to be each equipped with a [[Drum Canister]] each in order to guarantee going to node A
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− | *** CLTs are allowed, using [[Abukuma Kai Ni]] also allows you to add on an additional opening torpedo with no penalty
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− | *** North route (including boss node) doesn't have any enemy carriers, so it's possible to get AS+ with just seaplane bombers, enabling Artillery Spotting
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− | *** Double attack setups (both day and night) are recommended for consistency
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− | *** Consider bringing [[Star Shell]], [[Searchlight]] and/or [[Type 98 Recon Seaplane (Night Scout)]] to make the night battle and boss node easier.
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− | ** Pros:
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− | *** Relatively cheap, especially if using destroyers
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− | *** Relatively easier at lower levels
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− | ** Cons:
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− | *** High leveled ships are required
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− | *** Night battle node can force retreats easily, especially at high levels.
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| ;'''Monthly Quest: "Surface Counterattack Fleet" Charge!" (Bm7) Advice:''' | | ;'''Monthly Quest: "Surface Counterattack Fleet" Charge!" (Bm7) Advice:''' |