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# 4 improvement materials in exchange for a [[Blueprint|medal]].
# 4 improvement materials in exchange for a [[Blueprint|medal]].
# The in-game cash shop, which sells them in packages of 10 for 700 DMM points.
# The in-game cash shop, which sells them in packages of 10 for 700 DMM points.
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# Event map clearance rewards and first class medals, the latter of which yields 10.
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# Event map clearance rewards and first-class medals, the latter of which yields 10.
* The 2nd ship in your first fleet determines which upgrades are available.
* The 2nd ship in your first fleet determines which upgrades are available.
* Improvements can fail.
* Improvements can fail.
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** As equipment is spent even on failure, you are recommended to use the success slider when improvements consume rare equipment.
** As equipment is spent even on failure, you are recommended to use the success slider when improvements consume rare equipment.
* There is no visible stat difference between improved and unimproved equipment.
* There is no visible stat difference between improved and unimproved equipment.
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** Improvements on equipment have been shown to increase firepower, torpedo and ASW damage depending on the category of the equipment. Speculated to be a bonus on [[Combat#Base_Attack_Power|base attack power]].
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** Improvements on equipment have been shown to increase firepower, torpedo and ASW depending on the category of the equipment. They are also speculated to contribute to [[Combat#Base_Attack_Power|base attack power]].
** Preliminary results as of May 31, 2015 are:
** Preliminary results as of May 31, 2015 are:
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*** 12.7cm Twin Gun Mount, 25mm Triple Autocannon (torpedo), Type 94 Depth Charge (ASW), etc:
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*** 12.7cm Twin Gun Mount, 25mm Triple Autocannon (torpedo stat), Type 94 Depth Charge (ASW stat), etc:
**** ★+1~3: +1 bonus to firepower/torpedo/ASW
**** ★+1~3: +1 bonus to firepower/torpedo/ASW
**** ★+4~8: +2 bonus to firepower/torpedo/ASW
**** ★+4~8: +2 bonus to firepower/torpedo/ASW