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{{Formula
 
{{Formula
 
|Title=Trigger rate formula
 
|Title=Trigger rate formula
|Math= \text{Trigger %}_\text{Cut-in} = \dfrac{10 + \text{Base}_\text{ship} }{\text{Base}_\text{attack} } \times 100
+
|Math=\begin{cases}
|Var=<math>\text{Base}_\text{ship} = \left \lfloor \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{Flag} + \text{Mod}_\text{AS1} + \left \lfloor \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship}
+
\ \text{Trigger %}_\text{Cut-in} =& \dfrac{10 + \text{Base}_\text{ship} + \text{Mod}_\text{Flag} }{\text{Base}_\text{attack} } \times 100
\right \rfloor \times \text{Mod}_\text{AS3}\right \rfloor</math>
+
\\
*<math>\text{Base}_\text{attack}</math> the Value used by each type of Cut-in. See the above tables for value.
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\ \text{if AS} &
 +
\ Base_{ship} = \Big\lfloor \lfloor \sqrt{Luck} \rfloor + 0.6 \times \bigg( \sum^{\text{Ship} }\text{LoS}_\text{Equip} + 1.2 \times \big\lfloor \sqrt{\text{LoS}_\text{Fleet} } + \frac{\text{LoS}_\text{Fleet} }{10} \big\rfloor \bigg) \Big\rfloor
 +
\\
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\ \text{if AS+} &
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\ Base_{ship} = \Big\lfloor \lfloor \sqrt{Luck} \rfloor + 0.7 \times \bigg( \sum^{\text{Ship} }\text{LoS}_\text{Equip} + 1.6 \times \big\lfloor \sqrt{\text{LoS}_\text{Fleet} } + \frac{\text{LoS}_\text{Fleet} }{10} \big\rfloor \bigg) +10 \Big\rfloor
 +
\end{cases}
 +
 
 +
|Var=<math>\text{Base}_\text{attack}</math> the Value used by each type of Cut-in. See the above tables for value.
    
*<math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise,
 
*<math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise,
   −
*<math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers:
+
* <math>\text{LoS}_\text{Fleet} =  \sum^{\text{All ships}}\text{LoS}_\text{Base} + \sum^{\text{All Recons/Bombers}}\text{LoS}_\text{Recon} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math>
{{{!}}class="wikitable"
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** <math>\text{LoS}_\text{Base}</math> being the ship's base {{LOS}} [[LoS]] value without any equipment,
!Mod!!AS!!AS+
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** <math>\text{LoS}_\text{Recon}</math> being the displayed base {{LOS}} [[LoS]] value of {{Seaplane}}/{{Night Recon}} [[Seaplane]] recons and bombers (excluding [[Visible Bonus]]es),
{{!}}-
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** <math>\text{Plane}_\text{Count}</math> being the current count of each individual plane slot.
{{!}}<math>\text{Mod}_\text{AS1}</math>
  −
{{!}}0
  −
{{!}}10
  −
{{!}}-
  −
{{!}}<math>\text{Mod}_\text{AS2}</math>
  −
{{!}}1.2
  −
{{!}}1.6
  −
{{!}}-
  −
{{!}}<math>\text{Mod}_\text{AS3}</math>
  −
{{!}}0.6
  −
{{!}}0.7
  −
{{!}}}
  −
 
  −
* <math>\text{LoS}_\text{Ship} = \sum^{\text{Attacking Ship}}\text{LoS}_\text{Equip}</math>
  −
* <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{LoS}_\text{total} } + \frac{\text{LoS}_\text{total}}{10} \right \rfloor</math>
  −
* <math>\text{LoS}_\text{total} = \sum^{\text{All ships}}\text{LoS}_\text{Base} + \sum^{\text{All Recons/Bombers}}\text{LoS}_\text{Equip} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math>
  −
* <math>\text{LoS}_\text{Base}</math> being the ship's base [[LoS]] value without any equipment,
  −
* <math>\text{LoS}_\text{Equip}</math> being the displayed base [[LoS]] value of recons and bombers (excluding [[Visible Bonus]]es),
  −
* <math>\text{Plane}_\text{Count}</math> being the current count of each individual plane slot.
   
}}
 
}}
    
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
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