Line 98: |
Line 98: |
| **'''0''' for all other ranks. | | **'''0''' for all other ranks. |
| * <math>\text{Mod}_\text{Ship}</math> the fishing bonuses given by the ships listed [[#Fishing Ships|below]], | | * <math>\text{Mod}_\text{Ship}</math> the fishing bonuses given by the ships listed [[#Fishing Ships|below]], |
− | **''Exact bonus values currently unknown. | + | **''Those bonuses are currently unknown. |
| * <math>\text{Mod}_\text{Equip}</math> the fishing bonuses given by the equipment listed [[#Fishing Equipment|below]], | | * <math>\text{Mod}_\text{Equip}</math> the fishing bonuses given by the equipment listed [[#Fishing Equipment|below]], |
− | **''Exact bonus values currently unknown. | + | **''Those bonuses are currently unknown. |
| * <math>\text{Mod}_\bigstar</math> the fishing bonus given by [[Large Searchlight]]s when at 8+ {{Star}}, | | * <math>\text{Mod}_\bigstar</math> the fishing bonus given by [[Large Searchlight]]s when at 8+ {{Star}}, |
− | **''Exact bonus value currently unknown. | + | **''This bonus is currently unknown. |
| * <math>\text{Overfishing}_\text{World}</math> the overfishing status of the world (affecting the same all maps of said world), | | * <math>\text{Overfishing}_\text{World}</math> the overfishing status of the world (affecting the same all maps of said world), |
− | **''Exact malus value currently unknown, varying with the world stockpile as well as the time (recovery). | + | **''This malus is currently unknown, varying with the world stockpile as well as the time (recovery). |
− | * <math>\text{Dropped}_\text{Fish}</math> the amount of fish dropped throughout the duration of the event. | + | * <math>\text{Dropped}_\text{Fish}</math> the amount of fishes dropped during the duration of the event. |
− | * <math>\text{Dropped}_\text{Rate}</math> the rate at wish dropped fish are counted, being '''7''' until 2024. | + | * <math>\text{Dropped}_\text{Rate}</math> the rate at wish dropped fishes are counted, being '''7''' until 2024. |
− | * <math>\text{Mod}_\text{Dropped}</math> the malus factor induced by the dropped fish, | + | * <math>\text{Mod}_\text{Dropped}</math> the malus factor induced by the dropped fishes, |
− | **''Exact malus value currently unknown. | + | **''This malus is currently unknown. |
| | | |
| |Notes= {{Color|red|'''Due to the multitude and amplitude of factors, there is no definitive formula/values yet for fishing.}} | | |Notes= {{Color|red|'''Due to the multitude and amplitude of factors, there is no definitive formula/values yet for fishing.}} |
Line 115: |
Line 115: |
| *Source: [https://twitter.com/yukicacoon/status/1590328612028571648] | | *Source: [https://twitter.com/yukicacoon/status/1590328612028571648] |
| }} | | }} |
| + | |
| + | Every nodes where saury can be fished has its own default drop rate. |
| + | *This rate will be further altered by several factors, positively and negatively. |
| | | |
| The drop rate can be increased by using [[#Fishing Equipment]] or [[#Fishing Ships]]. | | The drop rate can be increased by using [[#Fishing Equipment]] or [[#Fishing Ships]]. |
Line 121: |
Line 124: |
| *All [[Coastal Defense Ships]] as well as some auxiliaries count here as "Fishing Ships", having an innate fishing bonus stacking with each other. | | *All [[Coastal Defense Ships]] as well as some auxiliaries count here as "Fishing Ships", having an innate fishing bonus stacking with each other. |
| | | |
− | The drop rates will also depend on the current world's fish stock. | + | The drop rates will also depend on the current world's fish stock, fishing on any map of a given world decreasing its overall fish stock. |
− | *Fishing on any map of a given world will decrease its overall fish stock.
| |
| *{{color|red|'''"Overfishing"'''}} will happen if too many fish are caught within a given world in a short amount of time. | | *{{color|red|'''"Overfishing"'''}} will happen if too many fish are caught within a given world in a short amount of time. |
| ** Using [[Depth Charge]]s speeds up the overfishing rate. | | ** Using [[Depth Charge]]s speeds up the overfishing rate. |
− | *Once overfished, the drop rate will decrease until fishing becomes impossible (due to extremely low rate). | + | *Once overfished, the drop rate will decrease until fishing becomes almost impossible (due to extremely low rates). |
| *The fish stock will regenerate over time. | | *The fish stock will regenerate over time. |
− | **The exact amount of fish restocked and the time needed is not known, but depends on the overfishing state, and will take about one or two days at worst. | + | **The exact amount of fish restocked and the time needed is unknown, but depends on the overfishing state, and will take about one or two days at worst. |
− | *It is recommended to cycle between worlds and event maps to maximize drops while avoiding overfishing. | + | *It is recommended to cycle between worlds to maximize drops while avoiding overfishing. |
| | | |
− | The drop rate will also decrease with the amount of obtained fish throughout the entire event duration, regardless of world.
| + | Finally, the drop rate will decrease across '''ALL''' locations proportionally to the total amount of fished fishes. |
− | *Consuming fish has no effect on this reduction
| + | *This reduction will not recover and will severely limit how many total fishes can be obtained across the event. |
| <references/> | | <references/> |
| | | |