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|Title=Fishing Drop Rate
 
|Title=Fishing Drop Rate
 
|Math=\text{Drop Rate}_\text{%} = \text{Node Rate}_\text{Base %} + \text{Node Rate}_\text{Mod %} \times \frac{ \text{Rank} \times \prod^{\text{Ships} } \text{Mod}_\text{Ship} \times \prod^{\text{Equip} } \text{Mod}_\text{Equip} \times \text{Mod}_\bigstar }{ \text{Overfishing}_\text{World} \times \text{Mod}_\text{Dropped} \times \Big\lfloor \frac{\text{Dropped}_\text{Fish} }{ \text{Dropped}_\text{Rate} } \Big\rfloor}
 
|Math=\text{Drop Rate}_\text{%} = \text{Node Rate}_\text{Base %} + \text{Node Rate}_\text{Mod %} \times \frac{ \text{Rank} \times \prod^{\text{Ships} } \text{Mod}_\text{Ship} \times \prod^{\text{Equip} } \text{Mod}_\text{Equip} \times \text{Mod}_\bigstar }{ \text{Overfishing}_\text{World} \times \text{Mod}_\text{Dropped} \times \Big\lfloor \frac{\text{Dropped}_\text{Fish} }{ \text{Dropped}_\text{Rate} } \Big\rfloor}
|Var=<math>\text{Node Rate}_\text{Base %}</math> the base drop rate of the node in normal conditions.
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|Var=<math>\text{Node Rate}_\text{Base %}</math> the base drop rate of the node in any situation.
 
**This will be the minimum rate in the worst cases.
 
**This will be the minimum rate in the worst cases.
 
*<math>\text{Node Rate}_\text{Mod %}</math> the drop rate of the node which can be further improved or degraded by the following modifiers.
 
*<math>\text{Node Rate}_\text{Mod %}</math> the drop rate of the node which can be further improved or degraded by the following modifiers.
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**With the base drop rate, this will be the rate in normal/initial conditions.
 
* <math>\text{Rank}</math> the victory rank, being:
 
* <math>\text{Rank}</math> the victory rank, being:
 
**'''1''' for S ranks,
 
**'''1''' for S ranks,
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