Changes

Line 96: Line 96:  
<tabber>
 
<tabber>
 
|-|Heavy fleets=
 
|-|Heavy fleets=
*'''1CVL, 1CV(B), 1CL, 1CA(V)/CLT/AV, 2DD'''
+
*'''1CVL, 1CV(B), 1CL, 1CA(V)/CLT, 2DD'''
 
*'''2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD'''
 
*'''2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD'''
 
**'''Random routing''' across the map, but it is allowed to bring a much stronger fleet to fight the boss node.
 
**'''Random routing''' across the map, but it is allowed to bring a much stronger fleet to fight the boss node.
 
**{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though.
 
**{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though.
 
**Having both CVL and CL will ensure 95% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}}
 
**Having both CVL and CL will ensure 95% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}}
 +
** Having an AV on the fleet introduce a chance to roll the dead-end {{MapRoute|L|blue|N|green}}
    
|-|Light fleet=
 
|-|Light fleet=
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