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− | {{CombatPortal}}
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− | Artillery Spotting, commonly referred to as ''ArtySpot'', ''Daytime CI'', or simply ''Spotting'', is a series of special attacks that allow ships with specific equipment setups to perform Cut-in attacks during the Day Battle. These attacks grant '''post-cap''' damage bonuses as well as increased shelling accuracy.
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− | The Carrier-equivalent for Artillery Spotting is '''Aircraft Carrier Cut-in (CVCI)'''. Mechanically, they share the same core mechanics, but have different trigger conditions.
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− | =Artillery Spotting=
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− | Artillery Spotting is a feature for ships that can launch {{Seaplane}} [[Seaplane]]s. Using special equipment setups, those ships may perform one of multiple special attacks. These attacks are often referred to as Cut-ins due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as APCI for Main AP Shell Cut-in, Sec CI for Secondary Gun Cut-in, etc.
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− | Cut-ins may be activated during a ship's turn and will override its normal shelling attack. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output.
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− | ==Trigger Conditions==
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− | [[File:Air_Superiority_Aquired.png|thumb|right|The fleet attains Air Supremacy. Artillery Spotting and Aircraft Carrier Cut-ins can now be performed]]
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− | * The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or {{color|green|'''Air Supremacy (AS+)'''}} Air State.
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− | ** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
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− | * The ship must be equipped with at least one {{SPR}}[[Seaplane Recon]] or {{SPB}}[[Seaplane Bomber]] on a slot with size '''higher than 0'''.
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− | ** {{SPF}} [[Seaplane Fighter]]s or {{Carrier Recon}} [[Carrier Recon]]s '''do not''' enable Artillery Spotting.
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− | ** '''Main Suisei Cut-in''' specifically ignores this condition.
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− | * The ship must be equipped with at least one {{Large Gun}}{{Med Gun}}{{Light Gun}}{{Main Green}} '''[[Main Gun]]'''.
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− | * The ship must use a Surface Shelling attack.
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− | ** This therefore excludes carrier and [[ASW]] shellings.
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− | * The ship must not be {{color|red|'''Heavily damaged (大破)'''}}.
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− | ==Setups and Attack Types==
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− | [[File:Main_Main_Cutin.png|thumb|right|Musashi performing Main AP Shell Cut-in (APCI)]]
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− | Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously stated trigger conditions.
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− | For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
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− | For clarity purposes:
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− | * {{Large Gun}} is used to indicate a '''[[Main Gun]]''' of ''any size'',
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− | * {{Seaplane}} is used to indicate a '''"[[Seaplane]]" ''' ([[SPR|Recon]] or [[SPB|Bomber]]),
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− | * {{Sec Gun}} is used to indicate a '''[[Secondary Gun]]''' of ''any size'',
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− | * {{AP Shell}} is used to indicate an '''[[AP Shell]]''',
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− | * {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'',
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− | * {{Dive Bomber}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''.
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− | * {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant:
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− | {{Zuiun}}
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− | {|class="wikitable" style="text-align:center; margin:auto"
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− | !Attack Type
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− | !Prerequisites
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− | ![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
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− | !Accuracy<br>Modifier
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− | !Hits
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− | !Notes
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− | !Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
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− | !% per Base Value
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− | |-
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− | !style="background-color:#ff7f50; color:black"|Main Zuiun Cut-in<br>(Zuiun CI)
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− | |{{Large Gun}}{{ZuiunPlane}}{{ZuiunPlane}}
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− | |1.35||?||1
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− | |rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
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− | |120||0.83%
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− | |-
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− | !style="background-color:#ff7f50; color:black"|Main Suisei Cut-in<br>(Suisei CI)
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− | |{{Large Gun}}{{Dive Bomber}}{{Dive Bomber}}
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− | |1.3||?||1
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− | |130||0.77%
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− | |-
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− | !style="background-color:#81c784; color:black"|Main AP Shell Cut-in<br>(APCI)
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− | |{{Large Gun}}{{Large Gun}}{{Seaplane}}{{AP Shell}}
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− | |1.5||1.2||1
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− | |150||0.66%
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− | |-
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− | !style="background-color:gold; color:black"|Secondary AP Shell Cut-in<br>(Sec APCI)
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− | |{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{AP Shell}}
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− | |1.3||1.3||1
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− | |140||0.71%
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− | |-
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− | !style="background-color:gold; color:black"|Secondary Radar Cut-in<br>(Radar CI)
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− | |{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{Radar}}
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− | |1.2||1.5||1
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− | |130||0.77%
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− | |-
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− | !style="background-color:gold; color:black"|Secondary Cut-in<br>(Sec CI)
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− | |{{Large Gun}}{{Sec Gun}}{{Seaplane}}
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− | |1.1||1.3||1
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− | |120||0.83%
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− | |-
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− | !style="background-color:#59f; color:black"|Double Attack<br>(DA)
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− | |{{Large Gun}}{{Large Gun}}{{Seaplane}}
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− | |1.2||1.1||2
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− | |130||0.77%
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− | |}
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− | * If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
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− | * If an Artillery Spotting attack is evaded, it will deal [[Scratch Damage]] instead.
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− | * If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger.
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− | =Aircraft Carrier Cut-In=
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− | Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks.
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− | CVCI may be activated during a ship's turn and will override its normal shelling attack.
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− | ==Trigger Conditions==
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− | * The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or <{{color|green|'''Air Supremacy (AS+)'''}} Air State.
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− | ** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
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− | * The carrier must fulfill one of the equipment setups.
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− | * The carrier must be shelling a '''surface ship'''.
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− | ** [[Installation]]s and submarines cannot be attacked by CVCI.
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− | ==Setups and Attack Types==
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− | [[file:CVCI_Example.png|thumb|right|Zuihou performing Fighter-Bomber-Attacker Cut-in (FBA)]]
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− | Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previous state trigger conditions.
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− | For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
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− | * {{Torpedo Bomber}} is used to indicate a '''[[Torpedo Bomber]]'''. In the game, is referred to as ''Attacker''.
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− | * {{Dive Bomber}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''.
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− | * {{Fighter}} is used to indicate a '''[[Fighter]]'''.
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− | {|class="wikitable" style="text-align:center; margin:auto"
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− | !Attack Type
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− | !Prerequisites
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− | ![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
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− | !Accuracy<br>Modifier
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− | !Hits
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− | !Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
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− | !% per Base Value
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− | |-
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− | !style="background-color:#81c784; color:black"|Fighter-Bomber-Attacker<br>(FBA)
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− | |nowrap|{{Fighter}}{{Dive Bomber}}{{Torpedo Bomber}}
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− | |1.25||1.2~1.3?||1
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− | |125||0.86%
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− | |-
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− | !style="background-color:#ff7f50; color:black"|Bomber-Bomber-Attacker<br>(BBA)
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− | |nowrap|{{Dive Bomber}}{{Dive Bomber}}{{Torpedo Bomber}}
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− | |1.2||1.2~1.3?||1
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− | |135||0.80%
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− | !style="background-color:#59f; color:black"|Bomber-Attacker<br>(BA)
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− | |nowrap|{{Dive Bomber}}{{Torpedo Bomber}}
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− | |1.15||1.2~1.3?||1
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− | |150||0.66%
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− | |}
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− | * If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
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− | * If a CVCI attack is evaded, it will deal [[Scratch Damage]] instead.
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− | '''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI.
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− | =Trigger Rates=
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− | Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.
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− | {{Formula
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− | |Title=Trigger rate formula
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− | |Math= \text{Trigger %}_\text{Cut-in} = \dfrac{10 + \text{Base}_\text{ship} }{\text{Base}_\text{attack} } \times 100
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− | |Var=<math>\text{Base}_\text{ship} = \left \lfloor \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{Flag} + \text{Mod}_\text{AS1} + \left \lfloor \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship}
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− | \right \rfloor \times \text{Mod}_\text{AS3}\right \rfloor</math>
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− | *<math>\text{Base}_\text{attack}</math> the Value used by each type of Cut-in. See the above tables for value.
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− | *<math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise,
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− | *<math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers:
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− | {{{!}}class="wikitable"
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− | !Mod!!AS!!AS+
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− | {{!}}-
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− | {{!}}<math>\text{Mod}_\text{AS1}</math>
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− | {{!}}0
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− | {{!}}10
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− | {{!}}-
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− | {{!}}<math>\text{Mod}_\text{AS2}</math>
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− | {{!}}1.2
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− | {{!}}1.6
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− | {{!}}-
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− | {{!}}<math>\text{Mod}_\text{AS3}</math>
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− | {{!}}0.6
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− | {{!}}0.7
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− | {{!}}}
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− | * <math>\text{LoS}_\text{Ship} = \sum^{\text{Attacking Ship}}\text{LoS}_\text{Equip}</math>
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− | * <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{LoS}_\text{total} } + \frac{\text{LoS}_\text{total}}{10} \right \rfloor</math>
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− | * <math>\text{LoS}_\text{total} = \sum^{\text{All ships}}\text{LoS}_\text{Base} + \sum^{\text{All Recons/Bombers}}\text{LoS}_\text{Equip} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math>
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− | * <math>\text{LoS}_\text{Base}</math> being the ship's base [[LoS]] value without any equipment,
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− | * <math>\text{LoS}_\text{Equip}</math> being the displayed base [[LoS]] value of equipment (excluding [[Visible Bonus]]es),
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− | * <math>\text{Plane}_\text{Count}</math> being the current count of each individual plane slot.
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− | }}
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− | =See Also=
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− | {{Mechanics}}
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