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* The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or {{color|green|'''Air Supremacy (AS+)'''}} Air State.
 
* The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or {{color|green|'''Air Supremacy (AS+)'''}} Air State.
 
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
 
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
* The ship must be equipped with at least one {{SPR}}[[SPR|Seaplane Recon]] or {{SPB}}[[SPB|Seaplane Bomber]] on a slot with size '''higher than 0'''.
+
* The ship must be equipped with at least one {{SPR}}[[Seaplane Recon]] or {{SPB}}[[Seaplane Bomber]] on a slot with size '''higher than 0'''.
** {{SeaplaneFighter}} [[SPF|Seaplane Fighters]] or {{YellowPlane}} [[:Category:Carrier-based Reconnaissance Aircraft|Reconnaissance Aircraft]] '''do not''' enable Artillery Spotting.
+
** {{SPF}} [[Seaplane Fighter]]s or {{Carrier Recon}} [[Carrier Recon]]s '''do not''' enable Artillery Spotting.
 
** '''Main Suisei Cut-in''' specifically ignores this condition.
 
** '''Main Suisei Cut-in''' specifically ignores this condition.
* The ship must be equipped with at least one {{RedGunHeavy}}{{RedGunMedium}}{{RedGunLight}}{{Main Green}} '''[[Main Gun]]'''.
+
* The ship must be equipped with at least one {{Large Gun}}{{Med Gun}}{{Light Gun}}{{Main Green}} '''[[Main Gun]]'''.
 
* The ship must target another ship and attack it with Surface Shelling.
 
* The ship must target another ship and attack it with Surface Shelling.
 
** ASW shelling has no Artillery Spotting setups.
 
** ASW shelling has no Artillery Spotting setups.
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* {{AP Shell}} is used to indicate an '''[[AP Shell]]''',
 
* {{AP Shell}} is used to indicate an '''[[AP Shell]]''',
 
* {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'',
 
* {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'',
* {{RedPlane}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''.
+
* {{Dive Bomber}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''.
 
* {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant:
 
* {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant:
 
{{Zuiun}}
 
{{Zuiun}}
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|-
 
|-
 
!style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}}
 
!style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}}
|{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}}
+
|{{Large Gun}}{{ZuiunPlane}}{{ZuiunPlane}}
 
|1.35||?||1
 
|1.35||?||1
 
|rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
 
|rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
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|-
 
|-
 
!style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}}
 
!style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}}
|{{RedGunHeavy}}{{RedPlane}}{{RedPlane}}
+
|{{Large Gun}}{{Dive Bomber}}{{Dive Bomber}}
 
|1.3||?||1
 
|1.3||?||1
 
|130||0.77%
 
|130||0.77%
 
|-
 
|-
 
!style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}}
 
!style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}}
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
+
|{{Large Gun}}{{Large Gun}}{{Seaplane}}{{AP Shell}}
 
|1.5||1.2||1
 
|1.5||1.2||1
 
|
 
|
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|-
 
|-
 
!style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}}
 
!style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}}
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}
+
|{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{AP Shell}}
 
|1.3||1.3||1
 
|1.3||1.3||1
 
|
 
|
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|-
 
|-
 
!style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}}
 
!style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}}
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}}
+
|{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{Radar}}
 
|1.2||1.5||1
 
|1.2||1.5||1
 
|
 
|
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|-
 
|-
 
!style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}}
 
!style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}}
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}
+
|{{Large Gun}}{{Sec Gun}}{{Seaplane}}
 
|1.1||1.3||1
 
|1.1||1.3||1
 
|
 
|
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|-
 
|-
 
!style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}}
 
!style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}}
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}
+
|{{Large Gun}}{{Large Gun}}{{Seaplane}}
 
|1.2||1.1||2
 
|1.2||1.1||2
 
|
 
|
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=Aircraft Carrier Cut-In=
 
=Aircraft Carrier Cut-In=
   −
Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{BluePlane}}{{RedPlane}}{{GreenPlane}}Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks.  
+
Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks.  
    
CVCI may be activated during a ship's turn and will override its normal shelling attack.
 
CVCI may be activated during a ship's turn and will override its normal shelling attack.
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For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
 
For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
   −
* {{BluePlane}} is used to indicate a '''[[Torpedo Bomber]]'''. In the game, is referred to as ''Attacker''.
+
* {{Torpedo Bomber}} is used to indicate a '''[[Torpedo Bomber]]'''. In the game, is referred to as ''Attacker''.
* {{RedPlane}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''.
+
* {{Dive Bomber}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''.
* {{GreenPlane}} is used to indicate a '''[[Fighter]]'''.
+
* {{Fighter}} is used to indicate a '''[[Fighter]]'''.
    
{|class="wikitable" style="text-align:center; margin:auto"
 
{|class="wikitable" style="text-align:center; margin:auto"
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|-
 
|-
 
!style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}}
 
!style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}}
|nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}}
+
|nowrap|{{Fighter}}{{Dive Bomber}}{{Torpedo Bomber}}
 
|1.25||1.2~1.3?||1
 
|1.25||1.2~1.3?||1
 
|125||0.86%
 
|125||0.86%
 
|-
 
|-
 
!style="background-color:#ff7f50" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}}
 
!style="background-color:#ff7f50" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}}
|nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}}
+
|nowrap|{{Dive Bomber}}{{Dive Bomber}}{{Torpedo Bomber}}
 
|1.2||1.2~1.3?||1
 
|1.2||1.2~1.3?||1
 
|135||0.80%
 
|135||0.80%
 
|-
 
|-
 
!style="background-color:#59f" |{{color|black|Bomber-Attacker<br>(BA)}}
 
!style="background-color:#59f" |{{color|black|Bomber-Attacker<br>(BA)}}
|nowrap|{{RedPlane}}{{BluePlane}}
+
|nowrap|{{Dive Bomber}}{{Torpedo Bomber}}
 
|1.15||1.2~1.3?||1
 
|1.15||1.2~1.3?||1
 
|150||0.66%
 
|150||0.66%
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* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
 
* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
 
* If a CVCI attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead.
 
* If a CVCI attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead.
      
'''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI.
 
'''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI.
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=Trigger Rates=
 
=Trigger Rates=
 
Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.
 
Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.
   
{{Formula
 
{{Formula
 
|Title=Trigger rate formula
 
|Title=Trigger rate formula
 
|Math= \text{Trigger %}_\text{Cut-in} = \dfrac{10 + \text{Base}_\text{ship} }{\text{Base}_\text{attack} } \times 100
 
|Math= \text{Trigger %}_\text{Cut-in} = \dfrac{10 + \text{Base}_\text{ship} }{\text{Base}_\text{attack} } \times 100
   
|Var=<math>\text{Base}_\text{ship} = \left \lfloor \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{Flag} + \text{Mod}_\text{AS1} + \left \lfloor \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship}
 
|Var=<math>\text{Base}_\text{ship} = \left \lfloor \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{Flag} + \text{Mod}_\text{AS1} + \left \lfloor \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship}
 
\right \rfloor \times \text{Mod}_\text{AS3}\right \rfloor</math>
 
\right \rfloor \times \text{Mod}_\text{AS3}\right \rfloor</math>
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