Changes

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;Recommended Fleets
 
;Recommended Fleets
* 4DD/DE
+
* 0-1 BBV, 0-1 CVL, 2-4 CL/DD/DE
* 2CL 2DD/DE
  −
* 1BBV 3DD/DE
  −
* 1BBV 2CL 1DD/DE
  −
* 1CVL 3DD/DE
  −
* 1CVL 2CL 1DD/DE
  −
* 1BBV 1CVL 2DD/DE
      
;Equipment Setups
 
;Equipment Setups
Line 166: Line 160:  
|-
 
|-
 
! BBV
 
! BBV
| {{Autogyro}}{{ASWPlane}}{{Seaplane}}
+
| {{Autogyro}}{{ASWPlane}}{{SPB}}
 
| A BBV won't contribute much to combat aside from enabling a 2nd shelling phase. [[Hyuuga Kai Ni]] is an exception since she has great ASW and OASW. Just equip the BBV with the best ASW equipment she can carry.
 
| A BBV won't contribute much to combat aside from enabling a 2nd shelling phase. [[Hyuuga Kai Ni]] is an exception since she has great ASW and OASW. Just equip the BBV with the best ASW equipment she can carry.
 
|-
 
|-
 
! CVL
 
! CVL
| {{BluePlane}}{{Autogyro}}{{ASWPlane}}{{YellowPlane}}
+
| {{Torpedo Bomber}}{{Autogyro}}{{ASWPlane}}{{Carrier Recon}}
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
 
|}
 
|}
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|-  
 
|-  
 
! DD
 
! DD
| {{GreenGunDP}}{{GreenGunDP}}{{WildCard}}
+
| {{Green Gun}}{{Green Gun}}{{WildCard}}
 
| Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support. They are primarily here to reduce costs. Else, putting more CL and CA in the fleet would still work.
 
| Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support. They are primarily here to reduce costs. Else, putting more CL and CA in the fleet would still work.
 
|-
 
|-
 
! CL
 
! CL
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun.
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun.
 
|-
 
|-
 
! CLT
 
! CLT
| {{RedGunMedium}}{{RedGunMedium}}{{TorpedoWeapon}}
+
| {{Med Gun}}{{Med Gun}}{{TorpedoWeapon}}
 
| CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
 
| CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
 
|-
 
|-
 
! CA
 
! CA
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}{{WildCard}}
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
|-
 
|-
 
! BB
 
! BB
| {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}
+
| {{Large Gun}}{{Large Gun}}{{AP Shell}}{{Seaplane}}
 
| Just a standard artillery spotting setup.  
 
| Just a standard artillery spotting setup.  
 
|-
 
|-
 
! CV(L)
 
! CV(L)
| {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}
+
| {{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{GreenPlane}}
 
| You may need to shuffle around some planes in order to hit the 162 fighter power required for AS+. One of your carriers should also have a [[Saiun]] if you can manage it.
 
| You may need to shuffle around some planes in order to hit the 162 fighter power required for AS+. One of your carriers should also have a [[Saiun]] if you can manage it.
 
|}
 
|}
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|-  
 
|-  
 
! CV(L)
 
! CV(L)
| {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}}
+
| {{Torpedo Bomber}}{{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}
 
| Your carriers will want to maximize their airstrike power to increase the chances they sink a majority of the enemy fleet before shelling begins. At least one carrier should have the [[Type 2 Recon Aircraft]] in order to maximize airstrike damage. The dive bomber enables the carriers to perform CVCI to clean up any stragglers.
 
| Your carriers will want to maximize their airstrike power to increase the chances they sink a majority of the enemy fleet before shelling begins. At least one carrier should have the [[Type 2 Recon Aircraft]] in order to maximize airstrike damage. The dive bomber enables the carriers to perform CVCI to clean up any stragglers.
 
|}
 
|}
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|-  
 
|-  
 
! rowspan=2| CL
 
! rowspan=2| CL
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}
 
| A basic artillery spotting setup. Keep in mind that not taking a CL capable of performing opening torpedoes will reduce your success rate.
 
| A basic artillery spotting setup. Keep in mind that not taking a CL capable of performing opening torpedoes will reduce your success rate.
 
|-
 
|-
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|-
 
|-
 
! CV(L)
 
! CV(L)
| {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}
+
| {{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{GreenPlane}}
 
| You will need to reach a total of 168 fighter power in order to minimize your bauxite losses. At least 1 carrier should have a [[Type 2 Recon Aircraft]] in order to maximize the power of the airstrike.  
 
| You will need to reach a total of 168 fighter power in order to minimize your bauxite losses. At least 1 carrier should have a [[Type 2 Recon Aircraft]] in order to maximize the power of the airstrike.  
 
|-
 
|-
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|-  
 
|-  
 
! CV(L)
 
! CV(L)
| {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}}
+
| {{Torpedo Bomber}}{{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}
 
| Your carriers will want to maximize their airstrike power to increase the chances they sink a majority of the enemy fleet before shelling begins. At least one carrier should have the [[Type 2 Recon Aircraft]] in order to maximize airstrike damage. The dive bomber enables the carriers to perform CVCI to clean up any stragglers.
 
| Your carriers will want to maximize their airstrike power to increase the chances they sink a majority of the enemy fleet before shelling begins. At least one carrier should have the [[Type 2 Recon Aircraft]] in order to maximize airstrike damage. The dive bomber enables the carriers to perform CVCI to clean up any stragglers.
 
|}
 
|}
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|-  
 
|-  
 
! DD
 
! DD
| {{Sonar}}{{DepthCharge}}{{RedGunLight}}
+
| {{Sonar}}{{DepthCharge}}{{Light Gun}}
 
| The SONAR and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provide decent ASW damage against any sub that you will encounter on the map. The gun adds much needed daytime shelling power to reduce retreats at G. An extra SONAR or gun can be added for [[Tashkent]].
 
| The SONAR and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provide decent ASW damage against any sub that you will encounter on the map. The gun adds much needed daytime shelling power to reduce retreats at G. An extra SONAR or gun can be added for [[Tashkent]].
 
|-
 
|-
 
! rowspan=3| CL
 
! rowspan=3| CL
| {{RedGunMedium}}{{Sonar}}{{DepthCharge}}
+
| {{Med Gun}}{{Sonar}}{{DepthCharge}}
 
| This setup is for CLs without an opening attack. The reasoning behind it is similar to the DD setup.
 
| This setup is for CLs without an opening attack. The reasoning behind it is similar to the DD setup.
 
|-
 
|-
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|-
 
|-
 
! CVL
 
! CVL
| {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}}
+
| {{Torpedo Bomber}}{{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}
 
| Because the boss contains surface ships, you will want to maximize your airstrike along with ASW. The surface ships at the boss are just DD and CL so taking your highest ASW torpedo bombers should be sufficient. One CVL should have a [[Saiun]] to prevent Red T.
 
| Because the boss contains surface ships, you will want to maximize your airstrike along with ASW. The surface ships at the boss are just DD and CL so taking your highest ASW torpedo bombers should be sufficient. One CVL should have a [[Saiun]] to prevent Red T.
 
|}
 
|}
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|-  
 
|-  
 
! DD
 
! DD
| {{GreenGunDP}}{{GreenGunDP}}{{WildCard}}
+
| {{Green Gun}}{{Green Gun}}{{WildCard}}
 
| Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support.  The wildcard can be a radar for AACI (if using the right guns) or SONARs to help with passing node C.
 
| Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support.  The wildcard can be a radar for AACI (if using the right guns) or SONARs to help with passing node C.
 
|-
 
|-
 
! CL
 
! CL
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. For [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]], the seaplane can be replaced with a midget submarine.
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. For [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]], the seaplane can be replaced with a midget submarine.
 
|-
 
|-
 
! CLT
 
! CLT
| {{RedGunMedium}}{{RedGunMedium}}{{TorpedoWeapon}}
+
| {{Med Gun}}{{Med Gun}}{{TorpedoWeapon}}
 
| CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
 
| CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
 
|-
 
|-
 
! CA
 
! CA
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}{{WildCard}}
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
|-
 
|-
 
! BB
 
! BB
| {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}
+
| {{Large Gun}}{{Large Gun}}{{AP Shell}}{{Seaplane}}
 
| Just a standard artillery spotting setup.  
 
| Just a standard artillery spotting setup.  
 
|-
 
|-
 
! CV(L)
 
! CV(L)
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{GreenPlane}}
+
| {{Torpedo Bomber}}{{Dive Bomber}}{{GreenPlane}}{{GreenPlane}}
 
| You will need to hit 359 fighter power for AS. Attempting to hit AS+ is futile and will cripple your carrier's combat effectiveness.  
 
| You will need to hit 359 fighter power for AS. Attempting to hit AS+ is futile and will cripple your carrier's combat effectiveness.  
 
|}
 
|}
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|-  
 
|-  
 
! DD
 
! DD
| {{GreenGunDP}}{{Sonar}}{{DepthCharge}}
+
| {{Green Gun}}{{Sonar}}{{DepthCharge}}
 
| The main role of the DD will be to help increase the pass rate at E. [[OASW]] is highly recommended.
 
| The main role of the DD will be to help increase the pass rate at E. [[OASW]] is highly recommended.
 
|-
 
|-
 
! CL
 
! CL
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. For [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]], the seaplane can be replaced with a midget submarine.
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. For [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]], the seaplane can be replaced with a midget submarine.
 
|-
 
|-
 
! CLT
 
! CLT
| {{RedGunMedium}}{{RedGunMedium}}{{TorpedoWeapon}}
+
| {{Med Gun}}{{Med Gun}}{{TorpedoWeapon}}
 
| CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
 
| CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
 
|-
 
|-
 
! CA
 
! CA
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}{{WildCard}}
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
|-
 
|-
 
! BB
 
! BB
| {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}
+
| {{Large Gun}}{{Large Gun}}{{AP Shell}}{{Seaplane}}
 
| Just a standard artillery spotting setup.  
 
| Just a standard artillery spotting setup.  
 
|-
 
|-
 
! CV(L)
 
! CV(L)
| {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}
+
| {{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{GreenPlane}}
 
| The fighter power requirement is very low at 144 for AS+. This allows your carriers to bring a powerful airstrike that will increase your chances of reaching the boss.  
 
| The fighter power requirement is very low at 144 for AS+. This allows your carriers to bring a powerful airstrike that will increase your chances of reaching the boss.  
 
|}
 
|}
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|-
 
|-
 
! CVL
 
! CVL
| {{BluePlane}}{{Autogyro}}{{ASWPlane}}{{YellowPlane}}
+
| {{Torpedo Bomber}}{{Autogyro}}{{ASWPlane}}{{Carrier Recon}}
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
 
|}
 
|}
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|-  
 
|-  
 
! rowspan=2| DD
 
! rowspan=2| DD
| {{RedGunLight}}{{RedGunLight}}{{WildCard}}
+
| {{Light Gun}}{{Light Gun}}{{WildCard}}
| This setup is only for the '''DD that is flagship'''. The red guns are interchangeable with {{GreenGunDP}}, just use whatever has the best total night battle power. The wildcard can by anything that does not interfere with her double attack setup. This should enable her to take MVP most of the time.
+
| This setup is only for the '''DD that is flagship'''. The red guns are interchangeable with {{Green Gun}}, just use whatever has the best total night battle power. The wildcard can by anything that does not interfere with her double attack setup. This should enable her to take MVP most of the time.
 
|-
 
|-
 
| {{TorpedoWeapon}}{{Radar}}{{SurfaceShipPersonnel}}
 
| {{TorpedoWeapon}}{{Radar}}{{SurfaceShipPersonnel}}
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|-
 
|-
 
! CL
 
! CL
| {{RedGunMedium}}{{StarShell}}{{Night Recon}}
+
| {{Med Gun}}{{StarShell}}{{Night Recon}}
 
| The CL should be powerful enough to take out enemy ships with a single attack. She should not have a double attack so that she doesn't steal MVP from the flagship. The [[Star Shell]] increases the chances that the escort DDs will perform their cut-ins. The seaplane must be a night scout.  
 
| The CL should be powerful enough to take out enemy ships with a single attack. She should not have a double attack so that she doesn't steal MVP from the flagship. The [[Star Shell]] increases the chances that the escort DDs will perform their cut-ins. The seaplane must be a night scout.  
 
|-
 
|-
 
! CA/V
 
! CA/V
| {{RedGunMedium}}{{RedGunMedium}}{{Night Recon}}{{WildCard}}
+
| {{Med Gun}}{{Med Gun}}{{Night Recon}}{{WildCard}}
 
| Like the CL, the seaplane must be a night scout. The wildcard can be anything that does not interfere with her double attack setup. She can even equip a star shell to increase the activation chance.
 
| Like the CL, the seaplane must be a night scout. The wildcard can be anything that does not interfere with her double attack setup. She can even equip a star shell to increase the activation chance.
 
|-
 
|-
 
! (F)BB
 
! (F)BB
| {{RedGunHeavy}}{{RedGunHeavy}}{{Night Recon}}{{RedAmmo}}
+
| {{Large Gun}}{{Large Gun}}{{Night Recon}}{{AP Shell}}
 
| Like the CL, the seaplane must be a night scout. This is a fairly standard setup for the BB otherwise.
 
| Like the CL, the seaplane must be a night scout. This is a fairly standard setup for the BB otherwise.
 
|}
 
|}
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|-
 
|-
 
! BBV
 
! BBV
| {{Autogyro}}{{ASWPlane}}{{Seaplane}}
+
| {{Autogyro}}{{ASWPlane}}{{SPB}}
| A BBV isn't going to be contributing much to combat aside from enabling a 2nd shelling phase. [[Hyuuga|Hyuuga Kai Ni]] is an exception since she has respectable ASW and is capable of OASW. Just equip the BBV with the best ASW equipment she can carry.
+
| A BBV won't contribute much to combat aside from enabling a 2nd shelling phase. [[Hyuuga Kai Ni]] is an exception since she has great ASW and OASW. Just equip the BBV with the best ASW equipment she can carry.
 
|-
 
|-
 
! CVL
 
! CVL
| {{BluePlane}}{{Autogyro}}{{ASWPlane}}{{YellowPlane}}
+
| {{Torpedo Bomber}}{{Autogyro}}{{ASWPlane}}{{Carrier Recon}}
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
 
|}
 
|}
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