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| |The Distant Ulithi Anchorage <!--遥かなるウルシー泊地--> | | |The Distant Ulithi Anchorage <!--遥かなるウルシー泊地--> |
| |} | | |} |
− | *During the 5 mains sequances, only 1 big enemy will appear at 50 % of the time gauge. | + | *During the 1st, 2nd, and 4th sequences, only 1 big enemy will appear at 50 % of the time gauge. |
− | **Its trajectory is a simple circle which goes beyound the play area's boudary. | + | **Its trajectory is a simple circle which goes beyond the play area's boundary. |
| **This enemy may or may not deflect the sheep on contact. | | **This enemy may or may not deflect the sheep on contact. |
− | *During the Extra I & II sequences, enemies from the 4 firsts sequences come back, each rewarding the same amount of point as in their respective waves. | + | *During the Extra I & II sequences, enemies from the first 4 sequences come back, each rewarding the same amount of points as in their respective waves. |
| *During the Extra I sequence: | | *During the Extra I sequence: |
− | **Enemies appear in baches, the type of enemy deepnding on the time gauge: | + | **Enemies appear in batches, the type of enemy depending on the time gauge: |
| ***1st type until 75 %, | | ***1st type until 75 %, |
− | ***2nd type betwen 75 and 50 %, | + | ***2nd type between 75 and 50 %, |
− | ***3rd type betwen 50 and 25 %, | + | ***3rd type between 50 and 25 %, |
| ***4th type below 25 %. | | ***4th type below 25 %. |
− | **"Big versions" of the regular enemies appear in greater amount, each with a greater chance to deflect the sheep and with possible trajectories such as back and forth movements. | + | **"Big versions" of the regular enemies appear in greater amount, each with a greater chance to deflect the sheep and with possible trajectories such as back-and-forth movements. |
| ***For the last 10 % of time remaining, 1st type "big versions" types also reappear. | | ***For the last 10 % of time remaining, 1st type "big versions" types also reappear. |
| *During the Extra II sequence: | | *During the Extra II sequence: |
| **All enemy types will apear at the same time. | | **All enemy types will apear at the same time. |
− | **No "big versions" appears, being replaced by 4 mini-boss phases, consisting of a [[PT Imp]] pair, surounded by 8 [[Ukiwa]]-san Drones circling around them. | + | **No "big version" appears, being replaced by 4 mini-boss phases, consisting of a [[PT Imp]] pair, surrounded by 8 [[Ukiwa]]-san Drones circling around them. |
− | ***The PT are invinsible and act as a solid wall untill all Ukiwas are down, | + | ***The PT are invincible and act as a solid wall until all Ukiwas are down, |
| ***Once the Ukiwas down, the PT can be killed, and will respawn, for a total of 4 boss waves, | | ***Once the Ukiwas down, the PT can be killed, and will respawn, for a total of 4 boss waves, |
| ***Ukiwa-san Drones reward 80 points and PT Imps 8000 points, | | ***Ukiwa-san Drones reward 80 points and PT Imps 8000 points, |