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https://kancolle.fandom.com/wiki/Existing_Game_Bugs
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=Ship "Zombification"=
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What happens: When sinking a ship on a time-limited event map, by closing the game before the battle ends (Aka. Before battle result screen is shown), and refraining from logging in until a maintenance in which the time-limited map is removed from the game occurs. Upon entering the game after the map is removed, the sunken ship will remain in the game, at 0 HP and with a 轟沈(Sunk) status. The ship can be repaired as per normal; removing this status, and sortieing it at 0HP will cause it to return to 1HP.
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Predicted Cause: The game is unable to resolve the battle state due to the map the ship was sunk in, no longer existing. This presumably aborts the game's attempt to check for and delete the sunken ship in question from your roster. Opening the game at any time before the map is removed, or sinking a ship in a normal map will not enact this behavior, regardless of whether a maintenance has occurred or not.
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=Going Above Resource Hard-Cap=
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What happens: Sinking a ship adds the current fuel and ammo supply of the ship to your resources. Gaining resources in this way ignores the usual hard-cap and lets you go above 350000.
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=Colorado Special Cut In with 5 Slot Battleships=
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What happens: When using Colorado's Special Cut-in attack, in which if the 2nd Ship has 5 equipment slots and an empty Reinforcement Expansion slot, the 5th Slot's item (If AP Shell/Radar) will be counted again as a separate bonus multiplier for the 3rd Ship's total multiplier.
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Example: If the 2nd Ship has an AP Shell + Radar equipped, and the AP Shell in the 2nd Ship's 5th slot, the bonus conferred onto the 3rd would be (1.35 * 1.35 * 1.15) due to this bug.
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