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During events, qualified players gain access to a special "time-limited world" with exclusive maps, referencing historical/planned operations; the only exception being a collaboration event with the [[Christmas 2013 Event|Arpeggio franchise]], as well as [[Mini-Event]]s.  
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During events, qualified players gain access to a special "time-limited world" with exclusive maps, referencing historical/planned operations.
*Event maps stay up for an indeterminate amount of time, on average 43 days for Phase 2, and which can range anywhere between 3 and 9 weeks.
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*The only exceptions being:
*Events are typically released in multiple phases, with the initial release of the Main Operations only, followed by the Extra Operation some weeks later, and eventually the "Friendly Fleets" neer the end of the event in some cases.  
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**The [[Christmas 2013 Event]], a collaboration event with the Arpeggio franchise,
Event maps pose considerably higher challenge levels compared to normal maps, employing exclusive [[Enemy vessel#Bosses|Abyssal Bosses]] and [[#Event Mechanics|mechanics]], such as [[Combined Fleet]]s.
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**[[Mini-Event]]s, being centered around current Japanese seasonal events.
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Event maps stay up for an indeterminate amount of time, on average 43 days for [[Phase 2]], and which can range anywhere between 3 and 9 weeks, and being typically released in multiple phases:
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*The '''"1st Stage Operations"''' (MO), being released at the event's start, with sometimes a delay of few days for some maps,
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**They range from 1 to 4 maps.
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*The '''"2nd Stage Operations"''' (EO), being released some weeks after the MO, with sometimes a delay of few days for some maps,
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**They range from 1 to 3 maps.
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*Eventually "[[Friendly Fleet]]s", in either 1 or 2 waves, being released neer the event's end.
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Events come in different scales:
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*'''"Small Scale"''' for 1 or 3 maps,
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*'''"Medium Scale"''' for 4 or 5 maps,
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*'''"Large Scale"''' for 6 or 7 maps.
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Event maps pose considerably higher challenge compared to normal maps, employing exclusive [[Boss|Abyssal Bosses]] and [[#Event Mechanics|mechanics]], such as [[Combined Fleet]]s.
    
==Currrent Event==
 
==Currrent Event==
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