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| {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | |valign="center"| <math>\text{Evasion}_\text{pre-cap} = \bigl\lfloor \left( \text{Evasion}_\text{ship} + \sqrt{2\text{Luck}} \right) \times \text{Mod}_\text{formation} \bigr\rfloor</math> | + | |valign="center"| <math>\text{Evasion}_\text{pre-cap} = \Big\lfloor \left( \text{Evasion}_\text{ship} + \sqrt{2\text{Luck}} \right) \times \text{Mod}_\text{formation} \Big\rfloor</math> |
| |} | | |} |
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| Capped evasion is then modified by post-cap modifiers: | | Capped evasion is then modified by post-cap modifiers: |
| {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | |valign="center"| <math>\text{Evasion}_\text{post-cap} = \biggl\lfloor \text{Mod}_\text{searchlight} \times \left( \text{Evasion}_\text{cap} + \text{Mod}_\bigstar + \text{Mod}_\text{sonar} + \text{Mod}_\text{CA} + \text{Mod}_\text{DD} - \text{Mod}_\text{fuel} \right) \biggr\rfloor</math> | + | |valign="center"| <math>\text{Evasion}_\text{post-cap} = \Bigg\lfloor \text{Mod}_\text{searchlight} \times \bigg( \text{Evasion}_\text{cap} + \sum_{\text{Sonar/Engine}} \Big( 1.5 \times \sqrt{\bigstar} \Big) + \text{Mod}_\text{CA} + \text{Mod}_\text{DD} - \text{Mod}_\text{fuel} \bigg) \Bigg\rfloor</math> |
| |} | | |} |
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| ;With | | ;With |
− | * <math>\text{Mod}_\text{searchlight}</math> the {{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlights}} evasion penalty. It is '''0.2''' for any ship equipped with a searchlight (even if not triggered) and '''1.0''' otherwise. | + | * <math>\text{Mod}_\text{searchlight}</math> a {{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlights}} evasion penalty, being: |
− | * <math>\text{Mod}_\bigstar</math> the [[improvement]] bonus given by some equipment. | + | *'''0.2''' for any ship equipped with a searchlight in night battle (even if not triggered), |
− | ** currenlty only {{Engine}} have evasion improvement bonus at <math>1.5\sqrt{\bigstar}</math> (+4.7 at {{MaxStar}}). | + | *'''1.0''' otherwise. |
− | * <math>\text{Mod}_\text{sonar}</math> the {{Evasion}} gained from {{Sonar}} [[Sonar]]s' [[Improvement]]s, that '''only applies to''' opening and closing torpedo attacks. It is '''0''' otherwise. | + | * <math>\bigstar</math> the [[improvement]] level of: |
− | ** <math>\text{Mod}_\text{sonar} = \sum_{\text{All Sonars}} 1.5\sqrt{\bigstar}</math> | + | **{{Engine}} [[Engine Improvement]]s in all cases, |
| + | **{{Sonar}} [[Sonar]]s in opening and closing torpedo attacks only, |
| + | **'''0''' otherwise, |
| + | ** ''It is +4.7 {{Evasion}} per equipment at {{MaxStar}}. |
| * <math>\text{Mod}_\text{CA}</math> the [[CA]]/[[CAV]] night battle evasion bonus. It is '''5''' for CA(V) during [[Night Battle]]s and '''0''' otherwise. | | * <math>\text{Mod}_\text{CA}</math> the [[CA]]/[[CAV]] night battle evasion bonus. It is '''5''' for CA(V) during [[Night Battle]]s and '''0''' otherwise. |
| * <math>\text{Mod}_\text{DD}</math> the [[DD]] night battle evasion bonus. If the DD is equipped with a {{Surface Radar}} [[Surface Radar]] '''AND''' a {{SurfaceShipPersonnel}} {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Surface Ship Personnel}}, then it is '''10'''. | | * <math>\text{Mod}_\text{DD}</math> the [[DD]] night battle evasion bonus. If the DD is equipped with a {{Surface Radar}} [[Surface Radar]] '''AND''' a {{SurfaceShipPersonnel}} {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Surface Ship Personnel}}, then it is '''10'''. |
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| |+ Remaining Fuel Penalty | | |+ Remaining Fuel Penalty |
| |- | | |- |
− | !Battle #<ref>This only takes into account normal day battles. [[Map_Mechanics_and_Nodes#Nodes|Special nodes]] have different resource consumption.</ref> | + | !Battle #<ref>This only takes into account normal day battles. [[Node|Special nodes]] have different resource consumption.</ref> |
| !Remaining Fuel!!Penalty | | !Remaining Fuel!!Penalty |
| |- | | |- |