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| ====Fuel Farming==== | | ====Fuel Farming==== |
− | Node {{MapRoute|D|green}} is a good spot to farm fuel {{fuel}}. The recommended fleet are: | + | Node {{MapRoute|D|green}} is a good spot to farm fuel {{fuel}}. The recommended fleet is as follows: |
| *'''[[Kamoi]]/[[Souya]], 4-5DD, 0-1SS(V)''' | | *'''[[Kamoi]]/[[Souya]], 4-5DD, 0-1SS(V)''' |
| *1AV/AO, 4-5DD, 0-1SS(V) (if lacking those AO) | | *1AV/AO, 4-5DD, 0-1SS(V) (if lacking those AO) |
| *Route = {{MapRoute|A|blue|D|green|B|blue|E|red}} | | *Route = {{MapRoute|A|blue|D|green|B|blue|E|red}} |
| The base gain is '''10/15/20''' {{fuel}}. | | The base gain is '''10/15/20''' {{fuel}}. |
− | *Has many {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped to maximize fuel gain (+3 per craft). | + | *As many {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped as possible to maximize fuel gain (+3 per craft). |
− | **{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute (+2 per drum). | + | **{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} works as an inferior substitute (+2 per drum). |
− | **Only using those equipment in the fleet is a viable solution. | + | **Using the aforementioned equipment in the fleet is necessary to outweigh the resource cost of the fleet. |
− | *When lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute. | + | *If lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute. |
| *When using an AO, the reach rate is 100%, but is only 80% when using an AV instead. | | *When using an AO, the reach rate is 100%, but is only 80% when using an AV instead. |
| *Once the first battle is complete, "retreat" and "[[resupply]]" before going back out. | | *Once the first battle is complete, "retreat" and "[[resupply]]" before going back out. |
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| If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains. | | If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains. |
| *Using "cheap" ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize the fuel consumption/farming. | | *Using "cheap" ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize the fuel consumption/farming. |
− | *It is alternatively possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this). | + | *Alternatively, it is possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this). |
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| {{Map/Footer|1-3| | | {{Map/Footer|1-3| |