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# The game will roll a random whole number between two boundaries included <math>ID=Rand(a,b)</math>,
 
# The game will roll a random whole number between two boundaries included <math>ID=Rand(a,b)</math>,
 
#* The boundaries depend on the victory rank,
 
#* The boundaries depend on the victory rank,
#** S: 1-49,
+
#** S: 1-50,
#** A: 20-79,
+
#** A: 20-70,
#** B: 50-99,
+
#** B: 51-100,
 
# An "offset" is added to the generated number. <math>ID=ID+OFFSET</math>,
 
# An "offset" is added to the generated number. <math>ID=ID+OFFSET</math>,
 
#* The offset is solely determined by the enemy formation, each one has a fixed offset,
 
#* The offset is solely determined by the enemy formation, each one has a fixed offset,
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