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[[File:MaelstromNode.png|right|50px|Maelstrom Node]]
 
[[File:MaelstromNode.png|right|50px|Maelstrom Node]]
'''"Maelstorm"''' are non-combat nodes that upon entering, willmore or less  deplete the current resources of the fleet.
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'''"Maelstrom"''' or "storm", are non-combat nodes that upon entering, willmore or less  deplete the current resources of the fleet.
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*Upon entering the node, the fleet will have a maelstrom animation and the losses will be displayed.
    
=Overview=
 
=Overview=
 
Maelstroms are special nodes encountered during sorties. Upon hitting a maelstrom node, the fleet will lose either fuel {{Fuel}} or ammo {{Ammo}}.  
 
Maelstroms are special nodes encountered during sorties. Upon hitting a maelstrom node, the fleet will lose either fuel {{Fuel}} or ammo {{Ammo}}.  
 
* The type of resource lost is determined by the node.  
 
* The type of resource lost is determined by the node.  
* The amount of resource loss is a percentage of '''remaining fuel or ammo'''.
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* The amount of resource loss is a percentage of what currently remaining of said resource.
** This means the actual value of resources lost is reduced if the fleet encounters the maelstrom late in the sortie.
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** This means the value of resources lost is reduced if the fleet encounters the maelstrom late in the sortie.
* Certain nodes are '''strong maelstroms'''; these nodes drain 150% more resources than regular maelstroms with a roughly 25% chance of draining '''all''' of a resource.
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* Certain nodes are '''strong maelstroms'''; these nodes drain way more resources than regular maelstroms with a roughly 25% chance of draining '''all''' of a resource.
* Resource loss can be reduced depending on the amount of RADAR-equipped ships.
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* Resource loss can be reduced depending on the amount of {{Radar}} [[radar]]-equipped ships.
** Equipping multiple RADAR on one ship does not count.
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** Equipping multiple radar on one ship does count as just one radar-equipped ship.
** Any RADAR counts towards reducing maelstrom losses.
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** Any radar counts towards reducing maelstrom losses.
 
* The value of the loss displayed when encountering a maelstrom is just from '''the ship with the greatest loss''' in the fleet.
 
* The value of the loss displayed when encountering a maelstrom is just from '''the ship with the greatest loss''' in the fleet.
 
** This means the total resources lost to the maelstrom is not shown.
 
** This means the total resources lost to the maelstrom is not shown.
 
** The value displayed can exceed the actual amount of resources remaining in the case of strong maelstroms.
 
** The value displayed can exceed the actual amount of resources remaining in the case of strong maelstroms.
* The number of bars remaining displayed at the [[Supply_(Mechanic)|resupply]] menu may differ from the percentages given in this page due to rounding errors.
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* The number of bars remaining displayed at the [[resupply]] menu may differ from the percentages given in this page due to rounding errors.
* Remember that the resource loss '''reduces the fleet's combat effectiveness'''. Maelstroms should be avoided where possible. Please see [[Damage_Calculations#Ammunition_Modifier|Damage Calculations]] and [[Accuracy,_Evasion_and_Criticals#Evasion_Formulas|Evasion]] for more details.
   
* When a [[Combined Fleet]] encounters a maelstrom, the resource loss is dependent on the type of maelstrom node encountered. The version encountered depends on the map.
 
* When a [[Combined Fleet]] encounters a maelstrom, the resource loss is dependent on the type of maelstrom node encountered. The version encountered depends on the map.
** The first only considers the amount of radars in the 1st fleet and the 2nd fleet does not lose any supplies.
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** One version only considers the amount of radars in the 1st fleet and the 2nd fleet does not lose any supplies.
** The second considers the amount of radars in both fleets '''independently'''. This means that having no radars in the 1st fleet but radars in the 2nd fleet would cause only the 1st fleet to lose supplies.
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** The other version considers the amount of radars in both fleets '''independently'''. This means that having no radars in the 1st fleet but radars in the 2nd fleet would cause only the 1st fleet to lose supplies.
    
;Notes
 
;Notes
* There are significant diminishing returns beyond having 3 "Radar-equipped ships". It is recommended to only have 3 "Radar-equipped ships" max to mitigate maelstrom losses.
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* Remember that the resource loss '''reduces the fleet's combat effectiveness'''.
* It is '''recommended''' to avoid strong maelstroms. There is a significant chance that the fleet's combat effectiveness will be severely hampered.
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**''Please see [[Ammo penalty]] and [[Evasion]] for more details.
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* There is a diminishing return beyond having 3 "radar-equipped ships".
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* It is '''recommended''' to avoid strong maelstroms, as there is a significant chance that the fleet's combat effectiveness will be severely hampered.
 
* The actual maximum displayed major loss from strong maelstroms can vary from map to map.
 
* The actual maximum displayed major loss from strong maelstroms can vary from map to map.
 
** The difference is academic as they all drain 100% fuel with 0-1 [[Radar]]s.
 
** The difference is academic as they all drain 100% fuel with 0-1 [[Radar]]s.
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