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| |Math=\text{Atk}_\text{base carrier shelling} = \bigl\lfloor \left( \text{FP} + \text{TP} + \bigstar + \left[ \text{DB} \times 1.3 \right] + \text{Mod}_\text{CF} \right) \times 1.5 \bigr\rfloor + 55 | | |Math=\text{Atk}_\text{base carrier shelling} = \bigl\lfloor \left( \text{FP} + \text{TP} + \bigstar + \left[ \text{DB} \times 1.3 \right] + \text{Mod}_\text{CF} \right) \times 1.5 \bigr\rfloor + 55 |
| |Notes=Dive and Torpedo groups contribute, respectively, 1.95 and 1.5 times their dive bomb and torpedo stats toward shelling power | | |Notes=Dive and Torpedo groups contribute, respectively, 1.95 and 1.5 times their dive bomb and torpedo stats toward shelling power |
− | * <math>TP</math> is the sum of all torpedo stat from {{BluePlane}} [[Torpedo Bomber]]s including [[Fit Bonus]]. | + | * <math>TP</math> is the sum of all {{Torpedo}} torpedo stat any equipment including [[Fit Bonus]]. |
− | * If a carrier is not equipped with any torpedo or dive bombers, she will not participate in shelling. | + | * <math>DB</math> is the sum of all {{Dive}} bombing stat any equipment including [[Fit Bonus]]. |
| + | * If a carrier is not equipped with any {{BluePlane}} torpedo or {{RedPlane}} dive bombers, she will not participate in shelling. |
| ** This also applies if they have lost all bombers during the aerial combat phase. | | ** This also applies if they have lost all bombers during the aerial combat phase. |
| ** But even if an air group has had all its planes shot down, it will still contribute towards carrier shelling power (if the CV is still capable of attacking). | | ** But even if an air group has had all its planes shot down, it will still contribute towards carrier shelling power (if the CV is still capable of attacking). |
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| | | |
| ===Shelling Support=== | | ===Shelling Support=== |
− | Basic attack power is calculated in the same way as normal for [[#Surface_Shelling|surface ships]] and carriers except that firepower is reduced by 1. | + | Basic attack power is calculated in a similar way as normal for [[#Surface_Shelling|surface ships]] and carriers except that firepower is reduced by 1. |
| + | {{Formula |
| + | |Title=Surface Attack Formula |
| + | |Math=\text{Atk}_\text{support shelling} = \text{FP} + 4 |
| + | |Notes=For support only visible {{Firepower}} Firepower is used. |
| + | }} |
| + | {{Formula |
| + | |Title=Carrier Shelling Attack Formula |
| + | |Math=\text{Atk}_\text{base carrier shelling} = \bigl\lfloor \left( \text{FP} + \text{TP} + \left[ \text{DB} \times 1.3 \right] - 1 \right) \times 1.5 \bigr\rfloor + 55 |
| + | |Notes=Dive and Torpedo groups contribute, respectively, 1.95 and 1.5 times their dive bomb and torpedo stats toward shelling power |
| + | * <math>TP</math> is the sum of all torpedo stat from {{BluePlane}} [[Torpedo Bomber]]s |
| + | ** The inclusion of plane's torpedo [[Fit Bonus]] is still inverified. |
| + | * If a carrier is not equipped with any torpedo or dive bombers, she will not participate in shelling support. |
| + | ** This also applies if they have lost all bombers during the aerial combat phase. |
| + | ** But even if an air group has had all its planes shot down, it will still contribute towards carrier shelling power (if the CV is still capable of attacking). |
| + | * Remember that {{Star}} improvement bonus does not work in support. |
| + | * Slot sizes and the number of remaining aircraft '''do not affect''' carrier attack power during shelling support. |
| + | * Carriers have the easiest time hitting the damage cap. This makes them very powerful assets for support. |
| + | * Planes are '''not shot down''' when a carrier participates in shelling. |
| + | *Unlike in normal shelling {{Ship/Link|Hayasui Kai}}/{{Ship/Link|Yamashio Maru Kai}} use the surface shelling formula. |
| + | }} |
| | | |
| ===Airstrike Support=== | | ===Airstrike Support=== |