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| |-|Multiplier= | | |-|Multiplier= |
− | * Two SS(V) will launch a torpedo strike. | + | * Two SS(V) will launch torpedo strikes. |
− | ** The number of attacks per Touch is random from 2 to 4.
| + | * The attack power of each strike is postcapped and unaffected by formation, engagement, or damage cap. |
− | * The attack power is postcapped and unaffected by formation, engagement, nor damage cap. | |
| * A rough damage formula per Submarine attack is: | | * A rough damage formula per Submarine attack is: |
| {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
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| *<math>\text{LV}</math> the submarine's '''Level'''. | | *<math>\text{LV}</math> the submarine's '''Level'''. |
| **<math>1.2 + 0.04 \times \sqrt{LV} = 1.6</math> at Lv 100. | | **<math>1.2 + 0.04 \times \sqrt{LV} = 1.6</math> at Lv 100. |
| + | |
| + | The number of attacks per Touch ranges from 2 to 4. |
| + | * Each submarine will trough either 1 or 2 torpedo strikes. |
| + | **Only Lv 75+ submarines can trigger 2 strikes, |
| + | **If a Lv 75+ submarine does '''not''' carry any {{SubmarineRadar}} [[Submarine Radar]], it rolls between 1 and 2 strikes randomly (exact rate unclear yet), |
| + | **If a Lv 75+ submarine does carry any {{SubmarineRadar}} [[Submarine Radar]], it is guaranteed to roll 2 strikes. |
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| |-|Cost= | | |-|Cost= |
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| |-|Trigger Rate= | | |-|Trigger Rate= |
− | Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships.<ref>[https://twitter.com/chang1124414276/status/1765360848510521747][https://docs.google.com/spreadsheets/d/1darO5TKEtjfFTuT9ZuZ-hzBJBZd5kDrVc8tZHDXJEYk/edit#gid=602137134]</ref> | + | Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships<ref>[https://twitter.com/chang1124414276/status/1765360848510521747][https://docs.google.com/spreadsheets/d/1darO5TKEtjfFTuT9ZuZ-hzBJBZd5kDrVc8tZHDXJEYk/edit#gid=602137134]</ref>. |
− | *{{SubmarineRadar}} [[Submarine Radar]]s might affect the trigger rate. | + | *{{SubmarineRadar}} [[Submarine Radar]]s affect the trigger rate, each increasing the trigger rate by about 10 %<ref>[https://twitter.com/chang1124414276/status/1765360848510521747]</ref>. |
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| It has a chance to trigger '''every time''' the AS takes a turn at shelling. | | It has a chance to trigger '''every time''' the AS takes a turn at shelling. |
| *It can trigger in both day and night for the same battle. | | *It can trigger in both day and night for the same battle. |
| *It can only trigger once during day battle. | | *It can only trigger once during day battle. |
| *If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle. | | *If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle. |
− | It can be activated '''multiple times''' per sortie.
| + | *If all enemies sunk, then touch stops early. |
| + | The attack order is always (where amo,g the attacking submarines, 1 is upper one and 2 is lower one): |
| + | *1-1-2-2 for 4 attacks, |
| + | *1-1-2 or 1-2-2 for 3 attacks, |
| + | *1-2 for 2 attacks. |
| + | **If touch stops early, then attacks can be just 1-1 |
| + | **Also note that the actual order may be different from client animation of who shoots torpedoes, which always assigns attackers alternately like 1-2-1-2 or 1-2-1 or 1-2, so you may mismatch the real attack. |
| + | |
| + | The touch can be activated '''multiple times''' per sortie. |
| <references/> | | <references/> |
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