Changes

m
no edit summary
Line 15: Line 15:     
|-|Multiplier=
 
|-|Multiplier=
* Two SS(V) will launch a torpedo strike.
+
* Two SS(V) will launch torpedo strikes.
** The number of attacks per Touch is random from 2 to 4.
+
* The attack power of each strike is postcapped and unaffected by formation, engagement, or damage cap.
* The attack power is postcapped and unaffected by formation, engagement, nor damage cap.
   
* A rough damage formula per Submarine attack is:
 
* A rough damage formula per Submarine attack is:
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
Line 29: Line 28:  
*<math>\text{LV}</math> the submarine's '''Level'''.
 
*<math>\text{LV}</math> the submarine's '''Level'''.
 
**<math>1.2 + 0.04 \times \sqrt{LV} = 1.6</math> at Lv 100.
 
**<math>1.2 + 0.04 \times \sqrt{LV} = 1.6</math> at Lv 100.
 +
 +
The number of attacks per Touch ranges from 2 to 4.
 +
* Each submarine will trough either 1 or 2 torpedo strikes.
 +
**Only Lv 75+ submarines can trigger 2 strikes,
 +
**If a Lv 75+ submarine does '''not''' carry any {{SubmarineRadar}} [[Submarine Radar]], it rolls between 1 and 2 strikes randomly (exact rate unclear yet),
 +
**If a Lv 75+ submarine does carry any {{SubmarineRadar}} [[Submarine Radar]], it is guaranteed to roll 2 strikes.
    
|-|Cost=
 
|-|Cost=
Line 39: Line 44:     
|-|Trigger Rate=
 
|-|Trigger Rate=
Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships.<ref>[https://twitter.com/chang1124414276/status/1765360848510521747][https://docs.google.com/spreadsheets/d/1darO5TKEtjfFTuT9ZuZ-hzBJBZd5kDrVc8tZHDXJEYk/edit#gid=602137134]</ref>
+
Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships<ref>[https://twitter.com/chang1124414276/status/1765360848510521747][https://docs.google.com/spreadsheets/d/1darO5TKEtjfFTuT9ZuZ-hzBJBZd5kDrVc8tZHDXJEYk/edit#gid=602137134]</ref>.
*{{SubmarineRadar}} [[Submarine Radar]]s might affect the trigger rate.
+
*{{SubmarineRadar}} [[Submarine Radar]]s affect the trigger rate, each increasing the trigger rate by about 10 %<ref>[https://twitter.com/chang1124414276/status/1765360848510521747]</ref>.
 +
 
 
It has a chance to trigger '''every time''' the AS takes a turn at shelling.
 
It has a chance to trigger '''every time''' the AS takes a turn at shelling.
 
*It can trigger in both day and night for the same battle.
 
*It can trigger in both day and night for the same battle.
 
*It can only trigger once during day battle.
 
*It can only trigger once during day battle.
 
*If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
 
*If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
It can be activated '''multiple times''' per sortie.
+
*If all enemies sunk, then touch stops early.
 +
The attack order is always (where amo,g the attacking submarines, 1 is upper one and 2 is lower one):
 +
*1-1-2-2 for 4 attacks,
 +
*1-1-2 or 1-2-2 for 3 attacks,
 +
*1-2 for 2 attacks.
 +
**If touch stops early, then attacks can be just 1-1
 +
**Also note that the actual order may be different from client animation of who shoots torpedoes, which always assigns attackers alternately like 1-2-1-2 or 1-2-1 or 1-2, so you may mismatch the real attack.
 +
 
 +
The touch can be activated '''multiple times''' per sortie.
 
<references/>
 
<references/>
  
42,696

edits