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==Map Overview==
 
==Map Overview==
 
E3 is a Combined fleet three-phase map consisting of three boss phases.
 
E3 is a Combined fleet three-phase map consisting of three boss phases.
* ? [[LBAS]] are available to sortie on this map.
+
* 2 [[LBAS]] are available to sortie on this map.
 +
** Unlike other maps, no LBAS air-raid will occur.
    
* This map uses 4 locks:
 
* This map uses 4 locks:
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| Hard|| S x2|| S x2|| S x2
 
| Hard|| S x2|| S x2|| S x2
 
|-
 
|-
| Medium|| S x2?|| S x2?|| S x2?
+
| Medium|| S x2|| S x2|| S? x2
 
|-
 
|-
| Easy|| ?|| ?|| ?
+
| Easy|| S? x2|| S? x2|| S? x2
 
|-
 
|-
 
| Casual|| ?|| ?|| ?
 
| Casual|| ?|| ?|| ?
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** LBAS range: 7
 
** LBAS range: 7
   −
 
+
|-|Node P & N=
|-|Node P=
   
Refer to [[#Phase 2: Boss 2]]'s fleet for composition and routing.
 
Refer to [[#Phase 2: Boss 2]]'s fleet for composition and routing.
 
* Striking Force [[File:{{ROOTPAGENAME}} Tag 6.png|40px]]
 
* Striking Force [[File:{{ROOTPAGENAME}} Tag 6.png|40px]]
 
* Route: {{MapRoute|2||H|red|I|red|M|blue|P|red}}
 
* Route: {{MapRoute|2||H|red|I|red|M|blue|P|red}}
 
** LBAS range: 11
 
** LBAS range: 11
  −
|-|Node N=
  −
Refer to [[#Phase 2: Boss 2]]'s fleet for composition and routing.
  −
* Striking Force [[File:{{ROOTPAGENAME}} Tag 6.png|40px]]
   
* Route: {{MapRoute|2||H|red|I|red|M|blue|N|red}}
 
* Route: {{MapRoute|2||H|red|I|red|M|blue|N|red}}
 
** LBAS range: 12
 
** LBAS range: 12
 
</tabber>
 
</tabber>
 +
 +
*As the LBAS range is extremely high, the use of [[Land-Based Air Squadron#Combat_Radius|LBAS Range Extension]] with the {{LFB}} {{EquipmentLink|Type 2 Large Flying Boat|text=Taitei}} is required, else, the LBAS should be used on pre-boss nodes.
    
==Phase 1: Boss 1==
 
==Phase 1: Boss 1==
* STF/CTF: '''2 (F)BB(V), 2 CVL, 1 CA(V), 1 CL, 0-1 DD + 0-1 CA(V), 1 CLT, 1 CL, 3-4 DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|40px]]
+
<tabber>
* Route: {{MapRoute|1||A|blue|B|red|D|red|F|pink|O|red|3|red}}
+
|-|Light Fleet=
 +
* STF/CTF: '''2 (F)BB(V), 2 CVL, 1 CA(V), 1 CL + 0-1 CA(V), 1 CLT, 1 CL, 3-4 DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|40px]]
 +
* Route: {{MapRoute|1||A|blue|B|red|D|red|F|pink|O|red|O3|red}}
 
** If '''Slow''', fleet must contain 4 DDs to avoid an extra Air Raid at {{MapRoute|C|pink}}
 
** If '''Slow''', fleet must contain 4 DDs to avoid an extra Air Raid at {{MapRoute|C|pink}}
*Los check: 120 (Cn3 hard)
+
 
 +
|-|Heany Fleet=
 +
* CTF: '''2 (F)BB(V), 2 CV(B), 1 CVL, 1 CL + 1 CVE, 1 CLT, 1 CL, 3 DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|40px]]
 +
* Route: {{MapRoute|1||A|blue|B|red|C|pink|D|red|F|pink|O|red|O3|red}}
 +
** This comp pass through 1 extra node, but this is little to no inconvenience, as it brings very high air power, helping to reach AS on every node.
 +
 
 +
</tabber>
 +
* Los check: 75 (Cn3 hard)
 
* LBAS range: 8
 
* LBAS range: 8
 +
*AP/AS:
 +
** 225/504 (pre-LD Hard)
 +
** 378/849 (LD Hard)
 +
 +
* It is recommended to bring a strong [[AACI]] to face the boss and on route air nodes.
 +
* 1 or 2 ship should be on [[OASW]] to better pass the 1st node.
 +
*The last preboss node, {{MapRoute|O|red}}, is a relatively tough node to pass through, and might require sending an [[LBAS]], or utilizing a node support expedition.
 +
* Boss Support Expedition will help with the kill on Last Dance.
 +
*Utilizing a [[Special Attack]] is recommended.
    
==Phase 2: Boss 2==
 
==Phase 2: Boss 2==
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*Bringing [[AACI]] is recomanded.
 
*Bringing [[AACI]] is recomanded.
 
*Having ASW can help pass through node {{MapRoute|I|red}}.
 
*Having ASW can help pass through node {{MapRoute|I|red}}.
 +
*Using the [[Special Attacks#Kongou-class_Touch|''Kongou''-class Special Attack]] is recommended if available.
    
==Phase 3: Boss 3==
 
==Phase 3: Boss 3==
The new [[Atoll Aircraft Carrier Anchorage Princess]] is an "[[Installation]] like warship", meaning that she behaves just like other ships, but also takes additional damage from typical [[Anti-Installation]] gears.
+
The boss node is an "atoll node", meaning that it is possible to deploy the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}' opening.
*The boss node is an "atoll node", meaning that it is possible to deploy the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}' opening.
+
*The new [[Atoll Aircraft Carrier Anchorage Princess]] is not an "[[Installation]]".
   −
* Striking Force: '''1 AS, 3-5 SS(V), 0-1 CA(V)/CL, 0-1 DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|40px]]
+
* Striking Force: '''1 AS, 3-5 SS(V), 0-1 CA(V)/CL, 0-1 DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|40px]]
* Route: {{MapRoute|1||A|blue|B|red|D|red|F|pink|O|red|3|red}}
+
* Route: {{MapRoute|4||V|blue|W|red|Y|red|Y2|red|Z|red}}
* LBAS range: 8
+
* LBAS range: 10
 
* AP/AS= 71/159 (Hard)
 
* AP/AS= 71/159 (Hard)
 
* There is no LoS check.
 
* There is no LoS check.
* The use of a node support expedition is recommended to survive the pre-boss nodes.
+
* The use of both boss and node support expedition is recommended to survive the pre-boss nodes and clear the boss escort fleet.
 +
** If node support is being utilized, make sure to set the fleet for Line Ahead and not Vanguard for support to kill off the enemy on the node.
 +
* 2 LBAS should be send on pre-bosses, and 2 on the boss.
 +
* The use of the {{Smoke}} [[Smoke]] is recommended for the pre-boss nodes.
 +
* Using the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF}} can be solution to increase the pass rate, but will make killing the boss way harder.
 
* No ASW is needed in this phase.
 
* No ASW is needed in this phase.
 
* This fleet can utilize the "Submarine Touch", a {{Submarine Touch}}
 
* This fleet can utilize the "Submarine Touch", a {{Submarine Touch}}
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*One [[PT boat]] is present in the boss comp:
 
*One [[PT boat]] is present in the boss comp:
 
{{Anti-PT Imp Setups}}
 
{{Anti-PT Imp Setups}}
 +
 +
Using the Ka-Tsu tanks attacks is mandatory in higher difficulties:
    
{{:Ka-Tsu}}
 
{{:Ka-Tsu}}
 +
When using it, it is better to have pairs of Ka-Tsu on the historical ships, and normal [[Night Cut-in]]s for the other ones.
    
==Phase 3.5: Debuff==
 
==Phase 3.5: Debuff==
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{|class="wikitable"  
 
{|class="wikitable"  
! !! C!! F!! O2 !! O3 !! N !! U
+
!     !! C !! F !! O2!! O3!! N !! U !! Y1
 
|-
 
|-
| Hard|| AS || AS || AS || A+ || Sx2 || Sx2
+
| Hard|| AS|| AS|| AS|| A+|| Sx2|| Sx2 || S
 
|-
 
|-
| Medium|| ?|| ?|| ?
+
| Medium|| ?|| ?|| ?|| ?|| ?|| ? || ?
 
|-
 
|-
| Easy|| ?|| ?|| ?
+
| Easy|| ?|| ?|| ?|| ?|| ?|| ? || ?
 
|-
 
|-
| Casual|| ?|| ?|| ?
+
| Casual|| ?|| ?|| ?|| ?|| ?|| ? || ?
 
|}
 
|}
    
<tabber>
 
<tabber>
|-|Node ?=
+
|-|Node C, F, O2=
 +
* STF: '''3 (F)BB(V), 1 CVL, 1CVL/AV, 1 CAV + 0-3 CA(V)/CLT, 1 CL, 2-4 DD, 0-1 DE, Slow''' [[File:{{ROOTPAGENAME}} Tag 4.png|40px]]
 +
* Route: {{MapRoute|1||A|blue|B|red|C|pink|D|red|F|pink|O|red|O2|pink|O3|red}}
 +
*To reach O2, the fleet must have 3 (F)BB(V) minimum, and 1 CL maximum.
 +
* LBAS range: 7
   −
|-|Node ??=
+
{|class="wikitable"
 
+
!colspan=4|AS
|-|Node ???=
+
|-
{|class="wikitable"  
+
!      !! C!!F!!O2
!      !! AS
   
|-
 
|-
|Hard  ||  
+
|Hard  || 690|| 690|| 534
 
|-
 
|-
|Medium||  
+
|Medium|| 618|| 618|| 498
 
|-
 
|-
|Easy  ||  
+
|Easy  || 582|| 582|| 480
 
|-
 
|-
|Casual||  
+
|Casual|| ?|| 288|| ?
 
|}
 
|}
 +
*Can be done as once with O3
 +
 +
|-|Node O3=
 +
Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing.
 +
* STF/CTF [[File:{{ROOTPAGENAME}} Tag 4.png|40px]]
 +
* Route: {{MapRoute|1||A|blue|B|red|D|red|F|pink|O|red|O3|red}}
 +
* LBAS range: 8
 +
*Can be done as once with O2
 +
 +
|-|Node N=
 +
Refer to [[#Phase 2: Boss 2]]'s fleet for composition and routing.
 +
* Striking Force:
 +
** Route: {{MapRoute|2||H|red|I|red|M|blue|N|red}}[[File:{{ROOTPAGENAME}} Tag 6.png|40px]]
 +
** Route: {{MapRoute|3||I|red|M|blue|N|red}}[[File:{{ROOTPAGENAME}} Tag 7.png|40px]]
 +
* LBAS range: 12
 +
 +
|-|Node U=
 +
Refer to [[#Phase 2: Boss 2]]'s fleet for composition and routing.
 +
* Striking Force:
 +
** Route: {{MapRoute|2||H|red|I|red|M|blue|P|red|R|red|S|pink|U|red}}[[File:{{ROOTPAGENAME}} Tag 6.png|40px]]
 +
** Route: {{MapRoute|3||I|red|M|blue|P|red|R|red|S|pink|U|red}}[[File:{{ROOTPAGENAME}} Tag 7.png|40px]]
 +
* LBAS range: 12
 +
 +
|-|Node Y1=
 +
Refer to [[#Phase 3: Boss 3]]'s fleet for composition and routing.
 +
* To Route to {{mapRoute|Y1|red}} fleet must contain 1 CL, 1 CAV and no DD to force there.
 
</tabber>
 
</tabber>
  
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