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| |map_6=[[File:{{ROOTPAGENAME}} E-1 Map LBAS Range.png|450px]] | | |map_6=[[File:{{ROOTPAGENAME}} E-1 Map LBAS Range.png|450px]] |
| |map_6_text=LBAS | | |map_6_text=LBAS |
− | |boss_hard= ?? TP + ?? HP | + | |boss_hard= 540 TP + 1950 HP |
| |boss_medium= 460 TP + 1850 HP | | |boss_medium= 460 TP + 1850 HP |
− | |boss_easy= ?? TP + ?? HP | + | |boss_easy= 390 TP + 1750 HP |
− | |boss_casual= ?? TP + ?? HP | + | |boss_casual= 320 TP + 1750 HP |
| |phase_1_boss= None <!--{{EnemyLink|}}--> | | |phase_1_boss= None <!--{{EnemyLink|}}--> |
| |phase_2_boss= {{EnemyLink|Heavy Cruiser Princess}} | | |phase_2_boss= {{EnemyLink|Heavy Cruiser Princess}} |
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| | | |
| ==Branching Table== | | ==Branching Table== |
| + | {{MapBranchingTable |
| + | |title = E-1 Branching Rules (Start Points) ▼/▲ |
| + | |id = 58-1a |
| + | |0 -> 1 = * {{Shiplock|{{ROOTPAGENAME}} Tag 1}} 1st Fleet only ('''Normal / Hard''') |
| + | * Point 2 locked: Any |
| + | * Point 2 unlocked and Point 3 locked: Meet '''ALL''' of the following requirements: |
| + | ** Amount of (F)BB(V) ≥ 1 OR amount of DD ≤ 2 OR amount of CV(B/L) ≥ 3 (each equipped with [[Arctic Gear & Deck Personnel]]) |
| + | ** Amount of CV(B/L) = 0 OR amount of CV(B/L) ≥ 1 (each equipped with [[Arctic Gear & Deck Personnel]]) |
| + | ** If amount of CV(B/L) = 0, then amount of DD ≤ 3 |
| + | * Point 3 unlocked: Meet '''ALL''' of the following requirements: |
| + | ** Amount of (F)BB(V) ≥ 1 OR amount of DD ≤ 2 |
| + | ** Amount of CV(B/L) = 0 |
| + | ** If amount of (F)BB(V) = 0, then amount of CA ≤ 1 ('''Casual''') |
| + | ** If amount of (F)BB(V) = 0, then amount of CA ≤ 1 OR amount of CL = 0 ('''Easy/Medium/Hard''') |
| + | * Does not meet requirements to start at Point 2 (Check when using AS/AO/AV/LHA/SS/SSV) |
| + | |0 -> 2 = * {{Shiplock|{{ROOTPAGENAME}} Tag 2}} 2nd Fleet only ('''Normal / Hard''') |
| + | * Meet '''ANY''' of the following requirements: |
| + | ** Amount of CV(B/L) ≥ 1 (at least 1 without [[Arctic Gear & Deck Personnel]]) |
| + | ** Fleet contains at least 1SS(V),and no AS, and no (F)BB(V) |
| + | *** If point 3 is locked, then also amount of CV(B/L) ≤ 2 (each equipped with [[Arctic Gear & Deck Personnel]]) |
| + | ** Fleet contains at least 2AS, and no (F)BB(V) |
| + | *** If point 3 is locked, then also amount of CV(B/L) ≤ 2 (each equipped with [[Arctic Gear & Deck Personnel]]) |
| + | ** Amount of DD + DE ≥ 4 |
| + | *** If amount of AO + LHA ≥ 1, then amount of DD + DE ≥ 3 |
| + | *** If amount of AS + AO + AV + LHA ≥ 2, then amount of DD + DE ≥ 3 |
| + | ** If Start Point 3 is locked, meet '''ALL''' of the following requirements: |
| + | *** Amount of CV(B/L) = 1~2 (each equipped with [[Arctic Gear & Deck Personnel]]) |
| + | *** Amount of (F)BB(V) = 0 |
| + | *** Amount of DD + DE ≥ 3 |
| + | |0 -> 3 = * {{Shiplock|{{ROOTPAGENAME}} Tag 3}} 5th Fleet only ('''Normal / Hard''') |
| + | * Meet '''ANY''' of the following requirements: |
| + | ** Amount of CV(B/L) ≥ 1 (each equipped with [[Arctic Gear & Deck Personnel]]) |
| + | ** Fleet contains at least 2CA 2-3DD/DE and amount of (F)BB(V) + CV(B/L) = 0 ('''Casual''') |
| + | ** Fleet contains at least 2CA 1CL/CT 2-3DD/DE and amount of (F)BB(V) + CV(B/L) = 0 ('''Easy/Medium/Hard''') |
| + | }} |
| + | |
| {{MapBranchingTable | | {{MapBranchingTable |
| |title = E-1 Branching Rules ▼/▲ | | |title = E-1 Branching Rules ▼/▲ |
| + | |id = 58-1b |
| + | |order = 2,A,B,D,F,I,K,R,R2,S,W |
| + | |2 -> I/empty = * Does not meet the requirements to go to N |
| + | |2 -> N/battle = * Fast+ Fleet containing 1CL 5DD |
| + | * Otherwise, meet '''ALL''' of the following requirements: |
| + | ** Fleet only contains AO, DD, DE, or LHA * |
| + | ** Amount of AO + LHA ≥ 1 |
| + | ** Amount of DD + DE = 3~4 |
| + | *** If amount of AO + LHA = 2, then amount of DD + DE = 4 |
| + | |A/empty -> B/battle, D/battle = Active Branching |
| + | |B/battle -> C/battle = * Does not meet the requirements to go to W |
| + | |B/battle -> W/pink = * Meet '''ALL''' of the following requirements: |
| + | ** Route to W unlocked |
| + | ** Fast Fleet |
| + | ** Amount of CL ≥ 1 |
| + | ** Amount of DD ≥ 3 |
| + | |D/battle -> E/battle = * Start from Point 1 |
| + | |D/battle -> J/pink = * Does not meet the requirements to go to K |
| + | |D/battle -> K/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Start from Point 2 |
| + | ** Fast Fleet |
| + | ** Amount of CV(B/L) ≤ 2 |
| + | ** Amount of CA(V) ≤ 2 |
| + | ** Amount of DD ≥ 2 |
| + | |F/empty -> G/battle, H/battle = Active Branching |
| + | |I/empty -> D/battle, N1/battle = Active Branching |
| + | |K/battle -> L/empty = * Fail the LoS check |
| + | |K/battle -> M/battle = * Pass the LoS check (Cn2 = 32~36 '''Hard''') |
| + | |R/battle -> R1/pink = * Does not meet the requirements go to go R2 |
| + | |R/battle -> R2/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Fast Fleet |
| + | ** Amount of DD ≥ 2 |
| + | ** If fleet contains (F)BB(V) or CV(B), then amount of AV + CL ≥ 1 |
| + | ** Amount of CA(V) ≤ 2 |
| + | *** If amount of CA(V) ≥ 3, then amount of AV + CL ≥ 1 |
| + | |R2/battle -> S/battle = * Does not meet the requirements to go to T |
| + | |R2/battle -> T/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of CL ≥ 1 |
| + | ** Amount of DD ≥ 4 |
| + | |S/battle -> T/battle = * Pass the LoS check (Cn2 = 41~45 '''Hard''') |
| + | |S/battle -> U/empty = * Fail the LoS check |
| + | |W/pink -> R/battle = * Does not meet the requirements to go to R2 |
| + | |W/pink -> R2/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Fast Fleet |
| + | ** Either at least 3DD or 1CL 2DD |
| + | ** If amount of CV(B) ≥ 2, then amount of CL ≥ 1 * |
| + | ** If amount of CV(B) ≥ 2, then pass the LoS check (Cn2 = 52~54 '''Hard''') |
| }} | | }} |
| + | <nowiki>*</nowiki> = Rule under review |
| + | |
| + | ? = Ship type/amount under review |
| + | |
| | | |
| Branching compositions are reported over the course of the event. | | Branching compositions are reported over the course of the event. |
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| ** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 3 | | ** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 3 |
| | | |
− | The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L) and [[Akitsu Maru Kai]], is required to sortie these ships on the 2nd part of the map (the right / North side). | + | The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L) is required to sortie these ships on the 2nd part of the map (the right / North side). |
| | | |
| ==Phase 0.5: Unlock The Transport Node== | | ==Phase 0.5: Unlock The Transport Node== |
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| |} | | |} |
| | | |
− | Any fleet composition can reach those nodes.
| |
| <tabber> | | <tabber> |
| |-|Node C= | | |-|Node C= |
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| | | |
| * It is recommended to send LBAS to the respective nodes to secure the S rank. | | * It is recommended to send LBAS to the respective nodes to secure the S rank. |
| + | * Any fleet composition can reach those nodes. |
| | | |
| ==Phase 1: Transport Supplies== | | ==Phase 1: Transport Supplies== |
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| <tabber> | | <tabber> |
| |-|Torpedo Squadron= | | |-|Torpedo Squadron= |
− | * Single Fleet: '''1 CL, 3-5 DD, 2DE ''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] | + | * Single Fleet: '''1 CL, 4-5 DD/DE ''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] |
| * Route: {{MapRoute|2||I|blue|N1|red|N2|red|O|pink|P|blue|Q|green}} | | * Route: {{MapRoute|2||I|blue|N1|red|N2|red|O|pink|P|blue|Q|green}} |
| **Using {{Smoke}} [[Smoke]] on nodes {{MapRoute|N1|red}} or {{MapRoute|N2|red}} can help increase the passing rate. | | **Using {{Smoke}} [[Smoke]] on nodes {{MapRoute|N1|red}} or {{MapRoute|N2|red}} can help increase the passing rate. |
− | **If available, the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility|text=ETSCF}} should be utilised. | + | **If available, the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility|text=ETSCF}} should be utilised (only for fleets with no DE). |
− | **If using DE's we suggest making them OASW and {{Smoke}} [[Smoke]] for better passing rate. | + | **DE should be equipped for OASW and {{Smoke}} [[Smoke]] for better passing rate. |
| | | |
| |-|Submarine Fleet= | | |-|Submarine Fleet= |
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| * Route: {{MapRoute|2||I|blue|N1|red|N2|red|O|pink|P|blue|Q|green}} | | * Route: {{MapRoute|2||I|blue|N1|red|N2|red|O|pink|P|blue|Q|green}} |
| ** This method is safer and cheaper than the surface fleet, but way slower. | | ** This method is safer and cheaper than the surface fleet, but way slower. |
− | *** It is possible to send just 1 Submarine to the node, but this will take significantly longer. | + | *** It is possible to send just 1 submarine to the node, but this will take significantly longer. |
− | **Do note that submarines will be in high demand throughout this event and may be saved for other tags. | + | **Do note that submarines will be in high demand throughout this event and should be saved for other tags. |
| + | |
| + | |-|Auxillary Fleet= |
| + | * Single Fleet: '''1 AO/LHA, 3-4 DD, 1 AO, 0-1 DE''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] |
| + | * Route: {{MapRoute|2||N|red|O|pink|P|blue|Q|green}} |
| + | * The fleet must have 1 LHA and 1 AO to route properly for a 6 ships fleet. |
| + | ** Otherwise, the fleet must have a Maximum of 5 ships only with min of 3 DD, Max 1 DE, and 1 AO/LHA. |
| </tabber> | | </tabber> |
| | | |
− | *As many {{Landing Craft}} [[Landing Craft]], {{Drum}} [[Drum Canister]]s, and {{Amphibious Tank}} [[Amphibious Tank]]s should be utilised in the fleet. | + | *As many {{Landing Craft}} [[Landing Craft]], {{Drum}} [[Drum Canister]]s, and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be utilized in the fleet. |
| *ASW [[LBAS]] can be utilized on {{MapRoute|N1|red}} and {{MapRoute|N2|red}} (range 3). | | *ASW [[LBAS]] can be utilized on {{MapRoute|N1|red}} and {{MapRoute|N2|red}} (range 3). |
| *If any ship is {{color|red|'''taiha'''}} on {{MapRoute|O|pink}}, is is possible to continue to {{MapRoute|Q|green}} as there will be no battle afterward. | | *If any ship is {{color|red|'''taiha'''}} on {{MapRoute|O|pink}}, is is possible to continue to {{MapRoute|Q|green}} as there will be no battle afterward. |
| *There is no LoS check on this phase. | | *There is no LoS check on this phase. |
| *Using [[AACI]] is not necessary here. | | *Using [[AACI]] is not necessary here. |
| + | * Low value/underleveled (Lv 1~30) ships can be used for this phase, even on Hard. |
| | | |
| ==Phase 1.5: Unlock The North Portion== | | ==Phase 1.5: Unlock The North Portion== |
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| ! !! M !! T !! R1 | | ! !! M !! T !! R1 |
| |- | | |- |
− | | Hard || S x2 || S x2 || AS | + | | Hard || S x2|| S x2|| AS |
| |- | | |- |
− | | Medium|| S(?) x1 || ? || ? | + | | Medium|| A || S x2? || ? |
| |- | | |- |
− | | Easy || ? || ? || ? | + | | Easy || A+ || S || - |
| |- | | |- |
− | | Casual|| ? || ? ||? | + | | Casual|| - || ? || - |
| |} | | |} |
| | | |
| <tabber> | | <tabber> |
| |-|Node M= | | |-|Node M= |
− | * Single Fleet: '''0-1 XX, 1 CL, 3-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] | + | * Single Fleet: '''0-1 XX, 1 CL, 3-5 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] |
− | * Route: {{MapRoute|1||A|blue|D|red|K|red|M|red}} | + | * Route: {{MapRoute|2||I|blue|D|red|K|red|M|red}} |
| + | * LoS check: 7? (Cn1?) |
| + | * Slow fleets will pass through node {{MapRoute|J|pink}}. |
| * The XX is not mandatory and not recommended unless facing too much trouble against this node. It can be any ship. | | * The XX is not mandatory and not recommended unless facing too much trouble against this node. It can be any ship. |
| ** Bringing ASW is advised to pass through node {{MapRoute|K|red}}. | | ** Bringing ASW is advised to pass through node {{MapRoute|K|red}}. |
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| | | |
| |-|Node T & R1= | | |-|Node T & R1= |
− | * Single Fleet: '''0-1 CV(B/L), 0-2 CA(V), 1-2 CL, 1-3 DD, SLOW''' [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] | + | * Single Fleet: '''0-1 CV(B/L), 0-2 CA(V), 1-2 CL, 1-2 DD, SLOW''' [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] |
− | * Route: {{MapRoute|1||A|blue|B|red|C|red|R|red|R1|pink|R2|red|S|red|T|pink}} | + | * Route: {{MapRoute|1||A|blue|B|red|C|red|R|red|R1|pink|R2|red|S|red|T|red}} |
| ** LBAS range: 6 | | ** LBAS range: 6 |
| ** AD/AP for is 151/338 on '''HARD''' | | ** AD/AP for is 151/338 on '''HARD''' |
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| | | |
| * It is recommended to send LBAS to the respective nodes to help secure the S rank. | | * It is recommended to send LBAS to the respective nodes to help secure the S rank. |
− | * The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L) and [[Akitsu Maru Kai]] is required to sortie on this part. | + | * The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L) is required to sortie on this part. |
| + | ** When using CV(B/L) on this part, the fleet must contain a (F)BB(V) otherwise 2DD is the maximum amount allowed. |
| | | |
| ==Phase 2: Submerge The Heavy Cruiser Princess== | | ==Phase 2: Submerge The Heavy Cruiser Princess== |
| <tabber> | | <tabber> |
| |-|5th Fleet= | | |-|5th Fleet= |
− | * Single Fleet: '''0-1 FBB, 0-1 CV(L), 0-2 CA(V), 1-2 CL, 0-1 CLT, 1-2 DD''' [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] | + | * Single Fleet: '''0-1 FBB, 0-2 CV(B/L), 0-2 CA(V), 1-2 CL, 0-1 CLT, 2 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] |
− | * Route: {{MapRoute|V|blue|W|pink|R2|red|S|red|T|red|X|red}} | + | * Route: {{MapRoute|3||V|blue|W|pink|R2|red|S|red|T|red|X|red}} |
− | ** Carriers must equip an {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}}. | + | ** The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L) is required to sortie on this part. |
| + | |
| + | |-|5th Fleet (No CV)= |
| + | * Single Fleet: '''0-1 CAV, 2 CA, 1 CL, 0-1 CLT, 2 DD''' [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] |
| + | * Route: {{MapRoute|3||V|blue|W|pink|R2|red|S|red|T|red|X|red}} |
| + | * Alternative fleet with shorter route if [[AGDP]] is unavailable. |
| + | * {{Class|Zara}} is recommended to bring airpower using {{SPF}} [[SPF]]. |
| | | |
| |-|1st Fleet= | | |-|1st Fleet= |
− | * Single Fleet: '''1 FBB, 1 CA(V), 1 CL, 3 DD, FAST''' [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] | + | * Single Fleet: '''1 FBB, 1 CA(V), 1 CL, 3 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] |
− | * Route: {{MapRoute|A|blue|B|red|W|pink|R2|red|S|red|T|red|X|red}} | + | * Route: {{MapRoute|1||A|blue|B|red|W|pink|R2|red|S|red|T|red|X|red}} |
− | * Alternative Fleet for if no [[Arctic Gear & Deck Personnel]] is available to be used on CV(L). | + | * Alternative fleet for if no [[AGDP]] is available to be used on CV(B/L). |
− |
| + | |
| </tabber> | | </tabber> |
− | * LBAS Range: 6 to {{MapRoute|X|red}}. | + | *{{Colour|red|'''Warning: if a fleet with a carrier without {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} equipped is sent, it will be locked on the [[File:{{ROOTPAGENAME}} Tag 1.png|20px]] tag!'''}} |
| + | * LBAS Range: 7 to {{MapRoute|X|red}}. |
| * No airpower during the chipping phase. | | * No airpower during the chipping phase. |
| * AD/AP: 36/71 on '''LD HARD''' | | * AD/AP: 36/71 on '''LD HARD''' |
| + | * LoS check: 17.5 (Cn1, Hard) |
| * The use of [[AACI]] is recommended. | | * The use of [[AACI]] is recommended. |
| * Boss Support expeditions are recommended for Last Dance. | | * Boss Support expeditions are recommended for Last Dance. |
− | * The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L) and [[Akitsu Maru Kai]] is required to sortie on this part. | + | * Using historical ships and [[Cut-in]]s (such as [[CVCI]] and [[TCI]], or [[GTRL]] for low luck DD) is advisable as the boss has high armor. |
− | | |
− | {{clear}}
| |
| | | |
| ==Enemy Compositions== | | ==Enemy Compositions== |
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| | | |
| ==Trivia== | | ==Trivia== |
− | Soon™
| + | |
| + | * Starting Points 1 and 2 are Yokosuka Naval District, |
| + | * Starting Point 3 is on Ominato Naval District, |
| + | * Node Q is in the Kure Naval District (a.k.a. "base Q"), |
| + | * The transport phase could be a reference to transporting the Type 4 Ka-Tsu to Kure for testing, |
| + | * Node X is on the Kuril Islands. |