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dlc/tonk capable cav/cl/dd/av/lha/ao setups:
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gun, gun, recon/spb, dlc/tonk: daytime da anti install, useful against enemies where t3 shell isn't effective
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gun, gun, dlc/tonk: night da anti install
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dlc, x, x: when spotting is unavailable, but u dont need significant nb dmg
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anti sdp/pseudoinstall setups:
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dlc, tonk, x: basic nuke setup. not every dlc "works", check anti install modifiers for details. For anti-sdp purposes, panzer3J+2 produces highest postcap modifier, followed by t89+10. x can be used for auxillary purposes if the sdp hp is relatively low, such as in 6-4 or 7-5
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dlc, dlc, tonk: big nuke setup. a dlc can be replaced with rocket if u lack good ones. For anti-sdp purpose, panzer3j+t89>chihakai/panzer3+t89>t89*2
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gun, dlc, tonk + gun: nb da nuke
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gun, dlc, dlc, tonk + gun: nb big nuke
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specials:
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momochi: landing, landing, tonk; gun, landing, landing + gun
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darth vader: dlc, dlc, tonk, tonk + dlc
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RE radar capable dds: gun, torp, dlc/tonk + radar: gtr can proc against installations, making such setup very effective against pseudoinstall, and maps with both regular ships and installations
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ca:
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gun, gun, recon, t3 / gun, gun, recon, x + t3: the only anti install equip a regular ca can carry is t3, which is effective against soft skinned, mediocre against summer harbor and isolated island, only precap mod against sdp, and nothing against pillboxes
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gun, gun, spb/f, t3 / gun, gun spb/f, x + t3: zara class only: spb/f provides some anti install bonus, allowing them to do something more than just anti soft skin
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other cav:
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all setups applicable to ca is also applicable to cav
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cav in addition has access to rocket launchers, allowing following setup
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gun, gun, seaplane, rocket + t3: virtually autocap against all installations
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gun, rocket, rocket, rocket + gun: night da pseudonuke
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other cl/dd/de/av/as:
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rocket, rocket, rocket: pseudonuke. even a de performs better than a ca against sdp
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gun, gun, rocket, rocket: da pseudonuke
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ss(v) nothing to be changed
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clt: should serve a support purpose (ie otorp against regular ships, oasw, bloon, smoke, etc) in an anti install fleet as the only possible anti install equip is asw mortar
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cv(l): in many cases, carriers are used in anti install fleet to remove non install ships, so that ships with anti install setups can target installs. however, they can also carry anti-install setups:
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blue, red(anti install), green: regular cvci setup can dmg installs if contains anti install dive bombers
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i dont agree with using blue+green setups for anti install
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blue, red, x, dlc: gamby/unyou, effective in escort when combined vs single, especially unyou k2, who can shell in nb with regular nb formula if not satisfying night time carrier attack conditions
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red, x, dlc/tonk, dlc/tonk: note that tonk is only possible on houshou
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