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!Notes
 
!Notes
 
|-
 
|-
| {{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
+
| {{Large Gun}}{{Large Gun}}{{Seaplane}}{{AP Shell}}
| This is the most basic combat setup for BBs. The AP shell enables the most powerful artillery spotting attack and provides bonus damage. This setup should be run the majority of the time. For 5-slot BBs, a {{GreenPlane}} or {{SeaplaneFighter}} would generally be used for extra air power.
+
| This is the most basic combat setup for BBs. The AP shell enables the most powerful artillery spotting attack and provides bonus damage. This setup should be run the majority of the time. For 5-slot BBs, a {{Fighter}} or {{SPF}} would generally be used for extra air power.
 
|}
 
|}
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!Notes
 
!Notes
 
|-
 
|-
| {{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{SPF}}{{RedAmmo}}{{Radar}}
+
| {{Large Gun}}{{Large Gun}}{{Seaplane}}{{SPF}}{{AP Shell}}{{Radar}}
 
| This is a setup for the {{Class|Yamato|Kai Ni}} and requires a reinforcement expansion. This setup should also '''only be used in a main fleet''' of a combined fleet as it can trigger main/secondary cut-in at night. This setup allows Musashi to perform AACI. It also her a higher trigger rate of artillery spotting because the equipment setup fulfills the trigger requirements for a wider array of special attacks.
 
| This is a setup for the {{Class|Yamato|Kai Ni}} and requires a reinforcement expansion. This setup should also '''only be used in a main fleet''' of a combined fleet as it can trigger main/secondary cut-in at night. This setup allows Musashi to perform AACI. It also her a higher trigger rate of artillery spotting because the equipment setup fulfills the trigger requirements for a wider array of special attacks.
 
|}
 
|}
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* Recons and mics equipment in the smallest slots
 
* Recons and mics equipment in the smallest slots
   −
<tabber>
  −
|-|Standard Combat=
   
{|class="wikitable" width=100%
 
{|class="wikitable" width=100%
 
!width=12%|Equipment
 
!width=12%|Equipment
 
!Notes
 
!Notes
 
|-
 
|-
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{GreenPlane}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}
+
| {{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}{{Fighter}}<br>{{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}
| This is the basic setup for CV/Ls. It balances striking power with fighter power. The amount of {{BluePlane}} and {{GreenPlane}} can be adjusted depending on how much enemy airpower is expected. One {{GreenPlane}} can be swapped out with a [[Saiun]] if preventing Red-T engagement is necessary.
+
| This is the basic setup for CV/Ls. It balances striking power with fighter power. The amount of {{Torpedo Bomber}} and {{Fighter}} can be adjusted depending on how much enemy airpower is expected. One {{Fighter}} can be swapped out with a [[Saiun]] if preventing Red-T engagement is necessary.
 
|}
 
|}
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!Notes
 
!Notes
 
|-
 
|-
| {{GreenPlane}}{{GreenPlane}}{{GreenPlane}}{{GreenPlane}}
+
| {{Fighter}}{{Fighter}}{{Fighter}}{{Fighter}}
 
| This setup is known as a "fighter mule". The CV/L will be unable to attack and her only role is to provide as much fighter support as possible.
 
| This setup is known as a "fighter mule". The CV/L will be unable to attack and her only role is to provide as much fighter support as possible.
 
|-
 
|-
| {{PurpleBomber}}{{PurpleFighter}}{{PurpleFighter}}{{IconText|{{Aviation Personnel}}|NOAP}}
+
| {{Night Torpedo Bomber}}{{Night Fighter}}{{Night Fighter}}{{IconText|{{Aviation Personnel}}|NOAP}}
 
| This setup is to allow CV/Ls to perform night battle attacks. Since the CV/L will lose 1 slot to fit the {{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}, careful consideration needs to be taken when running this setup.
 
| This setup is to allow CV/Ls to perform night battle attacks. Since the CV/L will lose 1 slot to fit the {{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}, careful consideration needs to be taken when running this setup.
 
|-
 
|-
| {{PurpleBomber}}{{RedPlane}}{{PurpleFighter}}{{PurpleFighter}}
+
| {{Night Torpedo Bomber}}{{Dive Bomber}}{{Night Fighter}}{{Night Fighter}}
| This setup is only for [[CVN]] as they are able to perform night battle special attacks without the NOAP. The {{RedPlane}} should ideally be a [[Night Aircraft]] to maximize NB damage and allow CVCI during the day.
+
| This setup is only for [[CVN]] as they are able to perform night battle special attacks without the NOAP. The {{Dive Bomber}} should ideally be a [[Night Aircraft]] to maximize NB damage and allow CVCI during the day.
 
|}
 
|}
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!Notes
 
!Notes
 
|-
 
|-
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}{{WildCard}}
 
| This is the most basic combat setup for most heavy cruisers. It provides both day and night double attacks. The wild card can be anything that does not interfere with the double attack setup. The wild card is usually a RADAR of some sort to increase the artillery spotting trigger rate.
 
| This is the most basic combat setup for most heavy cruisers. It provides both day and night double attacks. The wild card can be anything that does not interfere with the double attack setup. The wild card is usually a RADAR of some sort to increase the artillery spotting trigger rate.
 
|-
 
|-
| {{RedGunMedium}}{{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
+
| {{Med Gun}}{{Med Gun}}{{Med Gun}}{{Seaplane}}
| This is an alternative setup for CAs in the main fleet of a combined fleet. '''Do not''' use this setup if CAs are expected to engage in night battle. This setup gives them extra hitting power for artillery spotting at the expense of having a terrible night battle cut in. If applicable, on {{RedGunMedium}} can be replaced by the {{IconText|{{Aviation Personnel}}|SCAMP}} {{Equipment/Link|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}} to gain the firepower without losing the DA.
+
| This is an alternative setup for CAs in the main fleet of a combined fleet. '''Do not''' use this setup if CAs are expected to engage in night battle. This setup gives them extra hitting power for artillery spotting at the expense of having a terrible night battle cut in. If applicable, on {{Med Gun}} can be replaced by the {{IconText|{{Aviation Personnel}}|SCAMP}} {{Equipment/Link|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}} to gain the firepower without losing the DA.
 
|-
 
|-
| {{RedGunMedium}}{{YellowGun}}{{YellowGun}}{{WildCard}}
+
| {{Med Gun}}{{Sec Gun}}{{Sec Gun}}{{WildCard}}
 
| This is an alternative combat setup where CAs are expected to be fighting without artillery spotting. The extra secondary guns will give them extra firepower in the daytime without interfering with night battle double attacks. Any secondary gun can be used but yellow ones are preferred for the higher firepower. The wild card can be anything that doesn't interfere with night battle attacks. It will typically be night battle equipment or an additional yellow gun.
 
| This is an alternative combat setup where CAs are expected to be fighting without artillery spotting. The extra secondary guns will give them extra firepower in the daytime without interfering with night battle double attacks. Any secondary gun can be used but yellow ones are preferred for the higher firepower. The wild card can be anything that doesn't interfere with night battle attacks. It will typically be night battle equipment or an additional yellow gun.
 
|-
 
|-
| {{RedGunMedium}}{{TorpedoWeapon}}{{TorpedoWeapon}}{{WildCard}}
+
| {{Med Gun}}{{TorpedoWeapon}}{{TorpedoWeapon}}{{WildCard}}
 
| This is the standard CA setup for [[TCI|Torpedo Cut-In]] (TCI). Since any CA that can TCI or should be luck-modded to be capable of TCI can already hit the cap with two torpedoes, it is better to have a main gun over a 3rd torpedo. This will allow them to be somewhat effective during the day and gain the bonus accuracy from equipping an IJN 20.3. The wild card can be anything that doesn't interfere with this setup. It will typically be night battle equipment.
 
| This is the standard CA setup for [[TCI|Torpedo Cut-In]] (TCI). Since any CA that can TCI or should be luck-modded to be capable of TCI can already hit the cap with two torpedoes, it is better to have a main gun over a 3rd torpedo. This will allow them to be somewhat effective during the day and gain the bonus accuracy from equipping an IJN 20.3. The wild card can be anything that doesn't interfere with this setup. It will typically be night battle equipment.
 
|}
 
|}
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!Notes
 
!Notes
 
|-
 
|-
| {{RedGunMedium}}{{GreenGunDP}}{{Radar}}{{Seaplane}}{{GreenGunMG}}
+
| {{Med Gun}}{{Green Gun}}{{Radar}}{{Seaplane}}{{AA Gun}}
| This is a unique setup for [[Maya Kai Ni]]. This is the typical setup that allows her to perform artillery spotting, night battle double attacks, and AACI. There are several variants to this setup depending on what role she needs to be specialized in. Trading a {{RedGunMedium}} for a {{GreenGunDP}} will let her focus more on anti-air at the expense of artillery spotting. If having two [[5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)]] or the GFCS variant, it is possible to maintain artillery spotting and AACI.
+
| This is a unique setup for [[Maya Kai Ni]]. This is the typical setup that allows her to perform artillery spotting, night battle double attacks, and AACI. There are several variants to this setup depending on what role she needs to be specialized in. Trading a {{Med Gun}} for a {{Green Gun}} will let her focus more on anti-air at the expense of artillery spotting. If having two [[5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)]] or the GFCS variant, it is possible to maintain artillery spotting and AACI.
 
|-
 
|-
| {{RedGunMedium}}{{SeaplaneFighter}}{{SeaplaneFighter}}{{SeaplaneFighter}}{{GreenGunDP}}
+
| {{Med Gun}}{{SPF}}{{SPF}}{{SPF}}{{Green Gun}}
 
| This setup is for [[Suzuya|Suzuya Kai Ni]] and [[Kumano|Kumano Kai Ni]]. It maximizes the air power they can bring to bear while maintaining nighttime double attacks. One SPF can be swapped out for a recon seaplane if you need them to perform daytime spotting as well.  
 
| This setup is for [[Suzuya|Suzuya Kai Ni]] and [[Kumano|Kumano Kai Ni]]. It maximizes the air power they can bring to bear while maintaining nighttime double attacks. One SPF can be swapped out for a recon seaplane if you need them to perform daytime spotting as well.  
 
|}
 
|}
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!Notes
 
!Notes
 
|-
 
|-
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}
 
| This is the most basic combat setup for most light cruisers. The exception would be light cruisers that have 0 plane slots. In that case, swap the seaplane for any utility equipment that won't interfere with the double attack setup.  
 
| This is the most basic combat setup for most light cruisers. The exception would be light cruisers that have 0 plane slots. In that case, swap the seaplane for any utility equipment that won't interfere with the double attack setup.  
 
|-
 
|-
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| This setup is the standard [[TCI|Torpedo Cut-In]] (TCI) setup.<br>One {{TorpedoWeapon}} may be a {{Minisub}} to add an opening torpedo for capable ships. Two {{TorpedoWeapon}} must not be minisubs, as minisubs do not count as torpedos for TCI.
 
| This setup is the standard [[TCI|Torpedo Cut-In]] (TCI) setup.<br>One {{TorpedoWeapon}} may be a {{Minisub}} to add an opening torpedo for capable ships. Two {{TorpedoWeapon}} must not be minisubs, as minisubs do not count as torpedos for TCI.
 
|-
 
|-
| {{RedGunMedium}}{{SeaplaneFighter}}{{Minisub}} + {{GreenGunDP}}
+
| {{Med Gun}}{{SPF}}{{Minisub}} + {{Green Gun}}
 
| This is a unique setup for [[Yura Kai Ni]] that allows her to provide air support while maintaining night battle double attacks and opening torpedoes. The gun in the Reinforcement Expansion must be a [[8cm High-angle Mount]] or [[8cm Twin High-angle Mount + Additional Machine Guns]].
 
| This is a unique setup for [[Yura Kai Ni]] that allows her to provide air support while maintaining night battle double attacks and opening torpedoes. The gun in the Reinforcement Expansion must be a [[8cm High-angle Mount]] or [[8cm Twin High-angle Mount + Additional Machine Guns]].
 
|-
 
|-
| {{RedGunMedium}}{{RedGunMedium}}{{Minisub}}{{WildCard}}{{Radar}}
+
| {{Med Gun}}{{Med Gun}}{{Minisub}}{{WildCard}}{{Radar}}
 
| This is a unique setup for [[Yuubari Kai Ni Toku]] when she isn't running the full TCI setup. The wild card can be a tank, landing craft, or anti-ground rocket for anti-installation work, or a sonar for ASW work.
 
| This is a unique setup for [[Yuubari Kai Ni Toku]] when she isn't running the full TCI setup. The wild card can be a tank, landing craft, or anti-ground rocket for anti-installation work, or a sonar for ASW work.
 
|}
 
|}
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!Notes
 
!Notes
 
|-
 
|-
| {{Minisub}}{{Radar}}{{WildCard}}{{GreenGunDP}}
+
| {{Minisub}}{{Radar}}{{WildCard}}{{Green Gun}}
| This is a unique setup for [[Yura Kai Ni]]'s AACI. The gun in the Reinforcement Expansion must be a [[8cm High-angle Mount]] or [[8cm Twin High-angle Mount + Additional Machine Guns]]. The wildcard should preferably be a {{RedGunMedium}} to allow her to maintain night battle double attacks. If need be, the midget submarine can be swapped for a recon seaplane to allow her to perform daytime spotting.
+
| This is a unique setup for [[Yura Kai Ni]]'s AACI. The gun in the Reinforcement Expansion must be a [[8cm High-angle Mount]] or [[8cm Twin High-angle Mount + Additional Machine Guns]]. The wildcard should preferably be a {{Med Gun}} to allow her to maintain night battle double attacks. If need be, the midget submarine can be swapped for a recon seaplane to allow her to perform daytime spotting.
 
|-
 
|-
| {{RedGunMedium}}{{Seaplane}}{{WildCard}}{{WildCard}}+{{GreenGunDP}}
+
| {{Med Gun}}{{Seaplane}}{{WildCard}}{{WildCard}}+{{Green Gun}}
| This is a setup to take advantage of [[Ooyodo]]/{{Class|Agano}}/[[CT]] reinforcement expansion. By placing a {{GreenGunDP}} in it, it allows to perform artillery spotting and night battle double attacks while freeing up one/two slots for utility purposes. The wild cards can be anything that does not interfere with the special attacks. It can be night battle equipment or a [[Fleet Command Facility]].
+
| This is a setup to take advantage of [[Ooyodo]]/{{Class|Agano}}/[[CT]] reinforcement expansion. By placing a {{Green Gun}} in it, it allows to perform artillery spotting and night battle double attacks while freeing up one/two slots for utility purposes. The wild cards can be anything that does not interfere with the special attacks. It can be night battle equipment or a [[Fleet Command Facility]].
 
|}
 
|}
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!Notes
 
!Notes
 
|-
 
|-
| {{RedGunMedium}}{{RedGunMedium}}{{Minisub}}
+
| {{Med Gun}}{{Med Gun}}{{Minisub}}
 
| This is the most basic combat setup for Kai Ni torpedo cruisers, opening torpedo + night double attack.
 
| This is the most basic combat setup for Kai Ni torpedo cruisers, opening torpedo + night double attack.
* {{RedGunMedium}} may be replaced by {{YellowGun}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]".
+
* {{Med Gun}} may be replaced by {{Sec Gun}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]".
 
|-
 
|-
 
| {{IconText|{{TorpedoWeapon}}|Torpedo|8}} {{IconText|{{TorpedoWeapon}}|Torpedo|8}} {{Minisub}}  
 
| {{IconText|{{TorpedoWeapon}}|Torpedo|8}} {{IconText|{{TorpedoWeapon}}|Torpedo|8}} {{Minisub}}  
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!Notes
 
!Notes
 
|-
 
|-
|{{GreenGunDP}}{{GreenGunDP}}{{WildCard}}
+
|{{Green Gun}}{{Green Gun}}{{WildCard}}
 
|This is the most basic combat setup for all destroyers. Green dual-purpose guns like the [[10cm Twin High-angle Mount]] contribute Fleet Anti-Air (FAA) while allowing destroyers to perform night battle double attacks. Ideally, using the [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] is preferable. Destroyer guns do not provide enough extra firepower to allow them to contribute to day combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that doesn't interfere with double attacks. In most cases, this will be an {{Air Radar}}, allowing any ship to activate AACI 5, with AACI 9 & 13 being also possible if the ship has an RE.  
 
|This is the most basic combat setup for all destroyers. Green dual-purpose guns like the [[10cm Twin High-angle Mount]] contribute Fleet Anti-Air (FAA) while allowing destroyers to perform night battle double attacks. Ideally, using the [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] is preferable. Destroyer guns do not provide enough extra firepower to allow them to contribute to day combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that doesn't interfere with double attacks. In most cases, this will be an {{Air Radar}}, allowing any ship to activate AACI 5, with AACI 9 & 13 being also possible if the ship has an RE.  
 
|-
 
|-
|{{RedGunLight}}{{RedGunLight}}{{Radar}}
+
|{{Light Gun}}{{Light Gun}}{{Radar}}
 
|This is an alternative setup for maps with minimal enemy airpower. This setup should only be used for destroyers with fit bonuses. It is for maximizing firepower just to squeeze out every last bit of damage.
 
|This is an alternative setup for maps with minimal enemy airpower. This setup should only be used for destroyers with fit bonuses. It is for maximizing firepower just to squeeze out every last bit of damage.
 
|-
 
|-
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!Notes
 
!Notes
 
|-
 
|-
| {{GreenGunDP}}{{GreenGunDP}}{{WildCard}}
+
| {{Green Gun}}{{Green Gun}}{{WildCard}}
 
|DE are primarily used for ASW. In the event they are used for combat, green dual-purpose guns like the [[10cm Twin High-angle Mount]] contribute Fleet Anti-Air (FAA) while allowing destroyers to perform night battle double attacks. Ideally, using the [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] is preferable. Destroyer guns do not provide enough extra firepower to allow them to contribute to day combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that doesn't interfere with double attacks. In most cases, this will be an {{Air Radar}}, allowing any ship to activate at least AACI 5.  
 
|DE are primarily used for ASW. In the event they are used for combat, green dual-purpose guns like the [[10cm Twin High-angle Mount]] contribute Fleet Anti-Air (FAA) while allowing destroyers to perform night battle double attacks. Ideally, using the [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] is preferable. Destroyer guns do not provide enough extra firepower to allow them to contribute to day combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that doesn't interfere with double attacks. In most cases, this will be an {{Air Radar}}, allowing any ship to activate at least AACI 5.  
 
|}
 
|}
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!Notes
 
!Notes
 
|-  
 
|-  
|{{SeaplaneFighter}}{{SeaplaneFighter}}
+
|{{SPF}}{{SPF}}
 
|This setup is used when taking SSV for air support.  
 
|This setup is used when taking SSV for air support.  
 
|}
 
|}
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Seaplane bombers may be replaced with fighters if more airpower is needed.
 
Seaplane bombers may be replaced with fighters if more airpower is needed.
 
|-
 
|-
| {{SeaplaneFighter}} {{SeaplaneFighter}} {{SeaplaneFighter}}
+
| {{SPF}} {{SPF}} {{SPF}}
| Fighter Mule. Used to maximize the AV's fighter power. 4 slots AVs can take an extra {{SeaplaneFighter}}
+
| Fighter Mule. Used to maximize the AV's fighter power. 4 slots AVs can take an extra {{SPF}}
 
|-  
 
|-  
| {{RedGunMedium}} {{RedGunMedium}} {{SPB}} {{Minisub}}<br>{{SPB}} {{SPB}} {{RedGunMedium}} {{RedGunMedium}}
+
| {{Med Gun}} {{Med Gun}} {{SPB}} {{Minisub}}<br>{{SPB}} {{SPB}} {{Med Gun}} {{Med Gun}}
 
| This setup is for 4 slots AV. The seaplane bombers give a decent airstrike and allow to perform [[Artillery Spotting]] with the double guns.
 
| This setup is for 4 slots AV. The seaplane bombers give a decent airstrike and allow to perform [[Artillery Spotting]] with the double guns.
*{{RedGunMedium}} may be replaced by {{YellowGun}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]", and some {{SPB}} may be replaced by {{SeaplaneFighter}} for air power, to the detriment of [[Artillery Spotting]].
+
*{{Med Gun}} may be replaced by {{Sec Gun}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]", and some {{SPB}} may be replaced by {{SPF}} for air power, to the detriment of [[Artillery Spotting]].
 
|}
 
|}
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!colspan=2|[[CVL]]/[[Kaga Kai Ni Go]]
 
!colspan=2|[[CVL]]/[[Kaga Kai Ni Go]]
 
|-
 
|-
|{{BluePlane}}/{{RedPlane}}/{{Autogyro}}/{{ASWPlane}}/{{Sonar}}/{{DepthCharge}}
+
|{{Torpedo Bomber}}/{{Dive Bomber}}/{{Autogyro}}/{{ASWPlane}}/{{Sonar}}/{{DepthCharge}}
|[[ASW Aircraft]] or just planes with good ASW should be prioritized. It is possible to maintain some surface combat capabilities, by doing a normal CVCI with high ASW panes, or by stacking {{BluePlane}}.
+
|[[ASW Aircraft]] or just planes with good ASW should be prioritized. It is possible to maintain some surface combat capabilities, by doing a normal CVCI with high ASW panes, or by stacking {{Torpedo Bomber}}.
 
|}
 
|}
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!colspan=2|Unique setup
 
!colspan=2|Unique setup
 
|-
 
|-
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{WildCard}}{{Autogyro}}
+
|{{Large Gun}}{{Large Gun}}{{Seaplane}}{{WildCard}}{{Autogyro}}
 
|The {{Autogyro}} must be an '''{{EquipmentLink|S-51J|S-51J Kai|text=Helicopter|link_category=Helicopters}}''', and should be placed in the smaller plane slot when other planes are used.
 
|The {{Autogyro}} must be an '''{{EquipmentLink|S-51J|S-51J Kai|text=Helicopter|link_category=Helicopters}}''', and should be placed in the smaller plane slot when other planes are used.
 
Setup unique to {{Ship/Link|Hyuuga Kai Ni}} which allows her to do an [[OASW]] with a decent base ASW, while keeping some surface combat capabilities like [[Artillery Spotting]].
 
Setup unique to {{Ship/Link|Hyuuga Kai Ni}} which allows her to do an [[OASW]] with a decent base ASW, while keeping some surface combat capabilities like [[Artillery Spotting]].
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**Depending on whether one or more Anti-Ground Artilleries are to be equipped on a ship, it is recommended to use a WG42 for singular purposes, or Shipborne Model Type 4 20cm Anti-ground Rocket Launchers (or CD) if multiple are needed.
 
**Depending on whether one or more Anti-Ground Artilleries are to be equipped on a ship, it is recommended to use a WG42 for singular purposes, or Shipborne Model Type 4 20cm Anti-ground Rocket Launchers (or CD) if multiple are needed.
 
**{{DepthCharge}} {{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortar|link_category=ASW Mortars}} are inferior substitutes to regular Anti-Ground Artilleries when lacking those.
 
**{{DepthCharge}} {{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortar|link_category=ASW Mortars}} are inferior substitutes to regular Anti-Ground Artilleries when lacking those.
*Regarding {{LandingCraft}} and {{Amphibious Tank}}:
+
*Regarding {{Landing Craft}} and {{Amphibious Tank}}:
 
** These provide a high damage multiplier against Installations. Some specialized variants also provide an additional flat damage increase that is multiplicative with certain modifiers.
 
** These provide a high damage multiplier against Installations. Some specialized variants also provide an additional flat damage increase that is multiplicative with certain modifiers.
 
** As Landing Craft and Special Amphibious Tanks have separate multipliers, it is recommended to use them in tandem to maximize the effect.
 
** As Landing Craft and Special Amphibious Tanks have separate multipliers, it is recommended to use them in tandem to maximize the effect.
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!colspan=2|[[BB]]/[[FBB]]/[[BBV]]
 
!colspan=2|[[BB]]/[[FBB]]/[[BBV]]
 
|-
 
|-
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
+
|{{Large Gun}}{{Large Gun}}{{Seaplane}}{{AP Shell}}
 
|The basic battleship setup. Because Battleships are not far away from the damage cap compared to other ship types, they do not benefit much from the high pre-cap multipliers that anti-installation equipment provides. The standard artillery spotting setup will allow them to utilize spotting attacks and AP Shell's post-cap bonuses against the installation, as well as be effective against all other targets in the enemy fleet.
 
|The basic battleship setup. Because Battleships are not far away from the damage cap compared to other ship types, they do not benefit much from the high pre-cap multipliers that anti-installation equipment provides. The standard artillery spotting setup will allow them to utilize spotting attacks and AP Shell's post-cap bonuses against the installation, as well as be effective against all other targets in the enemy fleet.
 
|-
 
|-
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}
+
|{{Large Gun}}{{Large Gun}}{{Seaplane}}{{AA Shell}}
 
|This is an option when facing soft-skinned installations. Taking an AA shell will slightly improve their damage versus installations, but will also limit the battleship's effectiveness against all other targets by reducing their artillery spotting attack types.
 
|This is an option when facing soft-skinned installations. Taking an AA shell will slightly improve their damage versus installations, but will also limit the battleship's effectiveness against all other targets by reducing their artillery spotting attack types.
 
|-
 
|-
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}{{RedAmmo}}
+
|{{Large Gun}}{{Large Gun}}{{Seaplane}}{{AA Shell}}{{AP Shell}}
 
|{{Class|Yamato|Kai Ni}} & {{Class|Ise|Kai Ni}} only.
 
|{{Class|Yamato|Kai Ni}} & {{Class|Ise|Kai Ni}} only.
 
*"Best of both worlds" for 5-slot battleships.
 
*"Best of both worlds" for 5-slot battleships.
 
|-
 
|-
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{LandingCraft}}<br>{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{Amphibious Tank}}
+
|{{Large Gun}}{{Large Gun}}{{Seaplane}}{{Landing Craft}}<br>{{Large Gun}}{{Large Gun}}{{Seaplane}}{{Amphibious Tank}}
 
|{{Class|Nagato|Kai Ni}} & [[Yamato Kai Ni Juu]] only.
 
|{{Class|Nagato|Kai Ni}} & [[Yamato Kai Ni Juu]] only.
 
*The landing craft/special amphibious tank will make their [[Special Attacks]] deal significantly more damage to installation enemies. Keeping the seaplane allows to still perform artillery spotting to maintain enough effectiveness against other targets.
 
*The landing craft/special amphibious tank will make their [[Special Attacks]] deal significantly more damage to installation enemies. Keeping the seaplane allows to still perform artillery spotting to maintain enough effectiveness against other targets.
 
|-
 
|-
|{{RedGunHeavy}}{{Seaplane}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{YellowGun}}<div style="text-align:center;">'''or'''</div>{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}{{LandingCraft}}{{Amphibious Tank}}+{{YellowGun}}
+
|{{Large Gun}}{{Seaplane}}{{AntiGroundArtillery}}{{Landing Craft}}{{Amphibious Tank}}+{{Sec Gun}}<div style="text-align:center;">'''or'''</div>{{Large Gun}}{{Seaplane}}{{AP Shell}}{{Landing Craft}}{{Amphibious Tank}}+{{Sec Gun}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Yamato Kai Ni Juu]] only.  
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Yamato Kai Ni Juu]] only.  
 
*A proper nuke setup keeping the Double Attack and artillery spotting, that uses Yamato's ability to carry [[Secondary Gun]]s in her [[RE]], also taking advantage of her [[Special Attack]].
 
*A proper nuke setup keeping the Double Attack and artillery spotting, that uses Yamato's ability to carry [[Secondary Gun]]s in her [[RE]], also taking advantage of her [[Special Attack]].
Line 339: Line 337:  
!colspan=2|[[CV]]/[[CVB]]/[[CVL]]
 
!colspan=2|[[CV]]/[[CVB]]/[[CVL]]
 
|-  
 
|-  
|{{RedPlane}}{{BluePlane}}{{Fighter}}
+
|{{Dive Bomber}}{{Torpedo Bomber}}{{Fighter}}
 
|This is only to be used when having [[:Category:Anti-Installation Dive Bombers|anti-installation dive bombers]]. It will allow the carrier to still perform CVCI against other targets.
 
|This is only to be used when having [[:Category:Anti-Installation Dive Bombers|anti-installation dive bombers]]. It will allow the carrier to still perform CVCI against other targets.
 
|-
 
|-
|{{BluePlane}}{{BluePlane}}{{Fighter}}
+
|{{Torpedo Bomber}}{{Torpedo Bomber}}{{Fighter}}
 
|The numbers of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula, and proficiency bonuses, it still ensures that carriers will do significant damage to installations and other targets.
 
|The numbers of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula, and proficiency bonuses, it still ensures that carriers will do significant damage to installations and other targets.
 
|-
 
|-
|{{RedPlane}}{{BluePlane}}{{LandingCraft}}{{LandingCraft}}
+
|{{Dive Bomber}}{{Torpedo Bomber}}{{Landing Craft}}{{Landing Craft}}
 
|{{TextGlow|'''CV-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Gambier Bay Mk.II]] & [[Unyou|Unyou Kai/Ni]] only.
 
|{{TextGlow|'''CV-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Gambier Bay Mk.II]] & [[Unyou|Unyou Kai/Ni]] only.
 
*A setup combining CVCI with landing craft bonuses ([[:Category:Anti-Installation Dive Bombers|anti-installation dive bomber]] still required).
 
*A setup combining CVCI with landing craft bonuses ([[:Category:Anti-Installation Dive Bombers|anti-installation dive bomber]] still required).
 
|-
 
|-
|{{RedPlane}}{{LandingCraft}}{{Amphibious Tank}}{{WildCard}}
+
|{{Dive Bomber}}{{Landing Craft}}{{Amphibious Tank}}{{WildCard}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Houshou Kai Ni Sen]], [[Gambier Bay Mk.II]] & [[Unyou|Unyou Kai/Ni]] only.
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Houshou Kai Ni Sen]], [[Gambier Bay Mk.II]] & [[Unyou|Unyou Kai/Ni]] only.
 
*Sacrifices CVCI for larger "nuke" bonuses (requires [[:Category:Anti-Installation Dive Bombers|anti-installation dive bomber]]).
 
*Sacrifices CVCI for larger "nuke" bonuses (requires [[:Category:Anti-Installation Dive Bombers|anti-installation dive bomber]]).
*The 4th slot can be used to carry a {{RedPlane}}/{{Fighter}}/{{ASWPlane}}/{{LandingCraft}}/{{Amphibious Tank}}, depending on the situation.
+
*The 4th slot can be used to carry a {{Dive Bomber}}/{{Fighter}}/{{ASWPlane}}/{{Landing Craft}}/{{Amphibious Tank}}, depending on the situation.
 
|}
 
|}
   Line 362: Line 360:  
!colspan=2|[[CA]]/[[CAV]]
 
!colspan=2|[[CA]]/[[CAV]]
 
|-  
 
|-  
|{{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{GreenAmmo}}
+
|{{Med Gun}}{{Med Gun}}{{Seaplane}}{{AA Shell}}
 
|The standard anti-installation setup for heavy cruisers. It allows artillery spotting and deals decent damage against installations.
 
|The standard anti-installation setup for heavy cruisers. It allows artillery spotting and deals decent damage against installations.
 
|-
 
|-
|{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{GreenAmmo}}<div style="text-align:center;">'''or'''</div>{{RedGunMedium}}{{Seaplane}}{{AntiGroundArtillery}}{{GreenAmmo}}+{{GreenGunDP}}
+
|{{Med Gun}}{{Med Gun}}{{AntiGroundArtillery}}{{AA Shell}}<div style="text-align:center;">'''or'''</div>{{Med Gun}}{{Seaplane}}{{AntiGroundArtillery}}{{AA Shell}}+{{Green Gun}}
 
|
 
|
 
*This is an alternative setup only for '''aviation cruisers'''. It removes the ability to artillery spot for much more powerful anti-installation damage at night.  
 
*This is an alternative setup only for '''aviation cruisers'''. It removes the ability to artillery spot for much more powerful anti-installation damage at night.  
 
*For Mogami-class Cruisers with a Reinforcement Expansion, an option to equip 8cm High Angle Guns in the expansion slot in order to retain a weaker variant of artillery spotting is a viable alternative.
 
*For Mogami-class Cruisers with a Reinforcement Expansion, an option to equip 8cm High Angle Guns in the expansion slot in order to retain a weaker variant of artillery spotting is a viable alternative.
 
|-
 
|-
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}<br>{{RedGunMedium}}{{RedGunMedium}}{{LandingCraft}}{{Amphibious Tank}}<br>{{RedGunMedium}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{GreenGunDP}}
+
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{Landing Craft}}{{Amphibious Tank}}<br>{{Med Gun}}{{Med Gun}}{{Landing Craft}}{{Amphibious Tank}}<br>{{Med Gun}}{{AntiGroundArtillery}}{{Landing Craft}}{{Amphibious Tank}}+{{Green Gun}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Mogami Kai Ni Toku]] only.
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Mogami Kai Ni Toku]] only.
 
*The last setup uses Mogami's ability to carry {{EquipmentLink|8cm High-angle Gun|8cm High-angle Gun Kai + Additional Machine Guns|text=8cm High-angle Guns}} in her [[RE]], making this a true nuke setup while keeping the Double Attack.
 
*The last setup uses Mogami's ability to carry {{EquipmentLink|8cm High-angle Gun|8cm High-angle Gun Kai + Additional Machine Guns|text=8cm High-angle Guns}} in her [[RE]], making this a true nuke setup while keeping the Double Attack.
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!colspan=2|[[CL]]
 
!colspan=2|[[CL]]
 
|-  
 
|-  
|{{LandingCraft}}{{LandingCraft}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
+
|{{Landing Craft}}{{Landing Craft}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{Landing Craft}}{{Amphibious Tank}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}  
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}  
 
|-
 
|-
|{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
+
|{{Med Gun}}{{Med Gun}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
 
|A setup for 4-slot light cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power.
 
|A setup for 4-slot light cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power.
 
|}
 
|}
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!colspan=2|[[DD]]
 
!colspan=2|[[DD]]
 
|-  
 
|-  
|{{LandingCraft}}{{LandingCraft}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
+
|{{Landing Craft}}{{Landing Craft}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{Landing Craft}}{{Amphibious Tank}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
|-
 
|-
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}<br>{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{LandingCraft}}{{LandingCraft}}
+
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{Landing Craft}}<br>{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{Landing Craft}}{{Landing Craft}}
 
|{{TextGlow|'''Mini-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
|{{TextGlow|'''Mini-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
*Substitute nuke setups to use ONLY when lacking Landing Craft or Special Amphibious Tanks.
 
*Substitute nuke setups to use ONLY when lacking Landing Craft or Special Amphibious Tanks.
 
|-
 
|-
|{{RedGunLight}}{{RedGunLight}}{{LandingCraft}}<br>{{RedGunLight}}{{RedGunLight}}{{Amphibious Tank}}
+
|{{Light Gun}}{{Light Gun}}{{Landing Craft}}<br>{{Light Gun}}{{Light Gun}}{{Amphibious Tank}}
 
|Setups that keep the Double Attack while maintaining decent anti-installation power, allowing reasonable effectiveness against installation and other targets at night.
 
|Setups that keep the Double Attack while maintaining decent anti-installation power, allowing reasonable effectiveness against installation and other targets at night.
 
|-
 
|-
|{{RedGunLight}}{{RedGunLight}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
+
|{{Light Gun}}{{Light Gun}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
 
|[[Tashkent]] only.
 
|[[Tashkent]] only.
 
*Functions much like the light cruiser setup with a powerful night battle double attack.
 
*Functions much like the light cruiser setup with a powerful night battle double attack.
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!colspan=2|[[AV]]
 
!colspan=2|[[AV]]
 
|-  
 
|-  
|{{LandingCraft}}{{LandingCraft}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
+
|{{Landing Craft}}{{Landing Craft}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{Landing Craft}}{{Amphibious Tank}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
*4-slot AVs can also either take a 2nd anti-ground rocket, a midget sub, or a seaplane fighter in their last slot.
 
*4-slot AVs can also either take a 2nd anti-ground rocket, a midget sub, or a seaplane fighter in their last slot.
 
|-
 
|-
| {{YellowGun}} {{YellowGun}} {{LandingCraft}} {{Amphibious Tank}}
+
| {{Sec Gun}} {{Sec Gun}} {{Landing Craft}} {{Amphibious Tank}}
 
| {{TextGlow|'''Double Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
| {{TextGlow|'''Double Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
*{{YellowGun}} are recommended instead of {{RedGunMedium}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]".<br>This setup is for 4 slots AV to utilize the "Nuke" with a "Night DA".
+
*{{Sec Gun}} are recommended instead of {{Med Gun}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]".<br>This setup is for 4 slots AV to utilize the "Nuke" with a "Night DA".
 
|}
 
|}
   Line 450: Line 448:  
!colspan=2|[[LHA]]
 
!colspan=2|[[LHA]]
 
|-  
 
|-  
|{{LandingCraft}}{{LandingCraft}}{{Amphibious Tank}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}<br/>{{AntiGroundArtillery}}{{LandingCraft}}{{LandingCraft}}{{Amphibious Tank}}
+
|{{Landing Craft}}{{Landing Craft}}{{Amphibious Tank}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{Landing Craft}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{Landing Craft}}{{Landing Craft}}{{Amphibious Tank}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
*LHAs can carry some of the strongest 4 slots nuke configurations.
 
*LHAs can carry some of the strongest 4 slots nuke configurations.
 
|-  
 
|-  
|{{LandingCraft}}{{LandingCraft}}{{Amphibious Tank}}{{Amphibious Tank}}+{{LandingCraft}}<br>{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{LandingCraft}}
+
|{{Landing Craft}}{{Landing Craft}}{{Amphibious Tank}}{{Amphibious Tank}}+{{Landing Craft}}<br>{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{Landing Craft}}{{Amphibious Tank}}+{{Landing Craft}}
 
|{{TextGlow|'''Mega-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Shinshuu Maru Kai]] only.
 
|{{TextGlow|'''Mega-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Shinshuu Maru Kai]] only.
 
*Uses Shinshuu Maru's unique ability to carry a {{Equipment/Link|Soukoutei (Armored Boat Class)}} in her [[RE]] to further improve the LHA setup.
 
*Uses Shinshuu Maru's unique ability to carry a {{Equipment/Link|Soukoutei (Armored Boat Class)}} in her [[RE]] to further improve the LHA setup.
Line 463: Line 461:  
*Uses LST's unique ability to carry {{Landing Forces}} [[Landing Force]]s.
 
*Uses LST's unique ability to carry {{Landing Forces}} [[Landing Force]]s.
 
|-
 
|-
| {{YellowGun}} {{YellowGun}} {{LandingCraft}} {{Amphibious Tank}}
+
| {{Sec Gun}} {{Sec Gun}} {{Landing Craft}} {{Amphibious Tank}}
 
| {{TextGlow|'''Double Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
| {{TextGlow|'''Double Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
*This setup is to utilize the "Nuke" with a "Night DA".
 
*This setup is to utilize the "Nuke" with a "Night DA".
Line 472: Line 470:     
</tabber>
 
</tabber>
        Line 485: Line 482:  
!Notes
 
!Notes
 
|-
 
|-
| {{GreenGunDP}}{{GreenGunDP}}+{{GreenGunMG}}/{{SurfaceShipPersonnel}}
+
| {{Green Gun}}{{Green Gun}}+{{AA Gun}}/{{SurfaceShipPersonnel}}
| The combination of equipment greatly negates the accuracy penalty and increases the damage potential, almost guaranteeing one hit kills. It does mean that the destroyer's combat effectiveness is reduced against other targets. Therefore, it is highly recommended to use Reinforcement Expansions to fit the {{GreenGunMG}} so that another main gun can be used to maintain double attacks.
+
| The combination of equipment greatly negates the accuracy penalty and increases the damage potential, almost guaranteeing one hit kills. It does mean that the destroyer's combat effectiveness is reduced against other targets. Therefore, it is highly recommended to use Reinforcement Expansions to fit the {{AA Gun}} so that another main gun can be used to maintain double attacks.
 
When applicable, the use of {{IconText|{{Landing Craft}}|Armed}} armed boats can further improve the effectiveness of the setup.
 
When applicable, the use of {{IconText|{{Landing Craft}}|Armed}} armed boats can further improve the effectiveness of the setup.
 
|}
 
|}
Line 505: Line 502:  
|As much of those equipment must be equipped in the fleet.
 
|As much of those equipment must be equipped in the fleet.
 
|-
 
|-
|{{Main Green}}{{Main Green}}{{Landing Craft}}/{{Drum}}
+
|{{Light Gun}}{{Light Gun}}{{Landing Craft}}/{{Drum}}
|The main setup that still keep a DA for boss clearing.
+
|The main setup that still keeps a DA for boss clearing.
 
|-
 
|-
 
|''Any "normal" setup''
 
|''Any "normal" setup''
|Is some cases, it is better to keep normal combat setups (on some or all ships) in order to clear the boss or prolong as much the phase to drop some looked after ships.
+
|In some cases, it is better to keep normal combat setups (on some or all ships) in order to clear the boss or prolong as much the phase to drop some looked-after ships.
 
|}
 
|}
   Line 539: Line 536:  
!Notes
 
!Notes
 
|-
 
|-
|{{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{YellowGun}}
+
|{{Light Gun}}{{Med Gun}}{{Large Gun}}{{Sec Gun}}
 
|[[Main Gun]] & [[Secondary Gun]]
 
|[[Main Gun]] & [[Secondary Gun]]
 
|{{Firepower}}
 
|{{Firepower}}
Line 547: Line 544:  
* For Medium and Large caliber [[Hidden Fit Bonuses]] plays a major role when choosing a gun
 
* For Medium and Large caliber [[Hidden Fit Bonuses]] plays a major role when choosing a gun
 
|-
 
|-
|{{GreenGunDP}}
+
|{{Green Gun}}
 
|[[High-Angle Gun]]
 
|[[High-Angle Gun]]
 
|{{AA}}  
 
|{{AA}}  
Line 554: Line 551:  
* Having an good [[AACI]] takes priority over stats
 
* Having an good [[AACI]] takes priority over stats
 
|-
 
|-
|{{GreenGunMG}}
+
|{{AA Gun}}
 
|[[AA Gun]]
 
|[[AA Gun]]
 
|{{AA}}
 
|{{AA}}
Line 587: Line 584:  
!Note
 
!Note
 
|-
 
|-
|rowspan=2|{{RedPlane}} {{JetFighterBomber1}}
+
|rowspan=2|{{Dive Bomber}} {{JetFighterBomber1}}
 
|[[Dive Bomber]]  
 
|[[Dive Bomber]]  
 
|{{Dive}}  
 
|{{Dive}}  
Line 598: Line 595:  
|{{Dive}} [[AAR]] {{Double Chevron}} {{Firepower}}
 
|{{Dive}} [[AAR]] {{Double Chevron}} {{Firepower}}
 
|-
 
|-
|{{BluePlane}} {{Night Torpedo Bomber}}
+
|{{Torpedo Bomber}} {{Night Torpedo Bomber}}
 
|[[Torpedo Bomber]]
 
|[[Torpedo Bomber]]
 
|{{Torpedo}}  
 
|{{Torpedo}}  
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*If the main purpose of the ship is [[ASW]] then naturally {{ASW}} becomes a primary stat
 
*If the main purpose of the ship is [[ASW]] then naturally {{ASW}} becomes a primary stat
 
|-
 
|-
|{{GreenPlane}} {{Night Fighter Aircraft}}
+
|{{Fighter}} {{Night Fighter Aircraft}}
 
|[[Fighter]]
 
|[[Fighter]]
 
|{{AA}}
 
|{{AA}}
Line 629: Line 626:  
|{{Double Chevron}} [[AAR]]
 
|{{Double Chevron}} [[AAR]]
 
|-
 
|-
|{{SeaplaneFighter}}
+
|{{SPF}}
 
|[[SPF|Seaplane Fighter]]
 
|[[SPF|Seaplane Fighter]]
 
|{{AA}}  
 
|{{AA}}  
Line 661: Line 658:  
|
 
|
 
|-
 
|-
|{{LandingCraft}} {{Amphibious Tank}} {{Army Units}} {{AntiGroundArtillery}}
+
|{{Landing Craft}} {{Amphibious Tank}} {{Army Units}} {{AntiGroundArtillery}}
 
|[[Anti-Installation Equipment]]
 
|[[Anti-Installation Equipment]]
 
|[[Combat/Anti-Installation#Bonuses|Anti-installation modifiers]]
 
|[[Combat/Anti-Installation#Bonuses|Anti-installation modifiers]]
Line 668: Line 665:  
*The best equipment can change depending on the enemy installation
 
*The best equipment can change depending on the enemy installation
 
|-
 
|-
|{{ArmorEquipment}}
+
|{{Extra Armor}}
 
|[[Extra Armor]]
 
|[[Extra Armor]]
 
|{{Armor}}
 
|{{Armor}}
42,761

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