Changes

WIP
Line 2: Line 2:  
*''Please mind each individual plane slot size when applicable. Aircraft should be placed in the biggest slots available to be more effective.
 
*''Please mind each individual plane slot size when applicable. Aircraft should be placed in the biggest slots available to be more effective.
 
*''See [[Equipment|here]] for a breakdown of all equipment types and their related mechanics.
 
*''See [[Equipment|here]] for a breakdown of all equipment types and their related mechanics.
*For more details on some mechanics, please see:
+
*For more details on some mechanics, please see each relevant page.
**[[Anti-Submarine Warfare#Equipment Setups|Anti-Submarine Warfare]]
  −
**[[Combat/Anti-Installation#Equipment Setups|Anti-Installation]]
     −
=Destroyer ([[DD]])=
+
=Standard Combat=
 
<tabber>
 
<tabber>
|-|Standard Combat=
+
|-|Introduction=
 +
"Standard combat" refers to most of the encountered engagements in the game, being surface battles in nature, with some air component.
 +
 
 +
|-|FBB/BB/BBV=
 +
{{Category:Battleships}}
 +
 
 
{|class="wikitable" width=100%
 
{|class="wikitable" width=100%
 
!width=12%|Equipment
 
!width=12%|Equipment
 
!Notes
 
!Notes
 
|-
 
|-
|{{GreenGunDP}}{{GreenGunDP}}{{WildCard}}
+
| {{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
|This is the most basic combat setup for all destroyers. Green dual-purpose guns like the [[10cm Twin High-angle Mount]] contribute Fleet Anti-Air (FAA) while allowing destroyers to perform night battle double attacks. Ideally, using the [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] is preferable. Destroyer guns do not provide enough extra firepower to allow them to contribute to day combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that doesn't interfere with double attacks. In most cases, this will be an {{Air Radar}}, allowing any ship to activate AACI 5, with AACI 9 & 13 being also possible if the ship has an RE.
+
| This is the most basic combat setup for BBs. The AP shell enables the most powerful artillery spotting attack and provides bonus damage. This setup should be run the majority of the time. For 5-slot BBs, a {{GreenPlane}} or {{SeaplaneFighter}} would generally be used for extra air power.
|-
  −
|{{RedGunLight}}{{RedGunLight}}{{Radar}}
  −
|This is an alternative setup for maps with minimal enemy airpower. This setup should only be used for destroyers with fit bonuses. It is for maximizing firepower just to squeeze out every last bit of damage.
  −
|-
  −
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}
  −
|This setup is the standard [[TCI|Torpedo Cut-In]] (TCI) setup. It should only be used on destroyers with at least 50 {{Luck}}. Destroyers with 40 {{Luck}} are still possible candidates for TCI, but should be placed as the flagship to maximize their trigger chances.
  −
|-
  −
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{WildCard}}
  −
|This setup is an alternative TCI setup. This setup is typically used for either powerful destroyers (E.g. [[Yuudachi]], [[Ayanami]], [[Naganami]]) that can hit the night battle cap with two torpedoes or low luck (30 {{Luck}}) destroyers. In the case of powerful destroyers, the wild card can be night battle equipment or a main gun. The latter will help them maintain some effectiveness during day combat. For low-luck destroyers, the wild card should be a {{SurfaceShipPersonnel}}. This will help increase their trigger rate somewhat.
   
|}
 
|}
   −
|-|Anti-Submarine=
+
 
 +
Misc
 
{|class="wikitable" width=100%
 
{|class="wikitable" width=100%
 
!width=12%|Equipment
 
!width=12%|Equipment
 
!Notes
 
!Notes
 
|-
 
|-
| {{Small Sonar}}{{DepthCharge}}{{DepthCharge}}
+
| {{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{SPF}}{{RedAmmo}}{{Radar}}
| This ASW setup maximizes the ASW by taking advantage of the synergy. One of the depth charges needs to be a [[DCP|Depth Charge Projector]] while the other needs to be a [[DCR|Depth Charge (Racks)]]. Take note that '''reaching the [[OASW]] threshold takes precedence over everything'''. In this case, just replace depth charges with equipment that has a higher ASW.
+
| This is a setup for the {{Class|Yamato|Kai Ni}} and requires a reinforcement expansion. This setup should also '''only be used in a main fleet''' of a combined fleet as it can trigger main/secondary cut-in at night. This setup allows Musashi to perform AACI. It also her a higher trigger rate of artillery spotting because the equipment setup fulfills the trigger requirements for a wider array of special attacks.
 
|}
 
|}
   −
|-|Anti-Installation=
+
|-|CV/CVB/CVL=
 +
{{Category:Standard Aircraft Carriers}}
 +
 
 +
'''Unlike other ship types, equipment placement order matters for carriers.'''
 +
 
 +
The general rules are:
 +
* Bombers in top slot
 +
* Torpedo bomber in largest slot
 +
* Fighters in the smaller slots
 +
* Recons and mics equipment in the smallest slots
 +
 
 +
<tabber>
 +
|-|Standard Combat=
 
{|class="wikitable" width=100%
 
{|class="wikitable" width=100%
 
!width=12%|Equipment
 
!width=12%|Equipment
 
!Notes
 
!Notes
 
|-
 
|-
| {{LandingCraft}}/{{Amphibious Tank}}/{{AntiGroundArtillery}}
+
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{GreenPlane}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}
| This setup is for dealing with [[Supply Depot Princess]] and her variants. Since she is the only installation that takes post-cap damage, this setup will allow any girl to kill her in one shot.
+
| This is the basic setup for CV/Ls. It balances striking power with fighter power. The amount of {{BluePlane}} and {{GreenPlane}} can be adjusted depending on how much enemy airpower is expected. One {{GreenPlane}} can be swapped out with a [[Saiun]] if preventing Red-T engagement is necessary.
|-
  −
| {{GreenGunDP}}{{GreenGunDP}}{{LandingCraft}}'''/'''{{Amphibious Tank}}'''/'''{{AntiGroundArtillery}}
  −
| This is the more typical setup for anti-installation work. It still gives significant bonuses against all installations and allows destroyers to double attack at night. Equipment picked for the 3rd slot depends on its upgrade values and/or what the destroyer is capable of equipping.
  −
|-
  −
| {{GreenGunDP}}{{GreenGunDP}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
  −
| This is a unique setup for [[Tashkent]]. The two anti-ground artillery gives her a significant boost to firepower that allows her to cap in day and night.  
   
|}
 
|}
   −
|-|Misc=
+
Misc
 
{|class="wikitable" width=100%
 
{|class="wikitable" width=100%
 
!width=12%|Equipment
 
!width=12%|Equipment
 
!Notes
 
!Notes
 
|-
 
|-
| {{GreenGunDP}}{{GreenGunDP}}+{{GreenGunMG}}/{{SurfaceShipPersonnel}}
+
| {{GreenPlane}}{{GreenPlane}}{{GreenPlane}}{{GreenPlane}}
| This is an anti-[[PT boat]] setup. The combination of equipment greatly negates the accuracy penalty and increases the damage potential, almost guaranteeing one hit kills. It does mean that the destroyer's combat effectiveness is reduced against other targets. Therefore, it is highly recommended to use Reinforcement Expansions to fit the {{GreenGunMG}} so that another main gun can be used to maintain double attacks.
+
| This setup is known as a "fighter mule". The CV/L will be unable to attack and her only role is to provide as much fighter support as possible.
When applicable, the use of {{IconText|{{Landing Craft}}|Armed}} armed boats can further improve the effectiveness of the setup.
+
|-
 +
| {{PurpleBomber}}{{PurpleFighter}}{{PurpleFighter}}{{IconText|{{Aviation Personnel}}|NOAP}}
 +
| This setup is to allow CV/Ls to perform night battle attacks. Since the CV/L will lose 1 slot to fit the {{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}, careful consideration needs to be taken when running this setup.
 +
|-
 +
| {{PurpleBomber}}{{RedPlane}}{{PurpleFighter}}{{PurpleFighter}}
 +
| This setup is only for [[CVN]] as they are able to perform night battle special attacks without the NOAP. The {{RedPlane}} should ideally be a [[Night Aircraft]] to maximize NB damage and allow CVCI during the day.
 
|}
 
|}
   −
</tabber>
     −
=Coastal Defense Ship ([[DE]])=
+
|-|CA/CAV=
<tabber>
+
{{Category:Heavy Cruisers}}
|-|Standard Combat=
+
 
 
{|class="wikitable" width=100%
 
{|class="wikitable" width=100%
 
!width=12%|Equipment
 
!width=12%|Equipment
 
!Notes
 
!Notes
 
|-
 
|-
| {{GreenGunDP}}{{GreenGunDP}}{{WildCard}}
+
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
|DE are primarily used for ASW. In the event they are used for combat, green dual-purpose guns like the [[10cm Twin High-angle Mount]] contribute Fleet Anti-Air (FAA) while allowing destroyers to perform night battle double attacks. Ideally, using the [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] is preferable. Destroyer guns do not provide enough extra firepower to allow them to contribute to day combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that doesn't interfere with double attacks. In most cases, this will be an {{Air Radar}}, allowing any ship to activate at least AACI 5.  
+
| This is the most basic combat setup for most heavy cruisers. It provides both day and night double attacks. The wild card can be anything that does not interfere with the double attack setup. The wild card is usually a RADAR of some sort to increase the artillery spotting trigger rate.
 +
|-
 +
| {{RedGunMedium}}{{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
 +
| This is an alternative setup for CAs in the main fleet of a combined fleet. '''Do not''' use this setup if CAs are expected to engage in night battle. This setup gives them extra hitting power for artillery spotting at the expense of having a terrible night battle cut in. If applicable, on {{RedGunMedium}} can be replaced by the {{IconText|{{Aviation Personnel}}|SCAMP}} {{Equipment/Link|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}} to gain the firepower without losing the DA.
 +
|-
 +
| {{RedGunMedium}}{{YellowGun}}{{YellowGun}}{{WildCard}}
 +
| This is an alternative combat setup where CAs are expected to be fighting without artillery spotting. The extra secondary guns will give them extra firepower in the daytime without interfering with night battle double attacks. Any secondary gun can be used but yellow ones are preferred for the higher firepower. The wild card can be anything that doesn't interfere with night battle attacks. It will typically be night battle equipment or an additional yellow gun.
 +
|-
 +
| {{RedGunMedium}}{{TorpedoWeapon}}{{TorpedoWeapon}}{{WildCard}}
 +
| This is the standard CA setup for [[TCI|Torpedo Cut-In]] (TCI). Since any CA that can TCI or should be luck-modded to be capable of TCI can already hit the cap with two torpedoes, it is better to have a main gun over a 3rd torpedo. This will allow them to be somewhat effective during the day and gain the bonus accuracy from equipping an IJN 20.3. The wild card can be anything that doesn't interfere with this setup. It will typically be night battle equipment.
 
|}
 
|}
   −
|-|Anti-Submarine=
+
Misc
 
{|class="wikitable" width=100%
 
{|class="wikitable" width=100%
 
!width=12%|Equipment
 
!width=12%|Equipment
 
!Notes
 
!Notes
 
|-
 
|-
| {{Small Sonar}}{{DepthCharge}}{{DepthCharge}}
+
| {{RedGunMedium}}{{GreenGunDP}}{{Radar}}{{Seaplane}}{{GreenGunMG}}
| This ASW setup maximizes the ASW by taking advantage of the synergy. One of the depth charges needs to be a [[DCP|Depth Charge Projector]] while the other needs to be a [[DCR|Depth Charge (Racks)]]. Take note that '''reaching the [[OASW]] threshold takes precedence over everything'''. In this case, just replace depth charges with equipment that has a higher ASW. Take note that DEs have bonus armor penetration from Depth Charges.
+
| This is a unique setup for [[Maya Kai Ni]]. This is the typical setup that allows her to perform artillery spotting, night battle double attacks, and AACI. There are several variants to this setup depending on what role she needs to be specialized in. Trading a {{RedGunMedium}} for a {{GreenGunDP}} will let her focus more on anti-air at the expense of artillery spotting. If having two [[5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)]] or the GFCS variant, it is possible to maintain artillery spotting and AACI.
 +
|-
 +
| {{RedGunMedium}}{{SeaplaneFighter}}{{SeaplaneFighter}}{{SeaplaneFighter}}{{GreenGunDP}}
 +
| This setup is for [[Suzuya|Suzuya Kai Ni]] and [[Kumano|Kumano Kai Ni]]. It maximizes the air power they can bring to bear while maintaining nighttime double attacks. One SPF can be swapped out for a recon seaplane if you need them to perform daytime spotting as well.  
 
|}
 
|}
</tabber>
     −
=Light Cruiser ([[CL]])=
+
|-|CL/CT=
 +
{{Category:Light Cruisers}}
 +
 
 
*''Also applicable to [[CT]] to some extent for standard combat and ASW.
 
*''Also applicable to [[CT]] to some extent for standard combat and ASW.
<tabber>
+
 
|-|Standard Combat=
   
{|class="wikitable" width=100%
 
{|class="wikitable" width=100%
 
!width=12%|Equipment
 
!width=12%|Equipment
Line 104: Line 121:  
|}
 
|}
   −
|-|Anti-Submarine=
  −
{|class="wikitable" width=100%
  −
!width=12%|Equipment
  −
!Notes
  −
|-
  −
| {{Small Sonar}}{{DepthCharge}}{{DepthCharge}}
  −
| This ASW setup maximizes the ASW by taking advantage of the synergy. One of the depth charges needs to be a [[DCP|Depth Charge Projector]] while the other needs to be a [[DCR|Depth Charge (Racks)]]. Take note that '''reaching the [[OASW]] threshold takes precedence over everything'''. In this case, just replace depth charges with equipment that has a higher ASW.
  −
|}
  −
  −
|-|Anti-Installation=
  −
{|class="wikitable" width=100%
  −
!width=12%|Equipment
  −
!Notes
  −
|-
  −
| {{LandingCraft}}/{{Amphibious Tank}}/{{AntiGroundArtillery}}
  −
| This setup is for dealing with [[Supply Depot Princess]] and her variants. Since she is the only installation that takes post-cap damage, this setup will allow any girl to kill her in one shot.
  −
|-
  −
| {{RedGunMedium}}{{RedGunMedium}}{{LandingCraft}}'''/'''{{Amphibious Tank}}'''/'''{{AntiGroundArtillery}}
  −
| This is the more typical setup for anti-installation work. It still gives significant bonuses against all installations and allows to double attack at night. Equipment picked for the 3rd slot depends on its upgrade values and/or what the cruiser is capable of equipping.
  −
|-
  −
| {{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
  −
| Primarily only 4-slot CLs will be used for a dedicated anti-installation role because the DLC-capable CLs are better suited to other roles. The bonus firepower from the anti-ground rockets is more than enough to let any of the 4-slot CLs hit the day and night caps.
  −
|}
     −
|-|Misc=
+
Misc
 
{|class="wikitable" width=100%
 
{|class="wikitable" width=100%
 
!width=13%|Equipment
 
!width=13%|Equipment
Line 139: Line 133:  
| This is a setup to take advantage of [[Ooyodo]]/{{Class|Agano}}/[[CT]] reinforcement expansion. By placing a {{GreenGunDP}} in it, it allows to perform artillery spotting and night battle double attacks while freeing up one/two slots for utility purposes. The wild cards can be anything that does not interfere with the special attacks. It can be night battle equipment or a [[Fleet Command Facility]].
 
| This is a setup to take advantage of [[Ooyodo]]/{{Class|Agano}}/[[CT]] reinforcement expansion. By placing a {{GreenGunDP}} in it, it allows to perform artillery spotting and night battle double attacks while freeing up one/two slots for utility purposes. The wild cards can be anything that does not interfere with the special attacks. It can be night battle equipment or a [[Fleet Command Facility]].
 
|}
 
|}
</tabber>
     −
=Torpedo Cruiser ([[CLT]])=
+
|-|CLT=
<tabber>
+
{{Category:Torpedo Cruisers}}
|-|Standard Combat=
+
 
 
{|class="wikitable" width=100%
 
{|class="wikitable" width=100%
 
!width=12%|Equipment
 
!width=12%|Equipment
Line 156: Line 149:  
|}
 
|}
   −
|-|Anti-Submarine=
+
|-|DD=
{|class="wikitable" width=100%
+
{{Category:Destroyers}}
!width=12%|Equipment
  −
!Notes
  −
|-
  −
| {{Minisub}}{{Sonar}}{{DepthCharge}}
  −
| Opening torp + (O)ASW.<br>This ASW setup maximizes the ASW by taking advantage of the synergy. Take note that '''reaching the [[OASW]] threshold takes precedence over everything'''. In this case, just replace depth charges with equipment that has a higher ASW.
  −
|}
  −
</tabber>
     −
=Heavy Cruiser ([[CA]]/[[CAV|V]])=
  −
<tabber>
  −
|-|Standard Combat=
   
{|class="wikitable" width=100%
 
{|class="wikitable" width=100%
 
!width=12%|Equipment
 
!width=12%|Equipment
 
!Notes
 
!Notes
 
|-
 
|-
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
+
|{{GreenGunDP}}{{GreenGunDP}}{{WildCard}}
| This is the most basic combat setup for most heavy cruisers. It provides both day and night double attacks. The wild card can be anything that does not interfere with the double attack setup. The wild card is usually a RADAR of some sort to increase the artillery spotting trigger rate.
+
|This is the most basic combat setup for all destroyers. Green dual-purpose guns like the [[10cm Twin High-angle Mount]] contribute Fleet Anti-Air (FAA) while allowing destroyers to perform night battle double attacks. Ideally, using the [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] is preferable. Destroyer guns do not provide enough extra firepower to allow them to contribute to day combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that doesn't interfere with double attacks. In most cases, this will be an {{Air Radar}}, allowing any ship to activate AACI 5, with AACI 9 & 13 being also possible if the ship has an RE.  
 
|-
 
|-
| {{RedGunMedium}}{{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
+
|{{RedGunLight}}{{RedGunLight}}{{Radar}}
| This is an alternative setup for CAs in the main fleet of a combined fleet. '''Do not''' use this setup if CAs are expected to engage in night battle. This setup gives them extra hitting power for artillery spotting at the expense of having a terrible night battle cut in. If applicable, on {{RedGunMedium}} can be replaced by the {{IconText|{{Aviation Personnel}}|SCAMP}} {{Equipment/Link|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}} to gain the firepower without losing the DA.
+
|This is an alternative setup for maps with minimal enemy airpower. This setup should only be used for destroyers with fit bonuses. It is for maximizing firepower just to squeeze out every last bit of damage.
 
|-
 
|-
| {{RedGunMedium}}{{YellowGun}}{{YellowGun}}{{WildCard}}
+
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}
| This is an alternative combat setup where CAs are expected to be fighting without artillery spotting. The extra secondary guns will give them extra firepower in the daytime without interfering with night battle double attacks. Any secondary gun can be used but yellow ones are preferred for the higher firepower. The wild card can be anything that doesn't interfere with night battle attacks. It will typically be night battle equipment or an additional yellow gun.
+
|This setup is the standard [[TCI|Torpedo Cut-In]] (TCI) setup. It should only be used on destroyers with at least 50 {{Luck}}. Destroyers with 40 {{Luck}} are still possible candidates for TCI, but should be placed as the flagship to maximize their trigger chances.
 
|-
 
|-
| {{RedGunMedium}}{{TorpedoWeapon}}{{TorpedoWeapon}}{{WildCard}}
+
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{WildCard}}
| This is the standard CA setup for [[TCI|Torpedo Cut-In]] (TCI). Since any CA that can TCI or should be luck-modded to be capable of TCI can already hit the cap with two torpedoes, it is better to have a main gun over a 3rd torpedo. This will allow them to be somewhat effective during the day and gain the bonus accuracy from equipping an IJN 20.3. The wild card can be anything that doesn't interfere with this setup. It will typically be night battle equipment.
+
|This setup is an alternative TCI setup. This setup is typically used for either powerful destroyers (E.g. [[Yuudachi]], [[Ayanami]], [[Naganami]]) that can hit the night battle cap with two torpedoes or low luck (30 {{Luck}}) destroyers. In the case of powerful destroyers, the wild card can be night battle equipment or a main gun. The latter will help them maintain some effectiveness during day combat. For low-luck destroyers, the wild card should be a {{SurfaceShipPersonnel}}. This will help increase their trigger rate somewhat.
 
|}
 
|}
   −
|-|Anti-Installation=
+
 
 +
|-|DE=
 +
{{Category:Coastal Defense Ships}}
 +
 
 
{|class="wikitable" width=100%
 
{|class="wikitable" width=100%
 
!width=12%|Equipment
 
!width=12%|Equipment
 
!Notes
 
!Notes
 
|-
 
|-
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{GreenAmmo}}
+
| {{GreenGunDP}}{{GreenGunDP}}{{WildCard}}
| This is the typical anti-installation setup for CAs. It is sufficient to allow CAs to hit the daytime shelling cap against most installation targets. It also allows them to perform artillery spotting.  
+
|DE are primarily used for ASW. In the event they are used for combat, green dual-purpose guns like the [[10cm Twin High-angle Mount]] contribute Fleet Anti-Air (FAA) while allowing destroyers to perform night battle double attacks. Ideally, using the [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] is preferable. Destroyer guns do not provide enough extra firepower to allow them to contribute to day combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that doesn't interfere with double attacks. In most cases, this will be an {{Air Radar}}, allowing any ship to activate at least AACI 5.  
|-
  −
| {{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{GreenAmmo}}
  −
| This is an alternative anti-installation setup for CAVs. It allows them to do significant damage to all installation types in exchange for not being able to do artillery spotting. CAVs with this setup are able to hit the night battle shelling cap against installations.
   
|}
 
|}
   −
|-|Misc=
+
 
 +
|-|SS/SSV=
 +
{{Category:Submarines}}
 +
 
 
{|class="wikitable" width=100%
 
{|class="wikitable" width=100%
 
!width=12%|Equipment
 
!width=12%|Equipment
 
!Notes
 
!Notes
 +
|-
 +
|{{TorpedoWeapon}}{{TorpedoWeapon}}
 +
|This is the standard setup for SS. This setup aims to maximize their opening and closing torpedo power. Any TCI that manages to trigger in night battle is just a bonus. SS with 3 slots can either take another {{TorpedoWeapon}} or utility equipment like {{SubmarineRadar}} or {{Seaplane}}.<br>Two {{TorpedoWeapon}} must not be minisubs, as minisubs do not count as torpedos for TCI.
 
|-
 
|-
| {{RedGunMedium}}{{GreenGunDP}}{{Radar}}{{Seaplane}}{{GreenGunMG}}
+
|{{IconText|{{TorpedoWeapon}}|Sub_LM}} + {{IconText|{{TorpedoWeapon}}|Sub_LM}}
| This is a unique setup for [[Maya Kai Ni]]. This is the typical setup that allows her to perform artillery spotting, night battle double attacks, and AACI. There are several variants to this setup depending on what role she needs to be specialized in. Trading a {{RedGunMedium}} for a {{GreenGunDP}} will let her focus more on anti-air at the expense of artillery spotting. If having two [[5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)]] or the GFCS variant, it is possible to maintain artillery spotting and AACI.
+
|rowspan=2|By combining [[:Category:Late Model Submarine Torpedoes|Late Model Submarine Torpedoes]] with {{SubmarineRadar}} or with other LM sub torpedoes, the SS will be able to trigger a "new TCI" at night, while keeping the advantages listed above.
 
|-
 
|-
| {{RedGunMedium}}{{SeaplaneFighter}}{{SeaplaneFighter}}{{SeaplaneFighter}}{{GreenGunDP}}
+
|{{IconText|{{TorpedoWeapon}}|Sub_LM}} + {{SubmarineRadar}}
| This setup is for [[Suzuya|Suzuya Kai Ni]] and [[Kumano|Kumano Kai Ni]]. It maximizes the air power they can bring to bear while maintaining nighttime double attacks. One SPF can be swapped out for a recon seaplane if you need them to perform daytime spotting as well.
   
|}
 
|}
</tabber>
     −
=Battleship ([[FBB|F]]/[[BB]]/[[BBV|V]])=
+
 
<tabber>
+
Misc
|-|Standard Combat=
   
{|class="wikitable" width=100%
 
{|class="wikitable" width=100%
 
!width=12%|Equipment
 
!width=12%|Equipment
 
!Notes
 
!Notes
|-
+
|-  
| {{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
+
|{{SeaplaneFighter}}{{SeaplaneFighter}}
| This is the most basic combat setup for BBs. The AP shell enables the most powerful artillery spotting attack and provides bonus damage. This setup should be run the majority of the time. For 5-slot BBs, a {{GreenPlane}} or {{SeaplaneFighter}} would generally be used for extra air power.
+
|This setup is used when taking SSV for air support.  
 
|}
 
|}
   −
|-|Anti-Installation=
+
|-|AV=
 +
{{Category:Seaplane Tenders}}
 +
 
 
{|class="wikitable" width=100%
 
{|class="wikitable" width=100%
!width=12%|Equipment
+
!width=15%|Equipment
 
!Notes
 
!Notes
 
|-
 
|-
| {{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}
+
| {{SPB}} {{SPB}} {{Minisub}}
| This is the typical anti-installation setup for BBs. It is generally not used that often because BBs will already hit the daytime cap and losing out on APCI reduces their power and effectiveness against other targets. This setup is more viable on 5-slot BBs that can also take an AP shell and get the best of both worlds.
+
| This is the most basic combat setup for most seaplane tenders. Provides maximum potential opening damage.<br>AV that can't equip {{Minisub}} or [[Kamoi Kai]] can swap for an extra {{SPB}}. 4-slot AVs can take an extra {{SPB}}.<br>
 +
Seaplane bombers may be replaced with fighters if more airpower is needed.
 
|-
 
|-
| {{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{Amphibious Tank}}'''/'''{{LandingCraft}}
+
| {{SeaplaneFighter}} {{SeaplaneFighter}} {{SeaplaneFighter}}
| This is a unique setup for [[Nagato|Nagato Kai Ni]] and [[Mutsu|Mutsu Kai Ni]]. While it does give up APCI like the regular BB anti-installation setup, tanks, and landing craft have much better multipliers across a wider range of installation types. This can make for some devastating attacks when combined with their Touch mechanic.
+
| Fighter Mule. Used to maximize the AV's fighter power. 4 slots AVs can take an extra {{SeaplaneFighter}}
 +
|-
 +
| {{RedGunMedium}} {{RedGunMedium}} {{SPB}} {{Minisub}}<br>{{SPB}} {{SPB}} {{RedGunMedium}} {{RedGunMedium}}
 +
| This setup is for 4 slots AV. The seaplane bombers give a decent airstrike and allow to perform [[Artillery Spotting]] with the double guns.
 +
*{{RedGunMedium}} may be replaced by {{YellowGun}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]", and some {{SPB}} may be replaced by {{SeaplaneFighter}} for air power, to the detriment of [[Artillery Spotting]].
 
|}
 
|}
   −
|-|Misc=
+
 
{|class="wikitable" width=100%
+
|-|Aux=
!width=12%|Equipment
+
Most of the other Auxiliary ships are not combat-focused, and so their set-ups are heavily dependent on special mechanics, or can serve for "stat mulling" such as fighter mulling.
!Notes
  −
|-
  −
| {{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}{{Radar}}{{GreenGunDP}}
  −
| This is a unique setup for [[Musashi|Musashi Kai Ni]] and requires a [[10cm Twin High-angle Gun Mount Kai + Additional Machine Guns]] in her reinforcement expansion. This setup should also '''only be used in a main fleet''' of a combined fleet as it can trigger main/secondary cut-in at night. This setup allows Musashi to perform AACI. It also her a higher trigger rate of artillery spotting because the equipment setup fulfills the trigger requirements for a wider array of special attacks.
  −
|}
   
</tabber>
 
</tabber>
   −
=Carrier ([[CV]]/[[CVL|L]]/[[CVB|B]])=
  −
'''Unlike other ship types, equipment placement order matters for carriers.'''
     −
The general rules are:
  −
* Bombers in top slot
  −
* Torpedo bomber in largest slot
      +
=Anti-Submarine=
 
<tabber>
 
<tabber>
|-|Standard Combat=
+
|-|Introduction=
 +
Are listed here some recommended equipment setups for ASW duties. ''The equipment order is illustrative and does not reasonably matter.
 +
As general rules:
 +
*The first priority is to have OASW, even at the expense of synergy:
 +
**[[DE]] can OASW more easily than [[DD]],
 +
**Because {{ASW}} increase with levels using high-level ships can help,
 +
**Take note that DEs have bonus armor penetration from Depth Charges.
 +
*To further maximize ASW effectiveness, regardless if an OASW is triggered or not, it is recommended to use:
 +
**{{Small Sonar}} {{DCP}} {{DCR}}
 +
*When using carriers, it is recommended to use [[CVE]], as they have a base {{ASW}} stat.
 +
 
 +
|-|CL/CLT/CT/DD/DE=
 
{|class="wikitable" width=100%
 
{|class="wikitable" width=100%
!width=12%|Equipment
+
!width=13%|Equipment
 
!Notes
 
!Notes
 +
|-
 +
!colspan=2|[[DD]]/[[DE]]/[[CL]]/...
 
|-
 
|-
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{GreenPlane}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}
+
|{{Small Sonar}} {{DCP}} {{DCR}}{{WildCard}}
| This is the basic setup for CV/Ls. It balances striking power with fighter power. The amount of {{BluePlane}} and {{GreenPlane}} can be adjusted depending on how much enemy airpower is expected. One {{GreenPlane}} can be swapped out with a [[Saiun]] if preventing Red-T engagement is necessary.
+
| This ASW setup maximizes the ASW by taking advantage of the synergy. One of the depth charges needs to be a [[DCP|Depth Charge Projector]] while the other needs to be a [[DCR|Depth Charge (Racks)]]. Take note that '''reaching the [[OASW]] threshold takes precedence over everything'''. In this case, just replace depth charges with equipment that has a higher ASW.
 
|}
 
|}
   −
|-|Anti-Submarine=
+
|-|CV/CVL=
[[CVE]] and [[Kaga Kai Ni Go]] are the main carriers effective against submarines.
+
Only [[CVE]] & [[Kaga Kai Ni Go]] should be considered for this task, as other CV/CVB cannot attack submarines, and other CVL lack ASW stats.
    
{|class="wikitable" width=100%
 
{|class="wikitable" width=100%
 
!width=13%|Equipment
 
!width=13%|Equipment
 
!Notes
 
!Notes
 +
|-
 +
!colspan=2|[[CVL]]/[[Kaga Kai Ni Go]]
 
|-
 
|-
 
|{{BluePlane}}/{{RedPlane}}/{{Autogyro}}/{{ASWPlane}}/{{Sonar}}/{{DepthCharge}}
 
|{{BluePlane}}/{{RedPlane}}/{{Autogyro}}/{{ASWPlane}}/{{Sonar}}/{{DepthCharge}}
Line 272: Line 271:  
|}
 
|}
   −
|-|Anti-Installation=
+
|-|Misc=
 
{|class="wikitable" width=100%
 
{|class="wikitable" width=100%
!width=12%|Equipment
+
!width=13%|Equipment
 
!Notes
 
!Notes
 
|-
 
|-
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{GreenPlane}}<br>{{BluePlane}}{{RedPlane}}{{RedPlane}}{{GreenPlane}}
+
!colspan=2|Unique setup
| For the standard CV/L setup to work against installations, the {{RedPlane}} must be [[:Category:Anti-Installation Dive Bombers|Anti-Installation DBs]]. Otherwise, all bombers must be {{BluePlane}} only. Take note that using only {{BluePlane}} will prevent CV/Ls from doing CVCI.
+
|-
 +
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{WildCard}}{{Autogyro}}
 +
|The {{Autogyro}} must be an '''{{EquipmentLink|S-51J|S-51J Kai|text=Helicopter|link_category=Helicopters}}''', and should be placed in the smaller plane slot when other planes are used.
 +
Setup unique to {{Ship/Link|Hyuuga Kai Ni}} which allows her to do an [[OASW]] with a decent base ASW, while keeping some surface combat capabilities like [[Artillery Spotting]].
 
|}
 
|}
 +
</tabber>
   −
|-|Misc=
+
 
{|class="wikitable" width=100%
+
=Anti-Installation=
!width=12%|Equipment
+
Below are recommended equipment setups for anti-installation purposes. ''The equipment order is illustrative and does not reasonably matter.''
!Notes
+
 
 +
As a general rule:
 +
*Regarding {{AntiGroundArtillery}}:
 +
**If a ship's base firepower is low, it can be viable to use Anti-Ground Rockets to provide a large flat damage increase to supplement the ship's anti-installation damage.
 +
**Depending on whether one or more Anti-Ground Artilleries are to be equipped on a ship, it is recommended to use a WG42 for singular purposes, or Shipborne Model Type 4 20cm Anti-ground Rocket Launchers (or CD) if multiple are needed.
 +
**{{DepthCharge}} {{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortar|link_category=ASW Mortars}} are inferior substitutes to regular Anti-Ground Artilleries when lacking those.
 +
*Regarding {{LandingCraft}} and {{Amphibious Tank}}:
 +
** These provide a high damage multiplier against Installations. Some specialized variants also provide an additional flat damage increase that is multiplicative with certain modifiers.
 +
** As Landing Craft and Special Amphibious Tanks have separate multipliers, it is recommended to use them in tandem to maximize the effect.
 +
{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}} describes any setups using anti-installation equipment from multiple categories to multiplicatively amplify damage dealt to Installations.
 +
*Such a setup has a strong anti-installation power against all installations but is hampered by the daytime damage cap.
 +
*Nuke Setups are recommended to be used when dealing with Supply Depot Princess in particular, utilizing the high post-cap side of the bonuses to deal with her generally high HP pool.
 +
*The setup's damage can be further improved by using multiple copies of those types of equipment where applicable.
 +
** For example, equipping multiple {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Special Amphibious Tanks}} or Landing Craft with unique bonuses instead of anti-ground rockets provides better damage output for the ship, however, it is advised to only do so if you have enough available for the other ships in your fleet that require them.
 +
 
 +
All "surface" anti-installation setups can be further enhanced by using them in '''[[Special Attacks]]''', especially [[Nelson]]'s Touch.
 +
 
 +
{|class="wikitable"
 +
!Equipment Setup
 +
!width="800px"|Notes
 +
|-
 +
!colspan=2|[[BB]]/[[FBB]]/[[BBV]]
 +
|-
 +
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
 +
|The basic battleship setup. Because Battleships are not far away from the damage cap compared to other ship types, they do not benefit much from the high pre-cap multipliers that anti-installation equipment provides. The standard artillery spotting setup will allow them to utilize spotting attacks and AP Shell's post-cap bonuses against the installation, as well as be effective against all other targets in the enemy fleet.
 +
|-
 +
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}
 +
|This is an option when facing soft-skinned installations. Taking an AA shell will slightly improve their damage versus installations, but will also limit the battleship's effectiveness against all other targets by reducing their artillery spotting attack types.
 +
|-
 +
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}{{RedAmmo}}
 +
|{{Class|Yamato|Kai Ni}} & {{Class|Ise|Kai Ni}} only.
 +
*"Best of both worlds" for 5-slot battleships.
 +
|-
 +
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{LandingCraft}}<br>{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{Amphibious Tank}}
 +
|{{Class|Nagato|Kai Ni}} & [[Yamato Kai Ni Juu]] only.
 +
*The landing craft/special amphibious tank will make their [[Special Attacks]] deal significantly more damage to installation enemies. Keeping the seaplane allows to still perform artillery spotting to maintain enough effectiveness against other targets.
 +
|-
 +
|{{RedGunHeavy}}{{Seaplane}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{YellowGun}}<div style="text-align:center;">'''or'''</div>{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}{{LandingCraft}}{{Amphibious Tank}}+{{YellowGun}}
 +
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Yamato Kai Ni Juu]] only.
 +
*A proper nuke setup keeping the Double Attack and artillery spotting, that uses Yamato's ability to carry [[Secondary Gun]]s in her [[RE]], also taking advantage of her [[Special Attack]].
 +
* An AP Shell may be used to replace the anti-ground rockets to improve performance against other targets, while improving the damage multiplier of Yamato's Special Attacks and Artillery Spotting types.
 +
|-
 +
!colspan=2|[[CA]]/[[CAV]]
 +
|-
 +
|{{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{GreenAmmo}}
 +
|The standard anti-installation setup for heavy cruisers. It allows artillery spotting and deals decent damage against installations.
 +
|-
 +
|{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{GreenAmmo}}<div style="text-align:center;">'''or'''</div>{{RedGunMedium}}{{Seaplane}}{{AntiGroundArtillery}}{{GreenAmmo}}+{{GreenGunDP}}
 +
|
 +
*This is an alternative setup only for '''aviation cruisers'''. It removes the ability to artillery spot for much more powerful anti-installation damage at night.
 +
*For Mogami-class Cruisers with a Reinforcement Expansion, an option to equip 8cm High Angle Guns in the expansion slot in order to retain a weaker variant of artillery spotting is a viable alternative.
 +
|-
 +
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}<br>{{RedGunMedium}}{{RedGunMedium}}{{LandingCraft}}{{Amphibious Tank}}<br>{{RedGunMedium}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{GreenGunDP}}
 +
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Mogami Kai Ni Toku]] only.
 +
*The last setup uses Mogami's ability to carry {{EquipmentLink|8cm High-angle Gun|8cm High-angle Gun Kai + Additional Machine Guns|text=8cm High-angle Guns}} in her [[RE]], making this a true nuke setup while keeping the Double Attack.
 
|-
 
|-
| {{GreenPlane}}{{GreenPlane}}{{GreenPlane}}{{GreenPlane}}
+
!colspan=2|[[CL]]
| This setup is known as a "fighter mule". The CV/L will be unable to attack and her only role is to provide as much fighter support as possible.
+
|-
 +
|{{LandingCraft}}{{LandingCraft}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
 +
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
|-
 
|-
| {{PurpleBomber}}{{PurpleFighter}}{{PurpleFighter}}{{IconText|{{Aviation Personnel}}|NOAP}}
+
|{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
| This setup is to allow CV/Ls to perform night battle attacks. Since the CV/L will lose 1 slot to fit the {{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}, careful consideration needs to be taken when running this setup.
+
|A setup for 4-slot light cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power.
 
|-
 
|-
| {{PurpleBomber}}{{RedPlane}}{{PurpleFighter}}{{PurpleFighter}}
+
!colspan=2|[[DD]]
| This setup is only for [[CVN]] as they are able to perform night battle special attacks without the NOAP. The {{RedPlane}} should ideally be a [[Night Aircraft]] to maximize NB damage and allow CVCI during the day.
  −
|}
  −
</tabber>
  −
 
  −
=Submarine ([[SS]]/[[SSV|V]])=
  −
<tabber>
  −
|-|Standard Combat=
  −
{|class="wikitable" width=100%
  −
!width=12%|Equipment
  −
!Notes
   
|-  
 
|-  
|{{TorpedoWeapon}}{{TorpedoWeapon}}
+
|{{LandingCraft}}{{LandingCraft}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
|This is the standard setup for SS. This setup aims to maximize their opening and closing torpedo power. Any TCI that manages to trigger in night battle is just a bonus. SS with 3 slots can either take another {{TorpedoWeapon}} or utility equipment like {{SubmarineRadar}} or {{Seaplane}}.<br>Two {{TorpedoWeapon}} must not be minisubs, as minisubs do not count as torpedos for TCI.
+
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 +
|-
 +
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}<br>{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{LandingCraft}}{{LandingCraft}}
 +
|{{TextGlow|'''Mini-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 +
*Substitute nuke setups to use ONLY when lacking Landing Craft or Special Amphibious Tanks.
 +
|-
 +
|{{RedGunLight}}{{RedGunLight}}{{LandingCraft}}<br>{{RedGunLight}}{{RedGunLight}}{{Amphibious Tank}}
 +
|Setups that keep the Double Attack while maintaining decent anti-installation power, allowing reasonable effectiveness against installation and other targets at night.
 
|-
 
|-
|{{IconText|{{TorpedoWeapon}}|Sub_LM}} + {{IconText|{{TorpedoWeapon}}|Sub_LM}}
+
|{{RedGunLight}}{{RedGunLight}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
|rowspan=2|By combining [[:Category:Late Model Submarine Torpedoes|Late Model Submarine Torpedoes]] with {{SubmarineRadar}} or with other LM sub torpedoes, the SS will be able to trigger a "new TCI" at night, while keeping the advantages listed above.
+
|[[Tashkent]] only.
 +
*Functions much like the light cruiser setup with a powerful night battle double attack.
 
|-
 
|-
|{{IconText|{{TorpedoWeapon}}|Sub_LM}} + {{SubmarineRadar}}
+
!colspan=2|[[CV]]/[[CVB]]/[[CVL]]
|}
  −
 
  −
|-|Anti-Installation=
  −
{|class="wikitable" width=100%
  −
!width=12%|Equipment
  −
!Notes
   
|-  
 
|-  
|{{Amphibious Tank}} / {{AntiGroundArtillery}}
+
|{{RedPlane}}{{BluePlane}}{{Fighter}}
|Equipping either allows SS/V to attack installations during shelling.  
+
|This is only to be used when having [[:Category:Anti-Installation Dive Bombers|anti-installation dive bombers]]. It will allow the carrier to still perform CVCI against other targets.
|}
+
|-
 
+
|{{BluePlane}}{{BluePlane}}{{Fighter}}
|-|Misc=
+
|The numbers of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula, and proficiency bonuses, it still ensures that carriers will do significant damage to installations and other targets.
{|class="wikitable" width=100%
+
|-
!width=12%|Equipment
+
|{{RedPlane}}{{BluePlane}}{{LandingCraft}}{{LandingCraft}}
!Notes
+
|{{TextGlow|'''CV-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Gambier Bay Mk.II]] & [[Unyou|Unyou Kai/Ni]] only.
 +
*A setup combining CVCI with landing craft bonuses ([[:Category:Anti-Installation Dive Bombers|anti-installation dive bomber]] still required).
 +
|-
 +
|{{RedPlane}}{{LandingCraft}}{{Amphibious Tank}}{{WildCard}}
 +
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Houshou Kai Ni Sen]], [[Gambier Bay Mk.II]] & [[Unyou|Unyou Kai/Ni]] only.
 +
*Sacrifices CVCI for larger "nuke" bonuses (requires [[:Category:Anti-Installation Dive Bombers|anti-installation dive bomber]]).
 +
*The 4th slot can be used to carry a {{RedPlane}}/{{Fighter}}/{{ASWPlane}}/{{LandingCraft}}/{{Amphibious Tank}}, depending on the situation.
 +
|-
 +
!colspan=2|[[AV]]
 
|-  
 
|-  
|{{SeaplaneFighter}}{{SeaplaneFighter}}
+
|{{LandingCraft}}{{LandingCraft}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
|This setup is used when taking SSV for air support.
+
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
|}
+
*4-slot AVs can also either take a 2nd anti-ground rocket, a midget sub, or a seaplane fighter in their last slot.
</tabber>
  −
 
  −
=Seaplane Tender ([[AV]])=
  −
<tabber>
  −
|-|Standard Combat=
  −
{|class="wikitable" width=100%
  −
!width=15%|Equipment
  −
!Notes
   
|-
 
|-
| {{SPB}} {{SPB}} {{Minisub}}
+
| {{YellowGun}} {{YellowGun}} {{LandingCraft}} {{Amphibious Tank}}
| This is the most basic combat setup for most seaplane tenders. Provides maximum potential opening damage.<br>AV that can't equip {{Minisub}} or [[Kamoi Kai]] can swap for an extra {{SPB}}. 4-slot AVs can take an extra {{SPB}}.<br>
+
| {{TextGlow|'''Double Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
Seaplane bombers may be replaced with fighters if more airpower is needed.
+
*{{YellowGun}} are recommended instead of {{RedGunMedium}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]".<br>This setup is for 4 slots AV to utilize the "Nuke" with a "Night DA".
 
|-
 
|-
| {{SeaplaneFighter}} {{SeaplaneFighter}} {{SeaplaneFighter}}
+
!colspan=2|[[LHA]]
| Fighter Mule. Used to maximize the AV's fighter power. 4 slots AVs can take an extra {{SeaplaneFighter}}
+
|-
 +
|{{LandingCraft}}{{LandingCraft}}{{Amphibious Tank}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}<br/>{{AntiGroundArtillery}}{{LandingCraft}}{{LandingCraft}}{{Amphibious Tank}}
 +
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 +
*LHAs can carry some of the strongest 4 slots nuke configurations.
 +
|-
 +
|{{LandingCraft}}{{LandingCraft}}{{Amphibious Tank}}{{Amphibious Tank}}+{{LandingCraft}}<br>{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{LandingCraft}}
 +
|{{TextGlow|'''Mega-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Shinshuu Maru Kai]] only.
 +
*Uses Shinshuu Maru's unique ability to carry a {{Equipment/Link|Soukoutei (Armored Boat Class)}} in her [[RE]] to further improve the LHA setup.
 +
*The other Landing Craft should be the {{Equipment/Link|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)}} for optimum effectiveness.
 
|-  
 
|-  
| {{RedGunMedium}} {{RedGunMedium}} {{SPB}} {{Minisub}}<br>{{SPB}} {{SPB}} {{RedGunMedium}} {{RedGunMedium}}
+
|{{Landing Forces}}{{Landing Forces}}{{Amphibious Tank}}
| This setup is for 4 slots AV. The seaplane bombers give a decent airstrike and allow to perform [[Artillery Spotting]] with the double guns.
+
|{{TextGlow|'''Omega-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[No.101 Transport Ship Kai]] only.
*{{RedGunMedium}} may be replaced by {{YellowGun}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]", and some {{SPB}} may be replaced by {{SeaplaneFighter}} for air power, to the detriment of [[Artillery Spotting]].
+
*Uses LST's unique ability to carry {{Landing Forces}} [[Landing Force]]s.
 +
|-
 +
| {{YellowGun}} {{YellowGun}} {{LandingCraft}} {{Amphibious Tank}}
 +
| {{TextGlow|'''Double Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 +
*{{YellowGun}} are recommended instead of {{RedGunMedium}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]".<br>This setup is to utilize the "Nuke" with a "Night DA".
 
|}
 
|}
   −
|-|Anti-Installation=
+
 
 +
 
 +
=Anti-PT=
 +
 
 
{|class="wikitable" width=100%
 
{|class="wikitable" width=100%
 
!width=12%|Equipment
 
!width=12%|Equipment
 
!Notes
 
!Notes
 
|-
 
|-
| {{Amphibious Tank}} {{LandingCraft}} {{AntiGroundArtillery}}
+
| {{GreenGunDP}}{{GreenGunDP}}+{{GreenGunMG}}/{{SurfaceShipPersonnel}}
| Basic anti-installation nuke setup for all AV. 4 slot AV can add another {{AntiGroundArtillery}} to increase firepower further.
+
| The combination of equipment greatly negates the accuracy penalty and increases the damage potential, almost guaranteeing one hit kills. It does mean that the destroyer's combat effectiveness is reduced against other targets. Therefore, it is highly recommended to use Reinforcement Expansions to fit the {{GreenGunMG}} so that another main gun can be used to maintain double attacks.
|-
+
When applicable, the use of {{IconText|{{Landing Craft}}|Armed}} armed boats can further improve the effectiveness of the setup.
| {{YellowGun}} {{YellowGun}} {{LandingCraft}} {{Amphibious Tank}}
  −
| {{YellowGun}} are recommended instead of {{RedGunMedium}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]".<br>This setup is for 4 slots AV to utilize the "Nuke" with a "Night DA".
   
|}
 
|}
</tabber>
     −
=[[Auxiliary Ships]] (Aux)=
+
 
Most of the other Auxiliary ships are not combat-focused, and so their set-ups are heavily dependent on special mechanics, or can serve for "stat mulling" such as fighter mulling.
+
=Exhautic Setups=
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
    
=Equipment Selection=
 
=Equipment Selection=
42,784

edits