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{|class="wikitable" style="text-align:center; margin:auto"
 
{|class="wikitable" style="text-align:center; margin:auto"
!Form!!Common name!!Damage Modifier!!Chance!!Chance with {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}}
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!Form!!Common name!!Damage Modifier!!Chance!!Chance with {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|link=C6N|text=Saiun}}
 
|-
 
|-
 
|Crossing the T ('''{{color|green|Advantage}}''')<br>{{Nihongo|T字戦有利|''T Ji-sen Yuuri''}}
 
|Crossing the T ('''{{color|green|Advantage}}''')<br>{{Nihongo|T字戦有利|''T Ji-sen Yuuri''}}
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** The exception are [[ASW]] and some [[Special Attacks]].
 
** The exception are [[ASW]] and some [[Special Attacks]].
 
* [[Night Battle]] and [[Aerial Combat]] are '''not affected by engagement'''.
 
* [[Night Battle]] and [[Aerial Combat]] are '''not affected by engagement'''.
* Equipping a {{YellowPlane}}{{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} will override {{color|red|'''Red T'''}} engagements and turn them into '''Head-on''' engagements instead.
+
* Equipping a {{YellowPlane}}{{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|link=C6N|text=Saiun}} will override {{color|red|'''Red T'''}} engagements and turn them into '''Head-on''' engagements instead.
 
** This mechanic does not work if the Saiun is in a zero plane slot or on "air nodes".
 
** This mechanic does not work if the Saiun is in a zero plane slot or on "air nodes".
 
** It can be useful to not take a Saiun in order to get more Red T, as it can also hamper the enemy from damaging the fleet.
 
** It can be useful to not take a Saiun in order to get more Red T, as it can also hamper the enemy from damaging the fleet.
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