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− | <font color = "red">'''VERSION 3.0'''</font> | + | <font color = "red">'''VERSION 3.1'''</font> |
| ==General== | | ==General== |
| [[File:MFB_Ranking_Meme.png|thumb|center]] | | [[File:MFB_Ranking_Meme.png|thumb|center]] |
| Looking for a ranking comp that is efficient? I guess this blog can help you pick one.<br/> | | Looking for a ranking comp that is efficient? I guess this blog can help you pick one.<br/> |
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− | <div align="center">
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− | '''Table record for Hashirajima and Brunei server'''
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− | {| class = "wikitable" style="text-align: center;"
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− | !Server
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− | !T500 Record
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− | !T100 Record
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− | |-
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− | |Brunei
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− | |'''4152''' (6/2023)
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− | |'''5308''' (6/2023)
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− | |-
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− | |Hashi
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− | |<font color="red">'''5212'''</font> (6/2023)
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− | |<font color="red">'''5906'''</font> (6/2023)
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− | |}
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− | </div>
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| | | |
| ==Efficiency Summary== | | ==Efficiency Summary== |
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| All the simulations are done with 50K samples. Probability variance might cause the rate to be a little off, but eventually they will end up at the expected value in the table with more samples. | | All the simulations are done with 50K samples. Probability variance might cause the rate to be a little off, but eventually they will end up at the expected value in the table with more samples. |
| *To test the comp in the simulator yourself, please do as the following: | | *To test the comp in the simulator yourself, please do as the following: |
− | **Step 1. Download the kcsim file provided in the external link of any comp in the '''Map & Comp''' column. | + | **Step 1. Download the kcsim file provided in the external link of any comp in the [[File:SortieButtonOn.png|170px]] column. |
| **Step 2. Go to KC simulator site [https://kc3kai.github.io/kancolle-replay/simulator.html], select '''Save/Load Simulator Backup'''. | | **Step 2. Go to KC simulator site [https://kc3kai.github.io/kancolle-replay/simulator.html], select '''Save/Load Simulator Backup'''. |
| **Step 3. A dialog box will pop up, select '''Choose File''', navigate to the kcsim file you just downloaded and open it. | | **Step 3. A dialog box will pop up, select '''Choose File''', navigate to the kcsim file you just downloaded and open it. |
| **Step 4. Select '''Import All (Refresh page)''' to load it up. | | **Step 4. Select '''Import All (Refresh page)''' to load it up. |
| *To see the details of equipment setup without downloading the file, please check out the second tab, '''Comp setup, routing and Misc. Notes'''. | | *To see the details of equipment setup without downloading the file, please check out the second tab, '''Comp setup, routing and Misc. Notes'''. |
− | Also, <font color="blue">'''''please check out [https://docs.google.com/spreadsheets/d/e/2PACX-1vS8foAhKvObtP4lkiySl-MI29S4-oEO2awbMj2ErK19DDkzxltGSbjjb7Ndt4gWCNE6Rg7miR2AuwhF/pubhtml?gid=1579626598&single=true the following spreadsheet] as well to see more comps for other maps'''''. ''They are not listed here due to being inefficient in some ways, but they may be great if you are looking for some specific stuffs in those maps (i.e farming {{ShipLink|Maruyu}} in 4-5 or DE in 7-4, etc) beside farming for the ranking point''.</font>
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| <br/> | | <br/> |
| <tabber> | | <tabber> |
| |-|Compositions and Stats= | | |-|Compositions and Stats= |
− | {| class = "wikitable" style="text-align: center;" | + | {| class = "wikitable sortable" style="text-align: center;" |
− | !colspan="9"style="background-color: #AAAAAA"|'''Color code: <font color="lime">Outstanding</font> > <font color="yellow">Good</font> > Average > <font color="red">Bad</font>''' <br/> | + | !colspan="12"style="background-color: #AAAAAA"|'''Color code: <font color="lime">Outstanding</font> > <font color="yellow">Good</font> > Average > <font color="red">Bad</font>''' <br/> |
− | '''''Row covered with <font color="red">red</font> border denotes old ranking map in KC Phase 1 (Before August 2018).'''''
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| |- | | |- |
− | !style="width:200px;"|Map & Comp | + | !style="width:200px;" rowspan=2|[[File:SortieButtonOn.png|170px]] |
− | !Morale Drain | + | !rowspan=2|[[File:Battle Card Status Medium Fatigue Face.png|17px]] |
− | !Boss Sunk / Victory Rate <ref name="Boss Sunk">Boss sunk and victory rate are based on scenario where all the shipgirls are full HP & 49 morale, unless stated otherwise.</ref><ref name="Resource Consumption">The rate, average resource and bucket cost might vary depending on the player. This is a rough estimation based on the status of my shipgirl level and equipment. In most cases, this won't make much difference however.</ref> | + | !rowspan=2|Victory Rate <ref name="Boss Sunk">Victory rate is based on scenario where all the shipgirls are full HP & 49 morale, unless stated otherwise.</ref><ref name="Resource Consumption">The rate, average resource and bucket cost might vary depending on the player. This is a rough estimation based on the status of my shipgirl level and equipment. In most cases, this won't make much difference however.</ref> |
− | !Retreat Rate <ref name="Resource Consumption"/> | + | !rowspan=2|Retreat Rate <ref name="Resource Consumption"/> |
− | !Average Resource per run <ref name="Resource Consumption"/> | + | !colspan=4|Average Resource per run <ref name="Resource Consumption"/> |
− | !Average Bucket per run <ref name="Resource Consumption"/> | + | !rowspan=2|Average {{IR}} per run <ref name="Resource Consumption"/> |
− | !Ranking Points per run (per 100 runs) <ref name="S-Rank">Assuming S rank all nodes. Also, this is point gained per run (or 100 runs), not per hour, it might not reflect the real amount of point that can be earned in an hour.</ref> <ref name="100 Runs">Ranking point gained per 100 runs (shown in the parentheses) is calculated as '''ranking point gained per run X victory rate X 100'''. This also includes retreat, where the ranking point gained is considered lost as they are insignificant (i.e for map 6-3, it's 2.18 x 95.6% x 100 = 208.41 points per 100 runs).</ref> | + | !rowspan=2|{{Item/Icon|Ranking Point Reward|size=20px}} per run (per 100 runs) <ref name="S-Rank">Assuming S rank all nodes. Also, this is point gained per run (or 100 runs), not per hour, it might not reflect the real amount of point that can be earned in an hour.</ref> <ref name="100 Runs">Ranking point gained per 100 runs (shown in the parentheses) is calculated as '''ranking point gained per run X victory rate X 100'''. This also includes retreat, where the ranking point gained is considered lost as they are insignificant (i.e for map 6-3, it's 2.18 x 95.6% x 100 = 208.41 points per 100 runs).</ref> |
− | !Rpt gained per resource used ratio (Efficiency Index) <ref name="rptprsr">This is calculated as '''ranking point gained per run / sum of fuel ammo steel and bauxite used per run'''. This column also displays number in '''10E-3''' unit to avoid leading zeroes. To get the correct value, you need to multiply it with 10<sup>-3</sup>.</ref> | + | !rowspan=2|{{Item/Icon|Ranking Point Reward|size=20px}} gained per resource used ratio (Efficiency Index) <ref name="rptprsr">This is calculated as '''ranking point gained per run / sum of fuel ammo steel and bauxite used per run'''. This column also displays number in '''10E-3''' unit to avoid leading zeroes. To get the correct value, you need to multiply it with 10<sup>-3</sup>.</ref> |
− | !Notes | + | !rowspan=2|Notes |
| + | |- |
| + | !{{Fuel}} |
| + | !{{Ammo}} |
| + | !{{Steel}} |
| + | !{{Bauxite}} |
| |- | | |- |
− | |'''[[3-2]] <br> 1CL 5DD'''<br>'''1CL 4DD 1AO'''<br>Fast+ fleet, 4 radar [https://drive.google.com/file/d/1afnaPX2DpS9TDSt4eSAoJT4_MTC7OG9J/view?usp=sharing] | + | |'''[[3-2]] <br> 1CL 5DD'''<br>Fast+ fleet, 4 radars [https://drive.google.com/file/d/1afnaPX2DpS9TDSt4eSAoJT4_MTC7OG9J/view?usp=sharing] |
| |style="background-color: #FF0000"|<font color="white">High</font> | | |style="background-color: #FF0000"|<font color="white">High</font> |
− | |style="background-color: #FFFF00"|98.6% / 98.7% | + | |style="background-color: #00FF00"|99.5% |
− | |style="background-color: #FFFF00"|1.3% | + | |style="background-color: #00FF00"|0.5% |
− | |style="background-color: #FFFF00"|50{{Fuel}}<ref name="Maelstrom"/></font><br>57{{Ammo}}<br>17{{Steel}}<br>0{{Bauxite}} | + | |style="background-color: #FFFF00"|55 <ref name="Maelstrom"/> |
− | |style="background-color: #FFFF00"|0.21 {{IR}} | + | |style="background-color: #FFFF00"|60 |
| + | |style="background-color: #FFFF00"|12 |
| + | |style="background-color: #FFFF00"|0 |
| + | |style="background-color: #00FF00"|0.1 |
| |style="background-color: #FF0000"|<font color="white">1.3 ('''128.31''')</font> | | |style="background-color: #FF0000"|<font color="white">1.3 ('''128.31''')</font> |
− | |style="background-color: #FFFF00"|10.483 | + | |style="background-color: #FFFF00"|10.236 |
| |style="text-align: left"| | | |style="text-align: left"| |
| #<font color="green">'''One of the fastest ways to get ranking point.'''</font> | | #<font color="green">'''One of the fastest ways to get ranking point.'''</font> |
| # Boss node always contains transport ship to hunt so this map can be a great way to do <font color="green">'''weekly transport'''</font>. The tradeoff is you can't really spam it much due to the high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill. | | # Boss node always contains transport ship to hunt so this map can be a great way to do <font color="green">'''weekly transport'''</font>. The tradeoff is you can't really spam it much due to the high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill. |
− | # The simulator assumes you will always lose fuel due to a maelstrom on the way. See <font color = "red">'''Note'''<ref name="Maelstrom">The simulator assumes 100% you will hit the maelstrom, therefore you will always lose fuel supply upon reaching the boss node. This doesn't affect the rate, however. The only thing it changes is the slight difference in fuel consumption which is around 10 fuel. | + | # The simulator assumes you will always lose fuel due to a maelstrom on the way. See <font color = "red">'''Note''' <ref name="Maelstrom">The simulator assumes 100% you will hit the maelstrom, therefore you will always lose fuel supply upon reaching the boss node. This doesn't affect the rate, however. The only thing it changes is the slight difference in fuel consumption which is around 10 fuel. |
− | *The amount of fuel loss is based on the number of radar carriers your fleet has. The comp provided here has 4 radars on 4 ships, which only causes you to lose 12.6% fuel. For details of how much fuel you will lose, you can check JP wikiwiki of KC community where their 3-2 page has this line in the composition list: '''電探0:-28%, 電探1:-21%, 電探2:-16.8%, 電探3:-14%, 電探4:-12.6%, 電探5:-11.76%, 電探6:-11.2%'''. The kanji means radar carrier and the number represents how many radar carriers you have. For example, if you have 3, you will lose only 14%, likewise, if you have 4, you will lose 12.6%.</ref></font> below for details. | + | *The amount of fuel loss is based on the number of radar carriers your fleet has. The comp provided here has 4 radars on 4 ships, which only causes you to lose 12.6% fuel. For details of how much fuel you will lose, it is calculated as the following: '''電探0:-28%, 電探1:-21%, 電探2:-16.8%, 電探3:-14%, 電探4:-12.6%, 電探5:-11.76%, 電探6:-11.2%'''. The kanji means radar carrier and the number represents how many radar carriers you have. For example, if you have 3, you will lose only 14%, likewise, if you have 4, you will lose 12.6%.</ref></font> below for details.''<br/><br/> |
− | # {{EquipmentLink|Arctic Camouflage (+ Arctic Equipment)}} are used in the comp, but as of August 2022, the simulator still treats it as a normal bulge that gives 2 armor. In reality, however, this bulge gives '''3 extra armor (Not visible in the game) when used in northern world maps (World 3) along with some extra post-cap evasion'''. This boost isn't exactly proved with precise numbers yet, but assuming it is true, it will give a better rate than the currently shown one in the table.
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− | # {{ShipLink|Yamashio Maru}} with dive bomber can also replace one of the DDs to achieve similar result. If she is also <font color="green">'''175, the entire fleet will perform better in a long run'''</font> (Gained a little more clear rate).
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− | ##If the player does '''not''' care about {{ShipLink|Shimakaze}} drop and her {{EquipmentLink|Type 22 Surface Radar}}, S rank can be ignored and '''night battle won't be necessary''' as there are no chance of C/D rank at the boss node after day battle is completed. Assuming no night battle triggered, the fleet with '''AO {{ShipLink|Yamashio Maru}} will have a better chance of gaining a victory''' here.
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− | ##Keep in mind having <font color="red">'''AO with planes will increase the time spent for each sortie'''</font>, as each battle will have extra 10 seconds of animation due to the detection and airstrike phase.''<br/><br/>
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| |- | | |- |
| |'''[[3-4]] <br> 2CL 1CAV 3DD''' [https://drive.google.com/file/d/1W98AjithecpTo2J8W9Rt0f8pT9vXpMgQ/view?usp=sharing] | | |'''[[3-4]] <br> 2CL 1CAV 3DD''' [https://drive.google.com/file/d/1W98AjithecpTo2J8W9Rt0f8pT9vXpMgQ/view?usp=sharing] |
| |style="background-color: #FF0000"|<font color="white">High</font> | | |style="background-color: #FF0000"|<font color="white">High</font> |
− | |95.7% / 96.1% | + | |97% <ref name="Note63BRank"/> |
− | |3.9% | + | |3% |
− | |127 {{Fuel}}<ref name="noteFuel34">3-4 node D causes fuel loss as of following: '''電探0:-30%, 電探1:-22.5%, 電探2:-18%, 電探3:-15%, 電探4:-13.5%, 電探5:-12.6%, 電探6:-12%'''</ref><br>84{{Ammo}}<br>101{{Steel}}<br>5{{Bauxite}} | + | |126 <ref name="noteFuel34">3-4 node D causes fuel loss as of following: '''電探0:-30%, 電探1:-22.5%, 電探2:-18%, 電探3:-15%, 電探4:-13.5%, 電探5:-12.6%, 電探6:-12%'''</ref> |
− | |style="background-color: #FF0000"|<font color="white">1.58</font> {{IR}} | + | |78 |
− | |style="background-color: #00FF00"|2.43 ('''233.52''') | + | |94 |
− | |7.665 | + | |9 |
| + | |style="background-color: #FF0000"|<font color="white">1.37</font> <ref name="Note63BRank"/> |
| + | |style="background-color: #00FF00"|2.43 ('''235.71''') |
| + | |7.915 |
| |style="text-align: left"| | | |style="text-align: left"| |
| # '''<font color="green">Alternative option for 3-4 ranking, one of the best and fastest ways to gain a large amount of point.</font>''' | | # '''<font color="green">Alternative option for 3-4 ranking, one of the best and fastest ways to gain a large amount of point.</font>''' |
| # CAV flagship is set to be '''85 morale''' as she is likely to score MVP throughout the run. You can even achieve better result by swapping the flagship between CAV and CL, keeping the sparkle for them. | | # CAV flagship is set to be '''85 morale''' as she is likely to score MVP throughout the run. You can even achieve better result by swapping the flagship between CAV and CL, keeping the sparkle for them. |
− | # Bringing 4 radars on 4 ships will cause your fleet to lose only '''13.5%''' fuel. For more details of how much fuel you will lose, see <font color="red">'''Note'''<ref name="noteFuel34"/></font>. | + | # Bringing 4 radars on 4 ships will cause your fleet to lose only '''13.5%''' fuel. For more details of how much fuel you will lose, see <font color="red">'''Note''' <ref name="noteFuel34"/></font>.<br/><br/> |
− | # Like 3-2, {{EquipmentLink|Arctic Camouflage (+ Arctic Equipment)}} can be considered on DDs. This bulge gives '''3 extra armor (Not visible in the game) when used in northern world maps (World 3) along with some extra post-cap evasion''' (assuming it is proven), thus it might give a better rate than the currently shown one in the table.<br/><br/>
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| |- | | |- |
− | |'''[[4-4]] <br> 3CVL 1CL 2DD''' <br> 5 OASW [https://drive.google.com/file/d/12B5rpeVLs2OfIJRatBlRR0IY1F-DUI7z/view?usp=sharing] | + | |'''[[4-4]] <br> 3CVL 1CL 2DE''' <br> 5 OASW, 2 '''non-Kai''' DE [https://drive.google.com/file/d/12B5rpeVLs2OfIJRatBlRR0IY1F-DUI7z/view?usp=sharing] |
| |Medium | | |Medium |
− | |97.3% / 97.4% | + | |style="background-color: #FFFF00"|98.2% <ref name="Note63BRank"/> |
− | |2.6% | + | |style="background-color: #FFFF00"|1.8% |
− | |150{{Fuel}}<br>120{{Ammo}}<br>53{{Steel}}<br>40{{Bauxite}} | + | |157 |
− | |0.53 {{IR}}
| + | |121 |
− | |1.99 ('''193.82''') | + | |45 |
− | |5.482 | + | |45 |
| + | |style="background-color: #FFFF00"|0.19 <ref name="Note63BRank"/> <ref name="44dock">Assumes you will '''never''' bucket DEs. The simulator also ignores any bucket usage if the damaged (less than 50% HP) shipgirl has less than 1 hour of repairing (only possible for DEs in this case).</ref> |
| + | |1.99 ('''195.41''') |
| + | |5.407 |
| |style="text-align: left"| | | |style="text-align: left"| |
| + | # <font color="red">'''DE must be non-Kai (Have less than 10 HP and have at least 2 equipment slots)'''</font> to abuse the overkill protection mechanic. Such DE <font color="blue">'''has the highest chance to trigger it'''</font> with the <font color="blue">'''least chance'''</font> of ending up at <font color="red">'''heavily damaged'''</font> state, which helps increase passing rate. |
| + | # When using such DE, you don't need to bucket them. Just repair them in the dock and swap them for another DEs if they are damaged. Assuming '''DE lv is less than 99, she would always have less than an hour of repairing'''. This helps reduce bucket usage. <ref name="44dock"/> |
| # CVL with slot equals or less than 17 is preferred as they can't be shot down under AS+ fighter phase. | | # CVL with slot equals or less than 17 is preferred as they can't be shot down under AS+ fighter phase. |
| # <font color="green">'''Great map for leveling ship due to new ship EXP boost at the boss node.'''</font>''<br/><br/> | | # <font color="green">'''Great map for leveling ship due to new ship EXP boost at the boss node.'''</font>''<br/><br/> |
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| |'''[[4-5]] <br> 2 SS''' <br> Fast+ fleet [https://drive.google.com/file/d/1KMWJg_SsOYnBu8QyVhoIQ1DgmLfGIlrO/view?usp=sharing] | | |'''[[4-5]] <br> 2 SS''' <br> Fast+ fleet [https://drive.google.com/file/d/1KMWJg_SsOYnBu8QyVhoIQ1DgmLfGIlrO/view?usp=sharing] |
| |style="background-color: #FF0000"|<font color="white">High</font> | | |style="background-color: #FF0000"|<font color="white">High</font> |
− | |style="background-color: #FF0000"|<font color="white">0% / 70.5%</font> | + | |style="background-color: #FF0000"|<font color="white">70.5%</font><ref name="Note45B">Can only get B rank at best.</ref> |
| |style="background-color: #FF0000"|<font color="white">22.4%</font> | | |style="background-color: #FF0000"|<font color="white">22.4%</font> |
− | |style="background-color: #00FF00"|24{{Fuel}}<br>14{{Ammo}}<br>16{{Steel}}<br>0{{Bauxite}} | + | |style="background-color: #00FF00"|24 |
− | |1.31 {{IR}} | + | |style="background-color: #00FF00"|14 |
− | |1.91 ('''134.65''') | + | |style="background-color: #00FF00"|16 |
| + | |style="background-color: #00FF00"|0 |
| + | |1.31 |
| + | |1.91<ref name="Note45RP">Assumes D rank preboss and B rank at the boss node, which gives '''2900 - 200 x 0.8 = 2740 HQ EXP''', or '''1.91''' ranking point.</ref> ('''134.65''') |
| |style="background-color: #00FF00"|'''35.37''' | | |style="background-color: #00FF00"|'''35.37''' |
| |style="text-align: left"| | | |style="text-align: left"| |
| #<font color="red">'''Requires Fast+ submarine-only fleet'''.</font> As of January 2024, {{ShipLink|I-201/Kai}} and {{ShipLink|I-203/Kai}} are the only ones who can achieve '''Fast+'''. | | #<font color="red">'''Requires Fast+ submarine-only fleet'''.</font> As of January 2024, {{ShipLink|I-201/Kai}} and {{ShipLink|I-203/Kai}} are the only ones who can achieve '''Fast+'''. |
| # <font color="green">'''Cheapest map to do weekly world 4 quest.'''</font> | | # <font color="green">'''Cheapest map to do weekly world 4 quest.'''</font> |
− | # <font color="red">'''However, the map MUST BE LOCKED in the FINAL FORM to make enemy DDs disappear at the boss node, which will lock you out of {{ShipLink|Maruyu}} farming'''</font>. But on the bright side, without enemy DD presence, the enemy ASWs are very weak, where they have little to no chance to sink your <font color="red">'''heavily damaged'''</font> non-flagship submarine, so you can advance after node H with <font color="red">'''heavily damaged'''</font> non-flagship submarine and no harm will be done to them. | + | # <font color="red">'''However, the map MUST BE LOCKED in the FINAL FORM to make enemy DDs disappear at the boss node, which will lock you out of {{ShipLink|Maruyu}} farming</font>'''. But on the bright side, without enemy DD presence, the enemy ASWs are very weak, where they have little to no chance to sink your <font color="red">'''heavily damaged'''</font> non-flagship submarine, so you can advance after node H with <font color="red">'''heavily damaged'''</font> non-flagship submarine and no harm will be done to them. |
| #Keep in mind they have <font color="red">'''LITTLE TO NO CHANCE'''</font> to sink your submarine, '''NOT''' impossible. There is an actually '''0.2%''' chance your submarine can die, or 2 out of 1000 runs. | | #Keep in mind they have <font color="red">'''LITTLE TO NO CHANCE'''</font> to sink your submarine, '''NOT''' impossible. There is an actually '''0.2%''' chance your submarine can die, or 2 out of 1000 runs. |
| #For practical purposes, it is recommended that this comp/strategy is to be used in parallel with other ranking maps. As an example, one may run [[7-1]] as their main ranking map and occasionally sortie this composition as soon as the submarines are repaired, effectively making this strategy '''bucket-free'''.<br/><br/> | | #For practical purposes, it is recommended that this comp/strategy is to be used in parallel with other ranking maps. As an example, one may run [[7-1]] as their main ranking map and occasionally sortie this composition as soon as the submarines are repaired, effectively making this strategy '''bucket-free'''.<br/><br/> |
− | |- style="border: 3px solid red" | + | <!--|- style="border: 3px solid red" |
| |'''[[5-4]] <br/> 1CL 3DD 2CLT''' <br/> ETSCF fleet [https://drive.google.com/file/d/1_W8LV-O6rE08E_rNTWPHAiVgDxAfp98N/view?usp=sharing] | | |'''[[5-4]] <br/> 1CL 3DD 2CLT''' <br/> ETSCF fleet [https://drive.google.com/file/d/1_W8LV-O6rE08E_rNTWPHAiVgDxAfp98N/view?usp=sharing] |
| |Medium | | |Medium |
− | |style="background-color: #FFFF00"|98% / 98.2% | + | |style="background-color: #FFFF00"|98.2% |
| |style="background-color: #FFFF00"|1.8% | | |style="background-color: #FFFF00"|1.8% |
− | |126{{Fuel}}<br>116{{Ammo}}<br>96{{Steel}}<br>6{{Bauxite}} | + | |126 |
− | |style="background-color: #FF0000"|<font color="white">1.53 </font>{{IR}} | + | |116 |
| + | |96 |
| + | |6 |
| + | |style="background-color: #FF0000"|<font color="white">1.53 </font> |
| |style="background-color: #00FF00"|2.55 ('''250.41''') | | |style="background-color: #00FF00"|2.55 ('''250.41''') |
| |7.412 | | |7.412 |
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| #Keep in mind that due to being in a slot with very low capacity, the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}} will <font color="red">'''almost always be completely shot down'''</font>, thus losing the proficiency. | | #Keep in mind that due to being in a slot with very low capacity, the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}} will <font color="red">'''almost always be completely shot down'''</font>, thus losing the proficiency. |
| #For some reasons, if you approach the boss node from south route once the map is cleared, {{Enemy/Link|Heavy Cruiser Ne-Class/Elite|text='''CA Ne-Class'''}} comp will never appear (Dev oversight or historical reference?)<br/><br/> | | #For some reasons, if you approach the boss node from south route once the map is cleared, {{Enemy/Link|Heavy Cruiser Ne-Class/Elite|text='''CA Ne-Class'''}} comp will never appear (Dev oversight or historical reference?)<br/><br/> |
| + | --> |
| |- | | |- |
− | |'''[[6-3]] <br> 1CL 4DD 1AV''' <br><font color="purple">'''B-D route'''</font> [https://drive.google.com/file/d/1RuSd7ouBTVsLu4MIiH38gjrkl74kHbBm/view?usp=sharing] | + | |'''[[6-3]] <br> 1CL 4DD 1AV''' <br> [https://drive.google.com/file/d/1MV_kEXOJYWTrSHElR25J9dlhM8d9WuCh/view?usp=sharing] |
| |Medium | | |Medium |
− | |style="background-color: #FFFF00"|57.3% / 97.9% <ref name="Note63BRank">The simulator assumes you would only advance to night battle if you '''DID NOT''' get at least a '''B Rank''' at the end of the day battle. If you '''DID''', you would just stop fighting and go home. This explains the low rate of boss sunk and lower bucket usage. In general, unless you are looking for {{ShipLink|Unryuu}}, it's not worth getting the S rank, B rank is enough to get the materials from the earlier air recon resource nodes.</ref> | + | |97.5% <ref name="Note63BRank">The simulator assumes you would only advance to night battle if you '''DID NOT''' get at least a '''B Rank''' at the end of the day battle. If you '''DID''', you would just stop fighting and go home. This explains the lower bucket usage. In general, unless you are looking for rare drops, it's not worth getting the S rank, B rank is enough.</ref> |
− | |style="background-color: #FFFF00"|2%
| + | |2.4% |
− | |138{{Fuel}}<br>98 <ref name="Note63ResNode">The air recon resource node can also give a great amount of ammo and bauxite depending on the player luck. If they managed to roll those, the amount of resource spent will be much less, or in some cases, they may even gain more ammo and bauxite. Therefore, the efficiency index of map 6-3 on average is higher than the number shown here.</ref>{{Ammo}}<br>113{{Steel}}<br>9 <ref name="Note63ResNode"/>{{Bauxite}} | + | |112 |
− | |style="background-color: #FF0000"|<font color="white">1.86</font> {{IR}} <ref name="Note63BRank"/> | + | |75 <ref name="Note63ResNode">The air recon resource node can give a small amount of ammo and bauxite depending on the player luck. If they managed to roll those, the amount of resource spent will be less. Therefore, in practice, the efficiency index of map 6-3 on average can be higher than the number shown here, as this number assumes you never gained any ammo or bauxite during the sortie.</ref> |
− | |2.31 ('''226.14''') <ref name="Note63Point">2.31 point per run is considered to be good usually, but as the comp shown here has to fight 4 battles, combined with more time spent from the node selection and air recon resource node mechanics, one run can take up to 5-6 minutes, which means lower point gained per hour.</ref> | + | |100 |
− | |6.452 <ref name="Note63ResNode"/> | + | |3 <ref name="Note63ResNode"/> |
| + | |style="background-color: #FF0000"|<font color="white">1.38</font> <ref name="Note63BRank"/> |
| + | |style="background-color: #FFFF00"|2.18 ('''212.55''') |
| + | |7.517 <ref name="Note63ResNode"/> |
| |style="text-align: left"| | | |style="text-align: left"| |
− | # '''<font color="red">Not recommended in general unless the player really needs devmat and can afford exchanging bucket for devmat.</font>''' | + | #{{ShipLink|Mikuma Kai Ni Toku|text=Mikuma}} is set to be '''85 morale''' as she is likely to score MVP throughout the run.'' |
− | #Despite 4 battles total, there is <font color="green">'''no ammo penalty at the boss node'''</font>, as node B is treated as a submarine node. However, '''16% of the times there will be surface enemies only instead''', but this won't affect the node consumption still, it will always be '''8% fuel 0% ammo no matter what'''.
| + | #If the player prefers farming {{DM}} via the air recon node, {{ShipLink|Nisshin A|text=Nisshin}} can be used as an AV with full SPB loadout. This will secure GS for air recon node G and H, and <font color="green">'''both of these nodes combined can yield up to 8 {{DM}}'''</font> if the player is lucky (Still requires at least a victory at the boss node to obtain though). |
− | #With the new enemy fleet preview system introduced, '''you can see whether it is surface enemies only or submarine only in this node before fighting''' (<u>By clicking the flagship shipgirl CG twice on the formation selection screen to hide both her and the formation UI, and then click the node you are currently at</u>). You can then select the formation accordingly to fight them (<font color="purple">'''Line Ahead if surface, Line Abreast if submarines'''</font>).
| + | #Keep in mind that without a proper combat-oriented AV like {{ShipLink|Mikuma Kai Ni Toku|text=Mikuma}}, the victory rate may decrease.''<br/><br/> |
− | # {{Ship/Link|Yahagi Kai Ni B|text=Yahagi}} and {{ShipLink|Nisshin A|text=Nisshin}} (The opening torpedo ones) are set to be '''85 morale''' as they are likely to score MVP throughout the run.'' | |
− | # 3 SPB and 1 recon are used to secure GS for air recon node G and H. <font color="green">'''Both of these nodes combined can yield up to 8 {{DM}}'''</font> if the player is lucky (Still requires at least a victory at the boss node to obtain though).''<br/><br/>
| |
| |- | | |- |
| |'''[[7-1]] <br> 1CL 4DD''' <br> Damegami RE [https://drive.google.com/file/d/1DnPGwy7-8ux4sDKAAXvI3NLXP6eizdA2/view?usp=sharing] | | |'''[[7-1]] <br> 1CL 4DD''' <br> Damegami RE [https://drive.google.com/file/d/1DnPGwy7-8ux4sDKAAXvI3NLXP6eizdA2/view?usp=sharing] |
| |Medium | | |Medium |
− | |style="background-color: #00FF00"|99.8% / 99.8% | + | |style="background-color: #00FF00"|99.8% |
| |style="background-color: #00FF00"|0.2% | | |style="background-color: #00FF00"|0.2% |
− | |style="background-color: #00FF00"|47{{Fuel}}<br>46{{Ammo}}<br>7{{Steel}}<br>0{{Bauxite}} | + | |style="background-color: #00FF00"|32 <ref name="71fuel">Node E gives 10-20 fuel (average 15), hence 47 - 15 = '''32'''.</ref> |
− | |style="background-color: #00FF00"|0.08 {{IR}} | + | |style="background-color: #00FF00"|46 |
| + | |style="background-color: #00FF00"|7 |
| + | |style="background-color: #00FF00"|0 |
| + | |style="background-color: #00FF00"|0.08 |
| |1.47 ('''146.7''') | | |1.47 ('''146.7''') |
| |style="background-color: #00FF00"|14.7 | | |style="background-color: #00FF00"|14.7 |
| |style="text-align: left"| | | |style="text-align: left"| |
| # Standard ranking fleet, '''<font color="green">default chosen by most of the players</font>'''. {{Ship/Link|Yahagi Kai Ni B|text=Yahagi}} (The CL) will maintain the sparkle overtime due to MVP control hence she is set to be '''85 morale''' in the simulator. On another hand, the flagship and the CL should have the weakest ASW while 3 other DDs should have strong ASW to keep the sparkle up throughout the run. | | # Standard ranking fleet, '''<font color="green">default chosen by most of the players</font>'''. {{Ship/Link|Yahagi Kai Ni B|text=Yahagi}} (The CL) will maintain the sparkle overtime due to MVP control hence she is set to be '''85 morale''' in the simulator. On another hand, the flagship and the CL should have the weakest ASW while 3 other DDs should have strong ASW to keep the sparkle up throughout the run. |
− | # Despite damegami in the RE, they will never be used <ref name="damegami71">There is actually an extremely small chance (around 0.01%, or 1 out of 10000 runs) that you will use it, the simulator rounded it down to 0 for some reasons.</ref>. They are there to allow you to advance to the boss node with no harm done. | + | # Despite damegami in the RE, they will never be used ('''Please also see <font color="red">Note</font> <ref name="damegami71">There is actually an extremely small chance (around 0.01%, or 1 out of 10000 runs) that you will use it, the simulator rounded it down to 0.</ref> below'''). They are there to allow you to advance to the boss node with no harm done.''<br/><br/> |
− | # Some players might dislike damegami strategy however, they also require RE which many players might not have to enable this option.''<br/><br/>
| |
− | |-
| |
− | |style="text-align: left" colspan=9|<references/>
| |
| |} | | |} |
| + | <references/> |
| |-|Comp Setup, Routing & Misc. Notes= | | |-|Comp Setup, Routing & Misc. Notes= |
| <div align="center">'''Map information''' | | <div align="center">'''Map information''' |
Line 179: |
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| ! | | ! |
| |- | | |- |
− | |rowspan="2"|[[3-4]]
| + | |[[3-4]] |
− | |rowspan="2"|[[File:World 3 3-4 Map.png|300px|thumb]]
| + | |[[File:World 3 3-4 Map.png|300px|thumb]] |
− | |style="opacity:0.5"|[[File:MFB_RC34.png|300px|thumb]]
| |
− | |style="opacity:0.5"|{{MapRoute|A|red|C|red|E|green|G|red|P|red}}<br>Surface: 3<br>Boss: 1<br>Resource: 1
| |
− | |style="opacity:0.5"|168 for AS+
| |
− | !
| |
− | |style="opacity:0.5; text-align: left"|{{LineAhead}}
| |
− | |style="opacity:0.5; text-align: left"|Node E gives 25-150 {{Bauxite}} (random amount between every 5 increment)
| |
− | *Drum: +1.5
| |
− | *DLC: +2
| |
− | |-
| |
| |[[File:MFB_RC34_2N.png|300px|thumb]] | | |[[File:MFB_RC34_2N.png|300px|thumb]] |
| |{{MapRoute|D|violet|H|red|P|red}}<br>Surface: 1<br>Boss: 1<br>Maelstrom: 1 | | |{{MapRoute|D|violet|H|red|P|red}}<br>Surface: 1<br>Boss: 1<br>Maelstrom: 1 |
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Line 198: |
| ! | | ! |
| |- | | |- |
− | |[[5-4]] | + | |[[4-5]] |
| + | |[[File:World 4 4-5 Map.png|300px|thumb]] |
| + | |[[File:MFB 45 sub.png|300px|thumb]] |
| + | |{{MapRoute|D|red|H|red|T|red}}<br>Surface: 1<br>Submarine: 1<br>Boss: 1 |
| + | ! |
| + | ! |
| + | ! |
| + | |style="text-align: left"|<font color="red">'''FINAL FORM ONLY'''</font> |
| + | |- |
| + | <!--|[[5-4]] |
| |[[File:World 5 5-4 Map.png|300px|thumb]] | | |[[File:World 5 5-4 Map.png|300px|thumb]] |
| |[[File:MFB_RC54.png|300px|thumb]] | | |[[File:MFB_RC54.png|300px|thumb]] |
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| |style="text-align: left"|{{Echelon}} H <br> {{LineAhead}} Other | | |style="text-align: left"|{{Echelon}} H <br> {{LineAhead}} Other |
| |style="text-align: left"|<font color="red">Boss node is fixed to the comp consisting of {{Enemy/Link|Light Cruiser Tsu-Class Elite|text='''CL Tsu-Class'''}} and {{Enemy/Link|Destroyer Ro-Class Late Model|text='''DD Ro-Class'''}} once the map is cleared and you approach the boss node from south route.</font> | | |style="text-align: left"|<font color="red">Boss node is fixed to the comp consisting of {{Enemy/Link|Light Cruiser Tsu-Class Elite|text='''CL Tsu-Class'''}} and {{Enemy/Link|Destroyer Ro-Class Late Model|text='''DD Ro-Class'''}} once the map is cleared and you approach the boss node from south route.</font> |
− | |- | + | |- --> |
| |[[6-3]] | | |[[6-3]] |
| |[[File:World 6 6-3 Map.png|300px|thumb]] | | |[[File:World 6 6-3 Map.png|300px|thumb]] |
| |[[File:MFB_RC63.png|300px|thumb]] | | |[[File:MFB_RC63.png|300px|thumb]] |
− | |{{MapRoute|B|red|D|red|E|red|G|green|H|green|J|red}}<br>Surface: 2<br>Submarine: 1<br>Boss: 1<br>Resource: 2 | + | |{{MapRoute|C|red|E|red|G|green|H|green|J|red}}<br>Surface: 1<br>Submarine: 1<br>Boss: 1<br>Resource: 2 |
| ! | | ! |
| |Cn3 38 | | |Cn3 38 |
− | |style="text-align: left"|{{LineAbreast}} if B-Node has submarines <br> {{LineAhead}} Otherwise, also for all other nodes. | + | |style="text-align: left"|{{LineAbreast}} C <br> {{LineAhead}} Other |
| |style="text-align: left"|Air recon nodes G and H give one of the following resources each: | | |style="text-align: left"|Air recon nodes G and H give one of the following resources each: |
| *Normal Success: | | *Normal Success: |
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| | | |
| ==Managing quarterly sortie quests ranking points== | | ==Managing quarterly sortie quests ranking points== |
− | Credit to '''Savara#7576''' (discord). This is one of the recommended strategies to shoot ranking cannons. | + | Credit to '''Savara, Ink20'''. This is one of the recommended strategies to shoot ranking cannons. |
| <br/><br/>As of current, there are 7 quarterly quests giving ranking points, known as cannon. A total of '''2050''' point can be obtained by completing all of those. | | <br/><br/>As of current, there are 7 quarterly quests giving ranking points, known as cannon. A total of '''2050''' point can be obtained by completing all of those. |
| <br/>The following is the list of quarterly sortie quests. '''Bold''' indicates cannon quests | | <br/>The following is the list of quarterly sortie quests. '''Bold''' indicates cannon quests |
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| # Bucket used | | # Bucket used |
| # Whether the fleet detecting enemy using seaplane, or having air power. | | # Whether the fleet detecting enemy using seaplane, or having air power. |
| + | |
| + | =See Also= |
| + | {{Help}} |