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<onlyinclude>{{Smoke}} '''[[Smoke Generator]]s''' can be used in combat to deploy a smoke screen.
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<tabber>
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|-|Generality=
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[[File:Deployed smoke large.png|thumb|220px|Example of a large smoke deployed.]]
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*There are 3 smoke screen sizes, being '''Small < Medium < Large.
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**The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3.
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*It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
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**This effect can be partially bypassed by using radars (both sides).
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*The effect will last for the day battle, even so the animation will fade before the battle's end.
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<br><br><br><br><br><br><br><br>
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|-|Activation requirements=
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[[File:Smoke Button.png|thumb|220px|Smoke activation button next to the Formation ones.]]
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*If equipped, it can be activated with a specific button when [[Fleet Preview|selecting the formation]].
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**It can be activated multiple times per sortie until it triggers, '''being triggerable once''', in day battle only.
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*It cannot be activated in [[Exercises]] in the current implementation.
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*The trigger rate is not 100% and depends on the fleet's flagship's luck {{Luck}}, as well as the amount and type of Smoke Generators used.
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**For combined fleets, it is the luck of the main flagship.
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**The size of the triggered smoke screen depends on how many smoke generators are used.
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*It will only trigger at the beginning of the [[Shelling]] phase.
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<br><br><br>
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|-|Trigger Rate=
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[[File:Smoke Size.png|thumb|220px|The 3 different smoke size]]
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*The trigger rate depends on:
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**The number of "Smoke Generators" in the fleet
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**The flagship {{Luck}} '''Luck''' (secretary for [[Combined Fleet]]s).
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*Regarding the equipment:
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** Each {{Equipment/Link|Smoke Generator (Smoke Screen)}} counts as 1,
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** Each {{Equipment/Link|Smoke Generator Kai (Smoke Screen)}} counts as 2.
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*There is no formula yet, but a measure of trigger rate can be found here: [https://docs.google.com/spreadsheets/d/1I_HMplw81mR7g9_jUKRmI7ylhlhKkuvGKtrpj3DJ9zo/edit#gid=0|here].
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*It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used.
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<br><br><br><br><br><br>
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|-|Accuracy Effect=
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*The smoke gives an [[Accuracy]] malus to both fleets when used:
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**{{Color|red|Please note that these are initial estimations and are subject to change.}}
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** It is currently unknown if the airstrike accuracy is affected by the smoke.
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** Some modifiers are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap).
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** There are some inconsistencies between "old" and "new" enemies.
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** Having a ([[Surface Radar|surface ?]]) [[radar]] equipped reduces the smoke effect for both fleets, but only for the shelling phase.
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{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
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!colspan=5|<math>\text{Mod}_\text{smoke}</math><ref>https://twitter.com/Divinity_123/status/1707331554228195746</ref>
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|-
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!colspan=5|Day Shelling
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|-
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!Fleet!!Radar Equipped!!Type 1!!Type 2!!Type 3
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|-
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|rowspan=2|Allied
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|No||< 0.3||<0.33||<0.37
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|-
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|Yes||0.35||0.25||< 0.37
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|-
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|rowspan=2|Enemy
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|No||< 0.69||< 0.7||<0.7
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|-
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|Yes||0.91||0.83||0.75
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|-
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!colspan=5|Torpedo Phase
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|-
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!colspan=2|Fleet!!Type 1!!Type 2!!Type 3
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|-
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|colspan=2|Allied||0.45||0.42||0.42
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|-
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|colspan=2|Enemy||0.7||0.6||0.5
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|-
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!colspan=5|ASW
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|-
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|colspan=2|Allied||colspan=3; rowspan=2|0.25
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|-
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|colspan=2|Enemy
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|}
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<references/>
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|-|AA Effect=
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*[[AA#Proportional and Fixed shootdowns|AA]] effects:
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**The smoke affects the allied shootdown but not the enemy shootdown.
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**No fixed shootdown above 2 has been observed under a smoke.
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**The guaranteed shootdown does not seem to be affected.
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**A modifier to the '''Adjusted AA''' is suspected but there is not enough data to confirm it.
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* The [[Smoke]] reduce the [[Anti-Air Rocket Barrage]] trigger rate either directly or by reducing the '''Adjusted AA'''.
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</tabber></onlyinclude>
 
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