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**This effect can be partially bypassed by using radars (both sides).
 
**This effect can be partially bypassed by using radars (both sides).
 
*The effect will last for the day battle, even so the animation will fade before the battle's end.
 
*The effect will last for the day battle, even so the animation will fade before the battle's end.
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|-|Activation requirements=
 
|-|Activation requirements=
 
[[File:Smoke Button.png|thumb|220px|Smoke activation button next to the Formation ones.]]
 
[[File:Smoke Button.png|thumb|220px|Smoke activation button next to the Formation ones.]]
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**The size of the triggered smoke screen depends on how many smoke generators are used.
 
**The size of the triggered smoke screen depends on how many smoke generators are used.
 
*It will only trigger at the beginning of the [[Shelling]] phase.
 
*It will only trigger at the beginning of the [[Shelling]] phase.
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|-|Trigger Rate=
 
|-|Trigger Rate=
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*There is no formula yet, but a measure of trigger rate can be found here: [https://docs.google.com/spreadsheets/d/1I_HMplw81mR7g9_jUKRmI7ylhlhKkuvGKtrpj3DJ9zo/edit#gid=0|here].
 
*There is no formula yet, but a measure of trigger rate can be found here: [https://docs.google.com/spreadsheets/d/1I_HMplw81mR7g9_jUKRmI7ylhlhKkuvGKtrpj3DJ9zo/edit#gid=0|here].
 
*It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used.
 
*It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used.
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|-|Accuracy Effect=
 
|-|Accuracy Effect=
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