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| !Colspan=5|Combined Fleet<ref>https://twitter.com/Divinity_123/status/1470001784009773057</ref> | | !Colspan=5|Combined Fleet<ref>https://twitter.com/Divinity_123/status/1470001784009773057</ref> |
| |- | | |- |
− | |Combined Fleet Cruising Formation 1||?||?||1.25||? | + | |Combined Fleet Cruising Formation 1||0.9||?||1.25||? |
| |- | | |- |
| |Combined Fleet Cruising Formation 2||1.0||1.0||?||0.9 | | |Combined Fleet Cruising Formation 2||1.0||1.0||?||0.9 |
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| |} | | |} |
| | | |
− | *<math>\text{Mod}_\text{smoke}</math> is an accuracy malus when {{Smoke}} [[smoke|Smoke Generators]] are used. | + | *<math>\text{Mod}_\text{smoke}</math> is an accuracy malus when {{Smoke}} [[Smoke Generator]]s are used. |
− | **{{Color|red|Pleas note that these are a first estimation and are subject to change.}} | + | **{{Color|red|Please note that these are initial estimations and are subject to change.}} |
− | ** Some modifier are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap). | + | ** It is currently unknown if the airstrike accuracy is affected by the smoke. |
− | ** There are some inconsistency between old enemy and new enemy. | + | ** Some modifiers are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap). |
− | **Having a radar equiped reduce the smoke effect but only for the shelling phase. | + | ** There are some inconsistencies between "old" and "new" enemies. |
| + | ** Having a ([[Surface Radar|surface ?]]) [[radar]] equipped reduces the smoke effect for both fleets, but only for the shelling phase. |
| {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center" | | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center" |
| !colspan=5|<math>\text{Mod}_\text{smoke}</math><ref>https://twitter.com/Divinity_123/status/1707331554228195746</ref> | | !colspan=5|<math>\text{Mod}_\text{smoke}</math><ref>https://twitter.com/Divinity_123/status/1707331554228195746</ref> |
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| !colspan=5|Day Shelling | | !colspan=5|Day Shelling |
| |- | | |- |
− | !Fleet!!Radar Equiped!!Type 1!!Type 2!!Type 3 | + | !Fleet!!Radar Equipped!!Type 1!!Type 2!!Type 3 |
| |- | | |- |
| |rowspan=2|Allied | | |rowspan=2|Allied |
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| !colspan=5|ASW | | !colspan=5|ASW |
| |- | | |- |
− | |colspan=2|Allied||colspan=3; rowspan=2|0.25 | + | |colspan=2|Allied||colspan=3|0.25 |
| |- | | |- |
− | |colspan=2|Enemy | + | |colspan=2|Enemy||colspan=3|~1.0?<ref>https://twitter.com/about6833/status/1658101370430574592</ref> |
| |} | | |} |
− |
| |
| | | |
| ;Notes | | ;Notes |
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| * Evasion term can be '''negative''' with the fuel penalty. | | * Evasion term can be '''negative''' with the fuel penalty. |
| * The speed of the fleet is supposed to play a role in evasion. Currently, said increase is either nonexistent or too small to test, | | * The speed of the fleet is supposed to play a role in evasion. Currently, said increase is either nonexistent or too small to test, |
| + | * {{SubmarineRadar}} [[Submarine Equipment]] provide an evasion bonus to submarines against [[ASW]] attacks (around 1.2), |
| * Using {{Supplies}} {{EquipmentLink|Underway Replenishment}} is a way to mitigate fuel penalties, | | * Using {{Supplies}} {{EquipmentLink|Underway Replenishment}} is a way to mitigate fuel penalties, |
| * Because of the evasion cap, trying to increase evasion above 65 has negligible effects, | | * Because of the evasion cap, trying to increase evasion above 65 has negligible effects, |
| * As most ships are capable of reaching 65 {{Evasion}}, trying to increase evasion using pre-cap means has little to no effect, this includes: | | * As most ships are capable of reaching 65 {{Evasion}}, trying to increase evasion using pre-cap means has little to no effect, this includes: |
| ** Increasing the {{Evasion}} (e.g. with boilers, even if improved), | | ** Increasing the {{Evasion}} (e.g. with boilers, even if improved), |
− | ** [[Modernization#Luck Modernization|Luckmodding]] {{Luck}}, | + | ** [[Luckmod]]ding {{Luck}}, |
| ** Choosing a weaker formation with an evasion bonus (except for [[Vanguard]]). | | ** Choosing a weaker formation with an evasion bonus (except for [[Vanguard]]). |
− | * Historical evasion exists but is not always measured due to the limited-time nature of events. | + | * [[Events]] often have "historical evasion bonuses" alongside other historical bonuses, but are not always measured due to their limited-time nature. |
| | | |
| ='''Special Cases'''= | | ='''Special Cases'''= |