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| | nameen= Begin The Preparations To "Build The Air Base"! | | | nameen= Begin The Preparations To "Build The Air Base"! |
| | text= Air Base Quest: | | | text= Air Base Quest: |
− | | req= Scrap 2 [[Drum]]s, and prepare 1 [[Construction Corps]], 1 200 fuel, and 3 000 bauxite. | + | | req= Scrap 2 [[Drum Canister]]s, and prepare 1 [[Construction Corps]], 1 200 fuel, and 3 000 bauxite. |
| | main= [[File:LBAS reward.png|250px|World 6 LBAS|link=LBAS]]<br>'''[[LBAS|World 6 LBAS]]'''<br>Also opens [[6-5]] if [[6-4]] is already cleared | | | main= [[File:LBAS reward.png|250px|World 6 LBAS|link=LBAS]]<br>'''[[LBAS|World 6 LBAS]]'''<br>Also opens [[6-5]] if [[6-4]] is already cleared |
| | notes= Resources and item are consumed upon completion. | | | notes= Resources and item are consumed upon completion. |
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| | | |
| The resupply costs are: | | The resupply costs are: |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{Fuel} = 3 \times \text{Plane}</math> |
| + | <math>\text{Baux} = 5 \times \text{Plane}</math> |
| + | |} |
| | | |
− | <math>\text{Fuel} = 3 \times \text{Plane}</math>
| |
− |
| |
− | <math>\text{Baux} = 5 \times \text{Plane}</math>
| |
| *<math>\text{Plane}</math> is the number of planes missing from the total count. | | *<math>\text{Plane}</math> is the number of planes missing from the total count. |
| | | |
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| | | |
| The effective range of an LBAS is given by: | | The effective range of an LBAS is given by: |
− | | + | {{Formula|Title=LBAS Range Formula |
− | <math>\text{Range}_\text{LBAS} = \text{Range}_\text{min} + \text{min} \Big( 3 \text{ ; } \biggl[ \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min}} \biggr] \Big)</math>
| + | |Math=\text{Range}_\text{LBAS} = \text{Range}_\text{min} + \text{min} \Big( 3 \text{ ; } \biggl[ \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min} } \biggr] \Big) |
− | | + | |Var=<math>\text{Range}_\text{min}</math> is the minimum range of planes in the base. |
− | With:
| |
− | * <math>\text{Range}_\text{min}</math> is the minimum range of planes in the base.
| |
| * <math>\text{Range}_\text{max}</math> is the maximum range of "Recons" ({{YellowPlane}}/{{Large Recon}}/{{Land-Based Recon}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}) in the base. | | * <math>\text{Range}_\text{max}</math> is the maximum range of "Recons" ({{YellowPlane}}/{{Large Recon}}/{{Land-Based Recon}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}) in the base. |
| **<math>= \text{Range}_\text{min}</math> if no recon is present in the base. | | **<math>= \text{Range}_\text{min}</math> if no recon is present in the base. |
| * Value between <math>[ \ ]</math> is rounded up or down to the nearest integer. | | * Value between <math>[ \ ]</math> is rounded up or down to the nearest integer. |
| + | |Notes= |
| + | }} |
| | | |
| Each LBAS ranges in a group are managed independently, so "range extenders" may be needed on multiple bases in some situations. | | Each LBAS ranges in a group are managed independently, so "range extenders" may be needed on multiple bases in some situations. |
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| | | | | |
| {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | |valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{boss} \times_\downarrow \text{Mod}_\text{crit}</math> | + | |valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{balloon} \times_\downarrow \text{Mod}_\text{crit}</math> |
| |} | | |} |
| | | |
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| * <math>\text{Mod}_\text{historical}</math> being the [[event]] historical bonuses. | | * <math>\text{Mod}_\text{historical}</math> being the [[event]] historical bonuses. |
| * <math>\text{Mod}_\text{boss}</math> a bonus when attacking certain Princess and Demon-type enemies. The multiplier is chosen randomly between two values. The chance is roughly 50%. | | * <math>\text{Mod}_\text{boss}</math> a bonus when attacking certain Princess and Demon-type enemies. The multiplier is chosen randomly between two values. The chance is roughly 50%. |
− |
| |
| {|class="wikitable mw-collapsible mw-collapsed" | | {|class="wikitable mw-collapsible mw-collapsed" |
| !colspan=3|<math>\text{Mod}_\text{boss}</math><ref>https://twitter.com/Divinity_123/status/1659942254671216642</ref> | | !colspan=3|<math>\text{Mod}_\text{boss}</math><ref>https://twitter.com/Divinity_123/status/1659942254671216642</ref> |
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| |- | | |- |
| |{{Enemy/Link|Aircraft Carrier Princess B|text=CV Hime B (2105-2108)}} ||1 ||1 | | |{{Enemy/Link|Aircraft Carrier Princess B|text=CV Hime B (2105-2108)}} ||1 ||1 |
| + | |} |
| + | |
| + | * <math>\text{Mod}_\text{balloon}</math> being the effect of the deployed {{Balloon}} [[Barrage Balloon]]s on both side: |
| + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center" |
| + | !colspan=4|Balloon Effects |
| + | |- |
| + | !{{Balloon}} |
| + | !1!!2!!3 |
| + | |- |
| + | !colspan=4|Allied LBAS Damage |
| + | |- |
| + | !Allied balloons [https://twitter.com/yukicacoon/status/1697883339125055914?s=20] |
| + | |1.02||1.04||1.06 |
| + | |- |
| + | !Enemy balloons [https://twitter.com/yukicacoon/status/1702010314001367150] |
| + | |0.95||0.90||0.85 |
| |} | | |} |
| | | |
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| | | | | |
| {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | |valign="center"| <math>\text{Atk}_\text{pre-cap} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \bigg\rfloor</math> | + | |valign="center"| <math>\text{Atk}_\text{pre-cap} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR} \bigg\rfloor</math> |
| |} | | |} |
| | | |
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| | | | | |
| {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | |valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times {\color{tomato}\text{Mod}_\text{Inst}} \times_\downarrow \text{Mod}_\text{crit}</math> | + | |valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{balloon} \times {\color{tomato}\text{Mod}_\text{Inst}} \times_\downarrow \text{Mod}_\text{crit}</math> |
| |} | | |} |
| | | |
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| | | | | |
| {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | |valign="center"| <math>\text{Atk}_\text{pre-cap} = \Big\lfloor \left( \big( \text{ASW} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \times \text{Mod}_\text{ASW} \Big\rfloor </math> | + | |valign="center"| <math>\text{Atk}_\text{pre-cap} = \Big\lfloor \left( \big( \text{ASW} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \times \text{Mod}_\text{ASW} \times \text{Mod}_\text{LBR} \Big\rfloor </math> |
| |} | | |} |
| ;With | | ;With |
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| | | | | |
| {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | |valign="center"| <math>\text{Atk}_\text{post-cap} = \bigg\lfloor\text{Atk}_\text{cap} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{LBR}</math> | + | |valign="center"| <math>\text{Atk}_\text{post-cap} = \bigg\lfloor\text{Atk}_\text{cap} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB}</math> |
| |} | | |} |
| | | |
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| |176.4 | | |176.4 |
| |rowspan=2| -1 against DD<br>+1 against CL | | |rowspan=2| -1 against DD<br>+1 against CL |
− | |rowspan=6|'''Missile''' animation | + | |rowspan=7|'''Missile''' animation |
| |- | | |- |
| |(F)BB(V),CV(L/B) | | |(F)BB(V),CV(L/B) |
Line 453: |
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| |<math>\text{Mod}_\text{Sp1} = \sim1.15</math> | | |<math>\text{Mod}_\text{Sp1} = \sim1.15</math> |
| |196.2 | | |196.2 |
− | |rowspan=2| -?? against DD<br>+?? against CL | + | |rowspan=2| +1 against CL<ref>[https://twitter.com/yukicacoon/status/1720787149342269528]</ref> |
| |- | | |- |
| |(F)BB(V),CV(L/B) | | |(F)BB(V),CV(L/B) |
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| |165.6 | | |165.6 |
| |- | | |- |
− | !{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}} | + | !{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}<ref>[https://twitter.com/yukicacoon/status/1431853861094842373]</ref> |
| |DD | | |DD |
− | |<math>\text{Mod}_\text{Sp3} = 1.10</math> | + | |<math>\text{Mod}_\text{Sp1} = 1.10</math> |
− | |156.6 | + | |153 |
| |rowspan=2|0 | | |rowspan=2|0 |
| |- | | |- |
Line 507: |
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| | +0? | | | +0? |
| |} | | |} |
| + | ''Alternative table: [https://twitter.com/hiryuuteitoku/status/1740873876073255351] |
| <references/> | | <references/> |
| | | |
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| There is a flat cost associated with LBAS sorties. This is separate from the [[Land-Based_Air_Squadron#Resupply|resupply]] costs detailed above. | | There is a flat cost associated with LBAS sorties. This is separate from the [[Land-Based_Air_Squadron#Resupply|resupply]] costs detailed above. |
| | | |
− | '''[[:Category:Land Based Bombers|LB Bombers]]:''' | + | '''[[Land Based Bomber|LB Bombers]]: |
− | *<math>\text{Fuel} = \lceil \text{Plane Count} \times 1.5 \rceil</math> | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | *<math>\text{Ammo} = \lfloor\text{Plane Count} \times 0.7\rfloor</math> | + | |valign="center"| |
| + | *<math>\text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.5 \rceil</math> |
| + | *<math>\text{Ammo} = \lfloor \text{Plane}_\text{Count} \times 0.7\rfloor</math> |
| + | |} |
| | | |
− | '''Other Planes:''' | + | '''Other Planes: |
− | *<math>\text{Fuel} = \lceil \text{Plane Count} \times 1.0 \rceil</math> | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | *<math>\text{Ammo} = \lceil \text{Plane Count} \times 0.6 \rceil</math> | + | |valign="center"| |
| + | *<math>\text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.0 \rceil</math> |
| + | *<math>\text{Ammo} = \lceil \text{Plane}_\text{Count} \times 0.6 \rceil</math> |
| + | |} |
| | | |
− | With: | + | ;With |
− | * <math>\text{Plane Count}</math> the remaining planes in the slot. | + | * <math>\text{Plane}_\text{Count}</math> the current planes count in the slot. |
| | | |
− | '''Notes:'''
| + | ;Notes |
| * This cost is calculated '''per squadron'''. | | * This cost is calculated '''per squadron'''. |
| ** Empty slots do not cost anything. | | ** Empty slots do not cost anything. |
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| | | |
| ===Superfortress Air-Raid Sequence=== | | ===Superfortress Air-Raid Sequence=== |
− | [[file:LBAS_new_raid_guide.jpg|thumb|right|The location of the first bomber indicates the timing of when to press the button]]
| + | On E-5 of the [[Winter 2022 Event]], a special interception mechanic was added, including the only "Quick Time Event" (QTE) in the game so far. |
− | A special air-raid performed by Abyssal's '''[[Abyssal Sky Super Fortress|Superfortress]] ([[Abyssal Sky Super Fortress Kai|Kai]])''' on certain maps.
| + | *''See [[Superfortress Air-Raid Sequence]] for more details. |
− | | |
− | '''Unlike previous mechanics in the game, this mechanic is a "Quick Time Event" (QTE), and requires '''monitoring and timing of releasing the LBASs to successfully intercept the enemy air-raid by pressing a button at the right time.'''
| |
− | * This means that the player is required to pay attention while the fleet is on the map screen.
| |
− | * This air raid will occur at random at any given point during sorties on relevant maps and may even sometimes not happen at all.
| |
− | | |
− | Those raids are "night attacks", so when it happens, the screen turns darker and searchlights animation is played before enemy bombers appear.
| |
− | * 1 to 3 abyssal bombers will fly toward the land base point, and a button will appear on screen: | |
− | * When this button is pressed during the QTE, the exact moment it is clicked on directly affects the amount of defending land bases that can participate in air-raid combat.
| |
− | ** No LBAS will be able to appear if this button is not pressed at all, no matter how many land bases are set to '''Air Defense'''.
| |
− | ** Pressing the button '''before 2.5 seconds or after 3 seconds''' after it appears will result in fewer (1~2) land bases appearing to provide defense.
| |
− | ** Pressing between 2.5 s and 3 s will result in maximal 3 land bases appearing to provide defense, depending on how many defense bases are set.
| |
− | ** While there is no visual indicator given, the best result may be achieved when the first bomber reaches the area marked on the picture to the right.
| |
− | * Superfortress Air-Raid Sequences consist of waves of abyssal bombers appearing with:
| |
− | ** 1 wave in Casual and Easy,
| |
− | ** 2 waves in Medium,
| |
− | ** 3 waves in Hard.
| |
− | ** When multiple waves occur (Medium/Hard), plane losses of abyssal bombers will be reset for every wave, but losses of player's LBAS will '''NOT''' be reset.
| |
− | ** Therefore, map unlocks requiring air superiority can be fulfilled with the result of any wave, mostly the 1st wave, that can differ from the result of the final wave which is actually displayed in-game.
| |
− | * The LBAS group needs to be armed in '''"Air Defense"''' mode with planes that can provide "high altitude interceptions" or are armed with "diagonal upward guns" to be more effective against those bombers. Interception fighter power bonus formula is: <ref>Source: https://twitter.com/yukicacoon/status/1507242405841432576</ref>
| |
− | <math>\text{Bonus}_\text{Multiplier} = \biggl ( \text{A}_\text{Multiplier} + \text{B}_\text{Multiplier} + \text{C}_\text{Multiplier} \biggl ) \times \text{D}_\text{Multiplier} + \text{D}_\text{Flat}</math>
| |
− | | |
− | {|class="wikitable" style="text-align:center; margin:auto"
| |
− | !rowspan=2| Group
| |
− | !rowspan=2| Planes <ref>Dispite also having "diagonal upward guns", the {{EquipmentLink|Reppuu Kai (Prototype Carrier-based Model)}} do not have any bonus here.</ref>
| |
− | !colspan=8| Effects (Hard) <ref>On lower difficulties, different multipliers may be applied, being proportionally easier.</ref>
| |
− | |-
| |
− | ! planes
| |
− | | 0|| 1|| 2|| 3|| 4|| 5|| 6
| |
− | |-
| |
− | | A
| |
− | | {{QuestRewardEquip|Raiden}}{{QuestRewardEquip|Reppuu Kai}}{{QuestRewardEquip|Type 3 Fighter Hien (244th Air Combat Group)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu}}
| |
− | ! Multiplier
| |
− | | 0|| 0.07|| 0.14|| 0.21|| 0.28|| 0.35|| 0.42
| |
− | |-
| |
− | | B <ref>{{EquipmentLink|Shiden Kai (343 Air Group) 701st Fighter Squadron}} & {{EquipmentLink|Shiden Kai (343 Air Group) 407th Fighter Squadron}} untested yet.</ref>
| |
− | | {{QuestRewardEquip|Shiden Kai (343 Air Group) 301st Fighter Squadron}}{{QuestRewardEquip|Fw 190 D-9}}
| |
− | ! Multiplier
| |
− | | 0|| 0.11|| 0.14|| ?|| ?|| ?|| ?
| |
− | |-
| |
− | | C
| |
− | | {{QuestRewardEquip|Reppuu Kai (352 Air Group/Skilled)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu Model C}}{{QuestRewardEquip|Ki-96}}
| |
− | ! Multiplier
| |
− | | 0|| 0.177|| 0.287|| 0.397|| ?|| ?|| ?
| |
− | |-
| |
− | |rowspan=2| D
| |
− | |rowspan=2| {{QuestRewardEquip|Me 163B}}{{QuestRewardEquip|Prototype Shuusui}}{{QuestRewardEquip|Shuusui}}
| |
− | ! Multiplier
| |
− | | 0.5|| 0.95|| 1.0?|| 1.0|| 1.0|| ?|| ?
| |
− | |-
| |
− | ! Flat
| |
− | | 0.3|| 0.55|| 0.85|| 1.0|| 1.07|| 1.11|| ?
| |
− | |}
| |
− | <references/>
| |
| </div> | | </div> |
| | | |
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| ** Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap. | | ** Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap. |
| | | |
− | *In Rest mode, to recover from 0 to good moral (30), it takes: | + | *In Rest mode, to recover from 0 to good morale (30), it takes: |
| ** 12 min at Lv 0 | | ** 12 min at Lv 0 |
| ** 9 min at Lv 1+ | | ** 9 min at Lv 1+ |
| ** (1h30 in Sortie at Lv 0) | | ** (1h30 in Sortie at Lv 0) |
− | * The waiting time is greatly affected by the LBAS group's level (see [[Land-Based Air Squadron#Land_Base_Maintenance_menu|here]]). | + | * The waiting time is greatly affected by the LBAS group's level (see [[#Land Base Maintenance Menu|Land Base Maintenance menu]]). |
| </div> | | </div> |
| | | |
| =Morale= | | =Morale= |
− |
| |
| Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls. | | Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls. |
| | | |
| {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |
− | !Morale Value!!Indication | + | !Morale Value!!Indication!! <math>\text{Mod}_\text{morale}</math> |
| |- | | |- |
− | |30-46||No mark | + | |30-46||No mark||rowspan=2| 1.0 |
| |- | | |- |
| |20-29||style="color:orange"|'''Orange face''' | | |20-29||style="color:orange"|'''Orange face''' |
| |- | | |- |
− | |0-19||style="color:red"|'''Red face''' | + | |0-19||style="color:red"|'''Red face'''|| 0.8 |
| |} | | |} |
| | | |
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| ** The result of the battle does not change the morale loss. | | ** The result of the battle does not change the morale loss. |
| ** The distance of the node does not affect morale loss. | | ** The distance of the node does not affect morale loss. |
− | * Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see [[Land-Based_Air_Squadron#Land_Base_Maintenance_menu|Land Base Maintenance menu]]. | + | * Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see [[#Land Base Maintenance Menu|Land Base Maintenance menu]]. |
| ** Changing the mode before the 3 min timer is up will not change the amount recovered. | | ** Changing the mode before the 3 min timer is up will not change the amount recovered. |
| ** Morale recovery from 40 to 46 is +1 per 3 min no matter the mode. | | ** Morale recovery from 40 to 46 is +1 per 3 min no matter the mode. |
Line 1,065: |
Line 1,034: |
| |{{Equipment/Link|Ginga}}||13||234||9||149.4||149.4|| -||16 | | |{{Equipment/Link|Ginga}}||13||234||9||149.4||149.4|| -||16 |
| |- | | |- |
− | |{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}||4||72||5||36 ({{ToolTip|239.4|against DD}})||100.8|| -||28 | + | |{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}||4||72||5||36<br>({{ToolTip|239.4|against DD}})||100.8|| -||28 |
| |- | | |- |
| |{{Equipment/Link|Prototype Toukai}}||9||162||8||36||52.2||102.6 ~ 145.8||3 | | |{{Equipment/Link|Prototype Toukai}}||9||162||8||36||52.2||102.6 ~ 145.8||3 |
Line 1,073: |
Line 1,042: |
| |{{Equipment/Link|Do 17 Z-2}}||13||234||4||36||126|| -||11 | | |{{Equipment/Link|Do 17 Z-2}}||13||234||4||36||126|| -||11 |
| |- | | |- |
− | |{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}||15||270||4||142.2 ({{ToolTip|156.6|against DD}})||216|| -||20 | + | |{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}||15||270||4||142.2 ({{ToolTip|153|against DD}})||216|| -||20 |
| |- | | |- |
− | |{{Equipment/Link|Do 217 K-2 + Fritz-X}}||17||306||4||165.6 ({{ToolTip|225|against BB}})||232.2|| -||20 | + | |{{Equipment/Link|Do 217 K-2 + Fritz-X}}||17||306||4||165.6 ({{ToolTip|232.2|against BB}})||232.2|| -||20 |
| |- | | |- |
| |{{Equipment/Link|Type 4 Heavy Bomber Hiryuu}}||14||252||5||149.4||158.4|| -||24 | | |{{Equipment/Link|Type 4 Heavy Bomber Hiryuu}}||14||252||5||149.4||158.4|| -||24 |
Line 1,093: |
Line 1,062: |
| |{{Equipment/Link|Shinzan Kai}}||21||189||11||74||81|| -||11 | | |{{Equipment/Link|Shinzan Kai}}||21||189||11||74||81|| -||11 |
| |- | | |- |
− | |{{Equipment/Link|Ginga (Egusa Squadron)}}||13||234||7||158.4||158.4|| -||16 | + | |{{Equipment/Link|Ginga (Egusa Squadron)}}||13||234||8||158.4||158.4|| -||16 |
| |- | | |- |
| |{{Equipment/Link|Ki-102 B}}||9||162||4||126||190.8|| -||20 | | |{{Equipment/Link|Ki-102 B}}||9||162||4||126||190.8|| -||20 |
Line 1,105: |
Line 1,074: |
| |{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}||15||270||5||196.2||207|| -||24 | | |{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}||15||270||5||196.2||207|| -||24 |
| |- | | |- |
− | |{{Equipment/Link|Ginga (Skilled)}}||?||?||?||?||?||?||? | + | |{{Equipment/Link|Ginga (Skilled)}}||13||234||7||149.4||158.4|| -||16.2 |
| |} | | |} |
| | | |
Line 1,190: |
Line 1,159: |
| |{{Equipment/Link|Ki-96}}||10||180||3||72||106 | | |{{Equipment/Link|Ki-96}}||10||180||3||72||106 |
| |- | | |- |
− | |{{Equipment/Link|Me 262 A-1a/R1}}||??||??||??||??||?? | + | |{{Equipment/Link|Me 262 A-1a/R1}}||13||234||3||95||144 |
| |} | | |} |
| | | |
Line 1,708: |
Line 1,677: |
| |{{Equipment/Link|Loire 130M}}||9||162||3||-||3 | | |{{Equipment/Link|Loire 130M}}||9||162||3||-||3 |
| |- | | |- |
− | |{{Equipment/Link|Walrus}}||?||?||?||-||? | + | |{{Equipment/Link|Walrus}}||10||180||3||-||3 |
| |- | | |- |
− | |{{Equipment/Link|Sea Otter}}||?||?||?||-||? | + | |{{Equipment/Link|Sea Otter}}||11||198||4||-||3 |
| |} | | |} |
| | | |