Changes

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| Hard|| S x2 || A+ x3
 
| Hard|| S x2 || A+ x3
 
|-
 
|-
| Medium|| A+ x2||A+ x2  
+
| Medium|| A+ x2|| A+ x2
 
|-
 
|-
| Easy|| ?|| ?
+
| Easy|| A+ x2|| A+ x2
 
|-
 
|-
| Casual|| ?|| ?
+
| Casual|| A+ x2|| A+ x2
 
|}
 
|}
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* [[Striking Force Fleet]]: '''1(F)BB(V), 1CV(B/L), 0-1CA(V), 1CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
 
* [[Striking Force Fleet]]: '''1(F)BB(V), 1CV(B/L), 0-1CA(V), 1CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
 
* Route: {{MapRoute|1||A|blue|B|red|F|red|H|red}}
 
* Route: {{MapRoute|1||A|blue|B|red|F|red|H|red}}
 +
* Can consider using 1 ASW LBAS to {{MapRoute|B|red}} to increase the passing rate.
 +
** Only 1 LBAS is needed for {{MapRoute|H|red}}
 +
* LBAS Range = 7 to boss AP/AS = 234/516
    
==Phase 1.5 - Unlock the Boss Node==
 
==Phase 1.5 - Unlock the Boss Node==
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**Escort: '''1CA(V)/CL/CLT, 1CL, 2-4DD
 
**Escort: '''1CA(V)/CL/CLT, 1CL, 2-4DD
 
* Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue}}
 
* Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue}}
**It is impossible to only use 8 ships
+
**It is possible to only use 8 ships
**If using TCF, the additional DD that will be locked should be [[Landing Equipment]] capable so as to reuse them on E-7 Phase 4
+
**Here, the additional DD that will be locked should be [[Landing Equipment]] capable so as to reuse them on E-7 Phase 4
    
|-|Kuso TCF=
 
|-|Kuso TCF=
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**Escort: '''1CL, 3DD/DE
 
**Escort: '''1CL, 3DD/DE
 
* Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue}}
 
* Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue}}
**This is the lightest possible fleet and should utilize Lv1/worthless ships that can be sacrificed
+
**This is the lightest possible fleet and should utilize Lv1/worthless ships that can be sacrificed,
 
**It is recommended that 1 of these ships be intended for [[#Phase 3 - Boss]], to guarantee the [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] lock.
 
**It is recommended that 1 of these ships be intended for [[#Phase 3 - Boss]], to guarantee the [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] lock.
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Using a CTF is possible but:
 
Using a CTF is possible but:
 
*There is a '''max''' of 2CV(B), any more will begin at start point 2 and receive that lock
 
*There is a '''max''' of 2CV(B), any more will begin at start point 2 and receive that lock
*To prevent accidentally applying the wrong tag, it is recommended to pre-tag ships for (start 3)
+
*To prevent accidentally applying the wrong tag, it is recommended to pre-tag some ships on the [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] lock, using the previously mentioned methods.
**Fleet sample: 2(F)BB(V), 2CV(B), 2LHA/AV + 1AR/AO/[[Akitsushima]], 1LHA/AV, 1CA/CLT, 1CL, 2DD
+
*Fleet sample: 2(F)BB(V), 2CV(B), 2LHA/AV + 1AR/AO/[[Akitsushima]], 1LHA/AV, 1CA/CLT, 1CL, 2DD
 
**AR/AO/AV must be Kai or better remodel.
 
**AR/AO/AV must be Kai or better remodel.
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* CTF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 
* CTF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 
**Main: '''2(F)BB(V), 2CV(B), 1AV/LHA, 1LHA
 
**Main: '''2(F)BB(V), 2CV(B), 1AV/LHA, 1LHA
**Escort: '''1CL, 2-3DD, 2AV/AO/LHA
+
**Escort: '''1CL, 0-1CLT/1CA(V), 2-3DD, 2AV/AO/LHA
 
* Route: {{MapRoute|3||R|red|S|darkorange|T|pink|U|red|V|blue|Z|red}}
 
* Route: {{MapRoute|3||R|red|S|darkorange|T|pink|U|red|V|blue|Z|red}}
**1 of the auxiliaries must be [[Akitsushima Kai]]/AR/AO
      
*This is the most recommended fleet
 
*This is the most recommended fleet
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**Escort: '''1CL, 3DD, 1AO, 1AV
 
**Escort: '''1CL, 3DD, 1AO, 1AV
 
* Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue|Z|red}}
 
* Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue|Z|red}}
**1 of the auxiliaries must be [[Akitsushima Kai]]/AR/AO
      
|-|Light=
 
|-|Light=
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*LBAS range: 3
 
*LBAS range: 3
 
*The use of a [[Special Attack]] is highly advised.
 
*The use of a [[Special Attack]] is highly advised.
*It is possible to force the {{MapRoute|U|red|V|blue}} routing by using 4 AS/AV/AO/LHA/AR, with at least any 1 of [[Akitsushima Kai]]/AR/AO amongst them.
+
*It is possible to force the {{MapRoute|U|red|V|blue}} routing by using 4 "Aux" (AS/AV/AO/LHA/AR) at Kai+, with at least any 1 of [[Akitsushima Kai]]/AR/AO amongst them.
 
* {{MapRoute|V|lightblue}} is an '''[[Emergency Anchorage Repair]] node.
 
* {{MapRoute|V|lightblue}} is an '''[[Emergency Anchorage Repair]] node.
 
*[[PT boat]]s are present on the boss node, and require specific set-ups to be defeated:
 
*[[PT boat]]s are present on the boss node, and require specific set-ups to be defeated:
 
{{Anti-PT Imp Setups}}
 
{{Anti-PT Imp Setups}}
 +
*Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|S|darkorange}} can help in surviving it.
    
==Phase 3.5 - Debuff==
 
==Phase 3.5 - Debuff==
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! !! H!! C2!! Q!! W!! P!! LBAS
 
! !! H!! C2!! Q!! W!! P!! LBAS
 
|-
 
|-
| Hard|| A+|| A+|| A+|| A+ x2|| AS|| AS x2
+
| Hard|| A+|| A+|| A+|| A+ x2|| AS|| AS x3
 
|-
 
|-
| Medium|| 2 A+|| || A+||A+ 2x|| AS|| AS x2
+
| Medium|| A+|| -|| A+||A+ x2|| AS|| AS x2
 
|-
 
|-
| Easy|| ?|| ?|| ?|| ?|| ?|| ?
+
| Easy|| ?|| -|| ?|| ?|| ?|| ?
 
|-
 
|-
| Casual|| ?|| ?|| ?|| ?|| ?|| ?
+
| Casual|| ?|| -|| ?|| ?|| ?|| ?
 
|}
 
|}
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*STF seems the better choice over CTF: CTF has one more pre-boss Node and the escort fleet can easily be damaged since it will be the first to enter the battle in pre-boss nodes. Also STF enables special attacks which are also recommended.
 
*STF seems the better choice over CTF: CTF has one more pre-boss Node and the escort fleet can easily be damaged since it will be the first to enter the battle in pre-boss nodes. Also STF enables special attacks which are also recommended.
 
*Special gear should be landing tanks combined with guns - but Boss in Normal Mode already takes considerably enough damage from BBs with Type 1 AP-Shell and/or historical ships.
 
*Special gear should be landing tanks combined with guns - but Boss in Normal Mode already takes considerably enough damage from BBs with Type 1 AP-Shell and/or historical ships.
 +
 +
==Phase 3 - Boss==
 +
*For Normal Mode:
 +
*Light Auxilary fleet seems fine to chip the boss down with moderate use of ressources.
 +
*But for last dance, a more heavy fleet should be used, since the boss gains a lot of companions with high deff and high dmg output.
    
=YY's Guide=
 
=YY's Guide=
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