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They're distinguished by how many ships participate, there's a '''2-ship touch''' and a '''3-ship touch''':
 
They're distinguished by how many ships participate, there's a '''2-ship touch''' and a '''3-ship touch''':
   −
Devs also have stated that the touch helpers will be updated with relevant ship implementation{{cite}}. So far, only [[Maryland]] + [[Colorado]] and [[Kongou]] + [[Haruna]] have been added for the 3-ship touch. [[Jean Bart]], [[Massachusetts]], and [[Rodney]] have not yet been added as any touch helpers.
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Devs also have stated that the touch helpers will be updated with relevant ship implementation [https://twitter.com/KanColle_STAFF/status/1534456312054304769?s=20].
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*So far, only [[Maryland]] + [[Colorado]] and [[Kongou]] + [[Haruna]] have been added for the 3-ship touch. [[Jean Bart]], [[Massachusetts]], and [[Rodney]] have not yet been added as any touch helpers.
    
<div class="mw-collapsible {{{1}}}" |"mw-collapsible"}}><h3>Yamato-class 2-Ship Special Attack</h3>
 
<div class="mw-collapsible {{{1}}}" |"mw-collapsible"}}><h3>Yamato-class 2-Ship Special Attack</h3>
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** There must be no surface ship in the fleet sunk or [[Evacuation|evacuated]] via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|text=FCF}} during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.
 
** There must be no surface ship in the fleet sunk or [[Evacuation|evacuated]] via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|text=FCF}} during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.
   −
* In single fleet, {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} needs to be selected.
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* In single fleet, {{ToolTip|[[Echelon]]|[[File:Echelon.png]]}} needs to be selected.
* In a combined fleet, {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 4]]|[[File:Formation_4.png]]}} needs to be selected.
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* In a combined fleet, {{ToolTip|[[Cruising Formation 4]]|[[File:Formation_4.png]]}} needs to be selected.
 
* The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.
 
* The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.
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If triggered:
 
If triggered:
 
*The flagship will do '''a 1st & 2nd attack''',
 
*The flagship will do '''a 1st & 2nd attack''',
*The Helper will do '''a 3rd attack'''.
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*The Helper will do '''a 3rd attack''',
*Each attack targets a ship at random.
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*Each attack targets a ship at random,
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*If all enemies sunk, then touch stops early.
    
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
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| 2.63|| 3.31|| 2.63|| 3.18|| 2.39|| 2.65
 
| 2.63|| 3.31|| 2.63|| 3.18|| 2.39|| 2.65
 
|}
 
|}
The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
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*The modifiers are [[Damage Calculations|post-cap]] on day battle, and [[Damage Calculations|pre-cap]] on night battle.
*Only ships equipped with those equipment will get a bonus for their attack(s).
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*The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
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**Only ships equipped with those equipment will get a bonus for their attack(s).
    
|-|Cost=
 
|-|Cost=
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* Can be triggered even if artillery spotting fails to activate.
 
* Can be triggered even if artillery spotting fails to activate.
 
* Can only be activated '''once per sortie'''.
 
* Can only be activated '''once per sortie'''.
* Has a chance to trigger every time Yamato (Musashi if FS) takes a turn at shelling.  
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* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 
<references/>
 
<references/>
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** There must be no surface ship in the fleet sunk or [[Evacuation|evacuated]] via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|text=FCF}} during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.
 
** There must be no surface ship in the fleet sunk or [[Evacuation|evacuated]] via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|text=FCF}} during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.
   −
* In single fleet, {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} needs to be selected.
+
* In single fleet, {{ToolTip|[[Echelon]]|[[File:Echelon.png]]}} needs to be selected.
* In a combined fleet, {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 4]]|[[File:Formation_4.png]]}} needs to be selected.
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* In a combined fleet, {{ToolTip|[[Cruising Formation 4]]|[[File:Formation_4.png]]}} needs to be selected.
 
* The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.
 
* The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.
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*Yamato will do '''a 1st attack''',
 
*Yamato will do '''a 1st attack''',
 
*The 2nd ship will do '''a 2nd attack''',
 
*The 2nd ship will do '''a 2nd attack''',
*The 3rd ship will do '''a 3rd attack'''.
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*The 3rd ship will do '''a 3rd attack''',
*Each attack targets a ship at random.
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*Each attack targets a ship at random,
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*If all enemies sunk, then touch stops early.
    
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
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| 2.82|| 3.07|| 2.82|| 2.82|| 2.69|| 2.56
 
| 2.82|| 3.07|| 2.82|| 2.82|| 2.69|| 2.56
 
|}
 
|}
The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
+
*The modifiers are [[Damage Calculations|post-cap]] on day battle, and [[Damage Calculations|pre-cap]] on night battle.
*Only ships equipped with those equipment will get a bonus for their attack(s).
+
*The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
 +
**Only ships equipped with those equipment will get a bonus for their attack(s).
    
|-|Cost=
 
|-|Cost=
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