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| ==Branching Table== | | ==Branching Table== |
| {{MapBranchingTable | | {{MapBranchingTable |
− | |title = E-4 Branching Rules | + | |title = E-4 Branching Rules (Start Points) ▼/▲ |
− | |id = ??? | + | |id = 57-4a |
− | |order = ??? | + | |0 -> 1 = * Phase 1 & 2: Single / Striking Force Fleet |
− | |?? -> ?? = | + | * Phase 2.3+: Single fleet |
| + | * 1st Torpedo Squadron {{Shiplock|{{ROOTPAGENAME}} Tag 4}} only ('''Normal / Hard''') |
| + | |0 -> 2 = * Phase 2: Combined Fleet |
| + | * Phase 2.7+: CTF / TCF |
| + | * 1st Fleet {{Shiplock|{{ROOTPAGENAME}} Tag 6}} only ('''Normal / Hard''') |
| + | |0 -> 3 = * Phase 2.3+: Striking Force Fleet |
| + | * Phase 2.7+: STF |
| + | * 5th Fleet Main Force {{Shiplock|{{ROOTPAGENAME}} Tag 5}} only ('''Normal / Hard''') |
| + | }} |
| + | |
| + | {{MapBranchingTable |
| + | |title = E-4 Branching Rules (Start Point 1) ▼/▲ |
| + | |id = 57-4b |
| + | |order = A,B,C,D |
| + | |A/battle -> A1/red/darkblue = Does not meet the requirements to go to A2 or B |
| + | |A/battle -> A2/pink = * SF: Amount of DD ≥ 4 ??? |
| + | * Single: Amount of DD ≥ 3 |
| + | |A/battle -> B/battle = * Meet '''ALL''' of the following requirements: |
| + | * Single fleet |
| + | * Amount of DD + DE ≥ 4 |
| + | |B/battle -> C/red/darkblue = * Does not meet the requirements to go to C1 |
| + | |B/battle -> C1/pink = * Fast+ fleet |
| + | * Otherwise, meet '''ALL''' of the following requirements: |
| + | ** Amount of (F)BB(V) + CVL + CA(V) + AV ≤ 2? |
| + | ** Amount of CL + DD ≥ 4 (1CL 3DD or 4DD only?) |
| + | ** If slow fleet: |
| + | *** Amount of (F)BB(V) = 0 |
| + | *** Amount of CVL + CA(V) + AV ≤ 1 |
| + | *** Amount of CL ≥ 1 |
| + | *** Amount of DD ≥ 3 |
| + | |C/red/darkblue -> C1/pink = Fixed routing |
| + | |D/gray -> E/empty = * Fail the LoS check |
| + | |D/gray -> F/battle = * Pass the LoS check (Cn4 = 73~78 '''Hard''') |
| + | }} |
| + | |
| + | {{MapBranchingTable |
| + | |title = E-4 Branching Rules (Start Point 2) ▼/▲ |
| + | |id = 57-4c |
| + | |order = C,H,J,K,M2,N |
| + | |C/red/darkblue -> K/pink = Fixed routing |
| + | |G/empty -> H/battle, I/battle = Active Branching |
| + | |H/battle -> C/red/darkblue = * Does not meet the requirements to go to J |
| + | |H/battle -> J/battle = * Meet '''ANY''' of the following requirements: |
| + | ** CTF: Fast fleet |
| + | ** TCF |
| + | |J/battle -> L/battle = * Does not meet the requirements to go to M |
| + | |J/battle -> M/battle = * Meet '''ALL''' of the following requirements: |
| + | ** CTF: Amount of CV(B/L) ≤ 4 |
| + | ** CTF: Amount of CA(V) + AV ≤ 3 ??? |
| + | ** STF: ??? |
| + | ** CTF/STF: If Slow fleet, then amount of CL ≥ 2 |
| + | |K/pink -> L/battle = * CTF: Slow fleet |
| + | |K/pink -> M/battle = * ??? |
| + | |K/pink -> M1/empty = * CTF: Fast+ fleet |
| + | |M2/empty -> M3/battle, P/battle = Active Branching |
| + | |N/pink -> O = * Fail the LoS check? |
| + | |N/pink -> P/battle = * Does not meet the requirements to go to Q |
| + | * Pass the LoS check? |
| + | |N/pink -> Q/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of (F)BB(V) + CV(B) ≤ 5 |
| + | ** Pass the LoS check? |
| + | }} |
| | | |
| + | {{MapBranchingTable |
| + | |title = E-4 Branching Rules (Start Point 3) ▼/▲ |
| + | |id = 57-4d |
| + | |order = R,S,T,V |
| + | |R/empty -> R1/red/darkblue = * Does not meet the requirements to go to R2 or S |
| + | |R/empty -> R2/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Slow fleet |
| + | ** SF/STF: Amount of SS(V) = 0 |
| + | ** STF: Amount of (F)BB(V) + CV(B) ≤ 2 |
| + | |R/empty -> S/pink = * Meet '''ALL''' of the following requirements: |
| + | ** Fast fleet |
| + | ** SF/STF: Amount of SS(V) = 0 |
| + | ** STF: Amount of (F)BB(V) + CV(B) ≤ 3 |
| + | ** STF: Amount of DD ≥ 3 |
| + | |S/pink -> T/battle = * Route to U locked |
| + | * Does not meet the requirements to go to U |
| + | |S/pink -> U/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Route to U unlocked |
| + | ** SF: Amount of DD ≥ 3 |
| + | ** STF: Amount of (F)BB(V) + CV(B) ≤ 2 |
| + | ** ??? |
| + | |T/battle -> U/battle = * Route to V locked |
| + | * Does not meet the requirements to go to V |
| + | |T/battle -> V/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Route to V unlocked |
| + | ** SF: Amount of DD ≥ 3 |
| + | ** STF: Fast fleet |
| + | ** STF: Amount of (F)BB(V) + CV(B) ≤ 3 |
| + | ** ??? |
| + | |V/battle -> W/empty = * Fail the LoS check |
| + | |V/battle -> X/battle = * Pass the LoS check |
| }} | | }} |
| | | |
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| *LoS check: ? | | *LoS check: ? |
| *AP/AS: 302/678 Hard | | *AP/AS: 302/678 Hard |
| + | **At least 2CL are required to route {{MapRoute|J|red|M|red}} |
| ** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss. | | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss. |
| | | |
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| | Hard|| S x2|| S x3 | | | Hard|| S x2|| S x3 |
| |- | | |- |
− | | Medium|| ?|| ? | + | | Medium|| S x2|| S x1 |
| |- | | |- |
| | Easy|| ?|| ? | | | Easy|| ?|| ? |
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| |} | | |} |
| | | |
| + | It is possible to clear both requirements in one run, using the long route. |
| <tabber> | | <tabber> |
| |-|Node T= | | |-|Node T= |
− | * Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing. | + | * Refer to [[#Phase 3 - Boss]]'s '''Striking Force''' fleet for composition and routing. |
| *LBAS range: 7 | | *LBAS range: 7 |
| + | {{color|red|Using a combined fleet will off route to the 2nd starting point.}} |
| | | |
| |-|Node U= | | |-|Node U= |
− | * Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing. | + | * Refer to [[#Phase 3 - Boss]]'s '''Striking Force''' fleet for composition and routing. |
− | *Single/STF that are too light will route to U
| |
| *LBAS range: 6 | | *LBAS range: 6 |
| + | {{color|red|Using a combined fleet will off route to the 2nd starting point.}} |
| </tabber> | | </tabber> |
| | | |
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| | Hard|| S|| S|| S | | | Hard|| S|| S|| S |
| |- | | |- |
− | | Medium|| ?|| ?|| - | + | | Medium|| S|| S|| S |
| |- | | |- |
− | | Easy|| ?|| ?|| - | + | | Easy|| S|| S|| S |
| |- | | |- |
− | | Casual|| ?|| ?|| - | + | | Casual|| ?|| ?|| ? |
| |} | | |} |
| | | |
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| |-|Node M3= | | |-|Node M3= |
| The following need to be completed to reach node {{MapRoute|M3|red}}: | | The following need to be completed to reach node {{MapRoute|M3|red}}: |
− | #Assemble a CTF with 11 ships FAST+ '''AND''' 1 ship SLOW, | + | #Assemble a CTF with 11 ships "FAST+" '''AND''' 1 ship "SLOW", |
| #*Equip the flagship with the {{IconText|{{CommandFacility}}|FCF}} [[FCF]], | | #*Equip the flagship with the {{IconText|{{CommandFacility}}|FCF}} [[FCF]], |
| #*It is possible to not use any FCF, and just let the SLOW ship sink, | | #*It is possible to not use any FCF, and just let the SLOW ship sink, |
| #*The SLOW ship should be "heavily damaged" (taiha), with 1 {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}}, | | #*The SLOW ship should be "heavily damaged" (taiha), with 1 {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}}, |
− | #*The SLOW ship can be an SS(V),
| |
| #After reaching node {{MapRoute|C|darkorange}}, evacuate the SLOW ship on either {{MapRoute|C|darkorange}} or {{MapRoute|K|pink}}, | | #After reaching node {{MapRoute|C|darkorange}}, evacuate the SLOW ship on either {{MapRoute|C|darkorange}} or {{MapRoute|K|pink}}, |
| #*The fleet is the FAST+ and can route to {{MapRoute|M3|red}} | | #*The fleet is the FAST+ and can route to {{MapRoute|M3|red}} |
| | | |
| + | A possible fleet can then be: |
| + | * CTF: '''"[[#Phase 2 - Boss]]'s fleet" at "FAST+" with 1SS(V)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|2||G|blue|H|pink|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}} |
| + | **See [[Speed|here]] for more details on how to achieve FAST+. |
| + | |
| + | <!-- |
| + | * STF: '''1-2CA(V), 1-3CL, 1-4DD + 0-1CA, 1CL, 0-1CLT, 3-5DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|2||G|blue|H|pink|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}} |
| + | **(F)BB(V) or CV(B/L) or not allowed in this comp. |
| + | **This fleet does not require all the maneuvers of the previous one, but is lighter and may struggle on this step. |
| + | **This method only works before Phase 3 unlock. |
| + | --> |
| </tabber> | | </tabber> |
| | | |
| ==Phase 3 - Boss== | | ==Phase 3 - Boss== |
| <tabber> | | <tabber> |
− |
| |
| |-|STF= | | |-|STF= |
− | * STF: '''3(F)BB(V), 2CVL, 1CA(V)/CL + 1CL, 1-2CA/CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] | + | * STF: '''3(F)BB(V), 2CVL, 1CA(V)/CL + 1CL, 1-2CA/CLT, 3-4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
− | * Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}}
| |
− | | |
− | |-|Single=
| |
− | * Single Fleet: '''???''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
| |
| * Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}} | | * Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}} |
− | * Route: {{MapRoute|3||R|blue|S|pink|T|red|U|red|V|red|X|red}}
| |
− | **This fleet is unadvised
| |
| | | |
| + | |-|SF= |
| + | * [[Striking Force Fleet]]: '''0-2(F)BB(V), 1CVL, 1CAV/CL, 3-5DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * [[Striking Force Fleet]]: '''0-1FBB, 1CVL, 1CAV/CLT, 1CL, 3-4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * [[Striking Force Fleet]]: '''1CL, 6DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|3||R|blue|S|pink|U|red|V|red|X|red}} |
| + | **Those fleets are only advised for gimmicks clearing |
| </tabber> | | </tabber> |
| | | |
| + | *If the [[#Phase 2.7 - Unlock the Shortcuts]] is not cleared yet, the routing might be a bit longer. |
| * LBAS range: 5 | | * LBAS range: 5 |
| *LoS check: ? | | *LoS check: ? |
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| ** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss. | | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss. |
| **Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|V|red}} can help surviving it. | | **Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|V|red}} can help surviving it. |
| + | *Using any CTF or TCF will off route on starting point 2. |
| | | |
| ==Phase 3.5 - Debuff== | | ==Phase 3.5 - Debuff== |
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| | | |
| {|class="wikitable" | | {|class="wikitable" |
− | ! !! F!! Q!! U!! V!! M3!! K!! LBAS | + | ! !! F!! Q!! U!! V!! M3!! LBAS |
| |- | | |- |
− | | Hard|| S|| A+|| S|| S|| S|| AS|| AS | + | | Hard|| S|| A+|| S|| S|| S|| AS |
| |- | | |- |
− | | Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ? | + | | Medium|| ?|| ?|| ?|| ?|| ?|| ? |
| |- | | |- |
− | | Easy|| ?|| ?|| ?|| ?|| ?|| ?|| ? | + | | Easy|| ?|| ?|| ?|| ?|| ?|| ? |
| |- | | |- |
− | | Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ? | + | | Casual|| ?|| ?|| ?|| ?|| ?|| ? |
| |} | | |} |
| | | |
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| | | |
| |-|Node U= | | |-|Node U= |
− | * Refer to [[#Phase 2.3 - Unlock the Boss Node]]'s fleet for composition and routing. | + | * Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing. |
| + | * Lighter fleets better route to U. |
| + | *LBAS range: 6 |
| | | |
| |-|Node V= | | |-|Node V= |
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| |-|Node M3= | | |-|Node M3= |
| * Refer to [[#Phase 2.7 - Unlock the Shortcuts]]'s fleet for composition and routing. | | * Refer to [[#Phase 2.7 - Unlock the Shortcuts]]'s fleet for composition and routing. |
− |
| |
− | |-|Node K=
| |
− | {|class="wikitable"
| |
− | ! !! AS
| |
− | |-
| |
− | |Hard || 527-368
| |
− | |-
| |
− | |Medium|| ?
| |
− | |-
| |
− | |Easy || ?
| |
− | |-
| |
− | |Casual|| ?
| |
− | |}
| |
| | | |
| |-|Node LBAS= | | |-|Node LBAS= |