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{{/Historical_Bonuses}}
 
{{/Historical_Bonuses}}
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==Map Overview==
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==Map overview==
Soon™
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E1 is a single-fleet two-phase map consisting of two boss phases.
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* No [[LBAS]] is available to sortie on this map.
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*This map uses 1 lock:
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** [[File:{{ROOTPAGENAME}} Tag 1.png]] '''2nd Fleet''' (reused on E-3).
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* '''[[Node|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|P|darkorange}}
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==Phase 0.5 - Unlock the Boss Node==
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The following steps have to be performed to unlock the boss:
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{|class="wikitable"
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! !! C!! C3!! H3!! J
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|-
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| Hard|| S|| S|| Reach|| AS
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|-
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| Medium|| ?|| ?|| ?|| ?
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|-
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| Easy|| ?|| ?|| ?|| ?
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|-
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| Casual|| ?|| ?|| ?|| ?
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|}
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<tabber>
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|-|Node C=
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* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
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** Submarine node, bringing ASW power is required to defeat the node.
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|-|Node C3=
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* Single Fleet: '''0-1(F)BB(V), 0-1CVL, 1-2CL(T), 3-4DD''' [[File:Summer_2023_Event_Tag_1.png]]
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* Route: {{MapRoute|1||A|pink|B|blue|C1|pink|C2|red|C3|red}}
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** Submarine node, bringing ASW power is required to defeat the node.
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|-|Node H3=
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* Single Fleet: '''0-1(F)BB(V), 1CV(B), 1CVL, 1CL, 2-3DD''' [[File:Summer_2023_Event_Tag_1.png]]
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* Route: {{MapRoute|1||A|pink|E|red|F|blue|G|red|H|blue|H1|green|H2|pink|H3|green}}
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* Because {{MapRoute|H3|green}} is the End Node, it is possible to advance with ''heavily damaged'' (taiha) ships from node {{MapRoute|H2|pink}} without risk of sinking any ship.
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|-|Node J=
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* Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.
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** Using a CVL fitted with fighters only is required to AS the node.
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{|class="wikitable"
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!      !! AS
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|-
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|Hard  || 258-477
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|-
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|Medium|| 186-294
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|-
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|Easy  || 66-90
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|-
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|Casual|| 41-54
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|}
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</tabber>
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==Phase 1 - Boss==
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* Single Fleet: '''1-2(F)BB(V)//1CV(B), 1CVL/CAV, 1CL, 2-3DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
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* Route: {{MapRoute|1||A|pink|E|red|F|blue|I|blue|J|pink|K|red|N|red}}
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** Bringing an [[AACI]] capable ship is recommended to pass through the air nodes and against the boss.
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** [[Boss Support]] can be utilized if the fleet has trouble killing the boss.
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==Phase 2 - Boss==
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<tabber>
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|-|Light=
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* Single Fleet: '''0-1(F)BB(V)/CLT, 1CVL, 1CL, 3DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
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* Route: {{MapRoute|1||A|pink|B|blue|C|red|Q|red|S|red}}
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|-|Heavy=
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* Single Fleet: '''0-1(F)BB(V), 1-2CVL, 1CL, 1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
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* Route: {{MapRoute|1||A|pink|B|blue|C|red|O|red|Q|red|S|red}}
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</tabber>
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* Bringing an [[AACI]] capable ship is recommended to pass through the pre-boss nodes and against the boss.
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* Bringing some ASW power can be helpful against node {{MapRoute|C|red}}
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* Bringing any (F)BB(V) can pose some challenges, as it adds the "second shelling" during the day battle, which does not really help clear the boss, but increase the boss' chance the disable one girl before the night battle.
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* The use of several [[Night Cut-In]]s is advised to clear the boss, especially on LD and in higher difficulties.
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* Using [[Boss Support]] is highly recommended for Last Dance for higher difficulties.
    
==Enemy Compositions==
 
==Enemy Compositions==
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