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|-|Node C=
 
|-|Node C=
 
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
** Bringing ASW power is needed to secure S? rank for unlocks.
+
** Submarine node, bringing ASW power is required to defeat the node.
    
|-|Node C3=
 
|-|Node C3=
 
* Single Fleet: '''0-1(F)BB(V), 0-1CVL, 1-2CL(T), 3-4DD''' [[File:Summer_2023_Event_Tag_1.png]]
 
* Single Fleet: '''0-1(F)BB(V), 0-1CVL, 1-2CL(T), 3-4DD''' [[File:Summer_2023_Event_Tag_1.png]]
 
* Route: {{MapRoute|1||A|pink|B|blue|C1|pink|C2|red|C3|red}}
 
* Route: {{MapRoute|1||A|pink|B|blue|C1|pink|C2|red|C3|red}}
* Submarine node
+
** Submarine node, bringing ASW power is required to defeat the node.
** Bringing ASW power is needed to secure S? rank for unlocks.
      
|-|Node H3=
 
|-|Node H3=
 
* Single Fleet: '''0-1(F)BB(V), 1CV(B), 1CVL, 1CL, 2-3DD''' [[File:Summer_2023_Event_Tag_1.png]]
 
* Single Fleet: '''0-1(F)BB(V), 1CV(B), 1CVL, 1CL, 2-3DD''' [[File:Summer_2023_Event_Tag_1.png]]
 
* Route: {{MapRoute|1||A|pink|E|red|F|blue|G|red|H|blue|H1|green|H2|pink|H3|green}}
 
* Route: {{MapRoute|1||A|pink|E|red|F|blue|G|red|H|blue|H1|green|H2|pink|H3|green}}
* If the fleet taiha at {{MapRoute|H2|pink}} continue the sortie. {{MapRoute|H3|green}} is an end node.  
+
* Because {{MapRoute|H3|green}} is the End Node, it is possible to advance with ''heavily damaged'' (taiha) ships from node {{MapRoute|H2|pink}} without risk of sinking any ship.
    
|-|Node J=
 
|-|Node J=
 
* Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.
 
* Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.
 +
** Using a CVL fitted with fighters only is required to AS the node.
    
{|class="wikitable"  
 
{|class="wikitable"  
 
!      !! AS
 
!      !! AS
 
|-
 
|-
|Hard  || 477
+
|Hard  || 258-477
 
|-
 
|-
|Medium|| 294
+
|Medium|| 186-294
 
|-
 
|-
|Easy  || 90
+
|Easy  || 66-90
 
|-
 
|-
|Casual|| 54
+
|Casual|| 41-54
 
|}
 
|}
* Having CVL fitted with fighters only is required to AS the node
+
 
** No LBAS is available for this map. All the fighter power will be from the fleet.
   
</tabber>
 
</tabber>
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* Route: {{MapRoute|1||A|pink|E|red|F|blue|I|blue|J|pink|K|red|N|red}}
 
* Route: {{MapRoute|1||A|pink|E|red|F|blue|I|blue|J|pink|K|red|N|red}}
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air nodes and against the boss.
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air nodes and against the boss.
** Boss Support can be utilized if the fleet has trouble killing the boss.
+
** [[Boss Support]] can be utilized if the fleet has trouble killing the boss.
    
==Phase 2 - Boss==
 
==Phase 2 - Boss==
   
<tabber>
 
<tabber>
 
|-|Light=
 
|-|Light=
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* Bringing any (F)BB(V) can pose some challenges, as it adds the "second shelling" during the day battle, which does not really help clear the boss, but increase the boss' chance the disable one girl before the night battle.
 
* Bringing any (F)BB(V) can pose some challenges, as it adds the "second shelling" during the day battle, which does not really help clear the boss, but increase the boss' chance the disable one girl before the night battle.
 
* The use of several [[Night Cut-In]]s is advised to clear the boss, especially on LD and in higher difficulties.
 
* The use of several [[Night Cut-In]]s is advised to clear the boss, especially on LD and in higher difficulties.
* Boss Support Expedition is highly recommended for Last Dance for higher difficulties.
+
* Using [[Boss Support]] is highly recommended for Last Dance for higher difficulties.
 
  −
=YY's Guide=
  −
 
      
=Historical Bonuses=
 
=Historical Bonuses=
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