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* <math>\text{Armor}</math> is the armor {{Armor}} of the target including all equipment and upgrade bonuses.
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* <math>\text{Armor}</math> the armor {{Armor}} of the target including all equipment and upgrade bonuses,
* <math>\text{Armor}_\text{rand}</math> is a random number between <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>
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* <math>\text{Armor}_\text{rand}</math> a random number between <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>,
 
** Note that it is inclusive, meaning it can also output <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>
 
** Note that it is inclusive, meaning it can also output <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>
* <math>\text{Pen}</math> is any applicable armor penetration mechanic:
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* <math>\text{Pen}</math> any applicable armor penetration mechanic:
** ''See [[#Anti-Submarine Warfare|ASW ]] for details on ASW armor penetration,''
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** ''See [[#Anti-Submarine Warfare|ASW]] for details on ASW armor penetration,
 
** Some [[#Debuffs|debuffs]] may include armor penetration.
 
** Some [[#Debuffs|debuffs]] may include armor penetration.
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;Notes
'''Note:'''
   
* The range of armor values is uniformly distributed, every armor roll has the same chance of occurring.
 
* The range of armor values is uniformly distributed, every armor roll has the same chance of occurring.
 
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