Line 1: |
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− | {{CombatPortal}}
| + | ==Calculation== |
| + | Installations generally have a lot of HP and/or armor. But multiple different cumulative bonuses exist against them, allowing for massive damage when using the right set-ups. |
| + | These bonuses are divided into 5 groups and are calculated in the following order<ref>https://docs.google.com/document/d/1mXGyJ3yeNWeOmuGZQrXkcuGSuSEQYqmKhPelHMkzkGI/edit</ref>: |
| + | # [[#Ship Type Bonuses|Ship type bonuses]], |
| + | # [[#General Multiplicative Bonuses|General multiplicative bonuses]], |
| + | # [[#Landing Craft Specific Bonuses|Landing craft specific bonuses]], |
| + | # [[#Flat Damage Bonuses|Flat damage bonuses]], |
| + | # [[#Post-Cap Bonuses|Post-cap bonuses]], |
| + | # [[#Airstrike And Land-Base Bonus|Airstrike and land-base]] special cases, |
| + | # [[#Installation-Like Warships|"Installation-like warships"]] special cases. |
| + | *The bonuses' exact order is still under investigation and may be subject to changes. |
| | | |
− | This page lists all the applicable damage formulas for a '''single fleet'''. Special cases like [[Combined_Fleet#Damage_Calculations|Combined Fleet]]s and [[Land-Based_Air_Squadron#Attack_Power|Land-Based Air Squadron]]s have their own adjustments to the standard damage formulas. Please see those pages for further details.
| + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
| + | !colspan=2|Damage Bonuses Calculations |
| + | |- |
| + | !width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Pre-cap</div> |
| + | | |
| + | '''Surface Shelling:''' |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{Atk}_\text{pre-cap} = |
| + | \Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ ( |
| + | \text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} ) |
| + | {\color{tomato} \times \text{A1}} {\color{DeepSkyBlue}} ] |
| + | {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \big) |
| + | {\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big] |
| + | {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big) |
| + | {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big] |
| + | {\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \bigg) |
| + | {\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg] |
| + | {\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \Bigg) |
| + | {\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} \Bigg] |
| + | \times \text{Mod}_\text{others}</math> |
| + | |} |
| | | |
− | '''Please note that all formulas between <math>\lfloor \ \rfloor</math> or marked with <math>\downarrow</math> are [[wikipedia:Floor and ceiling functions|rounded down]].'''
| |
| | | |
− | * For example, <math>\lfloor 4.2 \rfloor = 4</math>.
| + | '''Carrier Shelling:''' |
− | * <math>4.2 \times_\downarrow 1.5 = \lfloor 4.2 \times 1.5 \rfloor = \lfloor 6.3 \rfloor = 6</math>, '''but''' <math>4.2 \times_\downarrow 1 = 4.2</math> (by definition, <math>\times_\downarrow</math> is then a non-commutative non-associative operator, it is assumed to be left-associative with lower priority than the usual multiplication operator).
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | **<math>\times_\downarrow</math> is used when the round down applies only when the modifier is applied.
| + | |valign="center"| <math>\text{Atk}_\text{pre-cap} = |
| + | \Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0} \times \text{A1}} ) |
| + | {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} ] |
| + | {\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big) |
| + | {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \big] |
| + | {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big) |
| + | {\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \Big] |
| + | {\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg) |
| + | {\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \bigg] |
| + | {\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} +(\text{DB} \times 1.3) + 15 \Bigg) |
| + | \times 1.5 +25 \Bigg] |
| + | \times \text{Mod}_\text{others}</math> |
| + | |} |
| | | |
| + | |- |
| + | !width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Cap</div> |
| + | | |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{Atk}_\text{cap} = \text{Cap} + \sqrt{\text{Atk}_\text{pre-cap} - \text{Cap}}</math> |
| + | |} |
| + | |- |
| + | !width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Post-Cap</div> |
| + | | |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{Atk}_\text{post-cap} = \text{Atk}_\text{cap} \times \text{Mod}_\text{others} {\color{tomato} \times \text{C}} {\color{tomato} \times \text{C1} \times \text{Mod}_\text{Inst}} \times_\downarrow \text{Crit}</math> |
| + | |} |
| + | |- |
| + | |colspan=2| |
| + | ;With |
| + | *<math>\text{Atk}_\text{base}</math> the base attack deffined [[Damage Calculations#Basic Attack Power Formulas|''here'']], |
| + | * '''{{Color|tomato|A & C}}''' the Multiplicative bonuses, |
| + | * '''{{Color|DeepSkyBlue|B}}''' the Flat bonuses, |
| + | * '''A & B''' being pre-cap bonuses, |
| + | * '''C''' being post-cap bonuses. |
| + | * <math>\text{Mod}_\text{others}</math> being all other modifiers unrelated to installation (see [[Damage Calculations]] for more details) |
| + | * <math>\text{DB}</math> being the {{Dive}} bombing stat of '''Anti-installation''' Dive Bomber only |
| + | * <math>\text{Cap}</math> is: |
| + | **'''220''' during day, |
| + | **'''360''' during night. |
| | | |
− | =Damage Formula=
| + | <references/> |
| + | |} |
| | | |
− | <math>\text{Damage} = \biggl \lfloor \biggl ( \lfloor \text{Atk}_\text{cap} \rfloor \times \text{Mod}_\text{spotting} \times \text{Mod}_\text{CVCI} \times_\downarrow \text{Mod}_\text{AP} \times \text{Mod}_\text{post} \times_\downarrow \text{Crit} - \text{DEF} \biggr ) \times \text{Ammo} \biggr \rfloor </math>
| + | ==Bonuses== |
| + | ===Ship Type Bonuses=== |
| + | {|class="wikitable" style="font-weight:bold; |
| + | ! |
| + | !Ship Type!!Target!!Bonuses |
| + | |- |
| + | !style="font-size:125%; color:tomato" rowspan=2|A0 |
| + | |[[DD]], [[CL]] |
| + | |{{Enemy/Link|Artillery Imp|Pillbox Imp|Anti-Air Guns Imp|Fortified Pillbox Princess|link=Pillbox|text=Pillboxes}} |
| + | | 1.4 |
| + | |- |
| + | |[[Akagi]], [[Hiryuu]], [[Souryuu]]<ref>Kaga has been tested and no bonus has been found against the [[Harbour Summer Princess]].</ref> |
| + | |{{Enemy/Banner|Harbour Summer Princess|small=true}} |
| + | | 1.25 |
| + | |- |
| + | !style="font-size:125%; color:DeepSkyBlue"|B0 |
| + | |[[SS]], [[SSV]] |
| + | |All installation |
| + | | 30 |
| + | |} |
| + | <references/> |
| | | |
− | With:
| + | ===General Multiplicative Bonuses=== |
− | * <math>\text{Atk}_\text{cap}</math> the '''Cap Adjusted Attack Power''',
| + | These bonuses depend on the enemy targeted, as well as the equipment used. |
− | * <math>\text{Mod}_\text{spotting}</math> the bonus from [[#Artillery_Spotting|artillery spotting]],
| |
− | * <math>\text{Mod}_\text{CVCI} </math> the bonus from [[#Carrier_Cut-In_Attacks|carrier cut-ins]],
| |
− | * <math>\text{Mod}_\text{AP}</math> the bonus from [[#Armor-Piercing_Modifier|AP shells]],
| |
− | ** The value is rounded down after applying <math>\text{Mod}_\text{AP}</math> only if the target is able to take extra damage from AP shells, even if <math>\text{Mod}_\text{AP}</math> is '''1''' due to the attacker not having AP shells.
| |
− | * <math>\text{Mod}_\text{post}</math> any remaining '''[[#Post-cap Modifiers|post-cap modifiers]]''' that are applicable,
| |
− | * <math>\text{Crit}</math> the '''[[#Critical Strikes|critical strike]]''' modifier,
| |
− | ** The value is rounded down after applying <math>\text{Crit}</math> only if the attack is critical.
| |
− | * <math>\text{Ammo}</math> the '''[[#Ammunition Modifier|remaining ammunition]]''' modifier,
| |
− | * <math>\text{DEF}</math> the '''[[#Defense Power|defensive power]]''' of the target.
| |
| | | |
− | Where, Cap Adjusted Attack Power is Basic Attack Power that has been adjusted by applying the '''[[#Attack Power Cap|damage cap]]'''. '''This only applies if the calculated pre-cap attack power is above the damage cap'''.
| + | {|class="wikitable" style="font-weight:bold; text-align:center" |
− | | + | ! style="font-size:150%; color:tomato" colspan=10|A1<ref>Last time updated: 21/03/2024, source:https://bbs.nga.cn/read.php?tid=33769345&rand=868</ref> |
− | <math>\text{Atk}_\text{cap} = \text{Cap} + \sqrt{\left ( \text{Atk}_\text{base} \times \text{Mod}_\text{pre}\right)-\text{Cap}} </math>
| + | |- |
− | | + | ! rowspan=3 colspan=2| Installation Type |
− | * <math>\text{Cap}</math> is the '''damage cap''' relevant to the phase.
| + | ! width="130px" rowspan=3 colspan=2| Soft-Skinned |
− | * <math>\text{Atk}_\text{base}</math> is the '''[[#Basic Attack Power Formulas|basic attack power]] of the relevant attack.
| + | ! width="130px" colspan=6| Hard-Skinned |
− | * <math>\text{Mod}_\text{pre}</math> is any '''[[#Attack Power Corrections|pre-cap modifiers]] that are applicable.
| + | |- |
− | | + | ! width="130px" colspan=2| {{Enemy/Banner|Isolated Island Princess|small=true}} |
− | =Defense Power=
| + | ! width="130px" colspan=2| {{Enemy/Link|Artillery Imp|Pillbox Imp|Anti-Air Guns Imp|Fortified Pillbox Princess|link=Pillbox|text=Pillboxes|small=true}} |
− | | + | ! width="130px" colspan=2| {{Enemy/Banner|Harbour Summer Princess|small=true}} |
− | <math>\text{DEF} = \left( \text{Armor} \times 0.7 + \text{Armor}_\text{rand} \times 0.6 \right) - \text{Pen}</math>
| + | |- |
− | | + | ! colspan=2| Isolated Island Princess |
− | * <math>\text{Armor}</math> is the armor of the target including all equipment and upgrade bonuses.
| + | ! colspan=2| Pillboxes |
− | * <math>\text{Armor}_\text{rand}</math> is a random number between <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>
| + | ! colspan=2| Harbour Summer Princess |
− | ** Note that it is inclusive, meaning it can also output <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>
| + | |- |
− | * <math>\text{Pen}</math> is any applicable armor penetration mechanic:
| + | ! colspan=2| Number Equipped |
− | ** ''See [[#Anti-Submarine Warfare|ASW ]] for details on ASW armor penetration,''
| + | ! Single!! Multiple |
− | ** Some [[#Debuffs|debuffs]] may include armor penetration.
| + | ! Single!! Multiple |
− | | + | ! Single!! Multiple |
− | Therefore, the '''maximum armor value''' <math>\text{Armor} \times 1.3 - 0.6</math> and the '''minimum armor value''' is <math>\text{Armor} \times 0.7</math>. This makes the maximum defensive power a target can have is '''1.3x''' armor and the lowest is '''0.7x''' armor.
| + | ! Single!! Multiple |
− | | + | |- |
− | '''Note:'''
| + | | width="80px"|{{AA Shell}} |
− | * The range of armor values is uniformly distributed, every armor roll has the same chance of occurring.
| + | | width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}} |
− | | + | |2.5 |
− | =Basic Attack Power Formulas=
| + | ! |
− | The following formulas only apply to single fleets. Please see [[Combined Fleet#Basic Attack Power|Combined Fleet]], [[Land-Based Air Squadron#Bombing Power|Land-Based Air Squadron]] and [[Expeditions#Support Expeditions|Support Expeditions]] for more details.
| + | |1.75 |
− | | + | ! |
− | '''Notes:'''
| + | !colspan=2| |
− | * <math>\text{FP}</math> is the firepower {{Firepower}} of the ship including equipment.
| + | |1.75 |
− | * <math>\text{TP}</math> is the torpedo {{Torpedo}} of the ship including equipment or the torpedo of a plane.
| + | ! |
− | * <math>\text{ASW}</math> is the anti-submarine {{ASW}} of the ship or equipment.
| + | |- |
− | * <math>\text{DB}</math> is the dive bombing {{Dive}} of the plane.
| + | |{{AP Shell}} |
− | * <math>\bigstar</math> is the upgrade bonus of the equipment.
| + | |{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} |
− | ** See [[Improvement]] or [https://akashi-list.me/ Akashi List] for upgrade bonus values.
| + | !colspan=2| |
− | * <math>\text{Plane}_\text{Count}</math> is the remaining amount of planes in a slot, performing the attack.
| + | !colspan=2| |
− | ===Airstrike===
| + | |1.85 |
− | This applies to [[Jet Assault]]s, [[Airstrike]]s, and [[LBAS]].
| + | ! |
− | | + | |1.3 |
− | <math>\text{Airstrike Power} = \text{Type} \times \biggl( \left( \text{DB or TP} + \bigstar \right) \times \sqrt{\text{Plane}_\text{Count}} + 25 \biggr)</math> | + | ! |
− | | + | |- |
− | * <math>\text{Type}</math> is a multiplier based on the type of the plane. See below for details.
| + | |rowspan=2|{{AntiGroundArtillery}} |
− | | + | |{{EquipmentLink|WG42 (Wurfgerät 42)}} |
− | {|class="wikitable" style="text-align:center"
| + | |1.3 |
− | !colspan=2|Type
| + | |1.4 |
− | !Multiplier
| + | |1.4 |
− | !Notes
| + | |1.5 |
| + | |1.6 |
| + | |1.7 |
| + | |1.4 |
| + | |1.2 |
| + | |- |
| + | |{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}} |
| + | |1.25 |
| + | |1.5 |
| + | |1.3 |
| + | |1.65 |
| + | |1.5 |
| + | |1.8 |
| + | |1.25 |
| + | |1.4 |
| + | |- |
| + | |{{DCother}} |
| + | |{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}} |
| + | |1.2 |
| + | |1.3 |
| + | |1.2 |
| + | |1.4 |
| + | |1.3 |
| + | |1.5 |
| + | |1.1 |
| + | |1.15 |
| + | |- |
| + | |{{Dive Bomber}} |
| + | |[[Dive Bomber]]s |
| + | !colspan=2| |
| + | |1.4 |
| + | |1.75 |
| + | |1.5 |
| + | |2 |
| + | |1.3 |
| + | |1.2 |
| + | |- |
| + | |{{SPB}}{{SPF}} |
| + | |Seaplane [[SPB|Bombers]]/[[SPF|Fighters]] |
| + | |1.2 |
| + | ! |
| + | !colspan=2| |
| + | |1.5 |
| + | ! |
| + | |1.3 |
| + | ! |
| + | |- |
| + | !colspan=10| |
| + | |- |
| + | |colspan=2|{{LandingCraft}} [[Landing Craft]] Type and<br>{{Amphibious Tank}} [[Ka-Tsu]] Type Multiplier |
| + | |colspan=2|1.4 |
| + | |colspan=2|1.8 |
| + | |colspan=2|1.8 |
| + | |colspan=2|1.7 |
| + | |- |
| + | |rowspan=7|{{LandingCraft}}<br>{{Amphibious Tank}} |
| + | |{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII">https://twitter.com/Divinity_123/status/1695813425660661965</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}} |
| + | |1.15 |
| + | ! |
| + | |1.15 |
| + | ! |
| + | |1.15 |
| + | ! |
| + | |1.2 |
| + | ! |
| + | |- |
| + | |{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}} |
| + | |1.5 |
| + | |rowspan=2|1.3 |
| + | |1.2 |
| + | |rowspan=2|1.4 |
| + | |1.5 |
| + | |rowspan=2|1.4 |
| + | |1.6 |
| + | |rowspan=2|1.5 |
| |- | | |- |
− | | {{BluePlane}} | + | |{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<ref>For example: vs Soft-Skin, 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''no bonus''', 2 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.3''', 1 {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=T89}} + 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.95''' (1.5x1.3)</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref name="chiha">https://docs.google.com/document/d/1y8kisQTFuAd57GFAQRpJzPOEk9kpUzoEf1sxmnywx3A/edit#heading=h.hycuzmt5tebu, TsunDB, confirmed except Harbour Summer Princess</ref> |
− | | [[Torpedo Bomber]]s | + | ! !! !! !! |
− | | 0.8x or 1.5x | |
− | | The multiplier is chosen randomly.<br>The chance is roughly 50%.
| |
| |- | | |- |
− | | {{RedPlane}}<br>{{SPB}} | + | |{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}} |
− | | [[Dive Bomber]]s<br>[[SPB|Seaplane Bombers]] | + | | 1.5 |
− | | 1.0x | + | | 1.3 |
− | | | + | | 1.2 |
| + | | 1.4 |
| + | | 1.5 |
| + | | 1.4 |
| + | | 1.6 |
| + | | 1.5 |
| |- | | |- |
− | |rowspan=2| {{JetFighterBomber2}}<br>{{JetFighterBomber1}} | + | |{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref name="chiha"></ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}} |
− | | [[Jets]]<br>(During jet assault) | + | |1.1 |
− | | 1.0x | + | ! |
− | | | + | |1.8 |
| + | ! |
| + | |2.0 |
| + | ! |
| + | |2.0 |
| + | ! |
| |- | | |- |
− | | [[Jets]]<br>(During normal bombing) | + | |☀ Day Only |
− | | 0.7071x
| + | {{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}} |
− | |
| + | | 1.1 |
− | |}
| + | |rowspan=2| 1.1 |
− | | + | | 1.3 |
− | ;Notes
| + | |rowspan=2| 1.1 |
− | * Airstrike power is calculated independently for each equipment slot on the carrier.
| + | | 1.3 |
− | * The firepower of the carrier does not affect airstrike power.
| + | |rowspan=2| 1.2 |
− | * Torpedo Stat from fit does not contribute to airstrike damage
| + | | 1.5 |
− | * The power is calculated '''after''' the air combat and anti-air fire phases which means bombers getting shot down will affect the final calculation.
| + | |rowspan=2| 1.1 |
− | * It is not affected by [[#Engagement|engagement]], [[#Formation|formation]] or [[#Damage State|damage states]].
| |
− | * It is affected by [[#Aerial Contact|contact]].
| |
− | * For LBAS, the stat used when calculating attack power varies based on the target. Please see [[Land-Based_Air_Squadron#Attack_Power|LBAS]] for more details.
| |
− | | |
− | ===Surface Shelling===
| |
− | | |
− | <math>\text{Shelling Power} = \text{FP} + \bigstar + 5</math>
| |
− | | |
− | '''Notes:'''
| |
− | * The caliber of the gun does not affect damage.
| |
− | * Abyssal installations that are not equipped with a plane that has a torpedo or dive bombing stat will use the surface shelling formula for calculating damage.
| |
− | | |
− | ===Carrier Attacks===
| |
− | | |
− | <math>\text{Power}_\text{carrier} = \bigl\lfloor \left( \text{FP} + \left(\text{TP} + \bigstar \right) + \lfloor \text{DB} \times 1.3 \rfloor + \bigstar \right) \times 1.5 \bigr\rfloor + 55 </math>
| |
− | | |
− | '''Notes:'''
| |
− | * Dive and Torpedo groups contribute, respectively, 1.95 and 1.5 times their dive bomb and torpedo stats towards shelling power
| |
− | * Torpedo Stat from fit does not contribute to shelling damage
| |
− | * If a carrier is not equipped with any torpedo or dive bombers, she will not participate in shelling.
| |
− | ** This also applies if they have lost all bombers during the aerial combat phase.
| |
− | ** But even if an air group has had all its planes shot down, it will still contribute towards carrier shelling power (if the CV is still capable of attacking).
| |
− | * Remember that there are potentially two sources of <math>\bigstar</math> bonuses.
| |
− | ** Torpedo bomber upgrades to the torpedo stat.
| |
− | ** Secondary and machine gun upgrades to the firepower stat.
| |
− | * Slot sizes and the number of remaining aircraft '''do not affect''' carrier attack power during shelling.
| |
− | * Carriers have the easiest time hitting the damage cap. This makes them very powerful assets for the fleet.
| |
− | * Abyssal installations equipped with a plane that has a torpedo or dive bombing stat will use the carrier formula for determining shelling damage.
| |
− | * Planes are '''not shot down''' when a carrier participates in shelling
| |
− | | |
− | ===Torpedo Attacks===
| |
− | <math>\text{Torpedo Power} = \text{TP} + \bigstar + 5</math>
| |
− | | |
− | Torpedo Attacks only include the [[Opening Torpedo Salvo]] and [[Closing Torpedo Salvo]].
| |
− | | |
− | ;Notes
| |
− | * Submarines and Abyssal installations cannot be targeted by torpedoes.
| |
− | ** If the only available targets are submarines or installations, the attack will trigger but always miss.
| |
− | * A ship must have a base torpedo stat of more than 0 to perform torpedo attacks.
| |
− | | |
− | ===Anti-Submarine Warfare===
| |
− | {{details|Anti-Submarine Warfare}}
| |
− | {{:Anti-Submarine Warfare}}
| |
− | | |
− | ===Surface Night Battle===
| |
− | <math>\text{Night Battle Power} = \text{FP} + \text{TP} + \bigstar + \text{Mod}_\text{contact}</math> | |
− | | |
− | * <math>\text{Mod}_\text{contact}</math> is the Night Battle Contact if {{Night Recon}} [[Night Recon]] is triggered:
| |
− | ** '''5''' for the {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=Type 98 Night Recon}},
| |
− | ** '''7''' for the {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Type 0 Night Recon}} & {{Equipment/Link|Loire 130M}}.
| |
− | | |
− | ;Notes
| |
− | * Night battle is unaffected by engagement.
| |
− | ** Exceptions are ASW for night battle nodes and [[Special Attacks]].
| |
− | * If a night battle special attack is evaded, [[#Scratch_Damage|scratch damage]] is applied instead.
| |
− | * [[Graf Zeppelin]], [[Saratoga|Base Saratoga]], {{Class|Taiyou|Kai Ni}}, [[Kaga Kai Ni Go]], and [[Ark Royal|Ark Royal (with Swordfish)]] use the surface night battle formula if they are not performing a carrier night attack.
| |
− | * In night battle versus Abyssal installations, '''the torpedo stat is ignored'''.
| |
− | ** This also means any upgrade bonuses to torpedo power is ignored.
| |
− | | |
− | ===Carrier Night Air Attacks===
| |
− | <math>\text{Night Battle Power}_\text{carrier} = \text{FP}_\text{ship} + \sum_\text{All Night Planes} \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \text{DB}_\text{night plane} + \text{Night Plane Bonus}</math>
| |
− | | |
− | Where:
| |
− | | |
− | <math>\text{Night Plane Bonus} = \mathrm{A} \times \text{Plane}_\text{Count} + \mathrm{B} \times \left( \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \text{DB}_\text{night plane} + \text{ASW}_\text{night plane} \right) \times \sqrt{\text{Plane}_\text{Count}} + \sqrt{\bigstar}</math>
| |
− | | |
− | * <math>\mathrm{A}</math> is:
| |
− | **'''3''' for [[Night Plane]]s,
| |
− | **'''0''' for {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}, {{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)|text=Zero FB Iwai}} and {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)|text=Suisei Photobomb}}.
| |
− | * <math>\mathrm{B}</math> is:
| |
− | **'''0.45''' for [[Night Plane]]s,
| |
− | **'''0.3''' for {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}, {{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)|text=Zero FB Iwai}} and {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)|text=Suisei Photobomb}}.
| |
− | | |
− | ;Notes
| |
− | * Carriers must be equipped with a [[NOAP]] or [[NOAP+]] in addition to "[[Night Plane]]s", in order to perform carrier night attacks.
| |
− | **{{Category:Night Carriers}}
| |
− | * If the carrier night attack is evaded, it deals [[#Scratch Damage|scratch damage]] instead.
| |
− | * Unlike daytime carrier attacks, it is possible to attack even if no bombers are equipped.
| |
− | ** Night fighters are still needed to trigger the attack.
| |
− | * Like daytime carrier attacks, carriers are unable to attack if moderately damaged or worse.
| |
− | ** Armored carriers are only disabled at heavy damage.
| |
− | ** Carriers that can use the night battle shelling formula will use that instead if moderately damaged.
| |
− | * The formula '''only takes into account the base stats of the carrier and night attack capable planes equipped'''.
| |
− | ** The [[Improvement]] stats are not taken into account.
| |
− | *** This means any other stats and upgrade bonuses from equipment like guns and non-night-capable planes are ignored.
| |
− | ** This also means that any [[Visible Bonus]] from Planes is also ignored.
| |
− | *** The [[Visible Bonus]]es given by the [[SDP+]] are whoever counted here.
| |
− | * Certain carriers (see [[#Surface_Night_Battle|here]]) are capable of performing night attacks but they '''are not''' carrier night air attacks and are just normal shelling attacks. Please see [[Night Battle#Carrier_Night_Attacks|Carrier Night Attacks]] for more details.
| |
− | | |
− | ===Anti-Installation Attacks=== | |
− | Installations differ from regular enemy warships, as they are immune to certain attack elements like the torpedo stat, but are extremely weak against specialized gears.
| |
− | *''See the [[Combat/Anti-Installation#Damage Calculation|Anti-Installation]] page for more details.
| |
− | | |
− | =Attack Power Corrections=
| |
− | | |
− | After calculating the basic attack power of the attack being made, it is then adjusted based on various factors. Attack power modifiers can be split into pre- and post-cap modifiers. Post-cap modifiers are more powerful to have because they aren't reduced by the cap.
| |
− | | |
− | ==Attack Power Cap==
| |
− | The attack power cap varies depending on the phase of combat it is in.
| |
− | | |
− | {|class="wikitable"
| |
− | !Attack Type!!Cap
| |
| |- | | |- |
− | |Support Expeditions||rowspan=3|170 | + | |☀ Day Only |
| + | {{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu Tank}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}} |
| + | ! !! !! !! |
| |- | | |- |
− | |ASW | + | |rowspan=2|{{Amphibious Tank}} |
| + | |{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}} |
| + | |1.5 |
| + | |rowspan=2|1.2 |
| + | |2.4 |
| + | |rowspan=2|1.35 |
| + | |2.4 |
| + | |rowspan=2|1.35 |
| + | |2.8 |
| + | |rowspan=2|1.5 |
| |- | | |- |
− | |Airstrike | + | |{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}<ref>In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2</ref> |
| + | ! !! !! !! |
| |- | | |- |
− | |Opening Torpedo Salvo||rowspan=2|180 | + | |{{Landing Forces}} |
| + | |'''[[Landing Force]]s |
| + | |colspan=8|''Unknown yet |
| |- | | |- |
− | |Closing Torpedo Salvo | + | !colspan=10| |
| |- | | |- |
− | |LBAS||rowspan=2|220 <ref>https://twitter.com/Divinity_123/status/1651948848351158273</ref>
| + | |rowspan=3|{{IM2}} {{Star}}<br>[[Improvement]] |
| + | | {{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}} |
| + | |colspan=8|1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50) |
| |- | | |- |
− | |Day shelling | + | |{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}} |
| + | |colspan=8|1 + (Average {{Star}} /30) |
| |- | | |- |
− | |Night battle||360 | + | |{{Landing Forces}} '''[[Landing Force]]s |
| + | |colspan=8|''Unknown yet |
| |} | | |} |
− |
| |
| ;Notes | | ;Notes |
− | * Any excess attack power above this cap is square-rooted. ''See the [[#Damage Formula|damage formula]] for how it is applied. | + | * The Improvement Bonus takes the average for all Landing Craft equipped on the ship. |
− | * It is still worth aiming to go above the attack power cap because some pre-cap modifiers can severely reduce the attack power. | + | * The Improvement Bonus takes the average for all Special Amphibious Tanks equipped on the ship. |
| <references/> | | <references/> |
| | | |
− | ==Pre-cap Modifiers== | + | ===Landing Craft Specific Bonuses=== |
− | ===Engagement===
| + | The following multipliers are '''pre-cap'''. |
− | See [[Engagement]] for more details.
| |
| | | |
− | {|class="wikitable" style="text-align:center; margin:auto" | + | {|class="wikitable" style="width:950px; font-weight:bold; text-align:center" |
− | !Form!!Common name!!Damage Modifier!!Chance!!Chance with {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} | + | !colspan=3|Equipment |
| + | !Multiplicative Bonuses |
| + | !Flat Bonuses |
| + | |- |
| + | !colspan=3|Toku DLC Tank Bonus |
| + | !style="font-size:125%; color:tomato"|A21 |
| + | !style="font-size:125%; color:DeepSkyBlue"|B21 |
| + | |- |
| + | |colspan=3| |
| + | {{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br> |
| + | {{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br> |
| + | {{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br> |
| + | {{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}} |
| + | | 1.8|| 25 |
| + | |- |
| + | !colspan=3|Sherman Bonus |
| + | !style="font-size:125%; color:tomato"|A22 |
| + | !style="font-size:125%; color:DeepSkyBlue"|B22 |
| + | |- |
| + | |colspan=3|{{Landing Craft}}{{EquipmentLink|M4A1 DD}} |
| + | | 1.4|| 35 |
| |- | | |- |
− | |Crossing the T ('''{{color|green|Advantage}}''')<br>{{Nihongo|T字戦有利|''T Ji-sen Yuuri''}} | + | !colspan=3|Ho-Ni Tank Regiment Bonus |
− | |{{color|green|'''Green T'''}}
| + | !style="font-size:125%; color:tomato"|A23 |
− | |120%||15%||15%
| + | !style="font-size:125%; color:DeepSkyBlue"|B23 |
| |- | | |- |
− | |Parallel Engagement<br>{{Nihongo|同航戦|''Doukousen''|}} | + | |colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}} |
− | |'''Parallel''' | + | | 1.3|| 42 |
− | |100%||45%||45%
| |
| |- | | |- |
− | |Head-on Engagement<br>{{Nihongo|反航戦|''Hankousen''|}} | + | !colspan=3|Chi-Ha (non-Kai) Bonus |
− | |'''Head-on'''
| + | !style="font-size:125%; color:tomato"|A24 |
− | |80%||30%||40%
| + | !style="font-size:125%; color:DeepSkyBlue"|B24 |
| |- | | |- |
− | |Crossing the T ('''{{color|red|Disadvantage}}''')<br>{{Nihongo|T字戦不利|''T Ji-sen Furi''|}} | + | |colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}} |
− | |{{color|red|'''Red T'''}} | + | | 1.4|| 28 |
− | |60%||10%||0% | + | |- |
− | |} | + | !colspan=3|Chi-Ha Kai Bonus |
− | | + | !style="font-size:125%; color:tomato"|A25 |
− | * Engagement modifier affects the [[Shelling]] Phase, as well as the [[Battle Opening]]s, the [[Closing Torpedo Salvo]], and [[Support Expedition]]s.
| + | !style="font-size:125%; color:DeepSkyBlue"|B25 |
− | ** All engagement forms '''affect both sides equally''', including {{color|green|'''Green T'''}} and {{color|red|'''Red T'''}}.
| + | |- |
− | ** The exception are [[ASW]] and some [[Special Attacks]].
| + | |colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}} |
− | * [[Night Battle]] and [[Aerial Combat]] are '''not affected by engagement'''.
| + | | 1.5|| 33 |
− | | + | |- |
− | ===Formation=== | + | !colspan=3|Katsu Bonus |
− | See [[Formation]] for more details.
| + | !style="font-size:125%; color:tomato"|A26 |
− | | + | !style="font-size:125%; color:DeepSkyBlue"|B26 |
− | {|class="wikitable" style="text-align:center"
| + | |- |
− | !colspan=5|Formation Attack Power Modifiers
| + | |colspan=3|{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu}}<br>{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Kai}} |
| + | | 1.2|| 42 |
| + | |- |
| + | !colspan=3|Katsu Kai Bonus |
| + | !style="font-size:125%; color:tomato"|A27 |
| + | !style="font-size:125%; color:DeepSkyBlue"|B27 |
| + | |- |
| + | |colspan=3|{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Kai}} |
| + | | 1.1|| 28 |
| |- | | |- |
− | !Formation | + | !colspan=3|Armored Boats Synergy Bonus<ref>https://twitter.com/oxke_admiral/status/1642326265364615168?cxt=HHwWgMDQxa7C28otAAAA</ref> |
− | !Shelling | + | !rowspan=2 style="font-size:125%; color:tomato"|A28 |
− | !Torpedo | + | !rowspan=2 style="font-size:125%; color:DeepSkyBlue"|B28 |
− | !ASW
| |
− | !Night Battle
| |
| |- | | |- |
− | |Line Ahead<br>{{Nihongo|単縦陣|''Tanjuu-jin''}} | + | !{{Landing Craft}}{{EquipmentLink|Armed Daihatsu}}<br>{{Landing Craft}}{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}} |
− | |style="color:red"|'''100%''' | + | !Group 1 |
− | |style="color:red" |'''100%'''
| + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" |
− | |60%
| + | ! |
− | |100%
| |
| |- | | |- |
− | | Double Line<br>{{Nihongo|複縦陣|''Fukujuu-jin''}} | + | |{{QuestRewardEquip|Daihatsu Landing Craft}} {{QuestRewardEquip|Toku Daihatsu Landing Craft}}<br>{{QuestRewardEquip|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}<br>{{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)}} {{QuestRewardEquip|Special Type 4 Amphibious Tank}}<br>{{QuestRewardEquip|Special Type 4 Amphibious Tank Kai}} |
− | |80% | + | |} |
− | |80%
| + | !Group 2 |
− | |80% | + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" |
− | |100%
| + | ! |
| |- | | |- |
− | | Diamond<br>{{Nihongo|輪形陣|''Rinkei-jin''}} | + | |{{QuestRewardEquip|Toku Daihatsu Landing Craft + 11th Tank Regiment}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}<br>{{QuestRewardEquip|Toku Daihatsu Landing Craft + Chi-Ha}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Chi-Ha Kai}}<br>{{QuestRewardEquip|Toku Daihatsu Landing Craft + Panzer III Ausf. J}} {{QuestRewardEquip|Special Type 2 Amphibious Tank}} |
− | |70% | + | |} |
− | |70% | |
− | |120% | |
− | |100%
| |
| |- | | |- |
− | | Echelon<br>{{Nihongo|梯形陣|''Teikei-jin''}} | + | |Only one<ref>Due to some bug using 2 Soukoutei or 2 Armed Daihatsu cancel the bonuses</ref> |
− | |75% | + | |colspan=2|1 of Any |
− | |60% | + | | 1.2|| 10 |
− | |110%
| |
− | |100% | |
| |- | | |- |
− | | Line Abreast<br>{{Nihongo|単横陣|''Tan'ou-jin''}} | + | |rowspan=3| Both |
− | |60% | + | | 1|| 0|| 1.3|| 15 |
− | |60% | |
− | |style="color:red" |'''130%''' | |
− | |100% | |
| |- | | |- |
− | |rowspan=2|Vanguard<ref>The direct translation of "Keikai" is "alert".</ref><br>{{Nihongo|警戒陣|''Keikai-jin''}} | + | | 0|| 1|| 1.4|| 20 |
− | |50% | |
− | |style="color:red"|'''100%'''
| |
− | |100% | |
− | |50% | |
| |- | | |- |
− | |100% | + | |colspan=2| 2 of any |
− | |style="color:red"|'''100%'''
| + | | 1.5|| 25 |
− | |60% | |
− | |100% | |
| |} | | |} |
| <references/> | | <references/> |
| {{clear}} | | {{clear}} |
| | | |
− | ===Damage State=== | + | ===Flat Damage Bonuses=== |
− | {|class="wikitable" style="text-align:center" | + | {|class="wikitable" style="font-weight:bold; text-align:center" |
− | ! Damage State | + | ! style="font-size:150%; color:deepskyblue" colspan=10|B1 |
− | ! Shelling
| |
− | ! Torpedo
| |
− | ! ASW
| |
| |- | | |- |
− | |{{TextGlow|'''Not Damaged'''|black|text-colour=lime|glow-size=2px}} | + | !colspan=2| Amount Equipped |
− | |rowspan=2| 100%||rowspan=2| 100%||rowspan=2| 100% | + | !width="50px"| 1 |
| + | !width="50px"| 2 |
| + | !width="50px"| 3 |
| + | !width="50px"| 4+ |
| |- | | |- |
− | |{{TextGlow|'''Lightly Damaged (小破)'''|black|text-colour=yellow|glow-size=2px}} | + | | width="120px" rowspan=3|{{AntiGroundArtillery}} |
| + | |{{EquipmentLink|WG42 (Wurfgerät 42)|text=WG42}} |
| + | |75||110||140||160 |
| |- | | |- |
− | |style="color:orange"|'''Moderately Damaged (中破) | + | |{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|text=Type 4 Anti-Ground Rockets}} |
− | | 70%|| 80%|| 70% | + | |55||115||160||190 |
| |- | | |- |
− | |style="color:red"|'''Heavily Damaged (大破) | + | |{{EquipmentLink|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets CD}} |
− | | 40%|| 0%|| 40% | + | |80||170||230||260 |
| + | |- |
| + | |rowspan=2|{{DCother}} |
| + | |{{EquipmentLink|Type 2 12cm Mortar Kai|text=ASW Mortar}} |
| + | |30||55||75||90 |
| + | |- |
| + | |{{EquipmentLink|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortar CD}} |
| + | |60||110||150||180 |
| |} | | |} |
| | | |
− | ;Notes
| + | ===Post-Cap Bonuses=== |
− | * Damage state does not affect aerial combat. | + | ====Supply Depot Princess==== |
− | ** It will affect carrier attacks in the shelling phase. | + | {{Enemy/Link|Supply Depot Princess}} and its variants are currently the only installations to have post-cap bonuses. |
| + | *These bonuses are applied after the damage soft-cap, and can reach the damage display cap of '''9999'''. |
| + | ** If the damage displayed is 9999, the actual damage can be higher. |
| + | *Supply Depot Princess is a '''soft-skinned''' installation for purposes of Pre-Cap Bonuses. |
| | | |
− | ===Night Battle Special Attacks=== | + | {|class="wikitable" style="font-weight:bold; text-align:center" |
− | Night Cut-Ins will apply extra modifiers if triggered.
| + | !colspan=5 style="font-size:150%; color:tomato"|C |
− | *''See [[Night Cut-In]] for more details.
| + | |- |
− | | + | ! rowspan=2 colspan=2| Installation Type |
− | ===Hidden Fit Bonuses=== | + | ! width="130px" colspan=3| {{Enemy/Banner|Supply Depot Princess|small=true}} |
− | Unlike the other pre-cap bonuses, this is just a minor additive firepower bonus added for some ships (mostly cruisers) when equipped with certain guns.
| + | |- |
− | *''See [[Hidden Fit Bonuses]] for more details.
| + | ! colspan=3| Supply Depot Princesses |
− | | + | |- |
− | ==Post-cap Modifiers== | + | ! colspan=2| Number Equipped |
− | ===Aerial Contact=== | + | ! Single |
− | For more details please see [[Aerial Combat#Contact|Aerial Combat]].
| + | !colspan=2| Multiple |
− | | + | |- |
− | During aerial combat, there is a chance for the ships to trigger Contact. When it is triggered, the is a bonus multiplier applied to airstrike damage depending on the accuracy of the plane that triggered contact.
| + | |width="80px" rowspan=2|{{AntiGroundArtillery}} |
− | | + | |{{EquipmentLink|WG42 (Wurfgerät 42)|text=WG42}} |
− | {|class="wikitable" style="margin:auto; text-align:center" | + | |1.25 |
− | !Accuracy {{Acc}}!!Damage Modifier
| + | |colspan=2|1.3 |
| + | |- |
| + | |{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}} |
| + | |1.2 |
| + | |colspan=2|1.4 |
| + | |- |
| + | |{{DCother}} |
| + | |{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}} |
| + | |1.15 |
| + | |colspan=2|1.2 |
| + | |- |
| + | !colspan=5| |
| |- | | |- |
− | |0||112% | + | |colspan=2|{{LandingCraft}} [[Landing Craft]] Type and<br>{{Amphibious Tank}} [[Ka-Tsu]] Type Multiplier |
| + | |colspan=3|1.7 |
| |- | | |- |
− | |1||112% | + | |rowspan=6|{{LandingCraft}} |
| + | |{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII">https://twitter.com/Divinity_123/status/1695813425660661965</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}} |
| + | |1.2 |
| + | !colspan=2| |
| |- | | |- |
− | |2||117% | + | |{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}} |
| + | |1.3 |
| + | |rowspan=2 colspan=2|1.6 |
| |- | | |- |
− | |3+||120% | + | |{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref>For example: 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''no bonus''', 2 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.6''', 1 {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=T89}} + 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''2.08''' (1.3x1.6)</ref> |
− | |} | + | ! |
− | | |
− | ===Airstrike Special Bonus=== | |
− | | |
− | There's a bonus when attacking certain Princess and Demon-type enemies during airstrike. The multiplier is chosen randomly between two values. The chance is roughly 50%.
| |
− | | |
− | {|class="wikitable mw-collapsible mw-collapsed" | |
− | !colspan=3|<math>\text{Mod}_\text{boss}</math><ref>https://twitter.com/Divinity_123/status/1659942254671216642</ref>
| |
| |- | | |- |
− | !Boss (ID) !!Low mod !!High mod
| + | |{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}} |
| + | | 1.3 |
| + | |colspan=2| 1.6 |
| |- | | |- |
− | |{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT Imp (1637-1640)}} ||0.5 ||0.8 | + | |{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}} |
| + | |1.2 |
| + | !colspan=2| |
| |- | | |- |
− | |{{Enemy/Link|Battleship Princess|text=BB Hime (1557)}} ||1.4? ||2.2? | + | |{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}} |
| + | | 1.5 |
| + | |rowspan=2 colspan=2| 1.1 |
| |- | | |- |
− | |{{Enemy/Link|Battleship Summer Princess|text= Summer BB Hime (1696-1698)}}||? ||? | + | |rowspan=3|{{Amphibious Tank}} |
| + | |{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu Tank}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}} |
| + | ! |
| |- | | |- |
− | |{{Enemy/Link|Aircraft Carrier Princess|text=CV Hime (1586)}} ||1.7? ||2.2? | + | |{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}} |
| + | |1.7 |
| + | |rowspan=2 colspan=2|1.5 |
| |- | | |- |
− | |{{Enemy/Link|Aircraft Carrier Princess B|text=CV Hime B (2105-2108)}} ||1.7? ||2.2? | + | |{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}<ref>In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2</ref> |
− | |}
| + | ! |
− | <references/> | |
− | | |
− | ===Artillery Spotting===
| |
− | For more details, please see [[Combat/Artillery Spotting#Setups and Attack Types|Artillery Spotting]]
| |
− | | |
− | {|class="wikitable" style="text-align:center; margin:auto"
| |
− | !Attack Type
| |
− | !Prerequisites
| |
− | ![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
| |
− | !Accuracy<br>Modifier
| |
− | !Hits
| |
− | !Notes | |
| |- | | |- |
− | !style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}} | + | !colspan=2| Number Equipped |
− | |{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}} | + | ! 1 |
− | |1.35||?||1
| + | ! 2 |
− | |rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
| + | ! 3 |
| |- | | |- |
− | !style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}}
| + | |colspan=2| {{Landing Forces}} [[Landing Force]]s Type Multiplier |
− | |{{RedGunHeavy}}{{RedPlane}}{{RedPlane}} | + | |3.15||2.35||1.2 |
− | |1.3||?||1
| |
| |- | | |- |
− | !style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}}
| + | |rowspan=2|{{Landing Forces}} |
− | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}} | + | |{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}} |
− | |1.5||1.2||1
| + | |1.2 |
− | | | + | !colspan=2| |
| |- | | |- |
− | !style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}}
| + | |{{EquipmentLink|Army Infantry Corps}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}} |
− | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}
| + | |1.55 |
− | |1.3||1.3||1 | + | !colspan=2| |
− | | | |
| |- | | |- |
− | !style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}} | + | !colspan=8| |
− | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}}
| |
− | |1.2||1.5||1
| |
− | | | |
| |- | | |- |
− | !style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}}
| + | |rowspan=5|{{IM2}} {{Star}}<br>[[Improvement]] |
− | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}
| |
− | |1.1||1.3||1
| |
− | |
| |
| |- | | |- |
− | !style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}}
| + | |rowspan=2|{{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}} |
− | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}
| + | |colspan=3|[1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50)]<sup>'''N'''</sup> |
− | |1.2||1.1||2 | |
− | |
| |
− | |}
| |
− | | |
− | ===Carrier Cut-In Attacks=== | |
− | For more details, please see [[Combat/Artillery Spotting#Setups and Attack Types|Carrier Cut-In Attacks]].
| |
− | | |
− | {|class="wikitable" style="text-align:center; margin:auto"
| |
− | !Attack Type
| |
− | !Prerequisites
| |
− | ![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
| |
− | !Accuracy<br>Modifier
| |
− | !Hits
| |
| |- | | |- |
− | !style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}}
| + | |colspan=3 style="text-align:left"| |
− | |nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}} | + | * N = 1 for any [[Landing Craft]]/[[Ka-Tsu]] |
− | |1.25||1.2~1.3?||1 | + | * +1 to N for each unique: |
| + | **{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}} |
| + | **{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}} |
| |- | | |- |
− | !style="background-color:#81c784" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}}
| + | |{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}} |
− | |nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}} | + | |colspan=3|1 + (Average {{Star}} /30) |
− | |1.2||1.2~1.3?||1
| |
| |- | | |- |
− | !style="background-color:#81c784" |{{color|black|Bomber-Attacker<br>(BA)}}
| + | |{{Landing Forces}} '''[[Landing Force]]s |
− | |nowrap|{{RedPlane}}{{BluePlane}} | + | |colspan=3|''Unknown yet |
− | |1.15||1.2~1.3?||1
| |
| |} | | |} |
| + | <references/> |
| | | |
− | ===Armor-Piercing Modifier=== | + | ====Rations Bonuses==== |
− | During day combat, certain enemy ships take extra damage from {{RedAmmo}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armor Piercing Shells}}.
| + | The developers have mentioned that {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} consumed by a girl "affect landing craft's morale"<ref>https://twitter.com/KanColle_STAFF/status/715840109103484928</ref>. |
− | * The bonus only applies against [[FBB]], [[BB]], [[BBV]], [[CV]], [[CVB]], [[CA]], and [[CAV]].
| |
− | ** This includes [[Installation]]s.
| |
− | ** This means that this bonus does not apply against all other types, namely CVL, CL(T), CT, DD, DE, SS(V), AV, AS, AR, LHA, or AP.
| |
| | | |
− | {|class="wikitable" style="margin:auto" | + | {|class="wikitable" style="font-weight:bold; text-align:center" |
− | !Type!!Modifier | + | !colspan=4 style="font-size:150%; color:tomato"|C1 |
| |- | | |- |
− | |{{RedGunHeavy}}{{RedAmmo}} | + | ! colspan=2| Installation Type |
− | |1.08 | + | ! width="130px" colspan=2| All installations<ref>https://twitter.com/hedgehog_hasira/status/1566086797343412224</ref> |
| |- | | |- |
− | |{{RedGunHeavy}}{{RedAmmo}}{{Radar}} | + | ! colspan=2| Number Equipped |
− | |1.10
| + | ! Single |
| + | ! Multiple |
| |- | | |- |
− | |{{RedGunHeavy}}{{RedAmmo}}{{YellowGun}} | + | |width="80px" rowspan=3|{{Rations}} |
− | |1.15 | + | |{{EquipmentLink|Combat Ration}} |
| + | | 1.13 |
| + | | ?? |
| + | |- |
| + | |{{EquipmentLink|Combat Ration (Special Onigiri)}} |
| + | | ?? |
| + | | ?? |
| |- | | |- |
− | |{{RedGunHeavy}}{{RedAmmo}}{{YellowGun}}{{Radar}} | + | |{{EquipmentLink|Canned Saury}} |
− | |1.15 | + | | ?? |
| + | | ?? |
| |} | | |} |
| + | <references/> |
| + | ;Notes: |
| + | *A {{LandingCraft}} [[Landing Craft]] might be required to be equipped on the attacking ship for this bonus to be applied. |
| + | *As it is the only post-cap bonus common to all installations, it has a great potential. |
| + | *Due to the limited nature of Rations, this bonus is mostly "Pay To Win", and so is not recommended. |
| | | |
− | ;Note
| + | ===Airstrike And Land-Base Bonus=== |
− | *It is '''unadvisable''' to run any of the other setups beyond the most basic Gun+AP, as the other setups will interfere with artillery spotting and give worse bonuses.
| + | For the damage formula, please refer to the [[Land-Based Air Squadron#Attack Power|LBAS]] and [[Damage_Calculations#Airstrike|airstrike]] page. The multiplier is chosen randomly between two values. The chance is roughly 50%. |
| | | |
− | ===Anti-Installation Equipment Modifiers===
| + | There are exceptions: |
| + | *For {{BluePlane}} [[Torpedo Bomber]]: |
| + | ** The {{torpedo}} torpedo stat is counted as 0 in airstrike, |
| + | ** The behavior is unclear for LBAS (the damage are overestimated). |
| | | |
− | See the [[Combat/Anti-Installation#Damage Calculation|Anti-Installation]] page.
| + | *For {{JetFighterBomber2}}{{JetFighterBomber1}} {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}}: |
| + | ** There are inconsistencies with the bonuses. |
| | | |
− | ===Critical Strikes=== | + | *For the {{Large Land-based Aircraft}} {{Equipment/Link|Shinzan|Shinzan Kai|text=Land-Based Heavy Bombers|link_category=Land-Based Heavy Bombers}}: |
− | For more details on how critical chance is calculated, please see [[Accuracy, Evasion and Criticals#Critical Strikes|Accuracy, Evasion and Criticals]].
| + | ** Could have a higher modifier than other planes. |
| | | |
− | ====Normal Criticals====
| + | |
− | {| class="wikitable" | + | {|class="wikitable" style="font-weight:bold; text-align:center" |
− | !Attack Type | + | !colspan=9|<math>{\color{tomato}\text{Mod}_\text{Inst}}</math>[https://twitter.com/Divinity_123/status/1659942254671216642] |
− | !Modifier
| |
| |- | | |- |
− | |Normal | + | !rowspan=2|Installation (ID) |
− | |100% | + | !colspan=2|Airstrike |
| + | !colspan=2|LBAS |
| |- | | |- |
− | |Critical | + | |Low mod ||High mod ||Low mod ||High mod |
− | |150% | + | |- |
| + | !width="130px"|{{Enemy/Banner|Isolated Island Princess|small=true}}<br>Isolated Island Princess (1671-1672) |
| + | !colspan=2| |
| + | |colspan=2| 2 |
| + | |- |
| + | !width="130px"|{{Enemy/Banner|Artillery Imp|small=true}}<br>Artillery Imp (1665-1667) |
| + | |1.3? ||1.7 ||1.6 ||2.5 |
| + | |- |
| + | !width="130px"|{{Enemy/Banner|Supply Depot Princess|small=true}}<br>"Old" Supply Depot Princesses (1653-1658) |
| + | |rowspan=2|1.5 |
| + | |rowspan=2|2.4 |
| + | |1.7 ||3.6? |
| + | |- |
| + | !width="130px"|{{Enemy/Banner|Supply Depot Princess D|small=true}}<br>"New" Supply Depot Princesses (B, C, D, ...) (ID>1658) |
| + | ! !! |
| + | |- |
| + | !width="130px"|{{Enemy/Banner|Harbour Summer Princess B|small=true}}<br>Harbour Summer Princess B (2023) |
| + | |? ||? ||? ||? |
| |} | | |} |
| | | |
− | ====Plane Proficiency Critical Modifier==== | + | ===Installation-Like Warships=== |
− | Carriers get a bonus critical modifier when equipped with high proficiency planes. This modifier is multiplicative with the normal critical modifier. For more details, please see [[Plane Proficiency#Critical Bonus|Plane Proficiency]]
| + | This section is for special ships with installation-like behaviors, taking additional damage from anti-installation equipment. |
| + | *Those bonuses are '''post-cap only''', meaning none of the "anti-installation bonuses" previously mentioned are applied. |
| + | *Be aware that the sample is limited (event only) so the information may be inaccurate and/or old<ref>Updated the 08/09/2022 during the [[Summer 2022 Event]] [https://nga.178.com/read.php?tid=33769345&rand=329].</ref>. |
| | | |
− | * For '''Carrier Attacks''', they gain a '''1.2''' critical bonus multiplier for a {{Double Chevron}} plane in the top slot and an additional '''0.1''' for every other {{Double Chevron}} plane.
| + | {|class="wikitable mw-collapsible mw-collapsed" style="font-weight:bold; text-align:center" |
− | ** For example, a carrier with two max proficiency planes (with one in the top slot) would get a critical bonus of: '''(1.2 + 0.1) x 1.5 = 1.95'''.
| + | ! colspan=9|Installation-like warships |
− | * For '''[[#Carrier_Cut-In_Attacks|Carrier Cut-In Attacks]]''', they gain a '''1.106''' bonus when a {{Double Chevron}} plane is selected to participate in the attack and an additional '''+0.15''' if one of the selected planes is in the top slot.
| + | |- |
− | | + | ! style="font-size:150%; color:tomato" colspan=9|C |
− | =Ammunition Modifier= | + | |- |
− | The damage of the fleet is reduced once their ammunition falls below 50%. This modifier '''cannot go above 1'''. The formula use to determine this is:
| + | ! colspan=2 rowspan=2| Installation Type |
− | | + | ! width="130px" colspan=2| {{Enemy/Banner|Anchorage Water Demon Vacation Mode|small=true}} |
− | <math>\text{Ammo} = \dfrac{\Big\lfloor \dfrac{\text{Current Ammo}}{\text{Max Ammo}} \times 100 \Big\rfloor}{50}</math> | + | ! width="130px" colspan=2| {{Enemy/Banner|Dock Princess|small=true}} |
− | | + | ! width="130px" colspan=3| {{ItemStack|item={{Enemy/Banner|Supply Depot Princess C Vacation Mode Damaged|small=true}}|text=Mod C}}{{ItemStack|item={{Enemy/Banner|Supply Depot Princess C Vacation Mode|small=true}}|text=Mod C}} |
− | {| class="wikitable" style="text-align:center" | + | |- |
− | !Remaining Ammo!!Ammo Modifier!!Notes | + | ! colspan=2|Anchorage Water Demon Vacation Mode |
| + | ! colspan=2| Dock Princess |
| + | ! colspan=3| Supply Depot Princess C<br>Vacation Mode |
| + | |- |
| + | ! colspan=2| Number Equipped |
| + | ! Single!! Multiple!! Single!! Multiple!! Single |
| + | !colspan=2| Multiple |
| + | |- |
| + | |Ships |
| + | |{{Class|Nagato}}<br>{{Class|Yamato}} |
| + | |1.2 |
| + | ! |
| + | !colspan=2| |
| + | !colspan=3| |
| + | |- |
| + | | width="80px"|{{AA Shell}} |
| + | | width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}} |
| + | |1.45 |
| + | ! |
| + | |1.3 |
| + | ! |
| + | !colspan=3| |
| + | |- |
| + | |rowspan=2|{{AntiGroundArtillery}} |
| + | |{{EquipmentLink|WG42 (Wurfgerät 42)}} |
| + | |1.2 |
| + | |1.3 |
| + | |1.1 |
| + | |1.2 |
| + | |1.25 |
| + | |colspan=2|1.3 |
| + | |- |
| + | |{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}} |
| + | |1.15 |
| + | |1.4 |
| + | !colspan=2|? |
| + | |1.2 |
| + | |colspan=2|1.4 |
| + | |- |
| + | |{{DCother}} |
| + | |{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}} |
| + | |1.1 |
| + | |? |
| + | !colspan=2|? |
| + | |1.15 |
| + | |colspan=2|1.2 |
| + | |- |
| + | |{{Dive Bomber}} |
| + | |[[Dive Bomber]]s |
| + | |1.4 |
| + | |rowspan=2|1.75 |
| + | |rowspan=2|1.1 |
| + | |rowspan=2|1.1 |
| + | !colspan=3| |
| + | |- |
| + | |{{JetFighterBomber1}} |
| + | |[[Jets]] |
| + | |1.75 |
| + | !colspan=3| |
| + | |- |
| + | |{{SPB}}{{SPF}} |
| + | |Seaplane [[SPB|Bombers]]/[[SPF|Fighters]] |
| + | !colspan=2| |
| + | |colspan=2|1.1 |
| + | !colspan=3| |
| + | |- |
| + | ! colspan=9| |
| + | |- |
| + | |colspan=2|{{LandingCraft}} [[Landing Craft]] Type Multiplier |
| + | |colspan=2|1.4 |
| + | |colspan=2|1.1 |
| + | |colspan=3|1.7 |
| + | |- |
| + | |rowspan=6|{{LandingCraft}} |
| + | |{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}} |
| + | |1.15 |
| + | ! |
| + | !colspan=2| |
| + | |1.2 |
| + | !colspan=2| |
| + | |- |
| + | |{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}} |
| + | |1.2 |
| + | |1.4 |
| + | |1.15 |
| + | |1.15 |
| + | |1.3 |
| + | |colspan=2|1.6 |
| + | |- |
| + | |{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}} |
| + | |1.2 |
| + | |1.4 |
| + | |1.15 |
| + | |1.15 |
| + | |1.3 |
| + | |colspan=2|1.6 |
| + | |- |
| + | |{{EquipmentLink|M4A1 DD}} |
| + | |1.8 |
| + | ! |
| + | |1.1 |
| + | ! |
| + | |1.2 |
| + | !colspan=2| |
| + | |- |
| + | |{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}} |
| + | |1.2 |
| + | ! |
| + | |1.1 |
| + | ! |
| + | | 1.5 |
| + | |colspan=2| 1.1 |
| + | |- |
| + | | |
| + | {{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br> |
| + | {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br> |
| + | {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}} |
| + | !colspan=2| |
| + | |1.4 |
| + | ! |
| + | !colspan=3| |
| + | |- |
| + | |{{Amphibious Tank}} |
| + | |{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}} |
| + | |2.4 |
| + | |1.35 |
| + | |1.2 |
| + | |1.2 |
| + | |1.7 |
| + | |colspan=2|1.5 |
| + | |- |
| + | !colspan=2| Number Equipped |
| + | !colspan=4| |
| + | ! 1 |
| + | ! 2 |
| + | ! 3 |
| + | |- |
| + | |colspan=2| {{Landing Forces}} [[Landing Force]]s Type Multiplier |
| + | !colspan=4; rowspan=3| ''Unknown |
| + | |3.15||2.35||1.2 |
| + | |- |
| + | |rowspan=2|{{Landing Forces}} |
| + | |{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}} |
| + | |1.2 |
| + | !colspan=2| |
| |- | | |- |
− | | >50%|| 100%|| | + | |{{EquipmentLink|Army Infantry Corps}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}} |
| + | |1.55 |
| + | !colspan=2| |
| |- | | |- |
− | | 40~49%|| 80%|| 4th Battle | + | ! colspan=9| |
| |- | | |- |
− | | 30~39%|| 60%|| | + | |rowspan=4|{{IM2}} {{Star}}<br>[[Improvement]] |
| + | |rowspan=2| {{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}} |
| + | |colspan=4 rowspan=2|1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50) |
| + | |colspan=3|[1 + (Average DLC {{Star}} /50)<br>+ (Average Ka-Tsu {{Star}} /50)]<sup>'''N'''</sup> |
| |- | | |- |
− | | 20~29%|| 40%|| 5th Battle | + | |colspan=3 style="text-align:left"| |
| + | * N = 1 for any [[Landing Craft]] |
| + | * +1 to N for each unique: |
| + | **{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}} |
| + | **{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}} |
| |- | | |- |
− | | 10-19%|| 20%|| | + | |{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}} |
| + | |colspan=7|1 + (Average {{Star}} /30) |
| |- | | |- |
− | | 0%|| 0%|| 6th Battle | + | |{{Landing Forces}} '''[[Landing Force]]s |
| + | |colspan=7|''Unknown |
| |} | | |} |
− | | + | <references/> |
− | * The battle number indicated in the notes assumes only normal surface engagements. Engaging in night battles and other special engagements can change that number.
| + | *The missing bonuses from new equipment can be extrapolated from the other installation bonuses. |
− | * Whatever ammunition modifier applies in day battle carries over to night battle.
| |
− | * Maelstroms that reduce ammunition also count towards this modifier.
| |
− | * Using {{Supplies}} {{EquipmentLink|Underway Replenishment}} is a way to medigate ammo penalties.
| |
− | * The ammunition modifier affects aerial battle.
| |
− | * Once a ship hits 0% ammo, all attacks become [[#Scratch Damage|scratch damage]].
| |
− | * Scratch damage is unaffected by the ammunition modifier.
| |
− | * Debuffs are affected by the ammunition modifier.
| |
− | | |
− | =Miscellaneous Damage Modifiers=
| |
− | {{Anchor|Chip Damage}}
| |
− | ===Scratch Damage===
| |
− | If a special attack is evaded, the target's armor cannot be penetrated, or the ammo count hits 0; attacks will deal '''"scratch damage"''' instead, also called '''"chip damage"'''.
| |
− | *Scratch damage is dealt as a percentage of remaining HP calculated using the following formula:
| |
− | | |
− | <math>\text{scratch} = \text{HP}_\text{current} \times 0.06 + \text{HP}_\text{rand} \times 0.08 </math>
| |
− | | |
− | * <math>\text{HP}_\text{current}</math> is the current HP of the target. | |
− | * <math>\text{HP}_\text{rand}</math> is a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math>
| |
− | | |
− | Therefore the maximum possible scratch damage <math>\text{HP}_\text{current} \times 0.14 - 0.08</math> and the minimum damage is <math>\text{HP}_\text{current} \times 0.06</math>. Meaning scratch damage is generally between '''6-14% of current HP'''.
| |
− | | |
− | * If the target's HP is low, it is possible for the result of the formula to return a result of 0. Remember that all formulas are rounded down.
| |
− | ** This means the target's HP cannot be reduced to 0 by scratch damage.
| |
− | | |
− | ===PT Imps===
| |
− | {{Anti-PT Imp Setups|uncollapsed=true}}
| |
− | | |
− | ===Historical Bonus===
| |
− | On almost every [[Event]] map, as well as some regular maps ([[7-4]] & [[7-5]] so far), certain ships, types of ships, equipment, or types of equipment will bring bonuses.
| |
− | *Those bonuses are most of the time raw damage multipliers, and sometimes, accuracy bonuses.
| |
− | *Bonuses are independent to each ship, so only the ships with any historical bonus or ships equipped with historical equipment will be affected.
| |
− | *Bonuses may be applicable to some part of a map only, such as specific phases of nodes.
| |
− | | |
− | This mechanic is here to encourage the use of "historically significant fleets and setups".
| |
− | *By nature, historical bonuses are arbitrary, so refer to each individual map to see what bonuses are applicable.
| |
− | | |
− | ===[[Debuffs]]===
| |
− | Debuffs are a special case that only applies during events. Certain event maps have debuff mechanics that require meeting certain conditions to trigger them. Debuffs can be either a reduction to the enemy's armor or a post-cap damage modifier for the fleet.
| |
− | | |
− | '''Notes:'''
| |
− | * Debuffs are affected by the remaining ammo modifier.
| |
− | | |
− | =Overkill Protection=
| |
− | When a ship in the fleet takes more damage than her current HP, she will take a percentage of her current HP in damage instead.
| |
− | * The ship must be the flagship OR
| |
− | * The ship must not be heavily damaged nor red morale at the start of the battle.
| |
− | ** If the ship has red morale, she will just have her HP reduced to 1.
| |
− | | |
− | <math>\text{Overkill} = \text{HP}_\text{current} \times 0.5 + \text{HP}_\text{rand} \times 0.3 </math>
| |
− | | |
− | * <math>\text{HP}_\text{current}</math> is the current HP of the ship.
| |
− | * <math>\text{HP}_\text{rand}</math> is a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math>
| |
− | | |
− | Therefore, the maximum damage from overkill protection is <math>\text{HP}_\text{current} \times 0.8 - 0.3</math> and the minimum damage is <math>\text{HP}_\text{current} \times 0.5</math>. Meaning overkill protection will take off between '''50-80% of the ship's current HP'''.
| |
− | | |
− | '''Important Information'''
| |
− | * In general:
| |
− | ** Overkill protection is most applicable to DDs.
| |
− | *** The most pronounced effects of overkill protection occur at low HP
| |
− | *** It is also the primary means of surviving a hit they fail to evade
| |
− | *** For example, a 32HP DD has a 15.5% chance of being heavily damage by a BB hime, while a 31 HP DD has just a 6.5% chance
| |
− | *** This has great implications when marrying ships, 36 HP has one of the highest chances of a taiha
| |
− | ** Odd numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage.
| |
− | ** This mechanism is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection diminishes
| |
− | * As a rule, ships with HP that is divisible by 4 have worse survivability.
| |
− | | |
− | =Other Information=
| |
− | {{Mechanics}}
| |
− | [[Category:Game Mechanics]]
| |