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| }} | | }} |
| }} | | }} |
− | ===Map Unlocking=== | + | ===Map Unlocking & Progression=== |
| '''3-2''' is unlocked after clearing [[3-1]] and [[1-5]] HP bar once. | | '''3-2''' is unlocked after clearing [[3-1]] and [[1-5]] HP bar once. |
| + | |
| + | To clear the map, the boss's flagship must be sunk once. |
| | | |
| ===Stage Guide=== | | ===Stage Guide=== |
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| |-|Fast fleet= | | |-|Fast fleet= |
| Each following fleet composition has a chance of avoiding Node {{MapRoute|H|red}} if specific conditions are met: | | Each following fleet composition has a chance of avoiding Node {{MapRoute|H|red}} if specific conditions are met: |
− | *Route = {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} or {{MapRoute|C|red|G|violet|F|blue|L|red}} | + | *'''6DD''' (fast) with 1 {{Surface Radar}} |
− | *'''6DD''' (fast) | + | *Route = |
− | **Has a '''50% chance''' of avoiding Node {{MapRoute|H|red}} | + | **50% {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} |
− | *'''1CL, 5DD''' (fast)
| + | **50% {{MapRoute|C|red|G|violet|F|blue|L|red}} |
− | **Has a '''30% chance''' of avoiding Node {{MapRoute|H|red}} | + | |
− | *'''1AO, 1XX, 4DD''' (fast) | + | *'''1CL, 5DD''' (fast) with 1 {{Surface Radar}} |
− | **Has a '''45% chance''' of avoiding Node {{MapRoute|H|red}} and 40% chance of going to Node {{MapRoute|E|blue}} | + | *Route = |
| + | **70% {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} |
| + | **30% {{MapRoute|C|red|G|violet|F|blue|L|red}} |
| + | |
| + | *'''1AO, 1XX, 4DD''' (fast) with 1 {{Surface Radar}} |
| + | *Route = |
| + | **33% {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} |
| + | **27% {{MapRoute|C|red|G|violet|F|blue|L|red}} |
| + | **40% {{MapRoute|C|red|E|blue|F|blue|L|red}} |
| | | |
| |-|Fast+ fleet= | | |-|Fast+ fleet= |
− | *'''1CL, 5DD''' (Fast+) with 1 Radar | + | *'''1CL, 5DD''' (Fast+) with 1 {{Surface Radar}} |
| **Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}} | | **Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}} |
| **Always bypass node {{MapRoute|H|red}} | | **Always bypass node {{MapRoute|H|red}} |
− | *'''[[Yamashio Maru Kai]], 1CL, 4DD''' (Fast+) with 1 Radar | + | *'''[[Yamashio Maru Kai]], 1CL, 4DD''' (Fast+) with 1 {{Surface Radar}} |
| **Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}} | | **Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}} |
| **[[Yamashio Maru Kai]] needs 2 {{EquipmentLink|New Model High Temperature High Pressure Boiler}} to achieve '''fast+''' | | **[[Yamashio Maru Kai]] needs 2 {{EquipmentLink|New Model High Temperature High Pressure Boiler}} to achieve '''fast+''' |
| | | |
| |-|Fastest fleet= | | |-|Fastest fleet= |
− | '''1CL 5DD''' (Fastest) with 4 ships carrying radars | + | '''1CL 5DD''' (Fastest) with 4 ships carrying {{Surface Radar}} |
| *Route = {{MapRoute|C|red|E|blue|F|blue|L|red}} | | *Route = {{MapRoute|C|red|E|blue|F|blue|L|red}} |
| **Always goes to node {{MapRoute|E|blue}}. | | **Always goes to node {{MapRoute|E|blue}}. |
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| | | |
| ====Ammo Farming==== | | ====Ammo Farming==== |
− | 1XX (as long as the ship is not an (F)BB(V) or CV(L)'''
| + | *1DD |
− | *Between '''50-155 ammo''' is obtainable on node {{MapRoute|B|green}} each run. | + | *3-6SSV |
− | *The process of gaining ammo is simple and it is recommended to use a '''throwaway ship''' to save on spending resources while completing the take.
| + | *Route = {{MapRoute|A|red|B|green}} |
− | *The following steps must be taken to ensure this can be completed:
| + | It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}. |
− | ** Equip throwaway ship with a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}.
| + | *This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate. |
− | ** Send this to Node {{MapRoute|A|red}} and lose the battle. | + | *If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel onward and continue onward. |
− | ** Select to use repair team onward.
| + | *'''The Repair Personnel is not consumed while doing this process. |
− | ** Reach Node {{MapRoute|B|green}} and get ammo.
| + | *Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat. |
− | *'''NOTE:''' The Damage control '''is not consumed''' while doing this process. | + | Another method is to send a fleet of 3-6SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements. |
− | *Once complete, remove the Damage control from the said ship and rinse and repeat. | + | |
− | {{color|red|Doing this farming will bring a lot of "loses", which can impact the overall win rate and so the "event eligibility".}} | + | {{color|red|Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".}} |
| | | |
| {{Map/Footer|3-2| | | {{Map/Footer|3-2| |