Changes

Line 96: Line 96:  
*'''1CVL, 1CV(B), 1CL, 1CA(V)/CLT/AV, 2DD'''
 
*'''1CVL, 1CV(B), 1CL, 1CA(V)/CLT/AV, 2DD'''
 
*'''2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD'''
 
*'''2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD'''
**'''Random routing''' across the map, but you are allowed to bring a much stronger fleet to fight the boss node.
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**'''Random routing''' across the map, but it is allowed to bring a much stronger fleet to fight the boss node.
 
**{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though.
 
**{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though.
 
**Having both CVL and CL will ensure 90% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}}
 
**Having both CVL and CL will ensure 90% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}}
Line 103: Line 103:  
*'''1CAV, 1CL, 4DD'''  
 
*'''1CAV, 1CL, 4DD'''  
 
*Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
 
*Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
**Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of your fleet for nodes {{MapRoute|L|red}}.
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**Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of the fleet for nodes {{MapRoute|L|red}}.
 
**Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players.
 
**Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players.
 
</tabber>
 
</tabber>
   −
===Development Material Farming===
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===Resource Nodes===
It's possible to farm development material in node {{MapRoute|G|green}} by using the fleet consisting of '''1AO/AS, 2CVL, 3CLT/CL'''.  
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{{MapRoute|A|green|D|green|G|green|N|green}} are "Normal Resource Nodes" rewarding respectively instant repair materials {{IR}}, fuel {{Fuel}}, development materials {{DM}}, and ammo {{Ammo}}.
*Simply equip your ships full of torpedo bombers and opening torpedoes, then retreat after fighting node {{MapRoute|I|red}}.
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*''See [[Resource Node|here]] for more details.
*It's recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node.
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 +
====Development Material Farming====
 +
It is possible to farm development material in node {{MapRoute|G|green}} by using the fleet consisting of '''1AO/AS, 2CVL, 3CLT/CL'''.  
 +
*Simply equip the ships full of torpedo bombers and opening torpedoes, then retreat after fighting node {{MapRoute|I|red}}.
 +
*It is recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node.
    
{{Map/Footer|2-4|
 
{{Map/Footer|2-4|
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