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| *'''1CVL, 1CV(B), 1CL, 1CA(V)/CLT/AV, 2DD''' | | *'''1CVL, 1CV(B), 1CL, 1CA(V)/CLT/AV, 2DD''' |
| *'''2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD''' | | *'''2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD''' |
− | **'''Random routing''' across the map, but you are allowed to bring a much stronger fleet to fight the boss node. | + | **'''Random routing''' across the map, but it is allowed to bring a much stronger fleet to fight the boss node. |
| **{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though. | | **{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though. |
| **Having both CVL and CL will ensure 90% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}} | | **Having both CVL and CL will ensure 90% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}} |
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| *'''1CAV, 1CL, 4DD''' | | *'''1CAV, 1CL, 4DD''' |
| *Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}} | | *Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}} |
− | **Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of your fleet for nodes {{MapRoute|L|red}}. | + | **Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of the fleet for nodes {{MapRoute|L|red}}. |
| **Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players. | | **Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players. |
| </tabber> | | </tabber> |
| | | |
− | ===Development Material Farming=== | + | ===Resource Nodes=== |
− | It's possible to farm development material in node {{MapRoute|G|green}} by using the fleet consisting of '''1AO/AS, 2CVL, 3CLT/CL'''. | + | {{MapRoute|A|green|D|green|G|green|N|green}} are "Normal Resource Nodes" rewarding respectively instant repair materials {{IR}}, fuel {{Fuel}}, development materials {{DM}}, and ammo {{Ammo}}. |
− | *Simply equip your ships full of torpedo bombers and opening torpedoes, then retreat after fighting node {{MapRoute|I|red}}. | + | *''See [[Resource Node|here]] for more details. |
− | *It's recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node. | + | |
| + | ====Development Material Farming==== |
| + | It is possible to farm development material in node {{MapRoute|G|green}} by using the fleet consisting of '''1AO/AS, 2CVL, 3CLT/CL'''. |
| + | *Simply equip the ships full of torpedo bombers and opening torpedoes, then retreat after fighting node {{MapRoute|I|red}}. |
| + | *It is recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node. |
| | | |
| {{Map/Footer|2-4| | | {{Map/Footer|2-4| |