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*''' guarantees '''{{MapRoute|F|red|J|red}} branching'''
 
*''' guarantees '''{{MapRoute|F|red|J|red}} branching'''
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===Oil Refinery Farming===
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===Resource Nodes===
The Oil Refinery area is a hot spot for farming fuel {{fuel}}. As such Node {{MapRoute|D|green}} of this map now serves as a major area to farm for fuel.
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{{MapRoute|D|green|G|green}} are "Normal Resource Nodes" rewarding both Fuel {{Fuel}}.
*'''[[Kamoi]]/[[Souya]], 4-5DD, 0-1SS(V) '''
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*''See [[Resource Node|here]] for more details.
*1AV, 4-5DD, 0-1SS(V) (if you don't have any AO)
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====Fuel Farming====
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Node {{MapRoute|D|green}} is a good spot to farm fuel {{fuel}}. The recommended fleet are:
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*'''[[Kamoi]]/[[Souya]], 4-5DD, 0-1SS(V)'''
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*1AV/AO, 4-5DD, 0-1SS(V) (if lacking those AO)
 
*Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}
 
*Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}
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*Having {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}, [[:Category:Landing_Craft|Landing Craft]], and {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} equipped on your ships will increase your fuel gain.
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**The base gain is '''10/15/20''' {{fuel}}.
**Only having those equipments in your fleet is a viable way to farm.
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**Has many {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped to maximize fuel gain (+3 per craft).
**[[Luigi Torelli]] is recommended if you don't have enough {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} for your SS(V), since she can equip {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}.
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***{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute (+2 per drum).
*You will only have around 80% of reaching node D if you are using the AV comp. Fleets containing AO such as [[Kamoi]] or [[Souya]], however, will guarantee node {{MapRoute|D|green}} instead.
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***Only using those equipment in the fleet is a viable solution.
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**When lacking enough Amphibious Tanks for SS(V), [[Luigi Torelli]] is recommended as a substitute that can carry Drums.
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**When using an AO, the reach rate is 100%, but is only 80% when using an AV instead.
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**Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
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*Node {{MapRoute|D|green}} will provide you with with a base amount of '''10/15/20''' {{fuel}}.
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*If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
**In addition to this, each {{Drum}} and {{LandingCraft}}/{{Amphibious Tank}} in your fleet will give the following bonuses:
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*Using "cheap" ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize the fuel consumption/farming.
***+2 {{fuel}} per {{Drum}}
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*It is alternatively possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).
***+3 {{fuel}} per {{LandingCraft}}/{{Amphibious Tank}}
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**With enough {{Drum}} and {{LandingCraft}}/{{Amphibious Tank}} it can become possible to gain a large amount of resources if you make constant trips to this spot.
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**Once you complete your first battle, "retreat" to your base and refuel your fleet before going back out again.
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*If done correctly, this can result in an alarming fuel gain that can end up possibly surpassing any fuel base [[expedition]] making this become the ideal location to farm for fuel.
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*Using "cheap" ships to refuel in your fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) can reduce your fuel consumption and so increase your overall farming.
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*You can alternatively use throwaway DDs with {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}, so you can never refuel them until they are ''critically damaged'', and then scrap them to save on resources (don't forget to swap their drums with the new ones before doing it).
      
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