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| | aircon = | | | aircon = |
| {{AirControlSystem | | {{AirControlSystem |
− | | Fleet = 1CL, 5CA(V) (Mikawa Fleet)<br>1FBB, 1CL, 2CA(V), 2DD | + | | Fleet = 1CL 3DD 2CLT (<font color="red">'''Torpedo Squadron'''</font>)<br>1CL, 5CA(V) (Mikawa Fleet)<br>1FBB, 1CL, 2CA(V), 2DD |
| | Map = 5-3 | | | Map = 5-3 |
− | | Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|K|purple|E|blue|Q|red}} | + | | Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|P|purple|K|purple|E|blue|Q|red}} |
| | AS = 140 | | | AS = 140 |
− | | Notes = Air Power for boss node only. Node {{MapRoute|P|purple}} is optional. | + | | Notes = Air Power for boss node only. |
| }} | | }} |
| }} | | }} |
− | ===Map Unlocking=== | + | ===Map Unlocking & Progression=== |
| '''5-3''' is unlocked after clearing [[5-2]] HP bar. | | '''5-3''' is unlocked after clearing [[5-2]] HP bar. |
| + | |
| + | To clear the map, the boss's flagship must be sunk 5 times. |
| + | *[[Support Expedition]]s are available on this map. |
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| ===Stage Guide=== | | ===Stage Guide=== |
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| ===Tips=== | | ===Tips=== |
− | The boss must be sunk 5 times to clear the map.
| |
| *As every [[World 5]] maps, [[Support Expedition]]s are available to help clear the map, something often useful to clear harder quests. | | *As every [[World 5]] maps, [[Support Expedition]]s are available to help clear the map, something often useful to clear harder quests. |
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| **Equipment such as {{StarShell}} {{EquipmentLink|Star Shell}}, {{SurfaceShipPersonnel}} {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts}}, and {{Night Recon}} [[Night Recon]]s. | | **Equipment such as {{StarShell}} {{EquipmentLink|Star Shell}}, {{SurfaceShipPersonnel}} {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts}}, and {{Night Recon}} [[Night Recon]]s. |
| **Attacks like [[Night Cut-In]]s, especially the {{Night SPB}} {{Equipment/Link|Prototype Night Zuiun (Attack Equipment)|text=Night Zuiun CI}}, or the "[[Special Attacks#Kongou-class Touch|''Kongou''-class Night Assault]]". | | **Attacks like [[Night Cut-In]]s, especially the {{Night SPB}} {{Equipment/Link|Prototype Night Zuiun (Attack Equipment)|text=Night Zuiun CI}}, or the "[[Special Attacks#Kongou-class Touch|''Kongou''-class Night Assault]]". |
− | **The usage of {{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights}}, however, is discouraged due to the drastic debuffs the equipped ship suffers in night battle. | + | **The usage of {{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights}}, however, is discouraged due to the drastic penalties the equipped ships suffer in night battle. |
| | | |
| *Regarding the boss node, the boss is a [[Southern War Princess]] who has tough armor and firepower. | | *Regarding the boss node, the boss is a [[Southern War Princess]] who has tough armor and firepower. |
| **There is a little chance that 2 [[Light Carrier Nu-Class Flagship]]s show up at the boss. | | **There is a little chance that 2 [[Light Carrier Nu-Class Flagship]]s show up at the boss. |
| **71+ air power is required to obtain '''AS''' at the boss node for the comp with [[Southern War Princess]] alone, or at least force '''AP''' for the comp with the 2CVL (requires '''140+''' for AS otherwise). | | **71+ air power is required to obtain '''AS''' at the boss node for the comp with [[Southern War Princess]] alone, or at least force '''AP''' for the comp with the 2CVL (requires '''140+''' for AS otherwise). |
| + | ***{{SPF}} [[SPF]] can be used, but are unadvised. Bringing an [[AACI]] can be advisable if it's not detrimental to the fleet's survivability and effectiveness. |
| **It is unlikely to kill the boss during day, so do expect the battle to last till night. | | **It is unlikely to kill the boss during day, so do expect the battle to last till night. |
− | **The use of [[AACI]] and {{SPF}} [[SPF]] is therefore recommended.
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| | | |
| ===Recommended Fleets=== | | ===Recommended Fleets=== |
| + | If not already sparkled, it can be advisable to '''start the sortie at 49 morale and go through the optional node''' {{MapRoute|P|purple}} all the time. Assuming S ranking both nodes {{MapRoute|I|purple}} and {{MapRoute|P|purple}}, the fleet will gain sparkle effect in node {{MapRoute|K|purple}}, which will help increase the pass rate for almost no cost. |
| + | |
| <tabber> | | <tabber> |
− | |-|Heavy fleets= | + | |-|G-I route= |
− | *1(F)BB, 2CA(V), 1CL, 2DD
| + | Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|K|purple|E|blue|Q|red}} |
− | *'''2 FBB, 1CAV, 1CL, 2DD''' (Fast)
| + | *2FBB, 1CAV/CLT, 1CL, 2DD '''(Fast)''' |
− | *5CA(V), 1CL (Quest {{Q|Bq7}})
| + | **[[Special Attacks#Kongou-class Touch|''Kongou''-class Touch]] can be utilized. If that's the case, it is recommended to touch on node {{MapRoute|I|purple}} and {{MapRoute|K|purple}}. |
− | *'''3CA(V), 1CL, 2DD''' (Quest {{Q|Bq7}})
| |
− | *Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|K|purple|E|blue|Q|red}}
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− | **Skipping resource Node {{MapRoute|H|green}} for more firepower at the boss node. | |
| | | |
− | |-|Medium fleets=
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− | *'''2CAV, 1CL, 3DD'''
| |
− | *Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|K|purple|H|green|E|blue|Q|red}}
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− | **CAVs can trigger an [[Artillery Spotting]] as long as AS is reached at the boss, helping to take out enemy escorts easier.
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| | | |
− | |-|Nelson Touch= | + | *2CAV, 1CL, 3DD |
− | *'''[[Nelson]], 1CAV, 1CL, 1CVL, 2DD''' (Fast) | + | **CAVs can trigger an [[Artillery Spotting]] as long as AS is reached at the boss, helping take out enemy escorts more easily. |
− | *Route = {{MapRoute|D|blue|G|blue|J|purple|L|pink|O|blue|K|purple|E|blue|Q|red}} | + | **Will also go through node {{MapRoute|H|green}} on the way to gain the resource in that node. |
− | **An heavy fleet utilizing the [[Special Attacks#Nelson Touch|Nelson Touch]] on Node {{MapRoute|K|purple}}. | + | |
− | **CVL should be equipped for [[CVNCI]].
| + | |
| + | *4-5CA(V), 1-2CL |
| + | **Strongest comp without DDs, can be used to finish quest {{Q|Bq7}}. |
| + | |
| + | |
| + | *1(F)BB, 2CA(V)/CLT, 1CL, 2DD |
| + | **[[Special Attacks/Nelson-class Touch|''Nelson''-class Touch]] can be utilized. If that is the case, it is recommended to touch on node {{MapRoute|K|purple}}. |
| + | |
| + | |-|Advanced G-I route= |
| + | This solution requires more advanced gears, and might be out of reach of new players.<br> |
| + | Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|K|purple|E|blue|Q|red}} |
| + | * {{color|red|'''"Torpedo Squadron"''''}}: '''1CL (flagship), 3DD, 2CLT''' |
| + | ** To make this comp work properly, {{color|red|'''it is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with: |
| + | ***2 {{Med Gun}} [[Main Gun]]s, |
| + | ***1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}} (having a 2nd Night Zuiun or 1 {{Surface Radar}} [[Surface Radar]] is advised if possible, to increase the trigger rate), |
| + | ***'''And''' the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]). |
| + | **The best comp for farming boss node '''without''' the need of [[Support Expedition]], having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged. |
| + | **The [[Evacuation]] mechanic of the ETSCF should be used if needed, as long as the routing is maintained. |
| + | ***As there is no LoS check in this map, the boss routing is secured as long as '''2 DD are still in the fleet'''. |
| + | **Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI and the presence of {{Enemy/Link|Light Cruiser Tsu-Class|text=CL Tsu-Class}}, something negligible face to the potential double targeting of the Night Zuiun CI on previous nodes. |
| + | |
| + | |-|G-J route= |
| + | Route = {{MapRoute|D|blue|G|blue|J|purple|L|pink|O|blue|K|purple|E|blue|Q|red}} |
| + | *BB, 1CAV, 1CL, 1CVL, 2DD '''(Fast)''' |
| + | **An heavy fleet utilizing the [[Special Attacks#Nelson-class Special Attack|''Nelson''-class Touch]] on Node {{MapRoute|K|purple}} and CVL with [[CVNCI]]. |
| **Equipping additional {{Radar}} [[Radar]]s will reduce the amount of fuel {{Fuel}} lost on the maelstrom at node {{MapRoute|L|pink}} | | **Equipping additional {{Radar}} [[Radar]]s will reduce the amount of fuel {{Fuel}} lost on the maelstrom at node {{MapRoute|L|pink}} |
| </tabber> | | </tabber> |
| + | |
| + | ===Resource Nodes=== |
| + | {{MapRoute|F|green|H|green}} are "Normal Resource Nodes" rewarding respectively ammo {{Ammo}}, and steel {{Steel}}. |
| + | *''See [[Resource Node|here]] for more details. |
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| {{Map/Footer|5-3| | | {{Map/Footer|5-3| |