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==Mechanics==
 
==Mechanics==
 
<onlyinclude>{{Smoke}} '''[[Smoke Generator]]s''' can be used in combat to deploy a smoke screen.
 
<onlyinclude>{{Smoke}} '''[[Smoke Generator]]s''' can be used in combat to deploy a smoke screen.
*If equipped, it can be activated with a specific button when [[Fleet Preview|selecting the formation]]
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;Activation
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*If equipped, it can be activated with a specific button when [[Fleet Preview|selecting the formation]].
 
**It can be activated multiple times per sortie, but only triggered once in day battle.
 
**It can be activated multiple times per sortie, but only triggered once in day battle.
*It cannot be activated in Exercises in the current implementation.
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*It cannot be activated in [[Exercises]]in the current implementation.
*The trigger rate depends on the fleet's flagship's luck {{Luck}}, as well as the amount and type of Smoke Generators used.
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*The trigger rate is not 100% and depends on the fleet's flagship's luck {{Luck}}, as well as the amount and type of Smoke Generators used.
 
**For combined fleets, it is the luck of the main flagship.
 
**For combined fleets, it is the luck of the main flagship.
Once activated:
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*It will only trigger at the beginning of the [[Shelling]] phase.
*It can negate the attacks of enemies at the cost of sharply reducing the combat effectiveness of the fleet.
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*Enemies equipped with radar can bypass this effect.
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;Once activated
*The amount and type of Smoke Generators used affect the effect of the smoke screen.</onlyinclude>
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*The amount and type of Smoke Generators used affects the effect of the smoke screen.
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*It sharply reduces the combat effectiveness of both the fleet by decreasing their accuracy.
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**Enemies equipped with radar can bypass this effect.
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*The effect will last for a limited duration.</onlyinclude>
    
==Listed by stats==
 
==Listed by stats==
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