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| |map_8=[[File:{{ROOTPAGENAME}} E-6 LBAS Range.png|450px]] | | |map_8=[[File:{{ROOTPAGENAME}} E-6 LBAS Range.png|450px]] |
| |map_8_text=LBAS | | |map_8_text=LBAS |
− | |boss_hard= ? HP + ? TP + ? HP + ? HP | + | |boss_hard= 4200 HP + 960 TP + 48000 HP + 7560 HP |
− | |boss_medium= ? HP + ? TP + ? HP + ? HP | + | |boss_medium= 4000 HP + 720 TP + 28800 HP + 6860 HP |
− | |boss_easy= ? HP + ? TP + ? HP + ? HP | + | |boss_easy= 4000 HP + 540 TP + 14400 HP + 6160 HP |
− | |boss_casual= ? HP + ? TP + ? HP + ? HP | + | |boss_casual= 4000 HP + 480 TP + 7200 HP + 6160 HP |
| |reward_all= | | |reward_all= |
| |phase_1_boss= {{EnemyLink|Fast Light Carrier Water Demon}} | | |phase_1_boss= {{EnemyLink|Fast Light Carrier Water Demon}} |
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| |phase_3_boss= {{EnemyLink|Supply Depot Princess D}} | | |phase_3_boss= {{EnemyLink|Supply Depot Princess D}} |
| |phase_4_boss= {{EnemyLink|Abyssal Stranded Landing Princess}} | | |phase_4_boss= {{EnemyLink|Abyssal Stranded Landing Princess}} |
− | |phase_5_boss=
| |
| |rewards = E-6 | | |rewards = E-6 |
| }} | | }} |
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| ** Amount of CL ≥ 1 | | ** Amount of CL ≥ 1 |
| ** Amount of DD ≥ 2 | | ** Amount of DD ≥ 2 |
| + | ** If '''Phase 2+''', fleet does not contain AO, AV, or LHA |
| |D/pink -> E = * Does not meet the requirements to go to I | | |D/pink -> E = * Does not meet the requirements to go to I |
| |D/pink -> I = * Fleet contains AO, AV, or LHA | | |D/pink -> I = * Fleet contains AO, AV, or LHA |
| |E -> F/empty = * Fail the LoS check | | |E -> F/empty = * Fail the LoS check |
| |E -> G = * Pass the LoS check | | |E -> G = * Pass the LoS check |
− | |K/red/darkorange -> L = ??? | + | |K/red/darkorange -> L = * Does not meet the requirements to go to M |
− | |K/red/darkorange -> M/resource = ??? | + | |K/red/darkorange -> M/resource = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of CV(B/L) = 0 |
| + | ** ??? |
| |M/resource -> N/empty = * Fail the LoS check | | |M/resource -> N/empty = * Fail the LoS check |
| |M/resource -> O = * Pass the LoS check | | |M/resource -> O = * Pass the LoS check |
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| |H1 -> H2/night = * Meet '''ALL''' of the following requirements: | | |H1 -> H2/night = * Meet '''ALL''' of the following requirements: |
| ** Fast fleet | | ** Fast fleet |
| + | ** Amount of DD ≥ 5 (?) |
| ** ??? | | ** ??? |
− | |K/red/darkorange -> L = * Does not meet the requirements to go to L | + | |K/red/darkorange -> L = * Does not meet the requirements to go to M |
| |K/red/darkorange -> M/resource = * Meet '''ALL''' of the following requirements: | | |K/red/darkorange -> M/resource = * Meet '''ALL''' of the following requirements: |
| ** TCF? | | ** TCF? |
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| | | |
| ==Map Overview== | | ==Map Overview== |
− | E-3 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets. | + | E-6 consists of 4 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets. |
| | | |
| * This map uses 4 to 6 locks: | | * This map uses 4 to 6 locks: |
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| ** {{TextGlow|'''Some tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''. | | ** {{TextGlow|'''Some tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''. |
| | | |
− | * Initially, no LBAS is available to be sortied to this map | + | * Initially, no LBAS is available to be sortied to this map, |
− | ** Clearing Phase 2 allows one Land Base to be sortied | + | ** Clearing Phase 2 allows 1 Land Base to be sortied, |
− | ** Clearing the unlock for Phase 3 allows two Land Bases to be sortied | + | ** Unlocking Phase 3 allows 2 Land Bases to be sortied and 1 to defend, |
− | ** Clearing Phase 3 allows three Land Bases to be sortied | + | ** Clearing Phase 3 allows 3 Land Bases to be sortied. |
| * '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|B|darkorange|Y2|darkorange}} | | * '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|B|darkorange|Y2|darkorange}} |
| * '''"Night Battle" nodes''' are present on {{MapRoute|H2|purple|T|purple}} | | * '''"Night Battle" nodes''' are present on {{MapRoute|H2|purple|T|purple}} |
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| ==Phase 1== | | ==Phase 1== |
| | | |
− | * Striking Force: '''"1FBB, 1FBB/CV, 0-1CVL/CAV/CLT, 1CL, 3DD"''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | + | * Striking Force: '''"1FBB, 1FBB/CV, 0-2CVL/CAV/CLT, 1CL, 2-3DD"''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| * Route: {{MapRoute|1||A|red|C|red|E|red|G|red}} | | * Route: {{MapRoute|1||A|red|C|red|E|red|G|red}} |
| + | ** Max of 2CV(L). |
| ** This fleet can utilize a [[Special Attacks#Kongou-class Touch|''Kongou''-class Touch]]. | | ** This fleet can utilize a [[Special Attacks#Kongou-class Touch|''Kongou''-class Touch]]. |
| | | |
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| | | |
| ==Phase 3== | | ==Phase 3== |
− | * Strinking Force: '''"1CAV, 1CL, 5DD"''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | + | * Striking Force: '''"1CAV, 1CL, 5DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| * Locking Notes: Forced Ship Locking wherein all ships must be the E2 Yellow Tag (used in E2) to start on western side. '''APPLIES ON ALL DIFFICULTY''' | | * Locking Notes: Forced Ship Locking wherein all ships must be the E2 Yellow Tag (used in E2) to start on western side. '''APPLIES ON ALL DIFFICULTY''' |
| ** If any other tagged ship is on the fleet you will automatically start on the east side of the map. | | ** If any other tagged ship is on the fleet you will automatically start on the east side of the map. |
| * Route: {{MapRoute|3||Q|red|R|pink|T|purple|V|red|X|red}} | | * Route: {{MapRoute|3||Q|red|R|pink|T|purple|V|red|X|red}} |
| * LBAS: Range 1, AP/AS ??/?? | | * LBAS: Range 1, AP/AS ??/?? |
− | ** At least 5/3/2/1 (H/M/E/C) ships need to be equipped with [[Surface Radar]]s to avoid the '''"Enemy Ambush" node''' on {{MapRoute|S|orange}}. | + | ** At least 5/3/2/1 (H/M/E/C) ships need to be equipped with {{Surface Radar}} [[Surface Radar]]s to avoid the '''"Enemy Ambush" node''' on {{MapRoute|S|orange}}. |
| ** The use of the {{IconText|{{FCF}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility}} (SFFCF) is recommended | | ** The use of the {{IconText|{{FCF}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility}} (SFFCF) is recommended |
| ** The boss is an '''[[Installation]]''' and requires appropriate gear to be defeated, | | ** The boss is an '''[[Installation]]''' and requires appropriate gear to be defeated, |
− | ***She is especially weak to "Nuke" setups | + | *** She is especially weak to "Nuke" setups |
| ** The boss fleet includes one or two [[PT Imp Pack]]s, requiring appropriate gear to be defeated (these can be ignored as S-rank is optional): | | ** The boss fleet includes one or two [[PT Imp Pack]]s, requiring appropriate gear to be defeated (these can be ignored as S-rank is optional): |
| {{Anti-PT Imp Setups}} | | {{Anti-PT Imp Setups}} |
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| |-|Node G= | | |-|Node G= |
| *Use [[#Phase 1]]'s fleet | | *Use [[#Phase 1]]'s fleet |
| + | ** AV no longer allowed due to Branching Rules at Phase 2+ |
| | | |
| |-|Node Z1= | | |-|Node Z1= |
| *Use [[#Phase 4]]'s fleet | | *Use [[#Phase 4]]'s fleet |
− | *AP/AS: 321722 (Hard) | + | *AP/AS: 321/722 (Hard) |
| | | |
| |-|LBAS= | | |-|LBAS= |
− | ??
| + | *AP/AS: 284/638 (Hard) |
| </tabber> | | </tabber> |
| | | |
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| | | |
| |-|STF Heavy= | | |-|STF Heavy= |
− | ?
| + | * STF: '''"4(F)BB(V), 1CV, 0-1CL, 0-1AS + 0-1AS, 0-1CVL/CLT, 1CL, 2DD, 2SS"''' [[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 8.png|30px]] |
| + | * Route: {{MapRoute|4||Q|red|R|pink|Y|red|Y1|red|Z|red|Z1|pink|Z2|red}} |
| + | **The strongest fleet, bringing very high firepower as well as air power. |
| + | **One [[AS]] is required for this routing, being either: |
| + | ***The escort fleet's flagship, rendering it retreat-proof, |
| + | ***Alternatively in the main fleet, allowing to bring a stronger ship for the night battle. |
| + | **The BB should be both the {{Class|Yamato|Kai Ni}} and the {{Class|Ise|Kai Ni}}, to bring the strongest Touch and great air power. |
| + | |
| </tabber> | | </tabber> |
| | | |
| * LBAS: Range 4, 168/335 AD/AP (Hard) | | * LBAS: Range 4, 168/335 AD/AP (Hard) |
− | * A minimum of 2CA (not CAV), 2CL, and 3DD is needed to take the shortest path. | + | * A minimum of 2CA (not CAV), 2CL (for STF), and 3DD is needed to take the shortest path. |
| ** A fast fleet with 2 {{Class|Yamato}} would additionally take {{MapRoute|Y1|red}}. | | ** A fast fleet with 2 {{Class|Yamato}} would additionally take {{MapRoute|Y1|red}}. |
| ** The {{Ship/Link|I-201|I-203|text=''I-201''-class|link_category=I-201 Class}} have outstanding historical bonuses in this situation. | | ** The {{Ship/Link|I-201|I-203|text=''I-201''-class|link_category=I-201 Class}} have outstanding historical bonuses in this situation. |
− | ** 6/4/3/2 [[Surface Radar]]s are required to route to {{MapRoute|Y|red}} on (H/M/E/C) | + | ** 6/4/3/2 [[Surface Radar]]s are required to route to {{MapRoute|Y|red}} on (H/M/E/C). |
| | | |
| ==Debuff== | | ==Debuff== |
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| ! !! G !! O!! L!! X !! Z1!! LBAS | | ! !! G !! O!! L!! X !! Z1!! LBAS |
| |- | | |- |
− | |Hard || S|| S|| S|| S|| AS|| AS X2 | + | |Hard || S|| S|| S|| S|| AS|| AS x2 |
| |- | | |- |
| |Medium|| S|| S|| -|| S|| -|| AS | | |Medium|| S|| S|| -|| S|| -|| AS |
| |- | | |- |
− | |Easy || S|| S|| ?|| S|| ?|| AS | + | |Easy || A+|| A+|| -|| A+|| -|| AS |
| |- | | |- |
− | |Casual|| S|| S|| ?|| ?|| ?|| ? | + | |Casual|| A+|| A+|| -|| -|| -|| ? |
| |} | | |} |
| | | |
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| |-|Node G= | | |-|Node G= |
| *Use [[#Phase 1]]'s fleet | | *Use [[#Phase 1]]'s fleet |
| + | ** AV no longer allowed due to Branching Rules at Phase 2+ |
| | | |
| |-|Node O= | | |-|Node O= |
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| ! !! AP!! AS | | ! !! AP!! AS |
| |- | | |- |
− | |Hard || ??|| ?? | + | |Hard || 281|| 632 |
| |- | | |- |
− | |Medium|| ??|| ?? | + | |Medium|| 262|| 588 |
| |- | | |- |
− | |Easy || ??|| ?? | + | |Easy || 251|| 564 |
| |- | | |- |
− | |Casual|| ??|| ?? | + | |Casual|| 91|| 204 |
| |} | | |} |
| </tabber> | | </tabber> |