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| |map_8=[[File:{{ROOTPAGENAME}} E-6 LBAS Range.png|450px]] | | |map_8=[[File:{{ROOTPAGENAME}} E-6 LBAS Range.png|450px]] |
| |map_8_text=LBAS | | |map_8_text=LBAS |
− | |boss_hard= ? HP + ? TP + ? HP + ? HP | + | |boss_hard= 4200 HP + 960 TP + 48000 HP + 7560 HP |
− | |boss_medium= ? HP + ? TP + ? HP + ? HP | + | |boss_medium= 4000 HP + 720 TP + 28800 HP + 6860 HP |
− | |boss_easy= ? HP + ? TP + ? HP + ? HP | + | |boss_easy= 4000 HP + 540 TP + 14400 HP + 6160 HP |
− | |boss_casual= ? HP + ? TP + ? HP + ? HP | + | |boss_casual= 4000 HP + 480 TP + 7200 HP + 6160 HP |
| |reward_all= | | |reward_all= |
| |phase_1_boss= {{EnemyLink|Fast Light Carrier Water Demon}} | | |phase_1_boss= {{EnemyLink|Fast Light Carrier Water Demon}} |
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| |phase_3_boss= {{EnemyLink|Supply Depot Princess D}} | | |phase_3_boss= {{EnemyLink|Supply Depot Princess D}} |
| |phase_4_boss= {{EnemyLink|Abyssal Stranded Landing Princess}} | | |phase_4_boss= {{EnemyLink|Abyssal Stranded Landing Princess}} |
− | |phase_5_boss=
| |
| |rewards = E-6 | | |rewards = E-6 |
| }} | | }} |
Line 67: |
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| |A -> B/red/darkorange = * Does not meet the requirements to go to C | | |A -> B/red/darkorange = * Does not meet the requirements to go to C |
| |A -> C = * Meet '''ALL''' of the following requirements: | | |A -> C = * Meet '''ALL''' of the following requirements: |
− | ** Amount of CV(B) ≤ 1 | + | ** Amount of CV(B/L) ≤ 2 |
| ** Amount of CL ≥ 1 | | ** Amount of CL ≥ 1 |
| ** Amount of DD ≥ 2 | | ** Amount of DD ≥ 2 |
Line 73: |
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| |B/red/darkorange -> E = * Meet '''ALL''' of the following requirements: | | |B/red/darkorange -> E = * Meet '''ALL''' of the following requirements: |
| ** Amount of CL ≥ 1 | | ** Amount of CL ≥ 1 |
− | ** Amount of DD ≥ 2/3 ? | + | ** Amount of DD ≥ 3 |
| |C -> D/pink = * Does not meet the requirements to go to E | | |C -> D/pink = * Does not meet the requirements to go to E |
| |C -> E = * Meet '''ALL''' of the following requirements: | | |C -> E = * Meet '''ALL''' of the following requirements: |
Line 80: |
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| ** Amount of CL ≥ 1 | | ** Amount of CL ≥ 1 |
| ** Amount of DD ≥ 2 | | ** Amount of DD ≥ 2 |
− | |D/pink -> E = ??? | + | ** If '''Phase 2+''', fleet does not contain AO, AV, or LHA |
− | |D/pink -> I = ??? | + | |D/pink -> E = * Does not meet the requirements to go to I |
| + | |D/pink -> I = * Fleet contains AO, AV, or LHA |
| |E -> F/empty = * Fail the LoS check | | |E -> F/empty = * Fail the LoS check |
| |E -> G = * Pass the LoS check | | |E -> G = * Pass the LoS check |
| + | |K/red/darkorange -> L = * Does not meet the requirements to go to M |
| + | |K/red/darkorange -> M/resource = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of CV(B/L) = 0 |
| + | ** ??? |
| + | |M/resource -> N/empty = * Fail the LoS check |
| + | |M/resource -> O = * Pass the LoS check |
| }} | | }} |
| | | |
Line 95: |
Line 101: |
| |H1 -> H2/night = * Meet '''ALL''' of the following requirements: | | |H1 -> H2/night = * Meet '''ALL''' of the following requirements: |
| ** Fast fleet | | ** Fast fleet |
| + | ** Amount of DD ≥ 5 (?) |
| ** ??? | | ** ??? |
− | |K/red/darkorange -> L = * Does not meet the requirements to go to L | + | |K/red/darkorange -> L = * Does not meet the requirements to go to M |
| |K/red/darkorange -> M/resource = * Meet '''ALL''' of the following requirements: | | |K/red/darkorange -> M/resource = * Meet '''ALL''' of the following requirements: |
| + | ** TCF? |
| ** Amount of CV(B/L) = 0 | | ** Amount of CV(B/L) = 0 |
− | ** STF: Amount of DD ≥ 7 ???
| |
| |M/resource -> N/empty = * Fail the LoS check | | |M/resource -> N/empty = * Fail the LoS check |
| |M/resource -> O = * Pass the LoS check | | |M/resource -> O = * Pass the LoS check |
Line 117: |
Line 124: |
| ** Fast fleet | | ** Fast fleet |
| ** If slow, amount of Yamato-class ships = 0 | | ** If slow, amount of Yamato-class ships = 0 |
− | ** If slow, amount of (F)BB(V) ≤ 2/3? | + | ** If slow, amount of (F)BB(V) ≤ 3 |
| |R/pink -> S/ambush = * Does not meet the requirements to go to S or Y | | |R/pink -> S/ambush = * Does not meet the requirements to go to S or Y |
| |R/pink -> T/night = * Meet '''ALL''' of the following requirements: | | |R/pink -> T/night = * Meet '''ALL''' of the following requirements: |
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| |R -> Y = * Meet '''ALL''' of the following requirements: | | |R -> Y = * Meet '''ALL''' of the following requirements: |
| ** STF / CTF | | ** STF / CTF |
− | ** Amount of ships carrying surface radars ≥ 2?/3/4?/6 ('''Casual/Easy/Normal/Hard''') | + | ** Amount of ships carrying surface radars ≥ 2/3/4/6 ('''Casual/Easy/Normal/Hard''') |
| |T/night -> U = * Does not meet the requirements to go to V | | |T/night -> U = * Does not meet the requirements to go to V |
| |T/night -> V = * Meet '''ALL''' of the following requirements: | | |T/night -> V = * Meet '''ALL''' of the following requirements: |
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| ** STF: Amount of BBV + CV(B/L) ≤ 2 | | ** STF: Amount of BBV + CV(B/L) ≤ 2 |
| |Y1 -> Y2/red/darkorange = * Does not meet the requirements to go to Z | | |Y1 -> Y2/red/darkorange = * Does not meet the requirements to go to Z |
− | |Y1 -> Z = * Meet '''ALL''' of the following requirements: | + | |Y1 -> Z = * Fleet contains AS and SS(V) ≥ 2 |
− | ** Amount of DD ≥ 3
| + | * Otherwise, meet '''ALL''' of the following requirements: |
| ** CTF: Amount of CA ≥ 2 | | ** CTF: Amount of CA ≥ 2 |
| ** STF: If slow, amount of (F)BB(V) ≤ 2 | | ** STF: If slow, amount of (F)BB(V) ≤ 2 |
| ** STF: If fast, CV(B/L) ≥ 2 and CA ≤ 1; amount of (F)BB(V) ≤ 2 | | ** STF: If fast, CV(B/L) ≥ 2 and CA ≤ 1; amount of (F)BB(V) ≤ 2 |
| + | ** STF: Amount of DD ≥ 3 |
| |Z -> W/empty = * Fail the LoS check | | |Z -> W/empty = * Fail the LoS check |
| |Z -> Z1/pink = * Pass the LoS check | | |Z -> Z1/pink = * Pass the LoS check |
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| {{/Historical Bonuses}} | | {{/Historical Bonuses}} |
| | | |
− | ==Map overview== | + | ==Map Overview== |
− | Soon™
| + | E-6 consists of 4 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets. |
| + | |
| + | * This map uses 4 to 6 locks: |
| + | ** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (from E-2, E-3, & E-5), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 3.png]] '''Supporting Combined Fleet''' (from E-2), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 4.png]] '''Combined Fleet''' (from E-3), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''Operation I-go Fleet''' (from E-4 & E-5), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 7.png]] '''Counter Landing Force''' |
| + | ** [[File:{{ROOTPAGENAME}} Tag 8.png]] '''Decisive Combined Fleet''' |
| + | ** {{TextGlow|'''Some tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''. |
| + | |
| + | * Initially, no LBAS is available to be sortied to this map, |
| + | ** Clearing Phase 2 allows 1 Land Base to be sortied, |
| + | ** Unlocking Phase 3 allows 2 Land Bases to be sortied and 1 to defend, |
| + | ** Clearing Phase 3 allows 3 Land Bases to be sortied. |
| + | * '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|B|darkorange|Y2|darkorange}} |
| + | * '''"Night Battle" nodes''' are present on {{MapRoute|H2|purple|T|purple}} |
| + | * '''"Enemy Ambush" node''' is present on {{MapRoute|S|orange}} |
| + | |
| + | ==Phase 1== |
| + | |
| + | * Striking Force: '''"1FBB, 1FBB/CV, 0-2CVL/CAV/CLT, 1CL, 2-3DD"''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|1||A|red|C|red|E|red|G|red}} |
| + | ** Max of 2CV(L). |
| + | ** This fleet can utilize a [[Special Attacks#Kongou-class Touch|''Kongou''-class Touch]]. |
| + | |
| + | ==Phase 2 - TP== |
| + | Phase 2 is a '''"[[Transport Operation]]"''': |
| + | |
| + | * TCF: '''"1LHA/CL/AV, 1AV, 4DD + 1-2CAV, 1-2CL, 3-4DD "''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]] |
| + | * Route: {{MapRoute|2||H|pink|H2|purple|J|pink|K|darkorange|M|green|O|red}} |
| + | ** LoS check: 75 Cn3 (Hard) |
| + | ** A [[CVE]] can be used instead of the LHA/CL/AV, adding an extra node ({{MapRoute|L|red}}). |
| + | |
| + | ==Phase 2.5 - Gimmick== |
| + | {|class="wikitable" |
| + | ! !! U |
| + | |- |
| + | |Hard ||S x3 |
| + | |- |
| + | |Medium ||S x2 |
| + | |- |
| + | |Easy ||A+ x2 |
| + | |- |
| + | |Casual||A+ |
| + | |} |
| + | |
| + | *Use [[#Phase 3]]'s fleet |
| + | |
| + | ==Phase 3== |
| + | * Striking Force: '''"1CAV, 1CL, 5DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Locking Notes: Forced Ship Locking wherein all ships must be the E2 Yellow Tag (used in E2) to start on western side. '''APPLIES ON ALL DIFFICULTY''' |
| + | ** If any other tagged ship is on the fleet you will automatically start on the east side of the map. |
| + | * Route: {{MapRoute|3||Q|red|R|pink|T|purple|V|red|X|red}} |
| + | * LBAS: Range 1, AP/AS ??/?? |
| + | ** At least 5/3/2/1 (H/M/E/C) ships need to be equipped with {{Surface Radar}} [[Surface Radar]]s to avoid the '''"Enemy Ambush" node''' on {{MapRoute|S|orange}}. |
| + | ** The use of the {{IconText|{{FCF}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility}} (SFFCF) is recommended |
| + | ** The boss is an '''[[Installation]]''' and requires appropriate gear to be defeated, |
| + | *** She is especially weak to "Nuke" setups |
| + | ** The boss fleet includes one or two [[PT Imp Pack]]s, requiring appropriate gear to be defeated (these can be ignored as S-rank is optional): |
| + | {{Anti-PT Imp Setups}} |
| + | |
| + | ==Phase 3.5 - Gimmick: Unlocking the shortcut== |
| + | The following steps have to be performed to unlock the Shortcut (can be done right from the start of P4): |
| + | |
| + | {|class="wikitable" |
| + | ! !! G !! Z1 !! LBAS |
| + | |- |
| + | |Hard || S x2|| AS|| ASx2 |
| + | |- |
| + | |Medium|| A+ x2|| AS|| ASx2 |
| + | |- |
| + | |Easy || A+ x2|| -|| AS |
| + | |- |
| + | |Casual|| A+ x2|| -|| - |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node G= |
| + | *Use [[#Phase 1]]'s fleet |
| + | ** AV no longer allowed due to Branching Rules at Phase 2+ |
| + | |
| + | |-|Node Z1= |
| + | *Use [[#Phase 4]]'s fleet |
| + | *AP/AS: 321/722 (Hard) |
| + | |
| + | |-|LBAS= |
| + | *AP/AS: 284/638 (Hard) |
| + | </tabber> |
| + | |
| + | ==Phase 4== |
| + | <tabber> |
| + | |-|STF= |
| + | * STF: '''"2FBB, 1CV, 2CA, 1CL + 0-1CLT, 1CL, 3DD, 1-2SS"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 8.png|30px]] |
| + | * Route: {{MapRoute|4||R|pink|Y|red|Z|red|Z2|red}} |
| + | |
| + | |-|CTF= |
| + | * CTF: '''"2FBB, 2CV, 2CA + 0-1CVL, 1CL, 3DD, 1-2SS"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 8.png|30px]] |
| + | * Route: {{MapRoute|4||R|pink|Y|red|Y1|red|Z|red|Z2|red}} |
| + | ** This fleet is not recommended due to the preboss |
| + | |
| + | |-|STF Heavy= |
| + | * STF: '''"4(F)BB(V), 1CV, 0-1CL, 0-1AS + 0-1AS, 0-1CVL/CLT, 1CL, 2DD, 2SS"''' [[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 8.png|30px]] |
| + | * Route: {{MapRoute|4||Q|red|R|pink|Y|red|Y1|red|Z|red|Z1|pink|Z2|red}} |
| + | **The strongest fleet, bringing very high firepower as well as air power. |
| + | **One [[AS]] is required for this routing, being either: |
| + | ***The escort fleet's flagship, rendering it retreat-proof, |
| + | ***Alternatively in the main fleet, allowing to bring a stronger ship for the night battle. |
| + | **The BB should be both the {{Class|Yamato|Kai Ni}} and the {{Class|Ise|Kai Ni}}, to bring the strongest Touch and great air power. |
| + | |
| + | </tabber> |
| + | |
| + | * LBAS: Range 4, 168/335 AD/AP (Hard) |
| + | * A minimum of 2CA (not CAV), 2CL (for STF), and 3DD is needed to take the shortest path. |
| + | ** A fast fleet with 2 {{Class|Yamato}} would additionally take {{MapRoute|Y1|red}}. |
| + | ** The {{Ship/Link|I-201|I-203|text=''I-201''-class|link_category=I-201 Class}} have outstanding historical bonuses in this situation. |
| + | ** 6/4/3/2 [[Surface Radar]]s are required to route to {{MapRoute|Y|red}} on (H/M/E/C). |
| + | |
| + | ==Debuff== |
| + | Once LD has been reached, the following steps have to be performed to debuff the boss: |
| + | |
| + | {|class="wikitable" |
| + | ! !! G !! O!! L!! X !! Z1!! LBAS |
| + | |- |
| + | |Hard || S|| S|| S|| S|| AS|| AS x2 |
| + | |- |
| + | |Medium|| S|| S|| -|| S|| -|| AS |
| + | |- |
| + | |Easy || A+|| A+|| -|| A+|| -|| AS |
| + | |- |
| + | |Casual|| A+|| A+|| -|| -|| -|| ? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node G= |
| + | *Use [[#Phase 1]]'s fleet |
| + | ** AV no longer allowed due to Branching Rules at Phase 2+ |
| + | |
| + | |-|Node O= |
| + | *Use [[#Phase 2 - TP]]'s fleet |
| + | **Can be done at the same time as node {{MapRoute|L|red}} |
| + | |
| + | |-|Node L= |
| + | *Use [[#Phase 2 - TP]]'s fleet with '''1[[CVE]]'''. |
| + | **Can be done at the same time as node {{MapRoute|O|red}} |
| + | |
| + | |-|Node X= |
| + | *Use [[#Phase 3]]'s fleet |
| + | |
| + | |-|Node Z1= |
| + | *Use [[#Phase 3.5 - Gimmick: Unlocking the shortcut]]'s fleet |
| + | |
| + | |-|LBAS AS= |
| + | *This step can be accomplished by sending 1 SS(V) until the Air Raid is triggered. |
| + | *''Numbers may be different due to the presence of unknown elements'' |
| + | {|class="wikitable" |
| + | ! !! AP!! AS |
| + | |- |
| + | |Hard || 281|| 632 |
| + | |- |
| + | |Medium|| 262|| 588 |
| + | |- |
| + | |Easy || 251|| 564 |
| + | |- |
| + | |Casual|| 91|| 204 |
| + | |} |
| + | </tabber> |
| + | |
| + | |
| + | Once Debuff is complete the CG will change to the following: |
| + | {|class="wikitable" |
| + | ![[Abyssal Stranded Landing Princess]] |
| + | |- |
| + | |<gallery> |
| + | Enemy Full Abyssal Stranded Landing Princess.png|Regular |
| + | Enemy Full Abyssal Stranded Landing Princess Damaged.png|Last Dance |
| + | Enemy Full Abyssal Stranded Landing Princess Damaged Debuffed.png|Last Dance Debuffed |
| + | </gallery> |
| + | |} |
| | | |
| ==Enemy Compositions== | | ==Enemy Compositions== |