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{|class="mw-collapsible {{#if:{{{uncollapsed|}}}||mw-collapsed}} wikitable" style="margin:auto"
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!Anti-{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT Imp}}
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|-
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|Unlike most standard Abyssals, {{Enemy/Link|PT Imp Pack|text=PT Imp Packs}} are very small and fast.
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* All ship types suffer a severe {{Hit}} accuracy and {{Firepower}} firepower penalty against PT Imp.
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* Attacking them with larger guns is not very effective, smaller guns being recommended instead.
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{|class="mw-collapsible mw-collapsed wikitable" style="margin:auto"
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!Attack formula against PT Imps
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|-
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|'''The Attack formula against PT Imps:'''<ref>https://twitter.com/yukicacoon/status/1621162082245967876</ref><ref>https://wikiwiki.jp/kancolle/PT%E5%B0%8F%E9%AC%BC%E7%BE%A4</ref>
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;[[Jet Assault]] & [[Airstrike]]
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*<math>\text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8]</math>
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;[[Shelling]]
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*<math>\text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}}</math>
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;[[OTorp|Opening]] & [[Closing Torpedo Salvo|Closing]] Torpedo Salvos
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*<math>\text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10</math>
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;[[Night Battle]]
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*Night Battle data are unclear yet.
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;With
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*<math>\text{Atk}_\text{post-cap}</math> the post cap attack power defined [[Damage Calculations#Damage Formula|here]],
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*<math>\text{Mod}_\text{EquipmentAtk}</math> the bonuses given by equipment, described below.
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|}
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{|class="mw-collapsible mw-collapsed wikitable" style="margin:auto"
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!Accuracy formula against PT Imps
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|-
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|'''The Accuracy formula against PT Imps:'''<ref>https://twitter.com/Xe_UCH/status/1554299068486397953?s=20&t=OHU47ATyROzVxkmLVVTL-w</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=680928319</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref>
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* <math>\text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor \big\lfloor \lfloor \text{Acc}_\text{Standard} + \text{Mod}_\text{Amagiri} \rfloor \times \text{Mod}_\text{Formation} \times \text{Mod}_\text{Morale} \times \text{Mod}_\text{PT} + \text{Mod}_\text{Add} \big\rfloor \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Ship} \times ( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} ) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 </math>
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;With
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* <math>\text{Acc}_\text{Standard}</math> the standard accuracy described [[Accuracy, Evasion and Criticals#Combat|here]]''
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** PT Imps are "DDs" in the game, so the <math>\text{Mod}_\text{formation}</math> for vanguard is '''1.1''' during shelling, and '''1.2''' during the torpedo phase.
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** Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the <math>\text{Mod}_\text{PT}</math> modifier.
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* <math>\text{EVA}_\text{PT}</math> the PT estimated evasion {{Evasion}} described bellow,
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{|class="wikitable" style="text-align:center; margin:auto"
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!colspan=6|PT Imp stats
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|-
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!rowspan=2|Type
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!rowspan=2|Luck {{Luck}}
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!rowspan=2|Eva {{Evasion}}
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!colspan=3|<math>\text{EVA}_\text{PT}</math>
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|-
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!{{ToolTip|[[Formation|Line Ahead]]|[[File:LineAhead.png]]}}!!{{ToolTip|[[Formation|Echelon]]|[[File:Echelon.png]]}}!!{{ToolTip|[[Formation|Line Abreast]]|[[File:LineAbreast.png]]}}
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|-
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|{{Enemy/Link|PT Imp Pack}}||?||?||81?||87?||?
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|-
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|{{Enemy/Link|PT Imp Pack II}}||60||220||80||87||85
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|-
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|{{Enemy/Link|PT Imp Pack III}}||60||250||82||89||88
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|-
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|{{Enemy/Link|PT Imp Pack IV}}||?||?||?||84?||?
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|}
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;The main Accuracy modifiers are
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* <math>\text{Mod}_\text{Amagiri}</math> being:
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** '''64''' for {{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}
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** '''32''' for [[DD]] and [[DE]] adjacent to Amagiri Kai Ni/D.
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** '''0''' otherwise.
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* <math>\text{Mod}_\text{Formation}</math> the Acc mod of each formation (see [[Combat#Formation_Selection|here]]),
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* <math>\text{Mod}_\text{Morale}</math> the morale effects (see [[Morale and Fatigue#Morale Effects|here]])
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* <math>\text{Mod}_\text{PT} =</math> {{ToolTip|0.42|0.35 x 1.2}}
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* <math>\text{Mod}_\text{Add} =</math> {{ToolTip|24|(15+5) x 1.2}},
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* <math>\text{Mod}_\text{Night}</math> being '''0.7''' during night battle, '''1''' during day battle.
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* <math>\text{Mod}_\text{Vanguard}</math> being '''1.2''' when using the '''{{ToolTip|[[Combat#Formation_Selection|Vanguard Formation]]|[[File:Vanguard.png]]}}'''.<ref>The formula is inconsistent for attackers with 2 small guns in vanguard formation. For the most part, underestimations (up to 10% difference in hit rate) are observed. It is not clear what may lead to this at the moment.</ref>
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* <math>\text{Mod}_\text{Ship}</math> the bonus given by ship types, described below,
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* <math>\text{Mod}_\text{EquipmentAcc}</math> the bonuses given by equipment, described below,
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|}
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'''{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}''' has the ability to '''prioritize focusing''' on attacking PT Imp with '''significantly increased accuracy''' if any are present.
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*Ships placed in the composition slots above and below her will gain a noticeable '''accuracy boost''' and will '''prioritize''' attacking PT Imp if any are present.
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During [[Events]], some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses<ref>https://twitter.com/Divinity_123/status/1492264067809038343?s=20&t=wbO5mDqGOL3gRBY9jG3c5w</ref>.
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{|class="wikitable" style="text-align:center; margin:auto"
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!Ship Type!!<math>\text{Mod}_\text{Ship}</math>
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|-
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|[[DD]] & [[DE]]||1.0
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|-
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|[[CL]], [[CLT]], & [[CT]]||0.82
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|-
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|All other types||0.7
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|}
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{|class="wikitable" style="text-align:center; margin:auto"
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!colspan=2 rowspan=2|Equipment
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!colspan=2|<math>\text{Mod}_\text{EquipmentAcc}</math>
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!colspan=2|<math>\text{Mod}_\text{EquipmentAtk}</math>
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|-
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!1st equipped
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!2nd equipped
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!1st equipped
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!2nd equipped
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|-
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|{{RedGunLight}}{{Small Green}}
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|[[Small Caliber Main Gun]]s<ref>{{Medium Green}} {{EquipmentLink|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=Medium Main High-Angle Guns|link_category=Medium Main High-Angle Guns}} may work too.</ref>
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|1.3||1.15
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|1.5||{{ToolTip|2.1|1.5×1.4}}
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|-
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|{{YellowGun}}{{Sec Green}}
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|[[Secondary Gun]]s
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|1.55||1
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|colspan=2|1.3
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|-
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|{{GreenGunMG}}
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|[[AA Gun|Anti-Aircraft Guns]]
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|1.45||1.35
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|1.2||{{ToolTip|1.44|1.2×1.2}}
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|-
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|{{SurfaceShipPersonnel}}
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|{{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts|link_category=Lookout}}
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|1.75||1
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|colspan=2|1.1
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|-
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|rowspan=2|{{IconText|{{LandingCraft}}|Armed}}
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|{{Equipment/Link|Soukoutei (Armored Boat Class)}}
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|1.45||1.3
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|1.2||?
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|-
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|{{Equipment/Link|Armed Daihatsu}}
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|1.45||1.3
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|1.2||?
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|-
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|{{SPB}}{{SeaplaneFighter}}
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|[[Seaplane Bomber]]s & [[Seaplane Fighter]]s
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|1.5||1
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|colspan=2|1.2
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|-
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|{{RedPlane}}{{JetFighterBomber1}}{{JetFighterBomber2}}
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|[[Dive Bomber]]s & {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}}
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|1.375||1.2
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|1.4||{{ToolTip|1.82|1.4×1.3}}
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|-
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|colspan=2|All other equipment
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|colspan=2|1
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|colspan=2|1
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|}
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;Notes
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* It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
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* Having a '''[[Reinforcement Expansion]]''' is important because it can save a ship slot by containing a machine gun or skilled lookouts.
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* Combining equipment is recommended to see significant boosts to accuracy.
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* Using other setups improving accuracy is also advisable:
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** [[Combat/Overweight Penalty and Fit Gun Bonus#DD Fit Accuracy|Hidden accuracy bonus]] setups,
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** [[Sparkle]]d ships.
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|-
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|
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{|class="mw-collapsible mw-collapsed wikitable" style="margin:auto"
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!References:
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|-
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|<references/>
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|}
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|-
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!{{edit|Template:Anti-PT_Imp_Setups}}
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|}
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{{clear}}
 
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