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| !Attack formula against PT Imps | | !Attack formula against PT Imps |
| |- | | |- |
− | | | + | |'''The Attack formula against PT Imps:'''<ref>https://twitter.com/yukicacoon/status/1621162082245967876</ref><ref>https://wikiwiki.jp/kancolle/PT%E5%B0%8F%E9%AC%BC%E7%BE%A4</ref> |
| + | ;[[Jet Assault]] & [[Airstrike]] |
| + | *<math>\text{Damage}_\text{PT}= \text{Damage} \times \text{Rand} [0.5 ; 0.8]</math> |
| | | |
| + | |
| + | ;[[Shelling]] |
| + | *<math>\text{Damage}_\text{PT}= ( 0.3 \times \text{Damage} + \sqrt{\text{Damage}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}}</math> |
| + | |
| + | |
| + | ;[[OTorp|Opening]] & [[Closing Torpedo Salvo|Closing]] Torpedo Salvos |
| + | *<math>\text{Damage}_\text{PT}= 0.3 \times \text{Damage} + \sqrt{\text{Damage}} + 10</math> |
| + | |
| + | |
| + | ;[[Night Battle]] |
| + | *Night Battle data are unclear yet. |
| + | |
| + | |
| + | ;With |
| + | *<math>\text{Damage}</math> the post cap attack power defined [[Damage Calculations#Damage Formula|here]], |
| + | *<math>\text{Mod}_\text{EquipmentAtk}</math> the bonuses given by equipment, described below. |
| |} | | |} |
− |
| |
| | | |
| {|class="mw-collapsible mw-collapsed wikitable" style="margin:auto" | | {|class="mw-collapsible mw-collapsed wikitable" style="margin:auto" |
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| |'''The Accuracy formula against PT Imps:'''<ref>https://twitter.com/Xe_UCH/status/1554299068486397953?s=20&t=OHU47ATyROzVxkmLVVTL-w</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=680928319</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref> | | |'''The Accuracy formula against PT Imps:'''<ref>https://twitter.com/Xe_UCH/status/1554299068486397953?s=20&t=OHU47ATyROzVxkmLVVTL-w</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=680928319</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref> |
| | | |
− | * <math>\text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor \big\lfloor \lfloor \text{Acc}_\text{Standard} + \text{Mod}_\text{Amagiri} \rfloor \times \text{Mod}_\text{Formation} \times \text{Mod}_\text{Morale} \times \text{Mod}_\text{PT} + \text{Mod}_\text{Add} \big\rfloor \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Ship} \times \text{Mod}_\text{Equipment} \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 </math> | + | * <math>\text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor \big\lfloor \lfloor \text{Acc}_\text{Standard} + \text{Mod}_\text{Amagiri} \rfloor \times \text{Mod}_\text{Formation} \times \text{Mod}_\text{Morale} \times \text{Mod}_\text{PT} + \text{Mod}_\text{Add} \big\rfloor \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Ship} \times ( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} ) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 </math> |
| | | |
| ;With | | ;With |
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| * <math>\text{Mod}_\text{Formation}</math> the Acc mod of each formation (see [[Combat#Formation_Selection|here]]), | | * <math>\text{Mod}_\text{Formation}</math> the Acc mod of each formation (see [[Combat#Formation_Selection|here]]), |
| * <math>\text{Mod}_\text{Morale}</math> the morale effects (see [[Morale and Fatigue#Morale Effects|here]]) | | * <math>\text{Mod}_\text{Morale}</math> the morale effects (see [[Morale and Fatigue#Morale Effects|here]]) |
− | * <math>\text{Mod}_\text{PT} = 0.42</math><!--0.35 x 1.2-->, | + | * <math>\text{Mod}_\text{PT} =</math> {{ToolTip|0.42|0.35 x 1.2}} |
− | * <math>\text{Mod}_\text{Add} = 24</math><!--(15+5) x 1.2-->, | + | * <math>\text{Mod}_\text{Add} =</math> {{ToolTip|24|(15+5) x 1.2}}, |
| | | |
| * <math>\text{Mod}_\text{Night}</math> being '''0.7''' during night battle, '''1''' during day battle. | | * <math>\text{Mod}_\text{Night}</math> being '''0.7''' during night battle, '''1''' during day battle. |
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| * <math>\text{Mod}_\text{Ship}</math> the bonus given by ship types, described below, | | * <math>\text{Mod}_\text{Ship}</math> the bonus given by ship types, described below, |
− | * <math>\text{Mod}_\text{Equipment}</math> the bonuses given by equipment, described below, | + | * <math>\text{Mod}_\text{EquipmentAcc}</math> the bonuses given by equipment, described below, |
− | ** When several equipment are used on a ship, it is then the product of those bonuses.
| |
| |} | | |} |
| | | |
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| |[[Small Caliber Main Gun]]s<ref>{{Medium Green}} {{EquipmentLink|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=Medium Main High-Angle Guns|link_category=Medium Main High-Angle Guns}} may work too.</ref> | | |[[Small Caliber Main Gun]]s<ref>{{Medium Green}} {{EquipmentLink|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=Medium Main High-Angle Guns|link_category=Medium Main High-Angle Guns}} may work too.</ref> |
| |1.3||1.15 | | |1.3||1.15 |
− | |1.5||2.1 | + | |1.5||{{ToolTip|2.1|1.5×1.4}} |
| |- | | |- |
| |{{YellowGun}}{{Sec Green}} | | |{{YellowGun}}{{Sec Green}} |
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| |[[AA Gun|Anti-Aircraft Guns]] | | |[[AA Gun|Anti-Aircraft Guns]] |
| |1.45||1.35 | | |1.45||1.35 |
− | |1.2||1.44 | + | |1.2||{{ToolTip|1.44|1.2×1.2}} |
| |- | | |- |
| |{{SurfaceShipPersonnel}} | | |{{SurfaceShipPersonnel}} |
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| |[[Dive Bomber]]s & {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}} | | |[[Dive Bomber]]s & {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}} |
| |1.375||1.2 | | |1.375||1.2 |
− | |1.4||1.82 | + | |1.4||{{ToolTip|1.82|1.4×1.3}} |
| |- | | |- |
| |colspan=2|All other equipment | | |colspan=2|All other equipment |
| + | |colspan=2|1 |
| |colspan=2|1 | | |colspan=2|1 |
| |} | | |} |