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| |map_5_text=LBAS | | |map_5_text=LBAS |
| |boss_hard= 470 HP + 1950 HP | | |boss_hard= 470 HP + 1950 HP |
− | |boss_medium= ? HP | + | |boss_medium= 280 HP + 540 HP |
− | |boss_easy= ? HP | + | |boss_easy= 280 HP + 540 HP |
− | |boss_casual= ? HP | + | |boss_casual= 280 HP + 390 HP |
− | |reward_all=
| |
| |phase_1_boss= {{EnemyLink|Light Carrier Nu-Class Kai Flagship}} | | |phase_1_boss= {{EnemyLink|Light Carrier Nu-Class Kai Flagship}} |
| |phase_2_boss= {{EnemyLink|Submarine Princess Kai B Flagship IV}} | | |phase_2_boss= {{EnemyLink|Submarine Princess Kai B Flagship IV}} |
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| |A/empty -> B, E/empty = Active Branching | | |A/empty -> B, E/empty = Active Branching |
| |C/empty -> C1/pink, C3 = Active Branching | | |C/empty -> C1/pink, C3 = Active Branching |
− | |C1/pink -> C2 = Pass the LoS check (Cn3=40~45 '''Hard''') | + | |C1/pink -> C2 = Pass the LoS check (Cn3=45 '''Hard''') |
| |C1/pink -> D/empty = Fail the LoS check | | |C1/pink -> D/empty = Fail the LoS check |
| |C3 -> C1/pink = * Does not meet the requirements to go to O | | |C3 -> C1/pink = * Does not meet the requirements to go to O |
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| ** Amount of CV(B) = 0 | | ** Amount of CV(B) = 0 |
| ** Amount of DD ≥ 5 | | ** Amount of DD ≥ 5 |
− | |H/empty -> H1, H2 = Active Branching | + | |H/empty -> H1, H2/red/darkorange = Active Branching |
| |H1 -> J = * Meet '''ANY''' of the following requirements: | | |H1 -> J = * Meet '''ANY''' of the following requirements: |
| ** Amount of DD+DE ≥ 5 | | ** Amount of DD+DE ≥ 5 |
| + | ** Amount of DD+DE ≤ 1 ? |
| ** Amount of (F)BB(V) ≥ 2 | | ** Amount of (F)BB(V) ≥ 2 |
− | ** Amount of CVL ≥ 2
| |
| ** Amount of LHA ≥ 1 | | ** Amount of LHA ≥ 1 |
| ** Amount of ships ≤ 3 | | ** Amount of ships ≤ 3 |
| ** ??? | | ** ??? |
− | |H1 -> H2/darkorange = * Does not meet the requirements to go to J | + | |H1 -> H2/red/darkorange = * Does not meet the requirements to go to J |
− | |H2/darkorange -> I/empty = * Node K is locked | + | |H2/red/darkorange -> I/empty = * Node K is locked |
| * Fail the LoS check | | * Fail the LoS check |
− | |H2/darkorange -> K = * Node K is unlocked | + | |H2/red/darkorange -> K = * Node K is unlocked |
− | * Pass the LoS check (Cn3=40~45 '''Hard''') | + | * Pass the LoS check (Cn3=45 '''Hard''') |
| |K -> L = * Does not meet the requirements to go to M | | |K -> L = * Does not meet the requirements to go to M |
| |K -> M = * Meet '''ALL''' of the following requirements: | | |K -> M = * Meet '''ALL''' of the following requirements: |
− | ** Amount of DD+DE ≥ 2 ? | + | ** Amount of DD+DE ≥ 2 |
− | ** Pass the LoS check (Cn3=45~50 '''Hard''') | + | ** Pass the LoS check (Cn3=50 '''Hard''') |
− | ** ???
| + | |P/red/darkorange -> S = * Meet '''ALL''' of the following requirements: |
− | |P/darkorange -> S = * Meet '''ALL''' of the following requirements: | |
| ** Amount of DD+DE ≥ 3 | | ** Amount of DD+DE ≥ 3 |
| ** If slow, amount of CV = 0 | | ** If slow, amount of CV = 0 |
− | ** Pass the LoS check (Cn3=45~50 '''Hard''') | + | ** Pass the LoS check (Cn3=50 '''Hard''') |
| ** ??? | | ** ??? |
− | |P/darkorange -> Q = * Does not meet the requirements to go to M | + | |P/red/darkorange -> Q/red/darkorange = * Does not meet the requirements to go to M |
− | |Q -> S = * Pass the LoS check | + | |Q/red/darkorange -> S = * Pass the LoS check |
| * ??? | | * ??? |
− | |Q -> R = * Fail the LoS check | + | |Q/red/darkorange -> R = * Fail the LoS check |
| * ??? | | * ??? |
| }} | | }} |
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| | Hard || S || S || S | | | Hard || S || S || S |
| |- | | |- |
− | | Medium|| ? || ? || ? | + | | Medium|| ? || A+ || A+ |
| |- | | |- |
| | Easy || A+|| A+|| A+ | | | Easy || A+|| A+|| A+ |
| |- | | |- |
− | | Casual|| ? || ? ||? | + | | Casual|| A+|| -||A+ |
| |} | | |} |
| | | |
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| * Single Fleet: '''0-1CV(L)/CVE, 0-1CL/CT, 5-6DD/DE''' | | * Single Fleet: '''0-1CV(L)/CVE, 0-1CL/CT, 5-6DD/DE''' |
| * Route: {{MapRoute|1||A|blue|B|red|C|blue|C1|pink|C2|red}} | | * Route: {{MapRoute|1||A|blue|B|red|C|blue|C1|pink|C2|red}} |
− | ** {{MapRoute|C2|red}} is a submarine node. [[ASW]] equipment should be used for S rank, | + | ** {{MapRoute|C2|red}} is a submarine node. [[ASW]] equipment should be used for S rank. |
− | *** LBAS strike can help to pass {{MapRoute|C1|red}} else. | + | ** An LBAS figher sweep can help pass the air node {{MapRoute|C1|pink}}. |
| ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. | | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. |
| + | ** There is an LOS check to reach the node |
| + | *** LOS: Cn4 = 32/45/49/65 for Casual/Easy/Medium/Hard |
| | | |
| |-|Node G2= | | |-|Node G2= |
| * Single Fleet: '''0-1CV(L)/CVE, 5-6DD/DE''' | | * Single Fleet: '''0-1CV(L)/CVE, 5-6DD/DE''' |
| * Route: {{MapRoute|1||A|blue|E|blue|F|red|G|pink|G2|red}} | | * Route: {{MapRoute|1||A|blue|E|blue|F|red|G|pink|G2|red}} |
− | ** {{MapRoute|G2|red}} is a submarine node. [[ASW]] equipment should be used for S rank, | + | ** {{MapRoute|G2|red}} is a submarine node. [[ASW]] equipment should be used for S rank. |
− | ** A 6DD fleet will skip node {{MapRoute|G1|red}}, | + | ** A 5-6DD fleet ONLY will skip node {{MapRoute|G1|red}}. |
− | *** LBAS strike can help to pass {{MapRoute|G1|red}} else. | + | *** Otherwise, an LBAS strike can help pass node {{MapRoute|G1|red}}. |
| ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. | | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. |
| | | |
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| * Single Fleet: '''1CL/CT, 5DD/DE''' | | * Single Fleet: '''1CL/CT, 5DD/DE''' |
| * Route: {{MapRoute|1||A|blue|E|blue|F|red|H|blue|H1|pink|J|red}} | | * Route: {{MapRoute|1||A|blue|E|blue|F|red|H|blue|H1|pink|J|red}} |
− | ** {{MapRoute|J|red}} is a Submarine node. [[ASW]] equipment should be used for S rank, | + | ** {{MapRoute|J|red}} is a Submarine node. [[ASW]] equipment should be used for S rank. |
− | *** LBAS strike can help to pass {{MapRoute|H1|red}} else. | + | ** An LBAS figher sweep can help pass the air node {{MapRoute|H1|pink}}. |
| ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. | | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. |
| </tabber> | | </tabber> |
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| * AD/AP = 89/177 on '''HARD''' | | * AD/AP = 89/177 on '''HARD''' |
| * LBAS Range = 7 to {{MapRoute|M|red}}. | | * LBAS Range = 7 to {{MapRoute|M|red}}. |
− | * Bringing an [[AACI]] capable ship is recommended to pass through the air node. | + | * Bringing an [[AACI]] capable ship is recommended to pass through the "Airstrike Supported Battle" node. |
| + | * LOS: Cn4 = 32/45/49/65 for Casual/Easy/Medium/Hard |
| | | |
| ==Phase 2 - Submerge the Submarine Princess== | | ==Phase 2 - Submerge the Submarine Princess== |
| <tabber> | | <tabber> |
| |-|Light Fleet= | | |-|Light Fleet= |
− | * Single Fleet: '''1CV(L)/CVE, 0-1CLT, 1CL/CT, 3DD/DE''' | + | * Single Fleet: '''1CV(L)/CVE, 0-1CLT, 1CL/CT, 3-4DD/DE''' |
| * Route: {{MapRoute|1||A|blue|B|red|C|blue|C3|red|O|blue|P|darkorange|S|red}} | | * Route: {{MapRoute|1||A|blue|B|red|C|blue|C3|red|O|blue|P|darkorange|S|red}} |
− | **A light fleet introducing no new lock. | + | **A light fleet, limited to ships previously used on this map. |
| | | |
| |-|Heavy Fleet= | | |-|Heavy Fleet= |
− | * Single Fleet: '''1FBB, 1CV(L)/CVE, 1CL/CT, 3DD/DE''' | + | * Single Fleet: '''1FBB, 1CV(L)/CVE, 1CL/CT, 3-4DD/DE''' |
| * Route: {{MapRoute|1||A|blue|B|red|C|blue|C3|red|O|blue|P|darkorange|S|red}} | | * Route: {{MapRoute|1||A|blue|B|red|C|blue|C3|red|O|blue|P|darkorange|S|red}} |
− | **An heavyer fleet bringinf the "[[Combat/Day Battle#Second Shelling Phase|Second Shelling Phase]]". | + | **A heavier fleet, allowing for a "[[Combat/Day Battle#Second Shelling Phase|Second Shelling Phase]]". |
| + | **The fleet can be "Slow". |
| </tabber> | | </tabber> |
| | | |
| *AD/AP = 89/177 for '''HARD''' | | *AD/AP = 89/177 for '''HARD''' |
| * LBAS Range = 2 | | * LBAS Range = 2 |
− | * Fleet must contain at least 1CL/CT & 3DD, | + | * Fleet must contain at least 1CL/CT & 3DD. |
− | * The enemy flagship is [[Submarine Princess]]. | + | * The enemy flagship is {{Enemy/Link|Submarine Princess Kai B Flagship|Submarine Princess Kai B Flagship II|Submarine Princess Kai B Flagship III|Submarine Princess Kai B Flagship IV|text=Submarine Princess}}. |
| ** Bringing [[ASW]] equipment should be used to focus on killing the flagship, ignoring the other ships. | | ** Bringing [[ASW]] equipment should be used to focus on killing the flagship, ignoring the other ships. |
− | * Use of ASW LBAS is recommended if your ships cannot kill the boss effectively, | + | * The use of [[ASW aircraft]] in the LBAS is recommended if the ships struggle to kill the boss. |
− | * Bringing an [[AACI]] capable ship is recommended to pass through the air node and for the boss, | + | * Bringing an [[AACI]] capable ship is recommended to pass through the air node and for the boss. |
| * {{MapRoute|P|darkorange}} is the new "Airstrike Supported Battle" node. | | * {{MapRoute|P|darkorange}} is the new "Airstrike Supported Battle" node. |
| + | * LOS: Cn4: 32/44/48/65 for Casual/Easy/Medium/Hard |
| | | |
| ==Enemy Compositions== | | ==Enemy Compositions== |