Line 96: |
Line 96: |
| The following steps have to be performed to unlock the first boss: | | The following steps have to be performed to unlock the first boss: |
| {|class="wikitable" | | {|class="wikitable" |
− | ! !! C2 !! G2 !! J | + | ! !! C2!! G2!! J |
| |- | | |- |
| | Hard || S || S || S | | | Hard || S || S || S |
Line 102: |
Line 102: |
| | Medium|| ? || ? || ? | | | Medium|| ? || ? || ? |
| |- | | |- |
− | | Easy || A+ || A+ || A+ | + | | Easy || A+|| A+|| A+ |
| |- | | |- |
− | | Casual|| ? || ? ||? | + | | Casual|| ? || ? ||? |
| |} | | |} |
| | | |
| <tabber> | | <tabber> |
| |-|Node C2= | | |-|Node C2= |
− | * Single Fleet: '''0-1CV, 0-1 CL/CT, 5-6 DD/DE''' | + | * Single Fleet: '''0-1CV, 0-1CL/CT, 5-6DD/DE''' |
| * Route: {{MapRoute|1||A|blue|B|red|C|blue|C1|pink|C2|red}} | | * Route: {{MapRoute|1||A|blue|B|red|C|blue|C1|pink|C2|red}} |
− | ** Same idea as {{MapRoute|G2|red}} | + | ** {{MapRoute|C2|red}} is a submarine node. [[ASW]] equipment should be used for S rank, |
− | ** Bring 1 [[AACI]] DD to help pass through the air node. | + | ** A 6DD fleet will skip node {{MapRoute|C1|red}}, |
| + | *** LBAS strike can help to pass {{MapRoute|C1|red}} else. |
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. |
| | | |
| |-|Node G2= | | |-|Node G2= |
− | * Single Fleet: '''0-1CV, 5-6 DD/DE''' | + | * Single Fleet: '''0-1CV, 5-6DD/DE''' |
| * Route: {{MapRoute|1||A|blue|E|blue|F|red|G|pink|G2|red}} | | * Route: {{MapRoute|1||A|blue|E|blue|F|red|G|pink|G2|red}} |
− | ** 6 DD fleet will skip node {{MapRoute|G1|red}} | + | ** {{MapRoute|G2|red}} is a submarine node. [[ASW]] equipment should be used for S rank, |
− | ** {{MapRoute|G2|red}} is a Submarine node. Bring ASW Equipment for S rank | + | ** A 6DD fleet will skip node {{MapRoute|G1|red}}, |
− | ** LBAS Strike at {{MapRoute|G1|red}} if not using a 6 DD Fleet. | + | *** LBAS strike can help to pass {{MapRoute|G1|red}} else. |
− | ** Bring 1 [[AACI]] DD to help pass through the air node. | + | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. |
| | | |
| |-|Node J= | | |-|Node J= |
− | * Single Fleet: '''1 CL/CT, 5DD/DE''' | + | * Single Fleet: '''1CL/CT, 5DD/DE''' |
| * Route: {{MapRoute|1||A|blue|E|blue|F|red|H|blue|H1|pink|J|red}} | | * Route: {{MapRoute|1||A|blue|E|blue|F|red|H|blue|H1|pink|J|red}} |
− | ** Same idea as {{MapRoute|G2|red}} | + | ** {{MapRoute|J|red}} is a Submarine node. [[ASW]] equipment should be used for S rank, |
− | ** Bring 1 [[AACI]] DD to help pass through the air node. | + | ** A 6DD fleet will skip node {{MapRoute|H1|red}}, |
| + | *** LBAS strike can help to pass {{MapRoute|H1|red}} else. |
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. |
| </tabber> | | </tabber> |
| | | |
− | ==Phase 1: Destroy the First Boss== | + | ==Phase 1 - Destroy the First Boss== |
− | ** AD/AP = 89/177 on '''HARD'''
| + | * {{MapRoute|H2|darkorange}} is the new "Airstrike Supported Combat Node". |
− | ** {{MapRoute|H2|darkorange}} is the new Airstrike Supported Sub Node.
| + | ** The CVL on the node is unkillable. |
− | *** The CVL at the node is unkillable.
| + | * {{MapRoute|M|red}} is a gimmick needed to unlock Phase 2. B+ rank is only needed. |
− | ** Have 1 ship capable of [[AACI]] to help pass through the node and for the boss.
| |
− | ** LBAS Range = 7 to {{MapRoute|M|red}}.
| |
− | ** {{MapRoute|M|red}} is a gimmick needed to unlock Phase 2. B rank is only needed.
| |
| | | |
| <tabber> | | <tabber> |
| |-|Light Fleet= | | |-|Light Fleet= |
− | * Single Fleet: '''CL/CT, 5 DD/DE''' | + | * Single Fleet: '''1CL/CT, 5 DD/DE''' |
| * Route: {{MapRoute|1||A|blue|E|blue|F|red|H|blue|H2|darkorange|K|red|M|red}} | | * Route: {{MapRoute|1||A|blue|E|blue|F|red|H|blue|H2|darkorange|K|red|M|red}} |
− | ** AD/AP = 89/177 on '''HARD'''
| + | ** Support Expedition may be needed in this case. |
− | ** Support Expedition may be needed for the light fleet. | |
| | | |
| |-|Heavy Fleet= | | |-|Heavy Fleet= |
− | * Single Fleet: '''1 CVL, 1 CAV, 0-1 CLT, 1 CL/CT, 2 DD/DE''' | + | * Single Fleet: '''1CVL, 1CAV, 0-1CLT, 1CL/CT, 2DD/DE''' |
| * Route: {{MapRoute|1||A|blue|E|blue|F|red|H|blue|H2|darkorange|K|red|M|red}} | | * Route: {{MapRoute|1||A|blue|E|blue|F|red|H|blue|H2|darkorange|K|red|M|red}} |
| ** Heaviest fleet possible for this node. | | ** Heaviest fleet possible for this node. |
| + | </tabber> |
| + | |
| + | * AD/AP = 89/177 on '''HARD''' |
| + | * LBAS Range = 7 to {{MapRoute|M|red}}. |
| + | * Bringing an [[AACI]] capable ship is recommended to pass through the air node. |
| | | |
− | </tabber>
| + | ==Phase 1.5 - Gimmick== |
| + | B+ rank node {{MapRoute|M|red}}. |
| + | *This step should be done right after clearing [[#Phase 1 - Destroy the First Boss|Phase 1]] |
| | | |
− | ==Phase 2: Submerge the Submarine Princess== | + | ==Phase 2 - Submerge the Submarine Princess== |
− | * Single Fleet: '''1 CVL, 0-1 CLT, 1 CL/CT, 3 DD/DE''' | + | * Single Fleet: '''1CVL, 0-1CLT, 1CL/CT, 3DD/DE''' |
| * Route: {{MapRoute|1||A|blue|B|red|C|blue|C3|red|O|blue|P|darkorange|S|red}} | | * Route: {{MapRoute|1||A|blue|B|red|C|blue|C3|red|O|blue|P|darkorange|S|red}} |
− | ** Fleet must contain at least 1 CL/CT 3 DD. | + | **AD/AP = 89/177 for '''HARD''' |
− | ** The flagship is [[Submarine Princess]]. | + | ** LBAS Range = 2 |
− | *** Bring ASW on your ships and focus on killing the flagship; ignore the other ships. | + | |
− | ** LBAS Range = 2. AD/AP = 89/177 for '''HARD'''
| + | ** Fleet must contain at least 1CL/CT & 3DD, |
− | ** Use of ASW LBAS is recommended if your ships cannot kill the boss effectively. | + | ** The enemy flagship is [[Submarine Princess]]. |
− | ** Have 1 ship capable of [[AACI]] to help pass through the node and for the boss. | + | *** Bringing [[ASW]] equipment should be used to focus on killing the flagship, ignoring the other ships. |
− | ** {{MapRoute|P|darkorange}} is the new Airstrike Supported Sub Node. | + | ** Use of ASW LBAS is recommended if your ships cannot kill the boss effectively, |
− | *** The CVL at the node is unkillable.
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node and for the boss, |
| + | ** {{MapRoute|P|darkorange}} is the new "Airstrike Supported Combat Node". |
| | | |
| ==Enemy Compositions== | | ==Enemy Compositions== |